Vengeance questions

Vang

PurePremium
Staff member
Guide Author
Vengeance questions

As I have never really used this skill I'm not sure how it works directly.

(Is it like Dragon Tail converting so a crapload of bonuses do affect it?)

So what helps enhance the damage?

Amplify Damage?
Might/Concentration/Fant?
Deadly Strike?
Off-weapon ED(Fortitude for example)

I would also imagine any +elemental%(facet/ormus robe for example)
 
Re: Vengeance questions

Check out Asmo's Avenger guide.

The part you want:

Asmo said:
How does Vengeance work?

Vengeance is a skill from the Combat tree that is available when your Paladin reaches level 18. What the skill does is add a mixture of Cold, Fire and Lightning damage to your Paladins attacks. So, the end result is that your Paladin will be doing Physical, Fire, Cold and Lightning damage with every strike of his weapon. If for example, you had a weapon that did 100 points of damage exactly. Level 1 Vengeance adds 70% damage of Cold, Fire and Lightning damage to this, so 70 points of each element is added to every attack that your Paladin makes. That’s pretty much it.
This means, that only certain things that add to your physical damage, will also count towards Vengeance elemental damage. These are;

  • - Enhanced or min/max damage from socketing in the weapon.
  • - Min/max damage from socketing in off weapon equipment.
  • - Min/max damage from items or charms.
  • - Weapon and item added damage that reads "adds xx damage" such as Butchers pupil, War traveller boots and Blood Fist gloves.

What doesn't count towards Vengeance elemental damage;

  • - Auras enhanced damage such as Might or Fanatism.
  • - Weapon added damage that reads "damage + xx" such as Grief rune word and The Redeemer. This has been tested in game to not work.
  • - Factors such as Deadly Strike, Open Wounds or Crushing Blow.
  • - Strength. Vengeance works from weapon damage only.
  • - Off weapon enhanced damage such as Lion Heart or Duress rune words.

These types of effects work with the physical part of your Vengeance damage, but not the elemental parts.

The Maths of Vengeance damage.

The elemental damage component is calculated from the weapon's damage, or "adjusted" weapon damage from the factors as listed above.
An example is a Avenger armed with a Mighty Sceptre (40-52 damage) with 190 for strength and level 20 Vengeance with no Synergy Skills.

  • Vengeance Part:

40-52 * 184% = 74-96 for each element
74-96 Cold + 74-96 Fire + 74-96 Lightning = 222-288 Total elemental damage.


  • Physical part:

40-52 * (1+1.9) = 116-150

Total Physical (116-150) + Total Vengeance (222-288) = 338-438 total damage.

+%Element works, but going a physical damage route gives you more elemental damage.

[edit] Amplify Damage/Decrepify will increase the physical portion of Vengeance.
[edit2] Ditto for Deadly Strike.
 
Re: Vengeance questions

Interesting to see how that works, I've had an idea recently about creating a Tesla-Avenger paladin, now that I'm just down to hunting for a base for Infinity runeword.

I was thinking if you can spare the survivability, go for the biggest 2-hand weapon you can find, I think an Oath War-pike with Infinity on the mercenary would provide some great damage. Draw backs will be getting high resistances without a shield. And also hitting a good IAS break point.

Could be worth trying out though.
 
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