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Demon Imps are [[Demons]]. | [[Image:Demimp1.JPG|frame|left]] | ||
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Demon Imps are [[Demons]]. | |||
Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself. This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process. | Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself. This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
[[Image:Demimp2.JPG|frame|right]] | |||
== Statistics == | |||
=Statistics= | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
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| --, 60/Ist, 87/Zod | | --, 60/Ist, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.) | Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.) | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Fireball | ! Fireball | ||
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| --, 145-175/sec, 239-268/sec | | --, 145-175/sec, 239-268/sec | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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| '''Demon Imp''' | | '''Demon Imp''' | ||
| 156 / 871 / 1719 | | 156 / 871 / 1719 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Demon Rascal''' | | '''Demon Rascal''' | ||
| 166 / 897 / 1777 | | 166 / 897 / 1777 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Demon Gremlin''' | | '''Demon Gremlin''' | ||
| 171 / 884 / 1739 | | 171 / 884 / 1739 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Demon Trickster''' | | '''Demon Trickster''' | ||
| 181 / 924 / 1797 | | 181 / 924 / 1797 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| '''Demon Sprite''' | | '''Demon Sprite''' | ||
| 191 / 937 / 1816 | | 191 / 937 / 1816 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
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| Demon Imp | | Demon Imp | ||
| -- / 910 / 1757 | | -- / 910 / 1757 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
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| Demon Gremlin | | Demon Gremlin | ||
| -- / 884 / 1739 | | -- / 884 / 1739 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
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| -- / 0% / 25% | | -- / 0% / 25% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
All five types of Demon Imps appear all throughout Act Five, but only two types, Imps and Gremlins, are technical "Guest Monsters," with different stats when found on Nightmare/Hell. | All five types of Demon Imps appear all throughout Act Five, but only two types, Imps and Gremlins, are technical "Guest Monsters," with different stats when found on Nightmare/Hell. | ||
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* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Normal | ! [[Normal]] | ||
! Nightmare & Hell | ! [[Nightmare]] & [[Hell]] | ||
|- | |- | ||
| '''Demon Imp''' | | '''Demon Imp''' | ||
| Frigid Highlands, Arreat Plateau, Frozen Tundra | | [[Frigid Highlands]], [[Arreat Plateau]], [[Frozen Tundra]] | ||
| Frigid Highlands, Arreat Plateau, Frozen Tundra | | [[Frigid Highlands]], [[Arreat Plateau]], [[Frozen Tundra]] | ||
|- | |- | ||
| '''Demon Rascal''' | | '''Demon Rascal''' | ||
| Frigid Highlands, Pit of | | [[Frigid Highlands]], [[Pit of Acheron]], [[Frozen Tundra]] | ||
| Frozen Tundra | | [[Frozen Tundra]] | ||
|- | |- | ||
| '''Demon Gremlin''' | | '''Demon Gremlin''' | ||
| Bloody Foothills, Arreat Plateau | | [[Bloody Foothills]], [[Arreat Plateau]] | ||
| Bloody Foothills, Arreat Plateau | | [[Bloody Foothills]], [[Arreat Plateau]] | ||
|- | |- | ||
| '''Demon Trickster''' | | '''Demon Trickster''' | ||
| Frozen Tundra, | | [[Frozen Tundra]], [[Infernal Pit]] | ||
| | | [[Infernal Pit]] | ||
|- | |- | ||
| '''Demon Sprite''' | | '''Demon Sprite''' | ||
| Worldstone Keep 3 | | [[Worldstone Keep|Worldstone Keep 3]] | ||
| Worldstone Keep 3 | | [[Worldstone Keep|Worldstone Keep 3]] | ||
|- | |- | ||
! colspan="3" | Guest Monsters (Act Five, NM/Hell only.) | ! colspan="3" | Guest Monsters (Act Five, NM/Hell only.) | ||
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| '''Demon Imp''' | | '''Demon Imp''' | ||
| -- | | -- | ||
| Bloody Foothills, | | [[Bloody Foothills]], [[Abaddon]], [[Pit of Acheron]] | ||
|- | |- | ||
| '''Demon Gremlin''' | | '''Demon Gremlin''' | ||
| -- | | -- | ||
| Frigid Highlands | | [[Frigid Highlands]] | ||
|} | |} | ||
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[[category:demons]] | [[category:demons]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|demons}} | |||