Ring, Amulet drops etc.

Leinad

New member
Ring, Amulet drops etc.

I have a question for the experts. How are the drops of jewelry type items (rings, ammies, charms, jewels) determined? They aren't classified by TC right? So how do you know who can drop what?
 
Rings, amulets and runes are still handled via treasure classes. For example, runes are split into 16 TCs (two per class, with Zod on its own in the last one) and those TCs are allocated to monsters in the same way that armour or weapon TCs are.

In any case, the ATMA drop calculator can tell you everything you need to know about the probability of items dropping, without needing to know anything about the mechanics of it!
 
Leinad said:
I have a question for the experts. How are the drops of jewelry type items (rings, ammies, charms, jewels) determined? They aren't classified by TC right? So how do you know who can drop what?
Every item has two levels associated with it: ilvl (item level) and qlvl (quality level). The item level is equal to the level of the monster/chest/etc that dropped it, and the qlvl is dependent on what mods the item has, with items with fixed mods (set and unique items) having a fixed qlvl.

When the game spawns an item from a monster/chest drop, it first determines the base type (ring, breast plate, etc), which is dependant on what TCs the source can spawn. Next MF affects the quality (in the order: inferior, normal, superior/socketed, magic, rare, set, unique), and then it determines the exact item, rolling mods or selecting a specific set/unique item. If it selects a magic or rare item, the qlvl of the mods is limited by the source. If it selects a set/unique item, then the level of the source must be equal to or greater than the item's qlvl, or it is downgraded from unique to rare (with triple durability, if durability applies to the item in question), or from set to magic (with double durability).

This is why you sometimes see people complaining about a specific magic/rare item they found, and saying how it's a "failed such-and-such". Just the other day, in a Hell Pit run, I found a rare corona with 150 durability. That was a failed Crown of Ages, which annoyed me a bit. :(

I might not have all the details exactly right, but I hope I've helped to clarify some of the mechanics involved for you and others reading this.
 
Hmm, my Fara-readout shows TCs for any item but the rings, ammys and facets... And I've also heard of the Tal-ammy dropping in Normal, so anyone know the TCs of those items?
 
Since every monster in the game is capable of dropping a blue ring/amulet/jewel I believe that they must have their own treasure class. Which specific amulet/ring/jewel you get, and whether it is set or unique will depend on firstly your magic find (just like any other item) then the qlvl of the set/unique ring/jewel/amulet. Tal's can drop in normal since it has a qlvl of 20 odd. (28?).
 
IIRC all rings are in the same treasure class. That is: there's a TC for rings, a TC for amulets and a TC for jewels. Since practically all monsters can drop from ring/amulet/jewel TC whether a set/unique drops is determined by ilvl and qlvl. That is the ilvl must be = or > than the qlvl of item in question.
All Tal's set items have qlvl=26 (IIRC) so even Mephisto in normal can drop the ammy.
However for rings/amulets there is also a thing called relative rarity. Just like Templars is 8 times more common than Tyraels, so are some set/unique rings/amulets more common than others. IIRC set amulets have two groups: Arcanna's, Tal Rasha's and Telling of Beads are in the rare group and all other set ammys are in the more common group. That's why Tal Rasha's amulet is so much more valuable then Angelic amulet.
 
Yeah, and that Telling of Beads is rough to get. I've got 1 of Tal's Adjudication, and about 7 Arcanna's but I can barely get set ammies to drop anymore, much less score a frickin' ToB.
 
Neely022 said:
Yeah, and that Telling of Beads is rough to get. I've got 1 of Tal's Adjudication, and about 7 Arcanna's but I can barely get set ammies to drop anymore, much less score a frickin' ToB.

I dropped a telling of beads in a game then quit by accident. Grrr....
 
Neely022 said:
Yeah, and that Telling of Beads is rough to get. I've got 1 of Tal's Adjudication, and about 7 Arcanna's but I can barely get set ammies to drop anymore, much less score a frickin' ToB.

Yeah, I'm still waiting for my first ToB's as well. Come on set ammys. :)
 
Neely022 said:
Yeah, and that Telling of Beads is rough to get. I've got 1 of Tal's Adjudication, and about 7 Arcanna's but I can barely get set ammies to drop anymore, much less score a frickin' ToB.
I had one ToB drop (and traded it away long ago before I started to grail seriously), three Arcanna's - but still not Tal's! Meh! (I got two from gifts - but both are 1.09 only. I still want a 1.10!

Know what? You made me want to do some mf-runs now! :p
 
I found Tals, but it was during a MP game with a Sorc so I gave it to her. Still looking for ToB & Tal for my characters.
 
You can find the odds of a particular unique or set jewellry item here. It hasn't been updated for 1.10 though but it gives you an idea of how it works.

All unique and set jewellry has an ilvl - the monster has to be that level to drop it. So when a set or unique jewellry item is rolled, the game will randomly select from the rings or amulets that can be dropped by a monster of that level.

Complicating things further is that some some amulets and rings are weighted to drop less often than others. You'll see far fewer Telling of Beads, Arcanna's Signs (why?), and Tal Rasha's Adjudication than the other amulets. Stones of Jordan and BK Wedding Bands are harder to find that other unique rings. It also explains why Cathan's Seals are so common.

Chris
 
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