Wow, really weak hammers

flamingchen

New member
Wow, really weak hammers

If I didn't know that people hit 15k hammers +, I wouldn't be disappointed, but I sorta am right now. I just hit maxed synergies, yet I only have 7k damage (I do hit 125 fcr bp though). I guess its all in more gear. But I need some advice on what to switch, what to get, etc.

Currently:
shako ptopaz
enigma DS
spirit shield (38 base res, 33 fcr, I'll probably reroll)
wizzy (I have spirit sword but my resists get shot down)
waterwalks
trang gloves
glooms trap (could swap to credendum or something, need arachs)
2x fcr rings with stats like life, dex, str, resists
ammy (10 fcr, resists, str, life, mana, dex BUT NO SKILLS). <<<<Have to switch this out, though it'll be easier once I get arachs or get a 35 fcr roll on my spirit

1x off GC with 32 life
13/13 pally torch
Comes up with 29 BH, 30 conc. Still kicks *** hard in single player, but is put to shame against the big boys out there.
 
Re: Wow, really weak hammers

Actually the problem is more +skills in gear. Seriously lacking in that department, it's better to get 12k+ hammers and not hit the 125% breakpoint.

As for pcombs. I'm pretty sure you get more damage from offensive aura gcs (i.e. boosting concentration) then from pcombs.
 
Re: Wow, really weak hammers

Arach, +2 Ammy, HoTo, and Anni will make your damage around 11K. Skillers are overkill, but if you have 'em use 'em. I prefer to stuff my inventory with MF and life charms. Other items to add if you want stronger hammers: SoJ/BK rings and CTA on switch for +1 skills.
 
Re: Wow, really weak hammers

- get the skills right
- get hoto
- get some +1 skill items not charms

hit 125 fcr 86 fhr with 10k+ damage
 
Re: Wow, really weak hammers

No, you benefit more from +1Pcomb then +1offensive GC. Do you see why Pcomb is much more expensive than offensive GC?

Chien
 
Re: Wow, really weak hammers

Yeah, I would switch out for some skills ASAP. I have a Hammerdin that does 12-13k damage without a skill charm (but he does have an Anni and a Torch).

I'd get a cheap Ptorch if you don't already have one, if just for the skills.
 
Re: Wow, really weak hammers

Like other saids, you're missing +skills. 7k okish I think, you don't need 17k hammers to be honest ( unless you pvp ofcourse ). :smiley:
 
Re: Wow, really weak hammers

... even then if you're a bad dueler it's pointless. Why is everyone so enthralled with damage over playability.
 
Re: Wow, really weak hammers

What is the Damage needed to "run" your own Baal game? I try on players 8 with 6.7k and it seem slow. I know that damage is right for players 3. What is the optimal set up for damage vs. Fcr vs. survivability? Especially on players 8.
 
Re: Wow, really weak hammers

it's better to get 12k+ hammers and not hit the 125% breakpoint.
Respectfully disagree. I find it much better to be at 10k hammers with faster cast, you'll end up doing more damage (since you're casting more hammers per second) and you'll tele quicker. Each to their own, though.


 
Re: Wow, really weak hammers

not going for 125% in pvm means you can get more MF% damage and defense. I like both but atm i use hoz + soj instead because that allows less Dex for max block = more hp, defense and mana.

The + 3 combat skills + 1 offensive auras that you get from the combo makes up for it in dmg. but the teleport is abit slower. can be annoying if u run meph andy etc, but those bosses just arent profitable. and it takes too long to find them.
 
Re: Wow, really weak hammers

not going for 125% in pvm means you can get more MF% damage and defense. I like both but atm i use hoz + soj instead because that allows less Dex for max block = more hp, defense and mana.

The + 3 combat skills + 1 offensive auras that you get from the combo makes up for it in dmg. but the teleport is abit slower. can be annoying if u run meph andy etc, but those bosses just arent profitable. and it takes too long to find them.

Hehe.. ;D

You gotta learn the 'map' rules :wink3:

Zelator


 
Re: Wow, really weak hammers

I run mephy, pits, andy, WK, summoner (pain because I have no idea where the journal spawns), countess, elritch, shenk, pindle, and will start doing nithy once I get a nature's peace.

Since I run all those, I prefer the 125 fcr bp to get where I need faster. Makes meph and andy faster to find too.
 
Re: Wow, really weak hammers

What's the annoying secret to durance of hate maps. "Cries". But if it wasn't because andarial can't drop anything decent besides ring's i'd perhaps bother.

Instead I run on hammer: Chaos sanctuary + Baal ( WSK ) + Nithalak. ( atleast i know the path to vaught here ), the way to baal is free pits. The fact baal can drop tal's armour griffons eye deaths web and the like is great.
Aswell as Pits, Eldritch, Shenk, Icy cellar.


On my Zeal Conviction paladin i run Chaos Sanctuary, Nithalak, WSk+Baal, Eldritch, Shenk, Abbadon, I also run alot with a Trapper friend. The aura -150 works excellently.

On my Frozen Orb / CL/L/ Sorceress i run Pits, Abbadon, Eldritch, Shenk, Countess, WSK, Baal, Nithalak, Ancients way
+ Icy Cellar.



EDIT: I plan to make a Hammerdin which will farm baal without completing quest for super drops. Aswell as a Blizzard Sorceress with the same purpose. But in this case with Mephisto.

Which will still allow me Andarial, Ancient tunnels, Tombs. and such :)
 
Re: Wow, really weak hammers

Hammerdins are relatively slow baal killers, they are better off in lvl 85 areas such as the Chaos Sanctuary or the pit IMO.
 
Re: Wow, really weak hammers

They are slow vs. baal, but I they do a good job clearing the throne. Perhaps you could get your merc some CB to help deal with baal himself.
 
Re: Wow, really weak hammers

Not trying to hijack the thread but; (By the way, I am no hdin expert by any means)

I have read alot about the 125fcr vs 75fcr and which is better. I see where 125fcr would be better for tele and duels, so you can get that cast off before you get hit.

But wouldn't a 15k hammer at 75fcr be better than a 10k hammer at 125fcr? 125fcr would have to be 50% faster to break even with 75fcr.

Not to mention 75fcr builds usually have higher resists/defense/life than 125fcr builds, do to not making sacrifices for extra fcr gear.

So it seams to me 75fcr has more damage per second, and higher survivability, so outside of PvP, is there really a reason to hit the 125fcr bp?
 
Re: Wow, really weak hammers

I think when you try teleing around at 125fcr you'll understand why it's preferable. The teleing speed makes a much bigger difference than the extra damage, the effect of which is negligible since everything dies so quickly anyway.

The usual disclaimers about it all being down to personal preference apply, obviously.

What's the annoying secret to durance of hate maps.
When you walk out of the WP room, go to your character's left. Don't just go west on the map - walk out the room, turn 90 degrees left, and carry on in that direction. From personal experience I'd say this trick has a roughly 80% success rate. Exactly the same trick works for Black Tower/Countess, and it seems even more effective there since the level layouts are so small. You'll get a feel for it pretty quickly.
 
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