Sir Lister of Smeg
New member
Witchwild String sockets
As the thread title suggests, I'd like advise on what to socket in a Witchwild String bow. Currently I'm using one as weapon switch on my javazon to deal with part of the lightning immune monsters, in particular lightning immune undead (lightning fury works fast enough against living monsters which are leechable, the unliving however...). Since someone is bound to ask for it anyway if I don't, I'll give a round up of skills and equipment.
Javazon
Level 79
Jab 1
Poison Javelin 1
Lightning Bolt 1
Plague Javelin 20
Lightning Fury 20
Inner Sight 1
Critical Strike 4
Dodge 1
Slow Missiles 1
Avoid 1
Penetrate 1
Decoy 1
Evade 1
Valkyrie 5
Pierce 5
Strength 95
Dexterity 109
Vitality 46
Energy 15
As you can see I used very few skill and stat points, indeed she has still 23 skill and 215 stat points spared. There are two reasons for this, the first being that there are two types of monsters, one is the type she will kill quickly no matter what, the second will take ages no matter what. Needless to say, there is little to improve on her killing speed of the former, the latter is a different story however. The best example is probably the Mausoleum, all undead, all lightning immune, I did take her there for practice, and she did eventually manage to take everything down. This was one place were the bow was used extensively. A different example are Tainteds, they are also lightning immune, but demons, so she can use mana intensive skills such as lightning fury and plague javelin almost freely, especially because of her gloves giving +350% damage to demons (iirc). Here lightning fury is faster than the magic arrows of witchwild string.
Now on to the second reason I used so few points, her gear, yes she's massively twinked, her weak point being the need to use charms to get to good resists. IIRC, all her skills got to level 8 or higher with gear, her life is nearly 700, which does seem to be enough for early hell (act I, but she'll need to start act II now), her mana is nearly 300, enough for using lightning fury against lightning immune living monsters.
helm: Tal Rasha's Horadric Crest
amulet: Seraph's Hymn
weapon: Titan's Revenge
armour: Lionheart
shield: Rhyme
gloves: Laying Of Hands
ring: Dwarf Star
belt: Thundergod's Vigor
ring: The Stone Of Jordan
boots: Natalya's Soul
weaponswitch: Witchwild String
charms: mostly resistances, some life, and some mana, and damage is the occasional secondary mod.
With this equipment, her resistances get to 71/46/84/21 iirc, on weapon switch even higher, though she does lose the cannot be frozen mod. Some people will probably point to the fact that I should give her Mara's Kaleidoscope and Raven Frost, so I have more freedom in choices of armour/boots/shield, but I don't have either free (haven't got Mara's, and all my Ravenfrosts are in use by other characters) (and thanks for the offer, but I want self found items only, at least for softcore). I'd like to add more damage charms, but haven't got the room for that, nor do I have good damage charms available with a good second mod.
So in short, we return to the question I may have already asked, what should I put in the sockets of the Witchwild String to improve her effectiveness against troublesome monsters? Apart from the aforementioned undeads, single monsters, such as bosses (especially act bosses), are also very troublesome (as expected).
As the thread title suggests, I'd like advise on what to socket in a Witchwild String bow. Currently I'm using one as weapon switch on my javazon to deal with part of the lightning immune monsters, in particular lightning immune undead (lightning fury works fast enough against living monsters which are leechable, the unliving however...). Since someone is bound to ask for it anyway if I don't, I'll give a round up of skills and equipment.
Javazon
Level 79
Jab 1
Poison Javelin 1
Lightning Bolt 1
Plague Javelin 20
Lightning Fury 20
Inner Sight 1
Critical Strike 4
Dodge 1
Slow Missiles 1
Avoid 1
Penetrate 1
Decoy 1
Evade 1
Valkyrie 5
Pierce 5
Strength 95
Dexterity 109
Vitality 46
Energy 15
As you can see I used very few skill and stat points, indeed she has still 23 skill and 215 stat points spared. There are two reasons for this, the first being that there are two types of monsters, one is the type she will kill quickly no matter what, the second will take ages no matter what. Needless to say, there is little to improve on her killing speed of the former, the latter is a different story however. The best example is probably the Mausoleum, all undead, all lightning immune, I did take her there for practice, and she did eventually manage to take everything down. This was one place were the bow was used extensively. A different example are Tainteds, they are also lightning immune, but demons, so she can use mana intensive skills such as lightning fury and plague javelin almost freely, especially because of her gloves giving +350% damage to demons (iirc). Here lightning fury is faster than the magic arrows of witchwild string.
Now on to the second reason I used so few points, her gear, yes she's massively twinked, her weak point being the need to use charms to get to good resists. IIRC, all her skills got to level 8 or higher with gear, her life is nearly 700, which does seem to be enough for early hell (act I, but she'll need to start act II now), her mana is nearly 300, enough for using lightning fury against lightning immune living monsters.
helm: Tal Rasha's Horadric Crest
amulet: Seraph's Hymn
weapon: Titan's Revenge
armour: Lionheart
shield: Rhyme
gloves: Laying Of Hands
ring: Dwarf Star
belt: Thundergod's Vigor
ring: The Stone Of Jordan
boots: Natalya's Soul
weaponswitch: Witchwild String
charms: mostly resistances, some life, and some mana, and damage is the occasional secondary mod.
With this equipment, her resistances get to 71/46/84/21 iirc, on weapon switch even higher, though she does lose the cannot be frozen mod. Some people will probably point to the fact that I should give her Mara's Kaleidoscope and Raven Frost, so I have more freedom in choices of armour/boots/shield, but I don't have either free (haven't got Mara's, and all my Ravenfrosts are in use by other characters) (and thanks for the offer, but I want self found items only, at least for softcore). I'd like to add more damage charms, but haven't got the room for that, nor do I have good damage charms available with a good second mod.
So in short, we return to the question I may have already asked, what should I put in the sockets of the Witchwild String to improve her effectiveness against troublesome monsters? Apart from the aforementioned undeads, single monsters, such as bosses (especially act bosses), are also very troublesome (as expected).