sorber melee necro (pvm)
I'm so bored with conventional builds so I was looking at making one of those integer pdr characters and got to thinking that I wonder if I could make an indestructable necromancer using some things I have laying around on mules.
All this is theory for now, but I'll start leveling this character next week to test this out.
Gear:
- Bone dusk shroud: some interesting ctc spells here. Hopefully the 15% ctc bone armor will refresh enough to be relatively safe from physical attacks. 15% ctc bone spear will add some, but not much, to attacks.
- Oath ethereal scourge: I have one of these on a mule (also have an ethy oath ettin axe on mule). Pretty fast weapon with ctc bone spirit for some extra damage. Also considering beast, but I would need to trade for one. Maybe even passion, but I doubt it. I'll probably stick with oath +normal attack, and enchant with demon limb for extra attack rate.
- Thundergod's Vigor: Just for the +20 lightning absorb.
- Blackthorns Face: another +20 lightning absorb. Socket with Sol for +7 pdr or socket with Mal for mdr.
- Rising Sun: large amount of +fire absorb per level.
- Hellmouth: +15 fire absorb and some pretty fireworks.
- Dwarf Star: some %fire absorb and some magic damage reduction.
- Ravenfrost: some %cold absorb and cannot be frozen + attack rate.
- Gerke's Sanctuary: socket with Sol or Mal. Much pdr/mdr here.
- Gorerider: The only source of crushing blow and open wounds that this character will have. I might use goblin toe instead and let the mercinary get some open wounds, and maybe I'll just use a single poison charm for some prevent healing. Oath does have pmh already though.
- Torch, Anni, attack rate/life, and cold/poison resist charms.
Obviously the theme here is to stack integer fire and lightning absorb, to hopefully be immune to monster spells. And hopefully bone armor will stay active to keep me immune to physical. I'll have to stick with conventional cold and poison resist.
As far as a mercinary, I am thinking this needs to be a real powerhouse and a tank. Act2 holy freeze might be a good idea, possible even an act 5 mercinary. Still haven't figured that out yet. I'll have to see what my needs are once I get rolling.
Skill Placement: I want to stick to the theme and not be supported by summons, or conventional poison bone, but I think corpse explode will be a must.
- Bone Wall 20: synergy for Bone Armor to keep me alive
- Bone Prison 20: same as Bone Wall.
- Corpse Explode 20: to greatly speed up killing after a couple melee kills (let's not kid ourselves here, necro's are not barbarians).
- Decrepify 1: to slow down and weaken the bad guys that are melee'd.
- Clay Golem/Mastery: enough to get a golem to slow the enemies and can survive a bit without having to be recast very frequently.
- Dim Vision 20: I am thinking this will be handy defensive crowd control, especially against ranged.
That's it. I plan on running around with my clay golem and mercinary, hacking and exploding some monsters, and hopefully absorbing enough fire/lightning not to get toasted. Think it will work?
I'm so bored with conventional builds so I was looking at making one of those integer pdr characters and got to thinking that I wonder if I could make an indestructable necromancer using some things I have laying around on mules.
All this is theory for now, but I'll start leveling this character next week to test this out.
Gear:
- Bone dusk shroud: some interesting ctc spells here. Hopefully the 15% ctc bone armor will refresh enough to be relatively safe from physical attacks. 15% ctc bone spear will add some, but not much, to attacks.
- Oath ethereal scourge: I have one of these on a mule (also have an ethy oath ettin axe on mule). Pretty fast weapon with ctc bone spirit for some extra damage. Also considering beast, but I would need to trade for one. Maybe even passion, but I doubt it. I'll probably stick with oath +normal attack, and enchant with demon limb for extra attack rate.
- Thundergod's Vigor: Just for the +20 lightning absorb.
- Blackthorns Face: another +20 lightning absorb. Socket with Sol for +7 pdr or socket with Mal for mdr.
- Rising Sun: large amount of +fire absorb per level.
- Hellmouth: +15 fire absorb and some pretty fireworks.
- Dwarf Star: some %fire absorb and some magic damage reduction.
- Ravenfrost: some %cold absorb and cannot be frozen + attack rate.
- Gerke's Sanctuary: socket with Sol or Mal. Much pdr/mdr here.
- Gorerider: The only source of crushing blow and open wounds that this character will have. I might use goblin toe instead and let the mercinary get some open wounds, and maybe I'll just use a single poison charm for some prevent healing. Oath does have pmh already though.
- Torch, Anni, attack rate/life, and cold/poison resist charms.
Obviously the theme here is to stack integer fire and lightning absorb, to hopefully be immune to monster spells. And hopefully bone armor will stay active to keep me immune to physical. I'll have to stick with conventional cold and poison resist.
As far as a mercinary, I am thinking this needs to be a real powerhouse and a tank. Act2 holy freeze might be a good idea, possible even an act 5 mercinary. Still haven't figured that out yet. I'll have to see what my needs are once I get rolling.
Skill Placement: I want to stick to the theme and not be supported by summons, or conventional poison bone, but I think corpse explode will be a must.
- Bone Wall 20: synergy for Bone Armor to keep me alive
- Bone Prison 20: same as Bone Wall.
- Corpse Explode 20: to greatly speed up killing after a couple melee kills (let's not kid ourselves here, necro's are not barbarians).
- Decrepify 1: to slow down and weaken the bad guys that are melee'd.
- Clay Golem/Mastery: enough to get a golem to slow the enemies and can survive a bit without having to be recast very frequently.
- Dim Vision 20: I am thinking this will be handy defensive crowd control, especially against ranged.
That's it. I plan on running around with my clay golem and mercinary, hacking and exploding some monsters, and hopefully absorbing enough fire/lightning not to get toasted. Think it will work?