Synergy in Classic >_<!!!

frostmaiden

New member
Synergy in Classic >_<!!!

I wonder if there was any synergy in Diablo II Classic v1.03 like we had in D2X
I'm making an FO/fb sorc and i wonder if it's any good putting points in ice bolt?
Thank you guys for helping :)
 
Well since your doing fb/orb you probably dont have the extra skill points to put into ice bolt. 1 or 2 into ice bolt doesnt help that much ne way.
 
No such thing as any synergy before 1.10. I am not aware if any mods had any synergy before Oct 28 2003. Are u actually playing version 1.03? Being specific would help.
 
ok , thanks for telling me that, I lost my D2X CD and I dun want to spent 20 bucks on that so i decide to play in Classic.
Good lucks for all.
 
1.09 was some of the better times I've had with d2. 1.10 and that synergy thing IMO blows chunks. 1.10 is what made me stop playing in the first place.
But I got bored in the summer.

If I remember correctly, cs runs were pretty rare in 1.09. Hell cow runs were all the rage. But 1.10 killed it..... DAMN YOU BLIZZARD >.<
 
Taft12 said:
Killing endless cow runs was a bad thing?

ditto...
I played d2 1.09 and couldn't wait for patch.

in 1.10 some things i dont have to worry about are:

people using expansion items. (I haven't seen any since 1.10)

zons owning every dueling game with cleglaws gloves.
or the obnoxious perming generals barbs

probobly more but those are 2 things that I like the most.
I like the synergies. they just need to work out a few balancing issues.
but they probobly will never do that.
worst imballances are imo.
hammeradins are OP with charge glitch.
bowzons are underpowered in classic
 
Taft12 said:
Killing endless cow runs was a bad thing?

As dull as cow runs were, I find the sora runs to be much more boring. Enter game, stand around for a while, wait for some sorc with a certain program whose name I can't mention to teleport to the middle of of the star. Then enter the CS, run around killing the seal bosses (always in the same order) and ignoring the minions and other bosses. Meanwhile the 4 people in the game under level 50 that should be in nightmare cows have died 16 times each (since I *never* see CS runs with level restrictions). Then big D comes out while 6 people argue about who gets the EXP shrine on the other side of the level. Then big D dies, and you never get any of the drops because atleast one person has another program installed whose name can't be mentioned. Not to mention the runs rarely seem to go more than 4-5 games without falling apart. I'm pretty tired of it really.

I'll take the 1.09 endless cow runs - where is was certainly possible to get a good group by using the level restrictions and the old style "riverwalks" where you got to level when you were 85+ over the current mess.
 
.09 was fun.. i guess we'll have to get used to synergies and no leach in pvp etc. Anyone remember when casting delays were introduced? That sucked too :D

No? I guess i've been playing this game way too long.
 
stanzaman said:
As dull as cow runs were, I find the sora runs to be much more boring. Enter game, stand around for a while, wait for some sorc with a certain program whose name I can't mention to teleport to the middle of of the star. Then enter the CS, run around killing the seal bosses (always in the same order) and ignoring the minions and other bosses. Meanwhile the 4 people in the game under level 50 that should be in nightmare cows have died 16 times each (since I *never* see CS runs with level restrictions). Then big D comes out while 6 people argue about who gets the EXP shrine on the other side of the level. Then big D dies, and you never get any of the drops because atleast one person has another program installed whose name can't be mentioned. Not to mention the runs rarely seem to go more than 4-5 games without falling apart. I'm pretty tired of it really.

I'll take the 1.09 endless cow runs - where is was certainly possible to get a good group by using the level restrictions and the old style "riverwalks" where you got to level when you were 85+ over the current mess.

I have had the opposite experience.
1st could easily pop the seals in cs with my sorc by lvl 60 without BO.
and all you need besides that is 1 good hammeradin and you can have cs games going as long as you want.
the shrine always goes to the highest lvl char in game and if someone doesn't want to follow that rule is out of the team the next game. I do agree 100% about diablo drops.

Now about cow runs it is my experience that they only last 1-10 games before someone new kills the cow king ruining it for everyone.
then low level people join the game and start stealing drops. the high lvl ppl leave party and start solo killing. or the entrance gets clogged by dozens of angry bovines.
 
weep said:
.09 was fun.. i guess we'll have to get used to synergies and no leach in pvp etc. Anyone remember when casting delays were introduced? That sucked too :D

No? I guess i've been playing this game way too long.
Yeah, I do. When D2X(or however you say it, it's LoD :p) was released. If you got the Battle Chest, the strategy guide said, "in the expansion, so-and-so skill had been added with a casting delay." So if you play Classic, you shouldn't have a casting delay.
 
Hacknshoot said:
Yeah, I do. When D2X(or however you say it, it's LoD :p) was released. If you got the Battle Chest, the strategy guide said, "in the expansion, so-and-so skill had been added with a casting delay." So if you play Classic, you shouldn't have a casting delay.

Casting delays were added in 1.08 to Classic. As far as I know, the delays work exactly like how they work in expansion.
 
Hacknshoot said:
Yeah, I do. When D2X(or however you say it, it's LoD :p) was released. If you got the Battle Chest, the strategy guide said, "in the expansion, so-and-so skill had been added with a casting delay." So if you play Classic, you shouldn't have a casting delay.

Those strategy guides have a lot of incorrect and misleading information (and stuff that changes with patches). The worst was the description for Troll Berserker upgrade in Warcraft 2! This would let axethrowers recover their health v-e-r-y s-l-o-w-l-y and it totally sucked but the manual made it sound like the coolest upgrade ever. I'm sure they have equally glowing descriptions for such great D2 skills as Weaken and Increased Stamina.
 
lol. I remember when i got the battlechest, when it came out, the strategy guide said something about blaze being extremely powerful, killing all in its wake. Well i made a sorc with max fire mastery and max blaze in .07, and lemme tell you, it sucked ass.






Fred
 
Taft12 said:
Those strategy guides have a lot of incorrect and misleading information (and stuff that changes with patches). The worst was the description for Troll Berserker upgrade in Warcraft 2! This would let axethrowers recover their health v-e-r-y s-l-o-w-l-y and it totally sucked but the manual made it sound like the coolest upgrade ever. I'm sure they have equally glowing descriptions for such great D2 skills as Weaken and Increased Stamina.

Well, you can hardly blame them sometimes. If they were truthful about the skills in D2, the description for something like half of them would be "This skill sucks don't use it".
 
stanzaman said:
As dull as cow runs were, I find the sora runs to be much more boring. Enter game, stand around for a while, wait for some [mh]sorc...to teleport to the middle of of the star. Then enter the CS, run around killing the seal bosses (always in the same order) and ignoring the minions and other bosses. ... Then big D dies, and you never get any of the drops because [auto-pickit] Not to mention the runs rarely seem to go more than 4-5 games without falling apart. I'm pretty tired of it really ...... I'll take the 1.09 endless cow runs - where is was certainly possible to get a good group by using the level restrictions and the old style "riverwalks" where you got to level when you were 85+ over the current mess.
Sora runs are much more interesting than current 1.10 ladder Baal runs. Do u play USEast or old realm USWest? Cuz there are old style riverwalks and such going on at USWest ladder, softcore. Slower runs tend to expose the auto-pickit cheaters. You dont need maphack to do cs and survive. Alot of cheaters use it at high lvl to make sure they dont die.

Back in the old days, 2-3 years ago, we ran csruns around the clock, usually 1-3 of them at any one time, for lvls 85+ ONLY! This was in addition to cow games, where alot of 90-92+ chars would go cuz only diablo gives really good exp at that level anyway in cs. These runs were ----> kill all from waypt to Diablo, and then a split of the group to do seals. Auto-grabbers were ruthlessly blackballed. We would sometimes do 300+ csruns.

Trouble with lvl restrictions is the following: high lvl games tend to attract people who have all these cheater programs that spoil the game for everyone else. They also run at top speed, hogging all the seal experience (and drops), cuz u dont get exp if u are more than 2 screens away. High levels are only interested in diablo and pop all the seals. They have all kinds of glory gear that helps them survive the consequences of seal pops.

Good things about lvl res: get rid of inept people, also low lvls tend not to play for very long in a run, low lvls bog down walks, and the slower a run is the more these people start blabbing and then it just gets slower and slower and finally fails.

And I agree with the other person who said that cows are boring too and that you would go about 10 games before some MORON killed the king, who hadn't before and either could care less or didn't know.
 
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