Which mods work with whirlwind?

Which mods work with whirlwind?

I am building my first ever whirlwind barb, currently in act iv nightmare. I am not sure which mods work with whirlwind. I found a sword that is supposed to cast frozen orb on striking, but it never does with whirlwind, only with other skills. Do any of the cast on striking spells work with whirlwind? Also, what about ignore target defense? Thanks in advance to anyone who can answer.
 
WW is bugged when it comes to %chance to cast items... it never works with them. i'm fairly certain that ignore target defense does work with WW, but someone will be along soon to uphold or refute that statement. watch out though, because ITD in general doesn't work against act bosses.

on another note, welcome to the forum! :howdy: be sure to check out the FAQs stickied on the front page... they're full of very useful information. if you plan on sticking around for a while you should also make an intro post. we like to know who we're talking to. see ya!
 
whomhead said:
WW is bugged when it comes to %chance to cast items... it never works with them. i'm fairly certain that ignore target defense does work with WW, but someone will be along soon to uphold or refute that statement. watch out though, because ITD in general doesn't work against act bosses.
While it's true chance-to-cast doesn't work with WW, I don't believe it's a bug. With all of the hits you can get in a single whirl, letting those mods function with it would be drastically overpowered.

In my experience, ITD does work with WW in all cases except against act bosses.

Finally, welcome to the SPF, yetanotherusername! :wave: Be sure to give us an intro thread so we're not talking to... um... just another user. :D
 
spiral55 said:
While it's true chance-to-cast doesn't work with WW, I don't believe it's a bug. With all of the hits you can get in a single whirl, letting those mods function with it would be drastically overpowered.

In my experience, ITD does work with WW in all cases except against act bosses.

Finally, welcome to the SPF, yetanotherusername! :wave: Be sure to give us an intro thread so we're not talking to... um... just another user. :D

OK, I'll post an intro thread although I'm not sure what info to put in it.

Yes, I agree %cast would be overpowered on WW, but it should have been reduced, not eliminated entirely. That is, they should have made it so it works at a lower percentage. Even 1/4 of the displayed % would be nice.
 
I'm pretty sure all things with a percentage chance of going off won't work with WW in 1.10--for instance, Crushing Blow. (Imagine how godly the skill would be if CB DID work with it, though!).
 
factotum said:
I'm pretty sure all things with a percentage chance of going off won't work with WW in 1.10--for instance, Crushing Blow. (Imagine how godly the skill would be if CB DID work with it, though!).

CB works fine with WW :)
 
Yeah, I notice those chance to cast mods don't work on WW, bu tI think it works on Frenzy. I imagine it is a bug though, only because the Amazon's strafe seems to give you a chance to do those things with every arror.
 
anonymite said:
Yeah, I notice those chance to cast mods don't work on WW, bu tI think it works on Frenzy. I imagine it is a bug though, only because the Amazon's strafe seems to give you a chance to do those things with every arror.
Well, keep in mind, Blizz has been trying for literally years to bring WW back into line with the other classes' uber-skills in terms of game balance. As is often the case with nerfs like that, they took it too far (those who played Classic pre-1.03 will remember what happened when Blizz nerfed Corpse Explosion). With all the nerfs to bowazon skills, they need the chance-to-cast to work a lot more than WW barbs do.
 
weapon speed and IAS (increased attack speed) do effect WW, but only the IAS you get on the weapon itself are taken into account. for example, this means that if you wear the Highlord's Wrath unique amulet which has IAS on it, it will have no effect whatsoever on your WW speed. however, if you socket your weapon with a shael rune, then your attack speed will increase, and WW will hit more enemies more often. this of course means that you want your WW to be attacking at the final breakpoint (amount of IAS past which you can attack no faster). that point will change depending on which type of weapon you are using.

that's probably more info than you were interested in, but there's a ton more over in the barb forum, so you may want to read the stuff over there for any other questions.
 
yetanotherusername said:
I am building my first ever whirlwind barb, currently in act iv nightmare. I am not sure which mods work with whirlwind. I found a sword that is supposed to cast frozen orb on striking, but it never does with whirlwind, only with other skills. Do any of the cast on striking spells work with whirlwind? Also, what about ignore target defense? Thanks in advance to anyone who can answer.

as was said, chance to cast anything doesn't work with ww. AFAIK, it never does. crushing blow, deadly strike and open wound however, does. frozen orb is not something you would like a chance of casting. same with any other timered spell. when the chance kicks in, the timer will also apply. so you won't be able to do anything until after the timer delay. i've experienced this with a chaos claw. so, avoid any chance to cast timered spell.

also, welcome to the forum, enjoy your stay :howdy:
 
pesot said:
as was said, chance to cast anything doesn't work with ww. AFAIK, it never does. crushing blow, deadly strike and open wound however, does. frozen orb is not something you would like a chance of casting. same with any other timered spell. when the chance kicks in, the timer will also apply. so you won't be able to do anything until after the timer delay. i've experienced this with a chaos claw. so, avoid any chance to cast timered spell.

That's horrible, I had no idea. The sword in question is Bing Sz Wang, which has been very handy to WW with in nightmare. But if it were casting orbs with a timer I would be dogmeat.
 
Purkake said:
I can tell you the blind target and freeze target also work with ww
So does Hit Causes Monster Flee. Those can be very, very useful if you're really good with WW. You just keep spinning along behind the running monsters, getting in free swings/stabs at their backs. :)
 
Purkake said:
I can tell you the blind target and freeze target also work with ww

Yeah, freeze target has been helping a lot already. I guess it goes without saying that knockback doesn't work (not that I would want it to). I will look into getting some monster flee %.

Thanks everyone. I probably won't get a chance to check this thread again.
 
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