Thoughts on Vought, a mini guide to Nilathak.

twelvebagger

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Thoughts on Vought, a mini guide to Nilathak.

The Nilathak mini-guide:

EDIT: My apologies for the bad formatting.

I'm no expert.

I can however, run nilathak faster than I can run countess or summoner, by a longshot. Nilathak takes less than half of the time on average, with most runs taking about 1 minute.


The build isn't a cheap one, but I'll post nonetheless:

Hammer Paladin:
Level 90 (was doing runs easily in my early 80's)

Str: Enough for gear ~ 100 prior to items
Dex: Enough for max block w/ holy shield ~ 150ish prior to gear at a guess
Vit: The rest
Energy: ZERO

Life: in the 1200 ballpark, 2k with BO

Maxed out Blessed Hammer with all synergies pumped to the hilt (BA/Vigor/Conc)
Hammer damage: 12k ish.

Secondary skills needed:
Holy Shield
Redemption

Gear (like I said, a bit expensive but I really think the only mandatory item would be enigma for teleport):

Heart of the Oak Suggested Alternative: Wizspike
Enigma Dusk Suggested Alternative: Could try a teleport amulet and duriels shell, but enigma is a blessing here. I don't suggest trying this w/o teleporting but it's certainly doable, just inefficient.

Shako Ptopaz (mf) Alternative: Lore Runeword, Peasant Crown, Any helm with resists, circlets with fast cast, etc.

Rare Paladin Amulet (+2 skills, crappy resist, no fast cast) Alt: Anything with fast cast, paladin skills, high resists.

2xrare rings: FCR, resist all Alt: Fast cast and resists would be primary. SOJ's are useful as well.
Arachnids mesh Alt: Nothing really compares to this belt for a hammerdin, so if you don't have one, slap on something with vitality, resists, life.

War Traveler Alt: Lots of flexibility here, these boots aren't necessary but mf is always nice considering Nilathaks drop tables.

Up'ed Magefists Alt: Frostburns, but fists have the fcr.

HoZ-Pdiamond Alt: Rare pally shields with resists and skills, Lidless, socketed shield with Pdiamonds.

CTA on switch Alt: none

20/17 P torch Alt: Are you kidding me? ;)


Holy Freeze mercenary with 3944 stone armor, eth botd GPA, tals mask. Again, that level of gear isn't really necessary, just slap some leech on him with a fast mediocre weapon (bonehew would be nice) and he should be fine unless he gets ransacked by tomb vipers.




The fact that it's so easy to do with this character makes it almost boring. I died twice so far when I was in my early 80's, but this was due more to player error and arrogance (sometimes I think I'm immortal). The tomb vipers are literally the only threat. Corpse explosion isn't.


Finding the steps (this might be the only marginally useful section of this post):

The first major thing that needs to be accomplished is you need to get the waypoint to the halls of pain. Since I have it already, I won't post how to do that, you'll have to find it yourself. Be aware, that hitting this waypoint closes your portal to Pindleskin. Some people don't like doing this because they lose their easy means of farming pindleskin, but it's well worth it considering the time it takes to do nilathak runs w/o the waypoint. The first level is way tougher to manage then the second. Get the waypoint. (If you're into running Pindleskin, a fire sorc is more efficient anyways).


Once you hit the waypoint, I'll tell you this flat out: I can find the steps in 7 to 15 seconds almost every time. The stair placement for the halls of vaught is really, really predictable.

Once you get to the waypoint room, the only exit should be to the left side of your screen. Teleport that direction as far as you can go. Then, teleport UP-- there should be a path near. Roughly 70% of the time the stairs will be here. It's hard to explain, but it takes about 8-12 teleports left and about 5-10 up on average. I literally have timed out from running nilathak because the run takes less than 1 minute sometimes, and the game thinks I'm botting.

If the steps are not there (you'll know because you will hit a small room that's closed off on the top and sides, and probably has an armor shrine in it, or you'll hit a T that's closed off) then you need to turn around. Specifically: Teleport back down until you're just south (down) from the horizontal level of the waypoint. Then teleport to the right such that you pass the waypoint room (you should be teleporting under it slightly). Keep going to your right a long way. If you hit a big room with a gold shiny chest in it (the sparkly kind) you're approximately correct but you went too far south and need to teleport due north (up) from there. If you hit a room with 3 vertically stacked undefiled graves, you're close but you're still south of where you need to be. The steps will be to the right of the waypoint and almost on the same vertical plane.

Feel free to message me in game at *twelvebagger if you'd like a demonstration of how to find the steps fast, I know it's hard to explain.


(Aside: The Countess tower is structured similar to the Durance of Hate, in that the initial snapshot of the stairs up indicates the snapshot of the steps down, but it's very hard to explain).


(Read the above closely and test it yourself. It's insane easy to find, and only about 2% of the time does it vary from the above. In the event that it varies, the steps will be to the left of the waypoint and south (down)., but this is a rare event).


Once you're there:

I find that the majority of the time, Nilathak is either up or right from the center section when you get to his level. I teleport immediately up, if he's not there I go to the left section. Here is the only time you'd need to pot in this whole run, on average. You're likely to clash with some tomb vipers when you're teleporting to Nilathak. Keep teleporting, stop to sip out of a well if you can do it fast--(there should be at least two wells down there). Pot as needed, just do it while teleporting. DON'T hit any evil urns. The last thing you want is a boss pack of tomb vipers spawning. The only silly tip to offer when searching the last level for nilathak is this: Stay to one side when you teleport a segment of the halls of vaught. For instance, if you're checking the top section for Nilly, stay to one side of the hallway. If you get pelted by tomb vipers and he's not in the top segment, then when you teleport back down, take the other side (away from the pack of vipers).

Killing:

Here's the main trick to this: Redemption. Once you get to him, turn it on and leave it on.
Most hammerdins are timid about slinging out hammers without concentration on, because the damage is reduced on the hammers. Damage, in this particular instance, is overrated. I teleport straight into the pack of monsters and switch to redemption and start slangin'. Redemption not only keeps you alive, but it eats up nilathaks corpses so he can't corpse explode. He's lucky to get off more than 2 corpse explosions.

You should teleport anywhere between the edge of the platform nilathak is on, up to the center. Anywhere from front edge to center is good for clearing out his minions. If you aren't hitting him with your initial barrage, don't worry about it, just spam enough to slay his buddies and your redemption should kick in and vaporize the bodies, and you're all set. The only minor threats here are skeleton archers which will hang out of range when present (not much of a threat at all), Tomb Vipers which usually creep into your hammer field and die (moderate threat-- if they stay back and spam poison, I recommend laying them out before proceeding to Nilathak), and the last one of note are those winged Succubi type monsters (don't recall the name, Winged Temptress?)-- the ones shooting the red balls of delight. These are somewhat of a threat as they tend to spam an awful lot of attacks and they can do some damage. If I have more than 3 or so of them in a pile, I'll lay them out before Nilathak as well.

The general order in which I clear out Nilathaks area is: Big pile of grey summoned monsters first (only because this is very fast and clearing this out first makes it easier to sort out the rest). Tomb vipers if there are any in poison range, then winged critters if there are enough of them that I determine it to be a nousance, then nilathak. Consider though, that roughly half the time, nilathak dies when I'm clearing out the grey monsters. By this priority list, I just mean that about half of the runs, when nilathak isn't getting hit, I may choose to clear out the area a bit before I start smacking him around. The whole clearing process takes about 10 to 15 seconds.


That's about it, it's simple enough and hardly worthy of a guide, but I did see some people asking about what methods are used so I thought I'd post the above. I've heard a lite sorc can do it fast and I believe it, and it's probably cheap build. All I can say is, I'm pleased with my time per run and survivability, so I thought I'd share :)

Message me at *twelvebagger as needed.


-12-
 
I've noticed that also, that the stairs are in the top left or bottom right corner. Also doing Nil with a summoner is pretty easy too, you just have to beat him to the CE's and it's like a big pile of dominos.

For a summoner, tele (with Enigma) to the far back corner of Nihl's room. I like to tele just one sspace away from the wall so I can move back from the melee. Amp damage once, and then just spam CE's and mana pots. It takes 2 seconds to wipe out the whole room.
 
he too was my easy target,
i used my lv 84 singer barb lol
so long as i had me merc, i was fine(mana)


well there basicly there are only 3 maps ONLY that is layed out 4 halls of pain, so if u learn the area in which the wp is, u can easily find ur ways to vuaght
 
A barb doesn't even really need enigma, just a decent amount of FRW. There are only 4 different maps for finding the stairs (this is actually official Blizzard info), and doing a few runs will teach you which way to head based off of the shape of the room/direction of the 1st turn. With a barb, run to the stairs, WWing thru any packs blocking your way (not with the intent to kill them, just to passs them by). Finding Nilithak is random, the only thing that will speed this up is not wasting time looking for "signs" and just heading a certain way. I always head left-up 1st, then right-up, simply because the armour/weapon racks spawn there, and these are a free chance at a socketable drop.

Follow the same tactics as for finding the stairs, ie. if it's in your way, WW thru it, otherwise ignore it. Once you find nilithak, simply namelock whirl him. This will send you thru all his minions, (hopefully not killing any) and leave you standing in front of him swinging, at this point switch to conc and pound him.
 
When I do this with my hammerdin, I just tele onto nilathak or as close as I can get and spin hammers(with conc aura). Pretty much every time I'll kill him before he even thinks about casting a ce, and I can take a couple anyways. If its a tough room I just down a full rejuv pot.
 
a minimum equipment guide would be much more interesting and useful.
if someone who already has the suggested euipment can't run Nilathak, he is definitely doing something wrong in general.

knowledge about the different maps is very useful though.
 
heres a thing i tried it does work but not allways ok i was doing hell baal with my hammerdin killed him and it was only rares i picked them up (to sell) but first i went to cain and identified them 2 were crapp but this dagger had a move my pvm necro carnt live witout terror curse 112 charges and it doesnt cost much to repair so i went to key run and i thoght wat does nilathak use that allways kicks my butt then i thoght ! copse explosion so i used my bo on me and my merc then put my cta in my inventory and teled to nilathak when i got there i swithched from my hoto to that dagger and without killing any of his minions i used terror they all ran away from my i teled to nilathak and he didnt take 1/10 of my life and he was dead ^^ just a little thing that worked for me ^
 
middleman35 said:
A barb doesn't even really need enigma, just a decent amount of FRW. There are only 4 different maps for finding the stairs (this is actually official Blizzard info), and doing a few runs will teach you which way to head based off of the shape of the room/direction of the 1st turn. With a barb, run to the stairs, WWing thru any packs blocking your way (not with the intent to kill them, just to passs them by). Finding Nilithak is random, the only thing that will speed this up is not wasting time looking for "signs" and just heading a certain way. I always head left-up 1st, then right-up, simply because the armour/weapon racks spawn there, and these are a free chance at a socketable drop.

Follow the same tactics as for finding the stairs, ie. if it's in your way, WW thru it, otherwise ignore it. Once you find nilithak, simply namelock whirl him. This will send you thru all his minions, (hopefully not killing any) and leave you standing in front of him swinging, at this point switch to conc and pound him.


You could also use Leap/Leap attack to bypass monsters :)
 
Actually the Halls with the WP in it has only 3 different maps/locations for the wp in regards to the stairs. And as someone else said, you can tell which branch nili is in by the paintings on the walls. With this, even without enigma or teleport its easy enough to run nili in like 2 mins or under.

I know of another forum that has the pictures and such for the 3 maps and also explains the paitning trick better, but don't know if I can link outside of this site. So if anyone wants the link, just pm me.
 
My light trapper with assassin hellfire torch is also good in Dest key hunting. Using BOS with torch, every enemy may get burn by firestorm when they reach you. Its a funny picture. Using COS with few light trap, the whole boss area will clear. If he is lighting immune, give him a few kicks and he dies in firestorm.
 
Point well taken, most people that have the gear listed should be able to run nilathak, and a guide with cheap gear would certainly be more serviceable.

But, I felt like posting :)

Besides, through this experience I learned a lot via everyones replies.
If anyone can post some information about the paintings on the walls (finding nilathak on the last level), I'd most appreciate it!
 
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