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{{Druid Skills}}Years of study and a life lived in harmony with nature have provided the | {{Druid Skills}}Years of study and a life lived in harmony with nature have provided the [[Druid]]s a unique empathy with the world around them. These skills represent the Druids' ability to influence the forces of nature. Expertise in these skills allows them to strike at enemies from a distance, assault whole groups of enemies at once, and even protect themselves from the elemental attacks of others. | ||
These skills were terribly underpowered when D2X was released, and remained that way for some time. The character was fun through normal, and could do some work in a solo game in nightmare, but these skills did not pack enough punch to be of any use in Hell. Several patches later, Elemental Druids can be played quite effectively, thanks to the extensive synergies woven throughout this skill tree. | These skills were terribly underpowered when D2X was released, and remained that way for some time. The character was fun through normal, and could do some work in a solo game in nightmare, but these skills did not pack enough punch to be of any use in Hell. Several patches later, Elemental Druids can be played quite effectively, thanks to the extensive synergies woven throughout this skill tree. | ||
Out of this entire skill tree, only Armageddon can be cast while in Werewolf or Werebear form. | Out of this entire skill tree, only [[Armageddon]] can be cast while in [[Werewolf]] or [[Werebear]] form. | ||
{{:Firestorm}} | |||
{ | {{:Molten Boulder}} | ||
{ | {{:Arctic Blast}} | ||
{ | {{:Fissure}} | ||
{{:Cyclone Armor}} | |||
{ | {{:Twister}} | ||
{ | {{:Volcano}} | ||
{{:Tornado}} | |||
{{:Hurricane}} | |||
{ | {{:Armageddon}} | ||
{{Skill navbox D2|Druid}} | |||
[[Category:Elemental skills]] | |||
[[Category:Druid skills]] | |||
[[Category:Druid]] | [[Category:Druid]] | ||
[[Category:Druid strategy guides (Diablo II)]] | |||
