The Magic Items-only barbarian
Last night, I rolled this from the cube:
Cruel War Pike of Quickness
Two-Hand Damage: 103 to 560
Durability: 20 of 25
Required Dexterity: 106
Required Strength: 165
Required Level: 66
Spear Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 25
Fingerprint: 0x2c3d6efa
+215% Enhanced Damage
40% Increased Attack Speed
Socketed (2: 0 used)
Last night, I threw 2 shaels in there, for a total of 80% IAS, and bringing the CWoQ to the -60 WW break point.
As typical of me, when I recieve/find/trade for such an elite item, I must create a character around it. I thought of doing a titan, but I've done that. It dawned on me today to make a Magic Items-Only character. I've seen a Rares-only barb, but never a Magic-only char.
I have decided to go with a standard WW barbarian build. Why? Because killing will take care of itself, as damage and speed is only dependant on the item. The only thing to worry about is AR, to which I will use Steel GC's (100+ AR). I won't have CBF, but that doesn't matter too much, since WW works better when I'm moving slower.
So, to list further priorities:
1) Leech-I need to be able to live. Because of the massive damage, only a low % is required.
2) Resitences-Almost as necessary as leech, I want all res's to be at 75 in hell. The barb's NR will help me get there.
Those are my top two, and here are some others, in no order:
Defense-I'll be maxing shout, so more here is better.
+Skills-Mostly from a barb helm or ammy, these are always nice.
That's it for priorities. WW barbs are pretty self-sufficient. Just give them enough leech, res and AR, and you'll be fine.
And now, onto to my thoughts on items. Here is where your help is needed. A couple of rules first, though.
1) Every item must be magical (blue). No rares, sets, runewords or uniques are allowed. Ever.
2) Charms are allowed.
3) Items can be socketed with anything, except rare jewels.
4) Unique quest items, a the two respective tomes, are the only exceptions to rule 1.
5) My merc will follow the above rules.
Weapon: CWoQ (see above)
The reason for the build.
Switch: 2x Echoing Weapons
Armor: ?
I'm a little lost here. I'm thinking a jewelers of something, but a Godly [elite armor] of XXX would also work. Then I'd just punch some holes and fill with resistance runes. Thoughts?
Helm: Barbarian Pelt
What base mods am I looking for? +3 WW, +3 BO? How about from the suffixes/prefixes? Berserkers (+2 all) or echoing (+3 Cries) or visionary (+clvl% AR) [helm] of the Whale/Centaur?
[shameless plug/]I also anticipate this will be the hardest item to attain. If you have something similar to this, drop me a PM.[/end]
Amulet: Chomatic ammy of ?
The prefix is easy, but suffix? What to look for? +life? of Thawing could be good to have somewhere, as would more leech. I'm going to rely on my rings/ammy to get me leech, so lamprey/vampire here.
Rings: Scintillating Rings of the Lamprey/Vampire
I need leech, and here's where I'm going to get it.
Gloves, Boots and Gloves: With the final slots, the prefix will be devoted to a resistance, prioritizing with lightning. The question is then what to do with the suffixes? Boots should add fr/w, and gloves maybe get some leech (only 3% though) and belt may whale? Ahhhhh. So many, too many options.
Sockets
I'm planning on dropping runes like Ort or Ral into the helm/armor to help cover resistance holes.
What do you think? Where should my gambling focus be on getting these items? What mods should I look for that I haven't already thought of? What am I missing?
crg
Last night, I rolled this from the cube:
Cruel War Pike of Quickness
Two-Hand Damage: 103 to 560
Durability: 20 of 25
Required Dexterity: 106
Required Strength: 165
Required Level: 66
Spear Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 25
Fingerprint: 0x2c3d6efa
+215% Enhanced Damage
40% Increased Attack Speed
Socketed (2: 0 used)
Last night, I threw 2 shaels in there, for a total of 80% IAS, and bringing the CWoQ to the -60 WW break point.
As typical of me, when I recieve/find/trade for such an elite item, I must create a character around it. I thought of doing a titan, but I've done that. It dawned on me today to make a Magic Items-Only character. I've seen a Rares-only barb, but never a Magic-only char.
I have decided to go with a standard WW barbarian build. Why? Because killing will take care of itself, as damage and speed is only dependant on the item. The only thing to worry about is AR, to which I will use Steel GC's (100+ AR). I won't have CBF, but that doesn't matter too much, since WW works better when I'm moving slower.
So, to list further priorities:
1) Leech-I need to be able to live. Because of the massive damage, only a low % is required.
2) Resitences-Almost as necessary as leech, I want all res's to be at 75 in hell. The barb's NR will help me get there.
Those are my top two, and here are some others, in no order:
Defense-I'll be maxing shout, so more here is better.
+Skills-Mostly from a barb helm or ammy, these are always nice.
That's it for priorities. WW barbs are pretty self-sufficient. Just give them enough leech, res and AR, and you'll be fine.
And now, onto to my thoughts on items. Here is where your help is needed. A couple of rules first, though.
1) Every item must be magical (blue). No rares, sets, runewords or uniques are allowed. Ever.
2) Charms are allowed.
3) Items can be socketed with anything, except rare jewels.
4) Unique quest items, a the two respective tomes, are the only exceptions to rule 1.
5) My merc will follow the above rules.
Weapon: CWoQ (see above)
The reason for the build.
Switch: 2x Echoing Weapons
Armor: ?
I'm a little lost here. I'm thinking a jewelers of something, but a Godly [elite armor] of XXX would also work. Then I'd just punch some holes and fill with resistance runes. Thoughts?
Helm: Barbarian Pelt
What base mods am I looking for? +3 WW, +3 BO? How about from the suffixes/prefixes? Berserkers (+2 all) or echoing (+3 Cries) or visionary (+clvl% AR) [helm] of the Whale/Centaur?
[shameless plug/]I also anticipate this will be the hardest item to attain. If you have something similar to this, drop me a PM.[/end]
Amulet: Chomatic ammy of ?
The prefix is easy, but suffix? What to look for? +life? of Thawing could be good to have somewhere, as would more leech. I'm going to rely on my rings/ammy to get me leech, so lamprey/vampire here.
Rings: Scintillating Rings of the Lamprey/Vampire
I need leech, and here's where I'm going to get it.
Gloves, Boots and Gloves: With the final slots, the prefix will be devoted to a resistance, prioritizing with lightning. The question is then what to do with the suffixes? Boots should add fr/w, and gloves maybe get some leech (only 3% though) and belt may whale? Ahhhhh. So many, too many options.
Sockets
I'm planning on dropping runes like Ort or Ral into the helm/armor to help cover resistance holes.
What do you think? Where should my gambling focus be on getting these items? What mods should I look for that I haven't already thought of? What am I missing?
crg