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[[Image:Act2-spearcat01.jpg|thumb|left|Slinger (Spear Cat)]] | |||
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Slingers are [[Animals]]. | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Slingers are [[Animals]]. | ||
These spear throwing furries can be dangerous, in part due to a bug in the game that prevents throw javelins from ever striking any sort of player minion or merc (although, this only seems to apply to the Slingers in act 5). Characters accustomed to standing safely behind a wall of minions need to be careful when facing teh javelin kitteh. | |||
These | '''Night Slingers''' are notable for the fact that they hurl poison potions, rather than javelins. These can deal very long-lasting damage on hell difficulty, and the habit of all types of Slingers to run out of melee range makes these cats annoying for most melee characters. | ||
'''Slingers ''' also appear as Guest Monsters. In this case, they appear in three areas and have very different attacks and resistances in each, so are listed separately when necessary. | |||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
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==Offence== | ==Offence== | ||
Night Slingers throw poison potions; the other | Night Slingers throw poison potions; Spear Cats in the Dry Hills throw exploding potions; Spear Cats in the Halls of the Dead throw javelins; the other two kinds throw javelins. Javelins will hit characters, but not minions or mercs, so players must be careful not to position themselves directly behind their tanks. | ||
* Guest Monster Slingers always add elemental damage to their javelins. | * Guest Monster Slingers always add elemental damage to their javelins. | ||
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| Bloody Foothills, Frigid Highlands, Arreat Plateau | | Bloody Foothills, Frigid Highlands, Arreat Plateau | ||
|} | |} | ||
{{D2 Monster Nav|animals}} | |||
