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The dagger class is the only type of weapon in the game a Necromancer can use with his Poison Dagger skill. The skill adds poison damage to his melee attack, but only works with daggers. As it's unlikely any other class will have much use for daggers, since added to their low damage is the fact that daggers have a surprisingly slow Attack Rate, it seems like saving good ones for your Necromancer friends will be something to plan on. | The dagger class is the only type of weapon in the game a Necromancer can use with his Poison Dagger skill. The skill adds poison damage to his melee attack, but only works with daggers. As it's unlikely any other class will have much use for daggers, since added to their low damage is the fact that daggers have a surprisingly slow Attack Rate, it seems like saving good ones for your Necromancer friends will be something to plan on. | ||
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Daggers in the Expansion are 50/50 Str/Dex, which means that every 100 points in either of those stats doubles the weapon's total (non-elemental) damage. This is a very good thing, since all points in Str or Dex add bonus damage. | * '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Daggers in the Expansion are 50/50 Str/Dex, which means that every 100 points in either of those stats doubles the weapon's total (non-elemental) damage. This is a very good thing, since all points in Str or Dex add bonus damage. <sup>[See [[Talk:Daggers#Damage_Bonus|discussion]]]</sup> | ||
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. | * '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. | ||
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | * '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | ||
* '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All daggers have the least range, one, same as most melee weapons. | * '''Range''': Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All daggers have the least range, one, same as most melee weapons. | ||
== Normal == | |||
=Normal= | |||
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| Weapon Speed: -20<br> Attack Rate:<br> Very Fast: Am/As/B/D/N/S<br> Fast: P | | Weapon Speed: -20<br> Attack Rate:<br> Very Fast: Am/As/B/D/N/S<br> Fast: P | ||
|} | |} | ||
== Exceptional == | |||
=Exceptional= | |||
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<nowiki>*</nowiki> Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it. | <nowiki>*</nowiki> Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it. | ||
<nowiki>**</nowiki> All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X. | <nowiki>**</nowiki> All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X. | ||
== Elite == | |||
=Elite= | |||
Elite Items are only found in the Expansion, they don't exist in Diablo II. Elite daggers can be found in late Nightmare and all through Hell difficulty. | Elite Items are only found in the Expansion, they don't exist in Diablo II. Elite daggers can be found in late Nightmare and all through Hell difficulty. | ||