- Feb 23, 2006
- 3,191
- 901
- 113
Current month's roll (June 2024)
June's Roll:
Hard Leather Armor, Breast Plate, Splint Mail, Small Shield, Bone Helm
Long Battle Bow, Javelin, Flail, Bastard Sword
All Gloves, Chain Boots, Light Plated Boots, Belt
Hello,
Been quite a few years since the last interation, or frankly any big tournament. This years addition is a bit different than previous and allows a bit more freedom with white/socketables being equipable.
I look forward to a few deaths myself and to see who finds the way to a guardian!
Previous tournament is listed here: 2021 Random Tournament D2R edition
Tournament specific rules:
Questions and answers with links currently: Terror Zones
You will get rolled 1 tab (use random.org or either 1-3 or 1-30 and get your skill tab and then do your two skills tabs. (Example, Amazon rolls a 14, passive and magic all available, then rolls a 1-10 x2 and a 21-30 x2 (reroll any repeats) to get skills a player may use.
Skills trees by class:
Always start left-right and go down. Example: Firebolt (11), Warmth (12), Inferno (13), Blaze (14), Fireball (15), Firewall (16), Enchant (17), Meteor (18), Fire Mastery (19), Hydra (20).
Each character then is rolled a Helm, Armor, Shield, class specific item, and 2 weapons from one or two different weapon types (from the list, if already chosen, reroll)
If the number on a roll you do for another participant is replaced with an *, reroll until you get one that doesn't have one.
Roll Codes For items
Random character rolling rules for weapons (unless player wants specific weapon types rolled.)
General Rules:
1. D2R is recommended for this tournament, though 1.13/1.14 is allowed for non-D2R owners (May play on PC or console versions, where the SP goes normally please also at PC/X/P/N.) Terror Zones can be utilized as you see fit.
2. Hardcore only
3. Any player setting is allowed
4. No MP
5. Rerunning is allowed, you may also play as single-pass (Please use SP in front of name if we get a character bracket going)
6. You may not re-run a previous difficulty once you leave your current one.
7. You are allowed to go back to a previous difficulty to complete a quest (Imbue, Socket, etc)
8. Any merc allowed. They must use your Armor, Helm, Shield. Weapon is not included in this as it can unfairly balance mercenaries, but you are free to keep mercenary restriction to your rolls.
9. Starter equipment may be used.
10. Replays are allowed, and no maximum tries. You may replay your last roll if you choose too.
11. Some one else must roll you up.
12. Atma/GoMule is allowed as an extended stash only ----D2R all you stash maybe used, including extra tabs.
13*. FAM is allowed
14. No save and exit when your about to bite the dust.
**Not sure if they can be used in D2R
June's Roll:
Hard Leather Armor, Breast Plate, Splint Mail, Small Shield, Bone Helm
Long Battle Bow, Javelin, Flail, Bastard Sword
All Gloves, Chain Boots, Light Plated Boots, Belt
Ring Mail, Scale Mail, Field Plate, Kite Shield, Helm
All Gloves, Light Belt, Boots, Heavy Boots
Long Battle Bow, Throwing Spear, Double Axe, War Staff
All Gloves, Light Belt, Boots, Heavy Boots
Long Battle Bow, Throwing Spear, Double Axe, War Staff
Hello,
Been quite a few years since the last interation, or frankly any big tournament. This years addition is a bit different than previous and allows a bit more freedom with white/socketables being equipable.
I look forward to a few deaths myself and to see who finds the way to a guardian!
Previous tournament is listed here: 2021 Random Tournament D2R edition
Tournament specific rules:
- Your character has random skills and magical+ equipment that they can use as well as your mercenary's equipment. This is not an easy tournament. (Consult tables below if it is your first time rolling, feel free to ask questions and look at other rolls to get an idea if you want to partake on rolling other players up)
- Each month the "All players" may use items are rerolled and players can elect to opt to use the new items. All characters rolled use the items to start in the month they were created.
- Each character is rolled a Helm, Armor, Shield, class specific item per the below tables on Random.org
- All players may use the equipment and weapons from the month they were created roll, or if they opted in to a new month
- The current month for item's available for all new characters is: June
- 2 weapons from one or two different weapon types (from the tables below for weapon list)
- All equipment you can use at magical+ you can use the exceptional/elite versions as well (e.g. Belt slot is Light Belt/Sharkskin Belt/Vampirefang Belt)
- You are then rolled you skills. One tab is available randomly and the other 2 tabs two skills from each are chosen randomly. (14 total skills to use)
- White/socketable items are available to use as you see fit, though no runeword can be made from them. (For instance, you could add 3 Rals to a long bow and use it)
- You may not roll your own character. It is part of the fun, and you may request another participant to roll up a character, though you might have to wait if they aren't on.
- Skills are simplified for this tournament
- You may use any skill that is acquired via an item. **Shapeshifting to a form is allowed with 1 point to use an ability.
- Any pre-req skills for a non-available skill is allowed 1 point (example Double Swing is my skill, I can place 1 in bash to access it)
- Scoring, last but not least: 3 point for each act completed. If Single Pass +3 points at end of each difficulty.
Questions and answers with links currently: Terror Zones
You will get rolled 1 tab (use random.org or either 1-3 or 1-30 and get your skill tab and then do your two skills tabs. (Example, Amazon rolls a 14, passive and magic all available, then rolls a 1-10 x2 and a 21-30 x2 (reroll any repeats) to get skills a player may use.
Skills trees by class:
Amazon (1) | Javelin & Spear(1-10) | Passive & Magic (11-20) | Bow & Xbow (21-30) |
Assassin (2) | Martial Arts (1-10) | Shadow (11-20) | Traps (21-30) |
Barbarian (3) | Warcries (1-10) | Combat Masteries (11-20) | Combat Skills (21-30) |
Druid (4) | Elemental (1-10) | Shape Shifting (11-20) | Summoning (21-30) |
Necromancer (5) | Summoning (1-10) | Poison & Bone (11-20) | Curses (21-30) |
Paladin (6) | Defensive (1-10) | Offensive (11-20) | Combat skills (21-30) |
Sorceress (7) | Cold (1-10) | Fire (11-20) | Lightning (21-30) |
Always start left-right and go down. Example: Firebolt (11), Warmth (12), Inferno (13), Blaze (14), Fireball (15), Firewall (16), Enchant (17), Meteor (18), Fire Mastery (19), Hydra (20).
Each character then is rolled a Helm, Armor, Shield, class specific item, and 2 weapons from one or two different weapon types (from the list, if already chosen, reroll)
If the number on a roll you do for another participant is replaced with an *, reroll until you get one that doesn't have one.
Roll Codes For items
Code:
Helm #1-9 Armor #1-15 Shields #1-8
Cap-1 Quilted Armor-1 Buckler-1
Skull Cap-2 Leather Armor-2 Small Shield-*
Helm-3 Hard Leather Armor-* Large Shield-3
Full Helm-4 Studded Leather-4 Kite Shield-4
Great Helm-5 Ring Mail-5 Spiked Shield-5
Mask-6 Scale Mail-6 Tower Shield-6
Crown-7 Breast Plate-* Bone Shield-7
Bone Helm-* Chain Mail-8 Gothic Shield-8
Cirlet-9 Splint Mail-*
Light Plate-10
Field Plate-11
Plate Mail-12
Gothic Plate-13
Full Plate Mai-14
Ancient Armor-15
Code:
Class Specific- Item #Range
Paladin Shields #1-5 Barbarian Helms #1-5 Druid Pelts #1-5
Targe-1 Jawbone cap-1 Wolf Head-1
Rondache-2 Fanged Helm-2 Hawk Helm-2
Heraldic shield-3 Horned Helm-3 Antlers-3
Aerin Shield-4 Assault Helmet-4 Falcon Mask-4
Crown Shield-5 Avenger Guard-5 Spirit Mask-5
Code:
Class Specific Continued
Necromancer Shrunken Head #1-5 Amazon Weapons #1-2/1-2/1* Sorceress Orbs #1-5
Perserved Head-1 Stag Bow-1 Eagle Orb-1
Zombie Head-2 Reflex Bow-2 Sacred Globe-2
Unraveller Head-3 Maiden Spear-1 Smoked Sphere-3
Gargoyle Head-4 Maiden Pike-2 Clasped Orb-4
Demon Head-5 Maiden Javelin 1 or 3* Jared Stone-5
Code:
Katar/Weapons-Item# Range
Assassin Katar#1-7 Throwing#1-9
Katar-1 Throwing Knife-1
Wrist Blade-2 Balanced Knife-2
Hatchet Hands-3 Throwing Axe-3
Cetus-4 Balanced Axe-4
Claws-5 Javelin - 5
Blade Talons-6 Pilum - 6
Scissors Katar-7 Short Spear - 7
Glaive - 8
Throwing Spear - *
Code:
Weapons- Item #Range
One handed #1-19 Twohanded #1-13 Bows #1-8 Scepters #1-3
Sword Sword-1 2H Sword-1 Short Bow-1 Scepter-1
Scimitar-2 Claymore-2 Hunters Bow-2 Grand Scepter-2
Sabre-3 Giant Sword-3 Long Bow-3 War Scepter-3
Falchion-4 Bastard Sword-* Composite Bow-4
Crystal Sword-5 Flamberge-5 Short Battle Bow-5
Broad Sword-6 Large Axe-6 Long Battle Bow-*
Long Sword-7 Broad Axe-7 Short War Bow-7
War Sword-8 Battle Axe-8 Long War Bow-8
Hand Axe-9 Great Axe-9
Axe-10 Giant Axe-10
Double Axe-11 Great Sword -11
Military Pick-12 Maul -12
War Axe-13 Great Maul -13
Club- 14
Spiked Club-15
Mace-16
Morning Star-17
Flail- *
War Hammer - 19
Code:
Weapons-Item #Range
Polearms #1-6 Spears #1-5
Bardiche-1 Spear- 1
Voulge-2 Trident-2
Scythe-3 Brandistock-3
Poleaxe-4 Spectrum-4
Halberd-5 Pike-5
War Scythe-6
Code:
Weapons Contined Item #Range
Staff #1-5 Daggers #1-4 Wands #1-4 Crossbows #1-4
Short Staff-1 Dagger-1 Wand-1 Light Crossbow-1
Long Staff-2 Dirk-2 Yew Wand-2 Crossbow-2
Gnarled Staff-3 Kris-3 Bone Wand-3 Heavy Crossbow-3
Battle Staff-4 Blade-4 Grim Wand-4 Repeating Xbow-4
War Staff-5
Random character rolling rules for weapons (unless player wants specific weapon types rolled.)
Amazon (1) | 1x Bows and 1x Javelins + random class |
Assassin (2) | 2x claw + 1x 1-handed weapon |
Barbarian (3) | 1x 1-handed weapon and 1x two-handed, Spears, polearms, or throwing |
Druid (4) | 1x either 1 or 2 handed weapons and 1x polearms |
Necromancer (5) | 2x Wand and 1x Dagger |
Paladin (6) | 1x Scepter and 1x 1-handed weapon |
Sorceress (7) | 1x Staff and 1x 1-handed + Class specific |
General Rules:
1. D2R is recommended for this tournament, though 1.13/1.14 is allowed for non-D2R owners (May play on PC or console versions, where the SP goes normally please also at PC/X/P/N.) Terror Zones can be utilized as you see fit.
2. Hardcore only
3. Any player setting is allowed
4. No MP
5. Rerunning is allowed, you may also play as single-pass (Please use SP in front of name if we get a character bracket going)
6. You may not re-run a previous difficulty once you leave your current one.
7. You are allowed to go back to a previous difficulty to complete a quest (Imbue, Socket, etc)
8. Any merc allowed. They must use your Armor, Helm, Shield. Weapon is not included in this as it can unfairly balance mercenaries, but you are free to keep mercenary restriction to your rolls.
9. Starter equipment may be used.
10. Replays are allowed, and no maximum tries. You may replay your last roll if you choose too.
11. Some one else must roll you up.
12. Atma/GoMule is allowed as an extended stash only ----D2R all you stash maybe used, including extra tabs.
13*. FAM is allowed
14. No save and exit when your about to bite the dust.
**Not sure if they can be used in D2R
Last edited: