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[[Image:Mon-radament.jpg|frame|left]] | |||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Radament is [[Undead]]. | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{SuperUniques}}}}Radament is [[Undead]]. | ||
Radament can be found on level three of the Act Two [[Sewers]], directly beneath [[Lut Gholein]]. He is a quest boss, and must be killed to complete the [[Quests_Act_Two#Quest_One:_Radament.27s_Lair|first quest in Act Two]]. Characters who do so are rewarded with lower prices in town, a clue to the location of the [[Horadric Cube]], a scroll that grants +1 skill point, and the warm happy feeling that comes from doing a good deed. | |||
Radament is a [[Greater Mummy]] and like the rest of his kind, he's capable of resurrecting any fallen Undead monsters near him. Since he always spawns with at least a dozen skeletons nearby, this talent is one every character gets to know well during the battle. | Radament is a [[Greater Mummy]] and like the rest of his kind, he's capable of resurrecting any fallen Undead monsters near him. Since he always spawns with at least a dozen skeletons nearby, this talent is one every character gets to know well during the battle. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
=Statistics= | |||
==Statistics== | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | |||
** Champions and Bosses can sometimes drop from the next higher TC. | |||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | |||
{| width="100%" | {| width="100%" | ||
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=Offense= | ==Offense== | ||
Radament is always [[Monster_Modifiers#Extra_Fast|Extra Fast]]. He gains 1 random modifier on Nightmare and 2 on Hell. | Radament is always [[Monster_Modifiers#Extra_Fast|Extra Fast]]. He gains 1 random modifier on Nightmare and 2 on Hell. | ||
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|} | |} | ||
==Defenses== | |||
Like all SuperUniques, Radament does not regenerate hit points. | Like all SuperUniques, Radament does not regenerate hit points. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
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=Locations= | ==Locations== | ||
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | ||
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| '''Act 2:''' Sewers, level 3. (At the end of one passageway, guarding the golden chest.) | | '''Act 2:''' Sewers, level 3. (At the end of one passageway, guarding the golden chest.) | ||
|} | |} | ||
==Taunts== | |||
:''We live again!'' | |||
:''(Evil Laughter).'' | |||
{{D2 Monster Nav|bosses_a2}} | |||
