Updated Necromancer FCR breakpoints (includes Vamp style)
We all know the breakpoints for the total length of the cast animation, but this is about the breakpoints for the frame in which something actually happens, which seems very important to me in PvP. I can give the maths behind it if anyone's interested. The knowledge required for this kinda stuff is about a year to almost 2 years old.
Onto the tables:
If we add these to the full length breakpoints, you end up with this:
I wonder how this affects the other classes.
btw, FHR also speeds up the blocking animation for Vampires.
We all know the breakpoints for the total length of the cast animation, but this is about the breakpoints for the frame in which something actually happens, which seems very important to me in PvP. I can give the maths behind it if anyone's interested. The knowledge required for this kinda stuff is about a year to almost 2 years old.

Onto the tables:
Code:
Necromancer ActionFrame Breakpoints
FCR frame
0 9
15 8
39 7
86 6
Vampire ActionFrame Breakpoints
FCR frame
0 7
8 6
39 5
120 4
If we add these to the full length breakpoints, you end up with this:
Code:
Necromancer FCR+ActionFrame Breakpoints
FCR frames ActionFrame
0 15 9
9 14 9
15 14 8
18 13 8
30 12 8
39 12 7
48 11 7
75 10 7
86 10 6
125 9 6
Vampire FCR+ActionFrame Breakpoints
FCR frames ActionFrame
0 23 7
6 22 7
8 22 6
11 21 6
18 20 6
24 19 6
35 18 6
39 18 5
48 17 5
65 16 5
86 15 5
120 14 4
180 13 4
I wonder how this affects the other classes.
btw, FHR also speeds up the blocking animation for Vampires.