Re: Would this FoH pally work?
I did one of these on hardcore. He was a hoot to play. If you dont like hotkeys and using multiple attacks for killing stuff then this character isnt for you. However , if you enjoy this, read on.
The fireball damage was less then steller, I ended up using firewall as the main fireskill, which rocked. Using Hydra, it's a right click skill, so casting hydra means your going to lose conviction for the first shot or two from the hydras while conviction re-engages. Rift is of course amazing.
Using dreams means you cant use trang helms , which means you lose the 3 part trang bonus (hat, belt and gloves). Using Foh, you wont have any need to syngerise dreams holyshock. Foh is already doing massive light damage. More of the same damage type is a boo in my book.
Here's the number crunching on damages prior to making this character
So yeah , it's a slow morning here and I was thinking about making a new character. This isnt to be a cookie cutter, but should be more rounded and just as damaging.
The Does-it-all-adin Foh/frozen orb/ Fireballs-hydra-firewaller conviction zealot
Skill set
Core
15-20 conviction
20 foh
20 holyshock
5 holyshield (enough for easy max block)
From here the rest is preference. Once could max a physical damage aura like Fanat or pick up max holyshield/sacrifice or something instead. Let's call it trangs for now for the sake of having firewall.
Teh-lootz
Helm: Trangs / Gface/ Nightwings. Trang's adds Firewall, gface good ol cb and Nightwings pumps orb's damage.
Shield Dragonscale w/fire facet
Defense: 523-582 (varies)(Base Defense: 169-193)
Required Level: 80
Required Strength: 142
Durability: 65
Chance To Block: 52%
Smite Damage: 46 To 46
(Paladin Only)
+170-200% Enhanced Defense (varies)
Adds 211-371 Fire Damage
+15% To Fire Skill Damage
+10 To Hydra*
+5% To Maximum Fire Resist
+15-25 To Strength (varies)
Fire Absorb 10-20% (varies)
Shield "W" Spirit
Wep Rift
20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
Wep "W" Hoto
Armor COH or treach
Belt Trang's belt
Booties Goblin toes
Glove Trangs
ammy Rare Pally one/ Crecent moon /
mara's
rings 1 dwarf star 1 natures peace seem pretty hard to beat. Use what's on hand.
Merc Vor Barb / Rift Defiance / harmony Cold Rogue / Crescent Moon A2 merc
effects: (conviction will virtually double these damages ) and +5 or 6 "all skills"
+20% To Fire Skill Damage (*FS)
Level 21 frozen orb 270 damage per shard (530-540's after conv)
Level 23 ish Fireball = 300 ish damage X *FS =360 or about 700 w/Conv
Level 20 firewall = 1300 damage per sec x *FS = 1600 w/conv about 3K
Level 20 Hydra = 148 avg damage per shot X *fs = 177 w/conv = 350 ish.
you get 3 hydra's for 9 heads each shooting about twice a second which roughly equals 3186 damage per second or up to 6300 DPS after conviction
Level 32 FOH = 3312 avg damage or 6600 ish after conv
Damage on each melee attack:
Fire: 287- 596 avg = 441 x *FS =592 or 1K w/conv X5hits with zeal 5-6K
cold - none, or what's on a ravenfrost
magic -60-180 120 avg X 1(5) zeal cycle = 600 magic damage
Level 16 Nado ctc , AOE phy damage 221 avg damage
25% crushing blow.
With any 15% Ormus faceted with your trangs helm faceted you get a 45% fire skill damage boost. It would be tricky making up the res and stats from COH and your foh damage on switch would drop too. But you'd get
1885 firewall or about 3.7K DPS.
another 100 damage on Frozen orb's per shard
Melee fire damage to: just under 1300 per attack X5 hits 6500
Hyda = 3862 or 7.7K DPS
Foh becomes 3800 or 7600 w/conv
Ive been a fan of FO for many years. It is one of the most powerful skills in the game. Even though the character screen shows that the dmg is very low you must remember that the dmg listed is for
each shard FO emits. The FO carries 16 shards and releases an additional 26 shards when traveling.
Probably not worth giving up the coh mods.
Play style ftw here. Your walking around zealing stuff with frozen orbs/nado's spitting out, your sniping stuff with foh and casting fireballs, hydra and firewall to anything that even thinks about being immune to you. Lot's of AOE damage on this pally. None of it is wtf damage on it's own, but all the damage types quickly add up. I'd probably either get fanat and use grief+hoz/Lanceguard instead of a dedicated foh switch
or keep the foh switch and pump holybolts and BH for undead stompage