The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • '''Magic'''/'''Magical''' in [[Diablo II]] can mean one of the following: ==Damage: Magical==
    580 bytes (89 words) - 15:37, 7 May 2010
  • Blood Rings require: Magical ring + Sol Rune + 1 Perfect Ruby + 1 magical Jewel. The preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run. ...4% randomly. Normally a 7% life leech ring would be Clvl 65, on a rare or magical. The rest of the mods aren't that great, but that's the luck of the draw.
    823 bytes (141 words) - 14:12, 21 August 2008
  • {{Item navbox}}There are five main levels of '''item quality''' in terms of magical abilities: '''[[Normal]]''', '''[[Magic]]al''', '''[[Rare]]''', '''[[Set]]' ...They often usually special items though, with mods not possible to find on magical or rare items.
    2 KB (270 words) - 06:58, 5 August 2011
  • ...mulets require: Magical Amulet + [[Ral|Ral Rune]] + 1 Perfect Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10
    375 bytes (55 words) - 04:18, 28 February 2010
  • '''Rare''' [[item]]s are items with more magical attributes than [[magic]]al. Containing up to three [[prefix]]es and three More information can be found on the [[item quality]] page. The magical quality levels are [[Normal]], [[Magic]]al, [[Rare]], [[Set]] and [[Unique]
    387 bytes (55 words) - 12:27, 7 May 2010
  • * Shadow Disciplines are various magical boosts and bonuses of all types, along with some general purpose attack ski * Traps are magical devices that emit various types of elemental damage.
    507 bytes (69 words) - 03:10, 21 August 2011
  • | +9% chance to find magical items | +13% chance to find magical items
    2 KB (270 words) - 21:50, 6 September 2012
  • '''Weapon:''' +30% Better Chance of Finding Magical Items<br> '''Armor/Helm/Shield:''' +25% Better Chance of Finding Magical Items<br>
    711 bytes (97 words) - 05:49, 7 March 2011
  • ...box}}Blood Amulets require: Magical amulet + Amn Rune + 1 Perfect Ruby + 1 magical Jewel. Preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run.
    1 KB (192 words) - 14:11, 21 August 2008
  • ...ective in [[PVP]] combat. Items that absorb magical damage do work against magical damage.
    1 KB (210 words) - 02:37, 21 August 2011
  • | Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br> | Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + [
    2 KB (343 words) - 05:38, 7 March 2011
  • {{Item navbox}}Blood Gloves: Magical gloves + Nef + Perfect Ruby + Jewel. Preset mods are 1-4% life leech, +10-
    379 bytes (55 words) - 02:18, 8 October 2008
  • '''The Tree of Inifuss''' is an ancient tree with magical properties. It's found in the [[Dark Wood]] of {{iw|Khanduras Khanduras}}.
    236 bytes (32 words) - 13:52, 7 January 2010
  • Other types of damage: [[physical]], [[magical]], [[holy]] and [[unholy]].
    214 bytes (30 words) - 12:33, 10 November 2009
  • * Magical: 1797/2000 (89%)
    352 bytes (41 words) - 09:42, 14 May 2010
  • | Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br> | Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br
    2 KB (346 words) - 18:43, 10 February 2018
  • ...very other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.
    536 bytes (62 words) - 17:26, 2 October 2011
  • While belts provide some additional Armor Class, and also potential magical modifiers, their greatest benefit are the additional slots they provide for | Magical Damage Taken Reduced by 10-15<br> Physical Damage Taken Reduced by 10-15%<b
    2 KB (257 words) - 22:48, 8 March 2011
  • ...the array of modifiers is wider than are likely to be found with any mere magical armor. Only the need for a much higher [[Defense]] Rating usually pushes pl ...s per clvl<br> +160-200% Enhanced Defense<br> +60 Increased Durability<br> Magical Damage Taken Reduced by 10<br> Repairs 1 Durability every 5 seconds
    2 KB (353 words) - 16:07, 5 March 2011
  • ...ype of sword, since the other recipe, (6 gems of any kind with any sort of magical sword = a socketed long sword) takes precedence. Unknown if this will be f ...amulet with this recipe, no matter what Ilvl and Clvl are involved. The +magical level bonuses on Circlets are added at the end. These don't effect the Ilv
    3 KB (447 words) - 16:48, 29 October 2006
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