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{{Monster navbox|{{Guest Monsters}}}}Baboon Demons are [[Animals]]. (There are no "Baboon Animal" Demons, sadly.) | [[Image:baboon-demon.jpg|frame|left|Baboon Demon (Doom Ape)]] | ||
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Baboon Demons are [[Animals]]. (There are no "Baboon Animal" Demons, sadly.) | |||
These simian melee attackers are fast of foot and hit, but not very powerful. Their AI causes them to run off when they're low on hit points, at a speed much quicker than their usual one, making them quite hard to catch up to in open areas. They do not have a faster than usual | These simian [[melee]] attackers are fast of foot and hit, but not very powerful. Their AI causes them to run off when they're low on hit points, at a speed much quicker than their usual one, making them quite hard to catch up to in open areas. They do not have a faster than usual Regen Rate, and will come back on the attack while still very near death, if they move off the screen and their AI resets. This "run away and hide" tactic can be quite annoying when practiced by [[boss]]es or [[champion]]s you want to kill for their drop. | ||
'''Night Marauders''' were added in v1.10, and are only found as Guest Monsters in the [[Halls of Vaught]]. | '''Night Marauders''' were added in v1.10, and are only found as [[Guest Monsters]] in the [[Halls of Vaught]]. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''[[Normal]] / [[Nightmare]] / [[Hell]].''' | ||
== Statistics == | |||
=Statistics= | |||
Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.) | Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.) | ||
| Line 66: | Line 66: | ||
| -- / 63/Vex, 87/ Zod | | -- / 63/Vex, 87/ Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
* The Guest Monster types add elemental damage to the first attack type | * The Guest Monster types add elemental damage to the first attack type | ||
| Line 124: | Line 122: | ||
| -- / 1552 / 4549 | | -- / 1552 / 4549 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
| Line 186: | Line 182: | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
It's likely an oversight on the part of the Bliz programmer to not make the two types of '''Temple Guard''' Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire. | It's likely an oversight on the part of the Bliz programmer to not make the two types of '''Temple Guard''' Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire. | ||
| Line 253: | Line 248: | ||
| -- / 0% / 0% | | -- / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
In early design these creatures were found on the surface of Act 2, hence a name like "Dune Beast" for a demon that's only found in dungeon areas. | In early design these creatures were found on the surface of Act 2, hence a name like "Dune Beast" for a demon that's only found in dungeon areas. | ||
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|- | |- | ||
| '''Dune Beast''' | | '''Dune Beast''' | ||
| '''Act 2: '''Harem 2, Palace Cellar 1-3 | | '''Act 2: '''[[Harem|Harem 2]], [[Palace Cellar|Palace Cellar 1-3]] | ||
|- | |- | ||
| '''Jungle Hunter''' | | '''Jungle Hunter''' | ||
| '''Act 3: '''Spider Forest | | '''Act 3: '''[[Spider Forest]] | ||
|- | |- | ||
| '''Doom Ape''' | | '''Doom Ape''' | ||
| '''Act 3: '''Lower Kurast | | '''Act 3: '''[[Lower Kurast]] | ||
|- | |- | ||
| '''Temple Guard''' | | '''Temple Guard''' | ||
| '''Act 3: '''Kurast Causeway | | '''Act 3: '''[[Kurast Causeway]] | ||
|- | |- | ||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ||
|- | |- | ||
| '''Temple Guard''' | | '''Temple Guard''' | ||
| '''Act 5:''' Halls of Anguish, Halls of Pain. | | '''Act 5:''' [[Halls of Anguish]], [[Halls of Pain]]. | ||
|- | |- | ||
| '''Night Marauder''' | | '''Night Marauder''' | ||
| '''Act 5: '''Halls of Vaught (No boss). | | '''Act 5: '''[[Halls of Vaught]] (No boss). | ||
|} | |} | ||
{{D2 Monster Nav|animals}} | |||