here are the 2 changes to runewords in v 1.11
Weapons
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+(1-1.5)-(99-148.5) To Life (Based on Character Level)
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
weapons get the resistances now from fortitude(makes putting them in a scepter for a mage even more intelligent imho...)
and phoenix shield no longer has enhanced damage:
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 13 Redemption Aura When Equipped
-28% To Enemy Fire Resistance
+350-400 Defense Vs. Missile (varies)
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb (varies)
while the phoenix weapon got a noticeable improvement:
(note that it gets both defensive and offensive bonuses from all of the runes)
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400% Enhanced Damage (varies)
-28% To Enemy Fire Resistance
+350-400 Defense Vs. Missile (varies)
+50 To Life
14% Mana Stolen Per Hit
20% Deadly Strike
Ignores Target's Defense
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb (varies)