wolfhowl and combat skills

deelay

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wolfhowl and combat skills

If using the wolfhowl can you use concentrate and berserk while in wolf form?
 
No you can't, thus you should put no points in combat skills. Wolfbarbs rely on feral rage as their attack skill.
 
You can't use any other attacks but normal and feral rage.

If you are using the wolfhowl just for PvM to have some fun, a wolfbarb is still ok to combine with a WW barb though. You can just take the points for WW out of Iron skin and other passives.
 
After making a few wolfbarbs, it's of my opinion that the for pvm play ironskin isnt needed beyond a point or two. Maxing shout , and wearing reasonable high defensive gear put the barbs Def high enough to avoid getting hit by the badguys (read pvm again)

The weakness of a wolfbarb pvm lies in it's pack killing skills and with Iron Maiden. I found maxing bezerk to be the best single combat skill to work around this. People often say leave Zerk at 1 and allow shout to increase the damage. I reccommend maxing Bezerk instead of Ironskin. It's not just LOTS more damage , it's the AR that's super handy :thumbsup:

Anything you'r going to want to use on a wolfbarb for a wep will automaticaly hit the fastest zerk speed at 9fpa

My pvm wolfbarbs are skilled something like

20bo
20shout
20 bezerk
20 mastry
3-4 in nat res,
1 in incr. speed
rest would go to howl

just IMO
 
Thanks for the quick responses.

Does War Cry work to stun while in wolf form?

None of the barb's combat, warcry skills can be used when shifted.



 
Thanks so much for the info guys, especially the skill layout zap!

Is a lightsabre adequate (since I have one and do not have any runewords) or should I be looking for something else?

I also have a bloodtree stump if that is good for anything.

I know I am kind of rambling, but what I guess I am asking is what is the ideal non runeword end of the game weapon for a build like zaps?
 
With an upped ribby you can't ever go wrong if you have the runes to up it, although I'm not sure what fpa it would reach.
 
iirc , a shealed ribby (base speed 0) shealed (total of 70ias on wep ias)
has a 6 frame feral
according to the ias table on the druid forum (stickied)

this is a very solid wep and it has like "no" str or dex req to speak of. One can almost go base both and have pure vit

I like 2handers on wolfbarbs pvm.

keeping out godly rares, the best weps that are speedy enough :

gris caddy
grief pb
tomb reaver (shealed ofc!)
up'd ribby
ebotd GPA,Ghostspear, Bezerker axe and War spike
5Xshealed Rune Master ettin axe
Death cleaver is solid but a little slow
Azurewrath
"oath" in quick bases like Scourge

I'm probably missing something, but all those listed are 5-8fpa :fortuneteller:


bloodtree stump will be way to slow as a shifter wep. You need on wep ias
 
Thanks stephan and thanks again to you zap for yet another very encompassing answer. Would a high damage reduction build be very viable for pvm?

I don't have access to much right now but this is the gear I have accumulated that I think may be of use:

Wolfhowl (of course)
Shaftstop
String of ears (15% dr)
Bloodfists
Ravenfrost not sure on the 2nd ring
atma's ammy or unique +skill barb ammy with some resists
Goreriders (eventually)
I will be using a lightsabre until I can get a ribby or another weapon that is better/faster.

I would be using the skill layout listed above maxing mastery once I got an acceptable weapon.

Is this worth persuing with this gear or am I going to be drowning once I get to hell?
 
Heya,

You can use bows & xbows too right, while shifted in melee? If so, that can help give you more options. At lower levels, while it may not be the fastest thing ever, it's pretty cool to have Harmony on switch. And of course, things like the burrito cannon.

Cheers, :sunny:
 
The Burrito works, but the only thing holding it down is there's no crossbow mastery.
 
if you wanna die ocasionally go play with berserk. my wolf never died in pvm and never will. advantage of shape characters cause they refuse to die from damage what kills other characters. for example you have 1000 life left (never saw on my wolfbarb anything lower then 50 % life - 4000+) and you receive 1200 damage, you will not die but will unshift to human form with 1 hp left. your attack button with feral rage will go red so you cannot swing again.

really dont remember when i poted last potion...

on numerous baal runs which went bad, when party starts dying from mixed mob of oblivion knights/gloams/dolls/unrevelers i just swept the floor with them. but dont push your luck and skill to much...also you can just avoid areas with this nasty fellas

my personal preference do not try to make some wierd hybrid. if you wanna play wolf, go be the wolf and iron skin skin will push this character to untouchable realm
 
"wierd hybrid"

its not weird... it's being able to solo everything.
I only play hc , so here we don't have the luxury of death "sometimes" because you died to im...

bezerk takes care of phy immunes, an attack around Im and allows use of howl/taunt for crowd control.

my wolfbarb has just under 30K def and monsters iirc have a 14% chance to hit . so If a person blows 20 skill points in iron skin to drop monster chance to hit to 5% well that just doesn't seem worth it me. The wolf is untouchable either way.. Pure wolf still would need to figure something out for pi's and im.

your 100% correct, pvp maxing ironskin is worth it but not pvm.

20 shout, 20 zerk and few in howl also means your not giving up much up in the way damage either (assuming a full on zerker)
 
iirc , a shealed ribby (base speed 0) shealed (total of 70ias on wep ias)
has a 6 frame feral
according to the ias table on the druid forum (stickied)

this is a very solid wep and it has like "no" str or dex req to speak of. One can almost go base both and have pure vit

I like 2handers on wolfbarbs pvm.

keeping out godly rares, the best weps that are speedy enough :

gris caddy
grief pb
tomb reaver (shealed ofc!)
up'd ribby
ebotd GPA,Ghostspear, Bezerker axe and War spike
5Xshealed Rune Master ettin axe
Death cleaver is solid but a little slow
Azurewrath
"oath" in quick bases like Scourge

I'm probably missing something, but all those listed are 5-8fpa :fortuneteller:

All wrong. Barbarians swing weapons at different speeds than Druids. For example, a Barbarian naturally swings faster than a Druid with a 1-handed swinging weapon and 2-handed Swords, but a Druid swings faster with other 2-handed swinging weapons. This is reflected in wereforms too.

The max speed of a Shael'd Upped Ribby is 9 fpa. Non-upped is still a slow 9 fpa too.
4x Shael Gris Caddy is a 4 frame Feral weapon for a Wolfbarb.
Grief PB is a 7 frame weapon with 31%+ IAS.
A 3x Shael Tomb Reaver hits 7 fpa. Actually a Tomby with 105% IAS or more hits it, so you could use 3x 40/15's.
EBotD GPA and Ghost Spear are 9 fpa.
EBotD Berserker Axe is 8 fpa, War Spike is 7 fpa.
A Runemaster with 90%+ IAS is a 6 fpa weapon. So 3x Shaels and 2x 40/15's or above.
You're right about Death Cleaver, Shael'd it's as fast as an EBotDZ. Eth-Zod is slower.
Azurewrath is one of the better Wolfbarb weapons, Shael'd it hits 6 fpa, with all that Magic and Cold damage to boot.
Oath is OK, but tops out at 8 fpa for the fastest 1-handed option and 9 fpa for 2-handed weapons. An Oath [0] speed 1-handed weapon hits the 8fpa breakpoint; a Berserker Axe is better than say a Scourge because same speed but more weapon damage. A Colossus Sword makes for the best Oath; it hits the 9 fpa breakpoint and has the best weapon damage of all the 2-handers that hit this breakpoint.

Another one that not many people would see: Upped, Shael'd Crainte Vomir is a 7 fpa weapon whether wielded 1- or 2-handed. Probably not the best weapon, but it is interesting for the DR%, FR/W, slows target and -monster defense per hit.

Visit the "Wereform Central". Just be sure to use the standard attack for Barbarian Werewolves instead of Feral Rage, as the calc is bugged for Feral Rage. It's stickied in the Druid forum too.



 
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