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Rune Groups are an internal game classifications analogous to [[Treasure Class]]es. They sort runes by value (17 rune groups; 2 in each ascending with Zod alone in 17) and determine which is dropped. | '''Rune Groups''' are an internal game classifications analogous to [[Treasure Class]]es. They sort runes by value (17 rune groups; 2 in each ascending with [[Zod]] alone in 17) and determine which is dropped. | ||
The odds of a given monster dropping a given rune are very complicated to figure. Higher level monsters (and chests) can drop higher level runes (generally speaking). Some monsters, the wraith-types, have up to 4x better odds to drop runes (partially to compensate for the fact that they drop no normal item). [[The Countess]] drops runes at a very high rate, and one rune can always be obtained as part of the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge Quest]] reward. | The odds of a given monster dropping a given rune are very complicated to figure. Higher level monsters (and chests) can drop higher level runes (generally speaking). Some monsters, the wraith-types, have up to 4x better odds to drop runes (partially to compensate for the fact that they drop no normal item). [[The Countess]] drops runes at a very high rate, and one rune can always be obtained as part of the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge Quest]] reward. | ||
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[[category:runes]] | [[category:runes]] | ||
[[category: | [[category:calculations]] | ||
[[Category:glossary]] | |||
{{d2_items_navbox|Items}} | |||
