The perfect solo HC bowazon
Here's something I'm trying to figure out, and I'm hoping you all can help me fill in the blanks.
HC requires 3 very specific things: safety, control, efficiency.
Safety - You need to be able to kill monsters without exposing yourself to dangerous auras or enchanted monsters.
Control - You need to be able to avoid being over run or having any of your escape options limited by pressure from monsters
Efficiency - You need to be able to avoid spending a long amount of time killing monsters. The longer it takes, the more dangerous and them more out of control the situation becomes.
So, if you accept those rules, and also the rule that it MUST be a bowazon you can formulate some pretty simple needs that I need your guys' help in listing all of them and figuring out unique solutions.
For safety, you've got your mercenary and valkyrie. These are important for drawing the focus of all the monsters. Capped resists...or at least significantly positive resists are a must.
For control, you've got a few more options. Freezing arrow, holy freeze aura (a2 defensive or Ice runeword), and slowing weapons (Kelpie Snare).
For efficiency, you've got high damage in frost and physical damage (fire is largely ignored, and I haven't heard enough good things about it to put any faith into it. Correct me if I'm wrong), which when combined with pierce and CTA amp damage (atma's, witchwild).
If you guys have any way more ideas on how to cover these three aspects, I'd appreciate it.
I have a lot of problems with this.
-What do I do about physical/cold immunes?
-What do I do if kelpie snare + holy freeze isn't enough to safely kill act bosses?
-What do I do to avoid the horribly demanding resist requirements without access to a shield?
-How do I accomplish all of this while still maintaining any semblance of efficiency which includes both damage and longetivity?
-Are Bowazons truly just subpar to the point that these problems all combined render them useless?
-What am I missing?
Here's something I'm trying to figure out, and I'm hoping you all can help me fill in the blanks.
HC requires 3 very specific things: safety, control, efficiency.
Safety - You need to be able to kill monsters without exposing yourself to dangerous auras or enchanted monsters.
Control - You need to be able to avoid being over run or having any of your escape options limited by pressure from monsters
Efficiency - You need to be able to avoid spending a long amount of time killing monsters. The longer it takes, the more dangerous and them more out of control the situation becomes.
So, if you accept those rules, and also the rule that it MUST be a bowazon you can formulate some pretty simple needs that I need your guys' help in listing all of them and figuring out unique solutions.
For safety, you've got your mercenary and valkyrie. These are important for drawing the focus of all the monsters. Capped resists...or at least significantly positive resists are a must.
For control, you've got a few more options. Freezing arrow, holy freeze aura (a2 defensive or Ice runeword), and slowing weapons (Kelpie Snare).
For efficiency, you've got high damage in frost and physical damage (fire is largely ignored, and I haven't heard enough good things about it to put any faith into it. Correct me if I'm wrong), which when combined with pierce and CTA amp damage (atma's, witchwild).
If you guys have any way more ideas on how to cover these three aspects, I'd appreciate it.
I have a lot of problems with this.
-What do I do about physical/cold immunes?
-What do I do if kelpie snare + holy freeze isn't enough to safely kill act bosses?
-What do I do to avoid the horribly demanding resist requirements without access to a shield?
-How do I accomplish all of this while still maintaining any semblance of efficiency which includes both damage and longetivity?
-Are Bowazons truly just subpar to the point that these problems all combined render them useless?
-What am I missing?