The Passion of Hex: A melee sorc guide V 1.0
Well here is what I have typed up so far. When I get more time I will finish typing the rest of it. All that follows is the rest of the Gear Summary, Dueling Tips, and the Thanks section. Let me know how you like it so far.
The Passion of Hex: A melee sorc guide V 1.0
As I sat, reading MongJerry's enchantress guide, and firther reading the Odyssey of Grizabella, the realistic fighter mage, I could not help but go and make an enchantress. This is my guide and as MongJerry said “This is one guys build, one character's adventure,†so this guide is not law by no means.
Skill Placement: Here is the basic setup for the placement of skill points
Fire
20 Enchant
20 Warmth
20 Fire Mastery
1 Firebolt (Pre-requisite)
1 Fireball (Pre-requisite)
Lightning
1 Charged Bolt
1 Static
1 Telekinesis
1 Teleport
1 Energy Shield
1 Lightning
1 Chain Lightning
Cold
1 Frozen Armor*
1 Ice Bolt
1 Ice Blast
1 Shiver Armor*
*I recommend Shiver Armor over Frozen Armor because Shiver will give you more defense even if you decide to max it for more defense. If not it's still a good choice.
Now that we've laid down the basic skill point setup, with these 73 skill points it takes thus far, what to do next? Well I am currently experimenting with the Energy Shield+Telekinesis route. The idea here is to stack energy so you will have a big mana pool to absorb a lot of damage. Max Telekinesis because it reduces the damage actually taken to you and your mana pool. Max Inferno. I know what your all saying, i'm smoking crack. There are basically two types of characters. Those who use Chains of Honor and have max resistances and those who don't have max resistances. Your maxing Warmth (Synergy) and Fire Mastery as it is so why not. If your going for a bear sorceress then this might be right up your ally. Max Shiver Armor for massive defense. You could have somewhere around 10k defense if you play your cards right.
Stat Placement: Next section telling the stat point allocation
This part could be rather tough. It's best to have the gear you plan on using at your higher levels just so you know how much you will need.
Strength: As much as you need for your gear. My personel favorite is around 110 or so, just because I like nice, even numbers. If you are concerned about popping, then enough for Stormshield.
Dexterity: As much needed for max block with Stormshield. My calculations at level 85 was somewhere around 185 dexterity, but I know that is nowhere near the right number. Here is the formula for calculating how much dexterity is needed for max block:
Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
Vitality: Put as many points here unless you are going to use Energy Shield+Telekinesis route.
Energy: None here if your going vita route. Otherwise stack points here if your going the Energy Shield+Telekinesis route.
Note: Let me note that stats are my view, and I will say again that these aren't set in stone.
Gear: This can be the fun part. A downside to the melee sorceress is that it often takes quite a bit of time to get ready for combat.
Weapons:
Beast Runeword: A bit on the expensive side, but it gets the job done.
Passion Runeword: I like this. Zeal and Beserk. What more could you ask for? Most expensive rune here is Lem. Not all that hard to obtain. Weapon of choice here is the Phase Blade.
Baranar's Star: Good damage all around. Put a shael in it, and your good to go.
Lightsabre: Weapon of the jedi! Decent damge. Put a shael in it to make it faster.
Azurewrath: Kind of expensive. Level requirements don't make it all that appealing.
Widowmaker: Bow of choice for dueling. Useful against certain classes. More on that in Dueling Strategies.
Hexfire: Good for buffing up your Enchant. Not recommended for later on in the game. Good for leveling.
Hand of Justice: Extremely expensive. Sur, Cham, and Lo is needed. I don't have one and probably won't for a while. Good over all though. That level 16 Holy Fire will turn into about 3 k damage with Fire Mastery.
Robo-Phase: Ias/Ar Jewels, shael rune. Hits the 5 fpa breakpoint. Good if you want to be very fast.
Eschuta's Temper: Good for buffing up your enchant. Get a +3 skills, +20 fire skill damage and put a 5/5 Fire Facet into it.
Magic Orb: +3 skills, +3 Enchant, +3 Fire Mastery. If you get one of these with 2 sockets, I envy you. Put 2 5/5 fire facets in it.
Leaf: Fairly cheap runeword. Just shop around for a +3 enchant, +3 fire mastery. They are few and far between with two sockets.
Shields:
Stormshield: Pretty basic. Best shield of choice here.
Tiamats Rebuke: I currently use this for leveling. Good damage.
Lidless: Use this to buff up your Enchant.
Sigons Shield: Same as lidless.
Spirit Ward: Behold the legend of the ethreal sorceress! Run around till you get hit and cast this.
Well here is what I have typed up so far. When I get more time I will finish typing the rest of it. All that follows is the rest of the Gear Summary, Dueling Tips, and the Thanks section. Let me know how you like it so far.
The Passion of Hex: A melee sorc guide V 1.0
As I sat, reading MongJerry's enchantress guide, and firther reading the Odyssey of Grizabella, the realistic fighter mage, I could not help but go and make an enchantress. This is my guide and as MongJerry said “This is one guys build, one character's adventure,†so this guide is not law by no means.
Skill Placement: Here is the basic setup for the placement of skill points
Fire
20 Enchant
20 Warmth
20 Fire Mastery
1 Firebolt (Pre-requisite)
1 Fireball (Pre-requisite)
Lightning
1 Charged Bolt
1 Static
1 Telekinesis
1 Teleport
1 Energy Shield
1 Lightning
1 Chain Lightning
Cold
1 Frozen Armor*
1 Ice Bolt
1 Ice Blast
1 Shiver Armor*
*I recommend Shiver Armor over Frozen Armor because Shiver will give you more defense even if you decide to max it for more defense. If not it's still a good choice.
Now that we've laid down the basic skill point setup, with these 73 skill points it takes thus far, what to do next? Well I am currently experimenting with the Energy Shield+Telekinesis route. The idea here is to stack energy so you will have a big mana pool to absorb a lot of damage. Max Telekinesis because it reduces the damage actually taken to you and your mana pool. Max Inferno. I know what your all saying, i'm smoking crack. There are basically two types of characters. Those who use Chains of Honor and have max resistances and those who don't have max resistances. Your maxing Warmth (Synergy) and Fire Mastery as it is so why not. If your going for a bear sorceress then this might be right up your ally. Max Shiver Armor for massive defense. You could have somewhere around 10k defense if you play your cards right.
Stat Placement: Next section telling the stat point allocation
This part could be rather tough. It's best to have the gear you plan on using at your higher levels just so you know how much you will need.
Strength: As much as you need for your gear. My personel favorite is around 110 or so, just because I like nice, even numbers. If you are concerned about popping, then enough for Stormshield.
Dexterity: As much needed for max block with Stormshield. My calculations at level 85 was somewhere around 185 dexterity, but I know that is nowhere near the right number. Here is the formula for calculating how much dexterity is needed for max block:
Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
Vitality: Put as many points here unless you are going to use Energy Shield+Telekinesis route.
Energy: None here if your going vita route. Otherwise stack points here if your going the Energy Shield+Telekinesis route.
Note: Let me note that stats are my view, and I will say again that these aren't set in stone.
Gear: This can be the fun part. A downside to the melee sorceress is that it often takes quite a bit of time to get ready for combat.
Weapons:
Beast Runeword: A bit on the expensive side, but it gets the job done.
Passion Runeword: I like this. Zeal and Beserk. What more could you ask for? Most expensive rune here is Lem. Not all that hard to obtain. Weapon of choice here is the Phase Blade.
Baranar's Star: Good damage all around. Put a shael in it, and your good to go.
Lightsabre: Weapon of the jedi! Decent damge. Put a shael in it to make it faster.
Azurewrath: Kind of expensive. Level requirements don't make it all that appealing.
Widowmaker: Bow of choice for dueling. Useful against certain classes. More on that in Dueling Strategies.
Hexfire: Good for buffing up your Enchant. Not recommended for later on in the game. Good for leveling.
Hand of Justice: Extremely expensive. Sur, Cham, and Lo is needed. I don't have one and probably won't for a while. Good over all though. That level 16 Holy Fire will turn into about 3 k damage with Fire Mastery.
Robo-Phase: Ias/Ar Jewels, shael rune. Hits the 5 fpa breakpoint. Good if you want to be very fast.
Eschuta's Temper: Good for buffing up your enchant. Get a +3 skills, +20 fire skill damage and put a 5/5 Fire Facet into it.
Magic Orb: +3 skills, +3 Enchant, +3 Fire Mastery. If you get one of these with 2 sockets, I envy you. Put 2 5/5 fire facets in it.
Leaf: Fairly cheap runeword. Just shop around for a +3 enchant, +3 fire mastery. They are few and far between with two sockets.
Shields:
Stormshield: Pretty basic. Best shield of choice here.
Tiamats Rebuke: I currently use this for leveling. Good damage.
Lidless: Use this to buff up your Enchant.
Sigons Shield: Same as lidless.
Spirit Ward: Behold the legend of the ethreal sorceress! Run around till you get hit and cast this.