→Strategy Tips
(Created page with "left|frameArkaine's Valor is a single player quest that provides your new character with a very fine suit of armor, and tells an interesting piece ...") |
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Your character will have to walk around to that room, enter through a hole in the wall, and claim a second bloodstone. It is guarded by two more horned chargers. Returning the second bloodstone makes a third room appear, identical to the second one. It holds a third bloodstone and 2 more horned chargers. Returning the third bloodstone to the altar opens up the final room, a long and narrow one down the center of the cross-shape. It's filled with five more horned chargers, and at the end of the room Arkaine's Valor is found on the ground. Wear it in health. | Your character will have to walk around to that room, enter through a hole in the wall, and claim a second bloodstone. It is guarded by two more horned chargers. Returning the second bloodstone makes a third room appear, identical to the second one. It holds a third bloodstone and 2 more horned chargers. Returning the third bloodstone to the altar opens up the final room, a long and narrow one down the center of the cross-shape. It's filled with five more horned chargers, and at the end of the room Arkaine's Valor is found on the ground. Wear it in health. | ||
==Strategy Tips== | |||
As is the case with several quests in Diablo, Arkaine's Valor introduces a new monster type several levels before it is seen in random dungeon populations. The Horned Chargers are dangerous in open space, since their rushing attack hits for substantial damage, and they have a fairly quick goring attack at melee range. The ones associated with this quest aren't as fierce as the ones found later in the caves, though they can be tricky with their circling, pacing, movement pattern. | As is the case with several quests in Diablo, Arkaine's Valor introduces a new monster type several levels before it is seen in random dungeon populations. The Horned Chargers are dangerous in open space, since their rushing attack hits for substantial damage, and they have a fairly quick goring attack at melee range. The ones associated with this quest aren't as fierce as the ones found later in the caves, though they can be tricky with their circling, pacing, movement pattern. | ||
Obtaining [[D1 Unique Armor|Arkaine's Valor]] is well worth the risk though. Even if your character doesn't choose to wear it, it sells for more than 10,000 gold; a fortune that early in the game and still quite a payday even on Nightmare and Hell difficulties. | Obtaining [[D1 Unique Armor|Arkaine's Valor]] is well worth the risk though. Even if your character doesn't choose to wear it, it sells for more than 10,000 gold; a fortune that early in the game and still quite a payday even on Nightmare and Hell difficulties. | ||
==Quest Dialog== | |||
'''Book of Blood''': "...And so, locked beyond the gateway of blood and past the hall of fire, Valor awaits for the hero of light to awaken..." | |||
'''Player''': "May the spirit of Arkaine protect me." | |||
{{Template:D1 Quests}} | {{Template:D1 Quests}} | ||
