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For example: The game decides that a Unique Ring should drop. <br> | For example: The game decides that a Unique Ring should drop. <br> | ||
There are many possible outputs. Nagelring's higher rarity (283 in cLoD) as compared to, for example, Raven Frost (188.7), makes it the likelier of the two to drop. | There are many possible outputs. [[Nagelring]]'s higher rarity (283 in cLoD) as compared to, for example, Raven Frost (188.7), makes it the likelier of the two to drop. | ||
Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. | Rarity is expressed as items per 1000 items of that type, e.g. The [[Stone of Jordan]] is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. | ||
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Rare means that it is something you don't find often, and most of the time you don't. | |||
You have a better chance of rare's dropping on higher difficulties, and on higher monsters, specifically bosses | |||
'''For more information:''' | |||
* The [[Item Generation Tutorial]] contains much detail on item drops. | |||
[[category:Items]] | |||
[[category:Glossary]] | |||
[[category:calculations]] | |||
{{d2_items_navbox|Items}} | |||
