Sint Nikolaas said:I'm still looking for a nice socketed claw with good +skills .. I'm not sure though on how many skills you can get on 1 claw.. just shop in hell at anya like said before
:buddies: Sint
Malachi said:+2 assassin skill claws or +3 shadow displine claws can be bought from stores starting at Nightmare act 5 or so I think (please correct me if I am wrong).
BIGeyedBUG said:As far as I understand it:
The earliest possibility for +3 skill tab would be a level 59 character shopping Wrist Blades at NM Charsi. For a claw that could have individual skills as well, it would be a level 75 character shopping for anything from Hand Scythe up. (The earliest possibilities quest-wise are NM Fara or Elzix)
It's just a matter of sitting down and getting it together. I have had a lot of talks in threads about using cube recipes and about items in general (Thrugg, shade, and RTB; have showed me alot about items). I hope to get a chance to write it sometime soon.Malachi said:Uzziah: You really need to work on that legit item creation guide.
Uzziah said:...sometime soon.
Uzziah said:I don't think your level needs to be that high for the +3 skill tree I think 59 is enough for the added staffmods. Remember for affixes only the alvl is important. alvl is controlled by ilvl or qlvl which ever is greater, with the runic and scissor suwayyah the qlvl is high enough for the +3 skill tree. Give a scissor suwayyah to a char at lvl with a cube and a bunch of chippies and they can make the claw your looking for.
The staff mods however are based on ilvl only so you would have to control that with the recipe you use chippy = ilvl 30 for example. Probably the flawless recipe is the one you want to use for the higher skills.
BIGeyedBUG said:You're absolutely right...
...but I was responding to a statement about SHOPPING, Uzziah.
Since you're here, does that look right? I think its accurate, but I'm still a beginner when it comes to affix generation.
*smiles back* :evil:Uzziah said:*smiles at RTB and Thrugg*
That is how. You can also use the Affixcalc for faster calculationsYou need the quality level (can be found in the armor.txt / weapons.txt / etc.) and the magic_lvl to determine the affix level (alvl) with the following algorithm:
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl}
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
sutra said:Is there some links where to go for some documentation about all this affixe generation, cubing chipped or flawless, shopping for stuff?