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* '''Character:''' All | * '''Character:''' All | ||
* '''Author:''' Kijya ([http://forum.diii.net/showthread.php?t=485464 Source].) | * '''Author:''' Kijya ([http://forum.diii.net/showthread.php?t=485464 Source].) | ||
== Introduction == | |||
=Introduction= | |||
What character would you make if you where allowed any combination of skills independent of what class they are on? Imagine the fury of a lightning Amazon utilizing a conviction aura and casting lower resist as she wished, the fatal blows of the amplifying barb, or why not the terror brought by a bear shifted sorceress... | What character would you make if you where allowed any combination of skills independent of what class they are on? Imagine the fury of a lightning Amazon utilizing a conviction aura and casting lower resist as she wished, the fatal blows of the amplifying barb, or why not the terror brought by a bear shifted sorceress... | ||
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New compared to version 2.0: Fixed some spelling misstakes and corrected trang meteor oskill "number of parts" requirement. Added "Piercing Attack" tables and explenation, and also aura priority laws. Partly rewrote the "Aura When Equipped" explanation to fit in with the aura priority laws. | New compared to version 2.0: Fixed some spelling misstakes and corrected trang meteor oskill "number of parts" requirement. Added "Piercing Attack" tables and explenation, and also aura priority laws. Partly rewrote the "Aura When Equipped" explanation to fit in with the aura priority laws. | ||
== Explanations == | |||
=Explanations= | |||
What are oskills and charges? How do they work with synergies? Is there a difference between chance to cast on striking and on attack? This section of the guide is meant to answer most questions of this kind. I'll try to give a brief explanation of each mod and how they will act in conjunction with other skills, be them natural or item granted. | What are oskills and charges? How do they work with synergies? Is there a difference between chance to cast on striking and on attack? This section of the guide is meant to answer most questions of this kind. I'll try to give a brief explanation of each mod and how they will act in conjunction with other skills, be them natural or item granted. | ||
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==Fires Explosive arrows or bolts== | ==Fires Explosive arrows or bolts== | ||
Fires explosive arrows while, and only while using normal attack. Will not work when equipped on an act 1 mercenary, where it will display but not give any extra fire damage. | Fires explosive arrows while, and only while using normal attack. Will not work when equipped on an act 1 mercenary, where it will display but not give any extra fire damage. | ||
Fires Magic arrows or bolts | |||
==Fires Magic arrows or bolts== | |||
Fires magic arrows while, and only while using normal attack. Will not work, apart from giving an attack rating bonus, when equipped on an act 1 mercenary, where it will display but not convert any physical damage to magic damage. | |||
==Piercing Attack== | ==Piercing Attack== | ||
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==Chance to Cast on Attack== | ==Chance to Cast on Attack== | ||
Ctc on Attack: Rolled when attacking, but does not work with whirlwind or ranged attacks such as strafe, throw or blade fury. If the skill is meant to be cast in a direction, then it will be cast in the direction you swing your weapon. These effects do also work with blade shield, but here they will only work in the same manner as “on striking” effects, meaning that the blade shield skill has to make a successful hit for a chance to trigger them. | Ctc on Attack: Rolled when attacking, but does not work with whirlwind or ranged attacks such as strafe, throw or blade fury. If the skill is meant to be cast in a direction, then it will be cast in the direction you swing your weapon. These effects do also work with blade shield, but here they will only work in the same manner as “on striking” effects, meaning that the blade shield skill has to make a successful hit for a chance to trigger them. | ||
==Chance to Cast on Striking== | |||
Ctc on Striking: Rolled when you hit your enemy with a non-spell attack. Does not work with whirlwind but will work with other melee attacks and ranged attacks, including blade fury. Take notice of that multiple shot only receives the ctc on the center two arrows in each “wave”. | Ctc on Striking: Rolled when you hit your enemy with a non-spell attack. Does not work with whirlwind but will work with other melee attacks and ranged attacks, including blade fury. Take notice of that multiple shot only receives the ctc on the center two arrows in each “wave”. | ||
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Ctc on Death: Casts a spell, on the place of your corpse, when something kills you. Chain Lightning, in this case, will be cast in the direction of whatever killed you. Remember that all on death chances are already 100 percent, meaning that stacking is useless since having 100% or 200% of a ctc makes no difference. | Ctc on Death: Casts a spell, on the place of your corpse, when something kills you. Chain Lightning, in this case, will be cast in the direction of whatever killed you. Remember that all on death chances are already 100 percent, meaning that stacking is useless since having 100% or 200% of a ctc makes no difference. | ||
Ctc on Level: Casts a spell when you gain a level on your position/yourself. As stated on ctc on Death, having 100% or 200% of this kind of effect is irrelevant. | Ctc on Level: Casts a spell when you gain a level on your position/yourself. As stated on ctc on Death, having 100% or 200% of this kind of effect is irrelevant. | ||
== Aura Priority Laws == | |||
=Aura Priority Laws= | |||
For auras of the same level and same type (example: two fanatism auras) | For auras of the same level and same type (example: two fanatism auras) | ||
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These laws apply to every situation, regardless of whether the aura was granted by an item or skillpoints. Likewise it doesn't matter if you activate your aura outside of reach from the other source, once you get close to each other these laws will apply. | These laws apply to every situation, regardless of whether the aura was granted by an item or skillpoints. Likewise it doesn't matter if you activate your aura outside of reach from the other source, once you get close to each other these laws will apply. | ||
== Oskills == | |||
=Oskills= | |||
[[Image:Items-oskills01.jpg|frame|center|Oskill bonuses from items.]] | [[Image:Items-oskills01.jpg|frame|center|Oskill bonuses from items.]] | ||
== Auras When Equipped == | |||
=Auras When Equipped= | |||
[[Image:Items-oskills02.jpg|frame|center|Auras when equipped from items.]] | [[Image:Items-oskills02.jpg|frame|center|Auras when equipped from items.]] | ||
== Mercenary Skills == | |||
=Mercenary Skills= | |||
[[Image:Items-oskills03.jpg|frame|center|Mercenary Skills.]] | [[Image:Items-oskills03.jpg|frame|center|Mercenary Skills.]] | ||
== Fires Explosive Arrows or Bolts == | |||
=Fires Explosive Arrows or Bolts= | |||
[[Image:Items-oskills04.jpg|frame|center|Fires Explosive Arrows or Bolts.]] | [[Image:Items-oskills04.jpg|frame|center|Fires Explosive Arrows or Bolts.]] | ||
== Fires Magic Arrows or Bolts == | |||
=Fires Magic Arrows or Bolts= | |||
[[Image:Items-oskills05.jpg|frame|center|Fires Magic Arrows or Bolts.]] | [[Image:Items-oskills05.jpg|frame|center|Fires Magic Arrows or Bolts.]] | ||
== Piercing Attack == | |||
=Piercing Attack= | |||
[[Image:Items-oskills06.jpg|frame|center|Piercing Attack.]] | [[Image:Items-oskills06.jpg|frame|center|Piercing Attack.]] | ||
== Reanimate as Returned == | |||
=Reanimate as Returned= | |||
[[Image:Items-oskills07.jpg|frame|center|Reanimate as Returned.]] | [[Image:Items-oskills07.jpg|frame|center|Reanimate as Returned.]] | ||
== Chance to Cast on Attack == | |||
=Chance to Cast on Attack= | |||
[[Image:Items-oskills08.jpg|frame|center|Chance to Cast on Attack.]] | [[Image:Items-oskills08.jpg|frame|center|Chance to Cast on Attack.]] | ||
== Chance to Cast on Striking == | |||
=Chance to Cast on Striking= | |||
Lots of these; requires 3 images to show the full table listing: | Lots of these; requires 3 images to show the full table listing: | ||
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[[Image:Items-oskills09b.jpg|frame|center]] | [[Image:Items-oskills09b.jpg|frame|center]] | ||
[[Image:Items-oskills09c.jpg|frame|center]] | [[Image:Items-oskills09c.jpg|frame|center]] | ||
== Chance to Cast on Kill == | |||
=Chance to Cast on Kill= | |||
[[Image:Items-oskills10.jpg|frame|center|Chance to Cast on Kill.]] | [[Image:Items-oskills10.jpg|frame|center|Chance to Cast on Kill.]] | ||
== Chance to Cast when Struck == | |||
=Chance to Cast when Struck= | |||
[[Image:Items-oskills11.jpg|frame|center|Chance to cast when struck.]] | [[Image:Items-oskills11.jpg|frame|center|Chance to cast when struck.]] | ||
== Chance to Cast on Death == | |||
=Chance to Cast on Death= | |||
[[Image:Items-oskills12.jpg|frame|center|Chance to Cast on Death.]] | [[Image:Items-oskills12.jpg|frame|center|Chance to Cast on Death.]] | ||
== Chance to Cast on Level-Up == | |||
=Chance to Cast on Level-Up= | |||
[[Image:Items-oskills13.jpg|frame|center|Chance to Cast on Level-Up.]] | [[Image:Items-oskills13.jpg|frame|center|Chance to Cast on Level-Up.]] | ||
== Charges == | |||
=Charges= | |||
This large table requires two images to display fully. | This large table requires two images to display fully. | ||
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[[Image:Items-oskills14a.jpg|frame|center]] | [[Image:Items-oskills14a.jpg|frame|center]] | ||
[[Image:Items-oskills14b.jpg|frame|center]] | [[Image:Items-oskills14b.jpg|frame|center]] | ||
== Sources and Thanks == | |||
=Sources and Thanks= | |||
Thanks to the Arreat Summit and d2data.net for providing the basic information. Also thanks to everyone at forums.diabloii.net for giving me enough inspiration and motivation to write this guide/table collection. | Thanks to the Arreat Summit and d2data.net for providing the basic information. Also thanks to everyone at forums.diabloii.net for giving me enough inspiration and motivation to write this guide/table collection. | ||