'''Magic'''/'''Magical''' in [[Diablo II]] can mean one of the following:
==Damage: Magical==
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Blood Rings require: Magical ring + Sol Rune + 1 Perfect Ruby + 1 magical Jewel. The preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run.
...4% randomly. Normally a 7% life leech ring would be Clvl 65, on a rare or magical. The rest of the mods aren't that great, but that's the luck of the draw.
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{{Item navbox}}There are five main levels of '''item quality''' in terms of magical abilities: '''[[Normal]]''', '''[[Magic]]al''', '''[[Rare]]''', '''[[Set]]'
...They often usually special items though, with mods not possible to find on magical or rare items.
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...mulets require: Magical Amulet + [[Ral|Ral Rune]] + 1 Perfect Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10
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'''Rare''' [[item]]s are items with more magical attributes than [[magic]]al. Containing up to three [[prefix]]es and three
More information can be found on the [[item quality]] page. The magical quality levels are [[Normal]], [[Magic]]al, [[Rare]], [[Set]] and [[Unique]
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* Shadow Disciplines are various magical boosts and bonuses of all types, along with some general purpose attack ski
* Traps are magical devices that emit various types of elemental damage.
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| +9% chance to find magical items
| +13% chance to find magical items
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'''Weapon:''' +30% Better Chance of Finding Magical Items<br>
'''Armor/Helm/Shield:''' +25% Better Chance of Finding Magical Items<br>
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...box}}Blood Amulets require: Magical amulet + Amn Rune + 1 Perfect Ruby + 1 magical Jewel. Preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run.
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...ective in [[PVP]] combat. Items that absorb magical damage do work against magical damage.
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| Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br>
| Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + [
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{{Item navbox}}Blood Gloves: Magical gloves + Nef + Perfect Ruby + Jewel. Preset mods are 1-4% life leech, +10-
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'''The Tree of Inifuss''' is an ancient tree with magical properties. It's found in the [[Dark Wood]] of {{iw|Khanduras Khanduras}}.
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Other types of damage: [[physical]], [[magical]], [[holy]] and [[unholy]].
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* Magical: 1797/2000 (89%)
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| Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br>
| Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br
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...very other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.
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While belts provide some additional Armor Class, and also potential magical modifiers, their greatest benefit are the additional slots they provide for
| Magical Damage Taken Reduced by 10-15<br> Physical Damage Taken Reduced by 10-15%<b
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...the array of modifiers is wider than are likely to be found with any mere magical armor. Only the need for a much higher [[Defense]] Rating usually pushes pl
...s per clvl<br> +160-200% Enhanced Defense<br> +60 Increased Durability<br> Magical Damage Taken Reduced by 10<br> Repairs 1 Durability every 5 seconds
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...ype of sword, since the other recipe, (6 gems of any kind with any sort of magical sword = a socketed long sword) takes precedence. Unknown if this will be f
...amulet with this recipe, no matter what Ilvl and Clvl are involved. The +magical level bonuses on Circlets are added at the end. These don't effect the Ilv
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