Re: Whats the absolute maximum frames FCR and IAS trappers can get away with?
TienJe
1) dropping down to 65 FCR allows me to get good DR and AR in a stock setup (and im still not sure if 10kish AR is gonna be enough so this is all theorycraft atm). If you know how to get 102 FCR and good DR and good AR and dual claw and with 4 lightning traps synergized then Id love to see how. Because frankly I cant figure it out. Thats why I was asking if 65 FCR is good enough for a trap assassin.
2) Concerning WW its not just about the OW damage. Its about uninterruptable movement. If I were to use other attacks I can get moved around by their uninterruptable attacks quite easily which makes me lose control of my character. Also another defensive WW is to WW away from the opponent when they are moving in. This makes it very hard for them to get hits in on me without getting clipped by my attacks 1st. I havent played in a few years but last time I played OW was retardedly powerful and abused to hell by pure WW assas. Im assuming thats still the case.
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Sass
1) I dont understand what you mean by BC (not familiar with all the jargon yet). With my current setup I get 46ish DR which I think is very solid.
2) the only reason I like the Angelics is because the AR applies to both claws. With a fools claw the AR only applies to that one claw. If I only have one Um rune in it (one socket instead of 2) then its only 25% OW on one claw because the chaos is never gonna hit. Thats pretty terrible. Angelics allows me to beef up ARs of both claws and also allows me to use other claws besides Fools that have more OW (namely Fury) I can also use Bartucs which has great mods in its own right and can be Um'd as well. A lot of what I do is sacrifice one on one tweaking for just a well rounded solid build thats good all around. Tweaking gear too much is no fun for me and to be honest is a sign of poor character design (having to run to your stash box every fight is boring and lame. Of course you are gonna win vs class XYZ if you use gear that makes class XYZ's attacks uneffective durrrrrrrr... and then people think its because they have a super designed dueller when the reality is that anyone who puts on "specialized" gear should win. Its just bad character design IMO to have to do that. So I like to make my character well balanced all around from the get go.
3) S/W is just not for me. There are only 2 classes in the game that shield is effective vs. Barbs and Fury Druids (bowazons dont count haha). Every other class has an attack that cannot be blocked by a shield. Not to mention that as soon as a Fury druid or Barb gets up close you are stuck to walking instead of running (sure you can still tele but thats waste mana and cast animations which slows down your attacks or spells). Claw block on the other hand suffers no r/w penalty and can block everything except AOE attacks (and even then it can still block some AOE attacks like Frost Orb shards). Claw block also blocks while WW. Claw block is just an amazing skill. I think its that good and I want my character tohave 58-59% claw block.
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I havent played in a few years and to be honest so Ill learn pretty soon if Im way off or not but I think it can be quite effective. If you got lots of AR and OW and DR then its pretty hard not to have an effective WW. Thats great bang for the buck where other classes need crushing blows and deadly strike and harder time reaching final WW BPs etc. Venom is not as great as people think after you factor in resists and pvp penalties if you dont use Trangs + Bramble + Shadow Skillers. I'll probably end up putting one point in the skill anyways. Im making this guy heavy in traps with solid WW (that means good AR and DR and OW). If that means I have to drop down to 65 FCR to do it then Im gonna do it. If its terrible then hey I live and learn but I have a feeling its gonna be rather effective.
just wanted to say thanks for everyone's advice. I appreciate the input and Ive made a couple of tweaks to my setup already.
-Tamer
griffons + ber
2/17 fcr ammy
2x 2sin/3ls claws
trangs
2x fcr rings
spider
enigma
shadow dancers
thats +17 to shadow disc, so fade will be lvl 18 at casting
18 + 8 + 8 = 34 DR, which will be enough. you can get even higher if you manage to find claws with +fade on them as well. i would recommend you going 102 fcr on your c/c trapper regardless of whether you go with WW or not, as the added frame really helps in dodging bvc's and other physical melee attackers.
now regarding WW, the damage on just OW WW is really low. if you take time to whirl offensively, you could have done more damage if you FB or used that time to perpetuate your stun chain with traps/MB. OW may have been effective a few years back when characters were built with inexpensive gear (and i feel like the damage was overexaggerated because it happens alongside venom), but the relative wealth of the players left on the realms now is on average higher. whirling with a trapper offensively is usually dangerous, as it applies less stun/less damage and it puts you right next to the opponent. it has some use if you just want to trigger OW on someone that's running away, but dtalon can do that without messing up your claws/jewelry.
WW used defensively to move can be applied in a few situations, but in the most cases, the trapper should be the one dictating the movements. if you're stunning correctly, you won't ever be in the situation where you need to whirl away to dodge attacks (except against charge/smiters, in which case you don't need the WW to do any damage and can just swap one trap claw for a chaos). against non paladins that manage to get the jump on you, the best course of action usually is to quickly WSG/tele away and create some distance. faded WW on a sin is very slow and will usually keep you in range of their attacks for a longer period of time. but again, to reiterate, if you play the trapper proactively, you should very rarely be in the position where you are unprotected against attacks.
i would suggest you put a chaos on your sin before placing your skills and whirling to see if you like what you see. if you still decide to go with that "solid" ww, then at least place 1 point in venom instead of putting it into clawblock/MB/etc.
http://www.youtube.com/watch?v=sIUlcKZlYUE&feature=channel
that's a video of a full out ghost vs a decently (not amazingly) equipped din. even with ebugged claws and maxed venom, the damage is not all that impressive.
p.s. about W/S vs C/C: clawblock doesn't function when you run/walk, so if you choose to run away from an attacker, you'll have more block if you use a w/s. there are builds available that let you swap between W/S and C/C without requiring too much dex investment.