sorber melee necro (pvm)

Damric1

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sorber melee necro (pvm)

I'm so bored with conventional builds so I was looking at making one of those integer pdr characters and got to thinking that I wonder if I could make an indestructable necromancer using some things I have laying around on mules.

All this is theory for now, but I'll start leveling this character next week to test this out.

Gear:

- Bone dusk shroud: some interesting ctc spells here. Hopefully the 15% ctc bone armor will refresh enough to be relatively safe from physical attacks. 15% ctc bone spear will add some, but not much, to attacks.

- Oath ethereal scourge: I have one of these on a mule (also have an ethy oath ettin axe on mule). Pretty fast weapon with ctc bone spirit for some extra damage. Also considering beast, but I would need to trade for one. Maybe even passion, but I doubt it. I'll probably stick with oath +normal attack, and enchant with demon limb for extra attack rate.

- Thundergod's Vigor: Just for the +20 lightning absorb.

- Blackthorns Face: another +20 lightning absorb. Socket with Sol for +7 pdr or socket with Mal for mdr.

- Rising Sun: large amount of +fire absorb per level.

- Hellmouth: +15 fire absorb and some pretty fireworks.

- Dwarf Star: some %fire absorb and some magic damage reduction.

- Ravenfrost: some %cold absorb and cannot be frozen + attack rate.

- Gerke's Sanctuary: socket with Sol or Mal. Much pdr/mdr here.

- Gorerider: The only source of crushing blow and open wounds that this character will have. I might use goblin toe instead and let the mercinary get some open wounds, and maybe I'll just use a single poison charm for some prevent healing. Oath does have pmh already though.

- Torch, Anni, attack rate/life, and cold/poison resist charms.

Obviously the theme here is to stack integer fire and lightning absorb, to hopefully be immune to monster spells. And hopefully bone armor will stay active to keep me immune to physical. I'll have to stick with conventional cold and poison resist.

As far as a mercinary, I am thinking this needs to be a real powerhouse and a tank. Act2 holy freeze might be a good idea, possible even an act 5 mercinary. Still haven't figured that out yet. I'll have to see what my needs are once I get rolling.

Skill Placement: I want to stick to the theme and not be supported by summons, or conventional poison bone, but I think corpse explode will be a must.

- Bone Wall 20: synergy for Bone Armor to keep me alive

- Bone Prison 20: same as Bone Wall.

- Corpse Explode 20: to greatly speed up killing after a couple melee kills (let's not kid ourselves here, necro's are not barbarians).

- Decrepify 1: to slow down and weaken the bad guys that are melee'd.

- Clay Golem/Mastery: enough to get a golem to slow the enemies and can survive a bit without having to be recast very frequently.

- Dim Vision 20: I am thinking this will be handy defensive crowd control, especially against ranged.

That's it. I plan on running around with my clay golem and mercinary, hacking and exploding some monsters, and hopefully absorbing enough fire/lightning not to get toasted. Think it will work?
 
Re: sorber melee necro (pvm)

Sounds good. I'd like to see how this turns out.

But there's some unecessary redundancy here... with the Rising Sun/T-God's you should be good... I don't think you'll need Blackhorn's and Hellmouth... I'd replaces those with some IAS sources/CB sources/more Fire or Lightning res/AR.
 
Re: sorber melee necro (pvm)

Sounds decent, but the ctc BA has me worried. I'm doubting it will refresh enough.
 
Re: sorber melee necro (pvm)

Sounds decent, but the ctc BA has me worried. I'm doubting it will refresh enough.

It concerns me too! I'll let you know if it works or if I am constantly refreshing via hotkey (failed).

Does anyone know if integer or %damage reduction is counted before or after bone armor?

omgwtfpwned, is that enough fire/light absorb to cover hell monster spells? I don't plan on good resists beyond this. I guess I'll find out one way or another ;)



 
Re: sorber melee necro (pvm)

Malah (30)
"Bone" (30)
Mid-Gerke's (25)
Mid-Anni (15)
Mid-Torch (15)

Total: 115

Should be enough, and with a CoA/G-Face sockted with resistance jewels, it should work out better than having Blackhorn's Face.

Also:

The complete chart looks like this:
1) XvX penalty (for example Player vs. Player = -5/6)
2) EDR% (anything that reduces enemy damage by a percent- only found on the skills Taunt, Battle Cry, Weaken, and Decrepify)
3) Sorceress Energy Shield
4) Necromancer Bone Armor and/or Druid Cyclone Armor
5) Integer DR/MDR
6) Percentage resists (including DR%)
7) Percentage absorb
8) Integer absorb



 
Re: sorber melee necro (pvm)

Update:

I am now ~level 55. I have all the gear equiped minus the rising sun (lvl65). Currently nightmare baaling. I have about 700+ life and pretty much no blocking as I put about 135 in strength and the rest in vita.

- I appear totally immune to lightning and fire. Not a suprise in nightmare. I occasionally notice a healing effect. I haven't noticed any cold damage either, but honestly I haven't been hit by many cold spells yet.

- Poison hurts. Especially when I am intentionally trying to tank doom knights. I just switched to a radament's sphere to raise my poison resist some, and I now carry 1-2 antidotes. This was an expected weakness.

- Magic damage hurts bad! Wow suprise! The snakes in worldstone keep that shoot bonespears can do some real damage to me. At first I thought my bone shield was failing, but it is definitely the spears.

- My weapon is an ethereal oath ettin axe 312%ed. I can kill in a coupple swings if I amplify damage, then I corpse explode. I do notice the extra damage from chance to cast bone spears and spirits.

- Bone runeword and bone armor. Overall it works as I hoped (so far). Occasionally I have a few seconds where it won't proc, so I will manually cast it. Most of the time I can hear it casting before I ever get through the 2nd buffer. It is funny getting reactions from level 70 barbs while I tank right next to them at level 50.

- Mercinary. Right now I'm using a blessed aim mercinary with ethereal obedience bec-de-corbin, boneflesh platemail, and guillame's face. I'm still very undecided as to what mercinary will work out best. I am leaning towards a might merc after I can use demon limb charges for attack rate.

- What curse? Decrep of course on the heavy hitters and bosses, but what about general? My main curse was dim vision at lower levels. Now it is defintely amplify damage. I am wondering if weaken could be very useful since it has a wide radius and will prolong my bone armor.

- Making this character got me to thinking that my next pvm bonemancer will defintely not use enigma, and have at least some absorb items in place of the typical caster stuff.
 
Re: sorber melee necro (pvm)

You don't need to use weaken, decrepify is better than it in every aspect except duration and range.
 
Re: sorber melee necro (pvm)

Stephan is right, don't use weaken.

I would use dim vision to blind the screen. Then use decrep on the monster you are fighting. Decrep's small range is great for this style of fighting, because all other monsters stay blinded, so no threat to you at all.

After you get a body or two, amp the screen then CE those bodies, rinse and repeat.

I would go with a might merc as soon as you get your AR high enough to hit well without the blessed aim. Infinity on your merc will also solve your AR problem.

I did a build similar to this once, my damage/CB helped with the bosses, but I found that my merc killed so fast that I barely had time to cast curses and CE, let alone do any real fighting.
 
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