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[[File:DarkHunter.jpg|thumb|left|Dark Hunter in-game]] | |||
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogues are [[Demons]]. | {{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Corrupt Rogues are [[Demons]]. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Subtypes == | |||
*[[Dark Hunter]] | |||
*[[Vile Hunter]] | |||
*[[Dark Stalker]] | |||
*[[Black Rogue]] | |||
*[[Flesh Hunter]] | |||
== Statistics == | |||
Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate. | Corrupted Rogues have a walking and a running speed. They are one of the few monsters in the game with this variety of movement rate. | ||
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| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
== Offense == | |||
==Offense== | |||
Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing! | Corrupt Rogues have just one basic melee attack. No added elemental damage, nothing! | ||
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| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
== Defenses == | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
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| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
== Resistances == | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
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| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
== Locations == | |||
There are no Corrupt Rogue Guest Monsters. | There are no Corrupt Rogue Guest Monsters. | ||
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|- | |- | ||
| '''Dark Hunter''' | | '''Dark Hunter''' | ||
| '''Act 1:''' Cold Plains | | '''Act 1:''' [[Cold Plains]] | ||
|- | |- | ||
| '''Vile Hunter''' | | '''Vile Hunter''' | ||
| '''Act 1:''' Underground Passage 1-2, Dark Wood | | '''Act 1:''' [[Underground Passage|Underground Passage 1-2]], [[Dark Wood]] | ||
|- | |- | ||
| '''Dark Stalker''' | | '''Dark Stalker''' | ||
| '''Act 1:''' | | '''Act 1:'''[[The Pit|The Pit 1-2]], [[Forgotten Tower|Forgotten Tower 5]] ([[The Countess]]' pack), [[Tamoe Highland]], [[Monastery Gate]] | ||
|- | |- | ||
| '''Black Rogue''' | | '''Black Rogue''' | ||
| '''Act 1:''' Outer Cloister, Barracks | | '''Act 1:''' [[Outer Cloister]], [[Barracks]] | ||
|- | |- | ||
| '''Flesh Hunter''' | | '''Flesh Hunter''' | ||
| '''Act 3:''' Ruined Temple, Disused Fane, Disused Reliquary | | '''Act 3:''' [[Ruined Temple]], [[Disused Fane]], [[Disused Reliquary]] | ||
|- | |- | ||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | ||
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| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
{{D2 Monster Nav|demons}} | |||