Wind Brothers

LouB

Well-known member
When I made my 2025 goal one of them was a Wind Druid. Well, it is November and I decided that I better get going with one.

Ten days before Hurricane Hugo (a category 4 storm) hit Charleston, SC my wife and I bought a beach cottage near Charleston. Even today when I read or think about Hurricanes, Hugo comes to mind and thus the only possible name for this guy was Hugo.

He will be a traditional Wind Druid with some wolves and a Grizzly for company. His Merc will be a Fire Rogue carrying a Wrath Bow. Currently, he has reached the City of the Damned Waypoint in Nightmare. He is at level 65 and is about to transition from an Elemental Fire Druid to a Wind Druid.

Somehow when I decided on a new build it usually morphs into alternate builds and that the case with Hugo. Reading the guide and some of the Pat threads I realized that Tornado may not be the easiest skill for me to use and I started down the what if path. That got me reading through the hybrid Pat threads I came across a Wind Wolf combining Hurricane, Tornado and Fury. These were pre-D2R builds and the Druid couldn’t cast while in Wolf form. However, two of the changes that D2R has made are to allow casting of Hurricane while a wolf and for Cyclone Armor to work while in Wolf form.

Given that I play D2R I decided that even if I couldn’t master Tornado, Hugo would stay a Wind Druid using Tornado for his physical damage and I would build a second Wind brother that uses Fury for his physical damage and Hurricane.

Since Hugo is named after a Hurricane, I looked around for another Hurricane name that I thought would fit a wolf and decided on King, a 1950 Hurricane that was also a Category 4 Hurricane and no, I don’t remember it.

King will be my fourth Fury Wolf. Jack used Liquid Evil’s Earth Shifter build with an Infinity Wielding Act 2 Merc. Lobo was a full wolf (20 point in werewolf, Lycanthopy and Fury), had some Dire wolves to accompany him and used a Cold Rogue wielding Wrath. The third was a combination of the two and had a Frenzy Merc wielding Lawbringer and Azurewrath.

Each used different weapons – Earth Shifter, IK Stone Crusher, Upped Ribcracker. King will use the eBOTD colossus blade and his Merc will be a Frenzy Barb wielding Lawbringer and Last Wish.

When planning the Earth Shifter build, I looked at using Hurricane, but decided it wouldn't really help the wolf because what he was attacking would be inside the Hurricane band. It will be interesting to see what I think after playing one.

Hugo
Normal

Looking through my Druid stash, I found two pelts with 3 sockets, one with +3 to Hurricane and the other with +3 to Tornado. This allowed me to start experimenting with Hurricane and Tornado while he is in his Fire configuration. Unfortunately, I can’t make Lore in them and decided to make Radiance, which will help with Mana.

I used the Fire to Wind leveling method, and as predicted Duriel and Diablo were not easy. The battle to kill Baal was long, but not really difficult. He kept teleporting around and spawned his clone twice. I did have two Fire Immune monsters in Normal Act 1! And Colenzo was also Fire Immune.

I went the Leaf route from level 19 to level 22 when I switched to a Hell plague sword and Magefist gloves. I still had +3 to Fire skills and I got a lot more damage when I decided to actually hit something. With AR and IAS both being low the idea of using the sword as a sword didn’t last that long and at level 25 I equipped a Spirit long sword and became a full-time caster.

I tried the Hurricane pelt from level 30 through 33. Upper Kurast to the City of Damned Waypoint. With other gear it was level 8 and I didn’t find it useful. Switched to the Tornado pelt prior to entering the Chaos Sanctuary and didn’t find the level 9 Tornado that hard to direct and it was a help in taking Diablo down.

While the +3 Hurricane and Tornado pelts gave me some experience with Hurricane and Tornado, with no synergies providing extra damage they didn’t do much damage and at level 43 I switched to Jalal’s Mane.

Nightmare (Act 1 through Act 4 City of the Damned Waypoint)

I’ve run into a number of Fis through the first 3+ acts and between the summons and spamming Volcano they weren’t a problem. Using the fire tree for leveling worked fine. I didn’t really spend any stat point for quite a while and finally had 100 saved up when it was time to equip the Spirit Monarch. However, for a twinked build I still found taking out the Act bosses and Izual to take a long time. Not difficult, just long. I thought about trying to get through Diablo without changing to the Wind tree but decided to make the change before the River of Flame.
 
It's Thursday night and Hugo is now in Hell.

I respected Sunday night but didn’t allocate all the stat or skill points immediately as I wanted to get a little familiar with the skills. I also equipped Enigma, Harley and switched out Natalya’s boots for Aldur’s boots. I also switched from a Cold Rogue to a Fire Rogue and equipped her with Treachery, a Wrath Bow and Crown of Thieves. I needed the Crown of Thieves helm so that I could equip Wrath which is in a Matriarch bow. Eventually, once her level increases to the point that she doesn’t need the dexterity from the helm I’m going to try a Flickering Flame on her.

The River of Flame and the Chaos Sanctuary gave me time to get familiar with using Hurricane and Tornado. For Diablo I set up at the top of the shield with Hurricane covering where he appears. I didn’t position the summons, and the Rogue was right behind me. Diablo immediately cast his lightning breath which took out the rogue and several wolves and cut Hugo’s life almost in half. I backed way off and he didn’t follow. Got him pinned against a wall with the Grizzly and Dire Wolves, positioned Hugo so that Diablo was inside the Hurricane and Spammed Tornados at him. He went down fairly quickly, and it would have been faster if I had remembered to resurrect the Rogue!

Act 5 through the Frozen River was easy as I experiment with the Wind skills. I’ve tried Tornado on both the left and right mouse buttons and I think @Swamigoon is right about just spamming Tornado in an arc behind the monster pack is the best way, but I'm lazy and thus not crazy about having to use the shift button! Finally decided to put Tornado on the left and right mouse buttons and Hurricane on one of the side buttons.

I played later than normal Tuesday night and got into the Crystalline Passage looking for the waypoint before quitting. The Cold immune monsters weren’t a problem to deal with. I found the entrance to the Frozen River and then the Waypoint and decided to free Anya before clearing the rest of the Passage. It was full of Gloams and Succubae. Having to deal with two types of casting monsters at the same time was frustrating. Hugo is wearing Enigma, so I’ve got to start using teleport to get among them with a full crew of summoned creatures. I did need several purple pots but nothing close to a near death experience. I freed Anya and quit for the night without fully clearing the Frozen River.

Wednesday, I took down Nihlathak and cleared the rest of the Crystalline Passage and Frozen River and cleared all the way to the Ancients’ Way waypoint finding an Ist Rune in the Ancients' Way. Today I cleared the rest of the Ancients’ Way. In the Icy cellar I found a Pul Rune. The Ancients weren’t a problem and no one besides the Ancients died. The WSK and the Minion waves were straight forward though Baal took a while to kill. Baal’s death pushed me to level 75.

Hell

Did some shifting of charms and got all of the resistances at least to 75%. With the Annihilus and Hellfire torch I no longer need the Aldur’s boots. Since he was wearing Enigma, I decided to go the MF route and switched to Chance Guard gloves and War Travelers boots. Magic find is now 331%. Still at Players 8 and I cleared the Den of Evil and moved to the Cold Plains waypoint. Reached level 76.

My FCR is 73% and once I equip Arachnid Web at level 80, I will put Magefist back on and see if 99% is worth it.

Finally decided to allocate the rest of my unused skill points and put them in Twister.
Arctic Frost – 1/18
Cyclone Armor- 20/37
Twister-18/35
Tornado-20/37
Hurricane-20/37
Ravens, Oak Sage, Spirit Wolf, Dire Wolf, Grizzly – 1/17

Not sure what to do with skill points once I get the last two into Twister. I'm not a big fan of Oak Sage and the Dire Wolves and Grizzly hold up quite well with just the one point.
 
I just reached the Canyon of the Magi and Hugo is almost to level 86. With the exception of the Maggot's Lair the journey has not been that bad and I've chosen to stay at players 8, at least to this point.

Once I reached level 81 and equipped Arachnid's Web, I did a little experimenting by putting Magefist back to reach the 99% FCR break point. There may be a difference between 73% and 113%, but I can't tell. I decided to go with the Magefists, not for the FCR, but for the Mana regeneration. The one thing this build is missing is MPK. I could get it with Silkweave, but I want to keep the MF over 300% and will stay with War Travelers. I'm still popping Mana pots like they are candy, so I just may go back to the Chance Guards.

I finally started using Oak Sage and I find it surprisingly durable. Almost certainly because Hugo tries to stay behind the summons. For the same reason the fire Rogue also does well.

I’ve run into several PI/CI monsters, Treehead Woodfist was the first. With the Dire Wolves and Grizzly holding them in place the Fire Rogue with Wrath has been able to take them down and when Decrepify goes off I can usually add some Tornados.

Doorways present a problem, but I’m finally found a use for Enigma other than the MF! Having problems getting through a doorway? Teleport the whole gaggle inside and start spamming Tornado.

I was forewarned about the Maggot’s Lair, and it didn’t take me long to realize that I didn’t want to spend all night getting to the second level let alone finding the staff. So, I just teleported around. Once inside the rooms, Hurricane and Tornado were able to work.

Other than a Wizard Spike no great S/U finds to this point, but I have 2 Fal, a Lem, Pul, Mal and Ist so far.
 
Well Act 2 is finished. I thought the only hard part was going to be the Maggot’s Lair and it was till I got into the Seven tombs. While I ran into a lot of Cold Immune monsters, Blunderbores, Ghoul Lords and Greater Mummies in every tomb, the real problem was not being able to find a position from which to effectively launch Tornados. It took over an hour to clear the six false tombs. Then came the true tomb and it seemed that every room was filled with at least 2 boss packs. I had one room that had a Blunderbore pack, a Ghoul Lord pack, two Greater Mummy packs and a Champion Greater Mummy group. I finally gave up and teleported around till I found the chamber with the Orifice. Duriel himself was easy.

On to Act 3.
 
Act 3 is done

I switched back to the chance guards as I didn’t think that the mana regeneration was providing much help. The extra MF didn't matter as I found only a few low-level items.

I was going to switch from players 8 to 5 at the beginning of the Act but decided to start at players 8 and see how it went and ended up staying at players 8 the whole way. It is only those confined spaces that can cause issues with Tornado targeting and I had some problems in the Arachnid Lair, one of the six temples and again in parts of the Durance other than that smooth sailing. Two of the three council members on level 3 were PI, but they weren’t cold immune and went down quickly with the Rogue’s help.
 
Act 4 is done and was surprisingly easy. It took longer to clear from the City of the Damned way point to the River of Flame waypoint, which was filled with Urdurs and Pit Lords, than the Chaos Sanctuary. A Lum from the forge. Poor Diablo never got off the top of his seal. Had a Grizzly and a couple of Dire Wolves waiting for him and they kept him contained while I spammed Tornadoes and the Rogue hit him with arrows.
 
When I made my 2025 goal one of them was a Wind Druid. Well, it is November and I decided that I better get going with one.

Ten days before Hurricane Hugo (a category 4 storm) hit Charleston, SC my wife and I bought a beach cottage near Charleston. Even today when I read or think about Hurricanes, Hugo comes to mind and thus the only possible name for this guy was Hugo.

He will be a traditional Wind Druid with some wolves and a Grizzly for company. His Merc will be a Fire Rogue carrying a Wrath Bow. Currently, he has reached the City of the Damned Waypoint in Nightmare. He is at level 65 and is about to transition from an Elemental Fire Druid to a Wind Druid.

Somehow when I decided on a new build it usually morphs into alternate builds and that the case with Hugo. Reading the guide and some of the Pat threads I realized that Tornado may not be the easiest skill for me to use and I started down the what if path. That got me reading through the hybrid Pat threads I came across a Wind Wolf combining Hurricane, Tornado and Fury. These were pre-D2R builds and the Druid couldn’t cast while in Wolf form. However, two of the changes that D2R has made are to allow casting of Hurricane while a wolf and for Cyclone Armor to work while in Wolf form.

Given that I play D2R I decided that even if I couldn’t master Tornado, Hugo would stay a Wind Druid using Tornado for his physical damage and I would build a second Wind brother that uses Fury for his physical damage and Hurricane.

Since Hugo is named after a Hurricane, I looked around for another Hurricane name that I thought would fit a wolf and decided on King, a 1950 Hurricane that was also a Category 4 Hurricane and no, I don’t remember it.

King will be my fourth Fury Wolf. Jack used Liquid Evil’s Earth Shifter build with an Infinity Wielding Act 2 Merc. Lobo was a full wolf (20 point in werewolf, Lycanthopy and Fury), had some Dire wolves to accompany him and used a Cold Rogue wielding Wrath. The third was a combination of the two and had a Frenzy Merc wielding Lawbringer and Azurewrath.

Each used different weapons – Earth Shifter, IK Stone Crusher, Upped Ribcracker. King will use the eBOTD colossus blade and his Merc will be a Frenzy Barb wielding Lawbringer and Last Wish.

When planning the Earth Shifter build, I looked at using Hurricane, but decided it wouldn't really help the wolf because what he was attacking would be inside the Hurricane band. It will be interesting to see what I think after playing one.

Hugo
Normal

Looking through my Druid stash, I found two pelts with 3 sockets, one with +3 to Hurricane and the other with +3 to Tornado. This allowed me to start experimenting with Hurricane and Tornado while he is in his Fire configuration. Unfortunately, I can’t make Lore in them and decided to make Radiance, which will help with Mana.

I used the Fire to Wind leveling method, and as predicted Duriel and Diablo were not easy. The battle to kill Baal was long, but not really difficult. He kept teleporting around and spawned his clone twice. I did have two Fire Immune monsters in Normal Act 1! And Colenzo was also Fire Immune.

I went the Leaf route from level 19 to level 22 when I switched to a Hell plague sword and Magefist gloves. I still had +3 to Fire skills and I got a lot more damage when I decided to actually hit something. With AR and IAS both being low the idea of using the sword as a sword didn’t last that long and at level 25 I equipped a Spirit long sword and became a full-time caster.

I tried the Hurricane pelt from level 30 through 33. Upper Kurast to the City of Damned Waypoint. With other gear it was level 8 and I didn’t find it useful. Switched to the Tornado pelt prior to entering the Chaos Sanctuary and didn’t find the level 9 Tornado that hard to direct and it was a help in taking Diablo down.

While the +3 Hurricane and Tornado pelts gave me some experience with Hurricane and Tornado, with no synergies providing extra damage they didn’t do much damage and at level 43 I switched to Jalal’s Mane.

Nightmare (Act 1 through Act 4 City of the Damned Waypoint)

I’ve run into a number of Fis through the first 3+ acts and between the summons and spamming Volcano they weren’t a problem. Using the fire tree for leveling worked fine. I didn’t really spend any stat point for quite a while and finally had 100 saved up when it was time to equip the Spirit Monarch. However, for a twinked build I still found taking out the Act bosses and Izual to take a long time. Not difficult, just long. I thought about trying to get through Diablo without changing to the Wind tree but decided to make the change before the River of Flame.
Thank you.
 
Hugo killed Baal Sunday afternoon. Act 5 was becoming a bit of a slog. So, I backed off from /p8 to /p5 on reaching the Crystalline Passage way point. The only thing that kept him from being truly overpowered was trying to hit targets with Tornado.

D2R allows you to have ravens, wolves and the grizzly all active at the same time. With all the +skill points I had (+17), even 1 point in each was more than enough for the Dire Wolves and Grizzly to be very tough meat shields. After maxing Cyclone Armor, Twister, Tornado and Hurricane I didn't know what to do with the additional points. Initially, I was splitting them between Oak Sage and Arctic Blast but decided that Arctic Blast wasn't that effective and just let them add up. Just before entering the WSK I dumped 6 points into Oak Sage.

Enigma finally got used other than to teleport around to open chests and get to act bosses. Telebombing was an effective way to handle a lot of situations

The fire rogue with the Wrath bow was also very helpful and seldom died. I don't really know if Flickering Flame helped, but it sure didn't hurt.

I will post a full Pat thread tonight.
 
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