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The ''' | The '''Dark Wood''' is one of the [[wilderness]] levels in [[Act I]], and holds the [[Tree of Inifuss]], which you need to find in order to give [[Akara]] the [[Scroll of Inifuss]] in order to [[Rescue Cain]]. | ||
<br> | <br> | ||
<br> | <br> | ||
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|night-lvl= 38 | |night-lvl= 38 | ||
|hell-lvl= 68 | |hell-lvl= 68 | ||
|monsters= [[Carver]], [[Carver Shaman]], [[Skeleton Archer]], [[Corrupt Rogue Spearwoman]][[ | |monsters= [[Carver]], [[Carver Shaman]], [[Skeleton Archer]], [[Corrupt Rogue Spearwoman|Vile Lancer]], [[Corrupt Rogue|Vile Hunter]], [[Spike Fiend]]<br>[[Brute]] (minion) | ||
|norm-monster= 4 | |norm-monster= 4 | ||
|night-monster= 4 | |night-monster= 4 | ||
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|chest= No | |chest= No | ||
|waypoint= Yes | |waypoint= Yes | ||
|nearby= [[ | |nearby= [[Underground Passage]], [[Black Marsh]] | ||
|quests= [[Rescue Cain]] (''[[Scroll of Inifuss]]'') | |quests= [[Rescue Cain]] (''[[Scroll of Inifuss]]'') | ||
}} | }} | ||
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Somewhere within the Dark Wood is the Tree of Inifuss which | Somewhere within the Dark Wood is the Tree of Inifuss, the bark of which holds the secret to the Cairn Stones back in the [[Stony Field]]. Found guarding the tree will be [[Treehead Woodfist]], a speedy [[superunique]] [[Brute]]. Treehead is not vital to kill, but doing so certainly helps for he is likely to outrun any new character and pummel him/her down. Once he's dealt with, retrieve the bark from the tree which will then be known as the [[Scroll of Inifuss]], find the [[waypoint]], and give the scroll to [[Akara]]. | ||
A large group of [[Carver]]s and Shamen can also be found around the ruins of a large stone building surrounded by a wooden fence. This army of carvers can be distracting if there are monster bosses nearby, especially Treehead. | A large group of [[Carver]]s and Shamen can also be found around the ruins of a large stone building surrounded by a wooden fence. This army of carvers can be distracting if there are monster bosses nearby, especially Treehead. | ||
==Level Information== | ==Level Information== | ||
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | * Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | ||
