Summoner lag (not a troll)
I've been having a great deal of fun playing my Fishymancer, but the problem of video lag is getting to me even now, before I spend some of my final pts towards maxing Mages.
I seem to get two kinds of lag when playing my Nec. The first is a kind of catchup, where I would move at some speed then suddenly speed up as if my client were rushing to catch up to where the server thought my avatar was. This happens in town, on the stairs between Shenk and Eldritch, etc.
The second type is just video slowdown in general, with my client dropping framerate and eventually dropping frames altogether in the /fps data.
I usually have my merc and 12 skellies up (i'm not currently using mages), and I've been experimenting with always walking around to keep block up.
I play fullscreen with perspective and all the graphical tricks turned on, but my machine should be more than enough to run d2: 3GHz P4, WD Raptors in striped RAID, Gig of Dual Channel memory, Geforce 6, etc. I defrag regularly, and make sure that other active processes are very low-req.
So I guess my questions are twofold:
First of all, what causes this perceived lag?
Secondly, how can I mitigate it? Will Mages make it much worse? Is walking better than running? Windowed better than fullscreen? I notice when I teleport with skellies and revives, they all stay clumped together. Should the lag improve when my minions aren't running about on their own? Is this just something that comes with the territory and can't be changed?
Thanks!
--Curby
I've been having a great deal of fun playing my Fishymancer, but the problem of video lag is getting to me even now, before I spend some of my final pts towards maxing Mages.
I seem to get two kinds of lag when playing my Nec. The first is a kind of catchup, where I would move at some speed then suddenly speed up as if my client were rushing to catch up to where the server thought my avatar was. This happens in town, on the stairs between Shenk and Eldritch, etc.
The second type is just video slowdown in general, with my client dropping framerate and eventually dropping frames altogether in the /fps data.
I usually have my merc and 12 skellies up (i'm not currently using mages), and I've been experimenting with always walking around to keep block up.
I play fullscreen with perspective and all the graphical tricks turned on, but my machine should be more than enough to run d2: 3GHz P4, WD Raptors in striped RAID, Gig of Dual Channel memory, Geforce 6, etc. I defrag regularly, and make sure that other active processes are very low-req.
So I guess my questions are twofold:
First of all, what causes this perceived lag?
Secondly, how can I mitigate it? Will Mages make it much worse? Is walking better than running? Windowed better than fullscreen? I notice when I teleport with skellies and revives, they all stay clumped together. Should the lag improve when my minions aren't running about on their own? Is this just something that comes with the territory and can't be changed?
Thanks!
--Curby