Crystalion
New member
Not a guide: some advice for LoD players considering making Classic Hammerdins.
I've been playing D2 since it came out yet I still like to play Classic even though I've had LoD since *that* came out.
Personally I think anyone new to the game should probably start by playing Classic (maybe you should even play D1 for a bit first
).
So I was pleased that Realmwarrior chose his full Sigons++ prize gear in my recent USWest SCL giveaway here (at http://www.purediablo.com/forums/showthread.php?t=716957 ) to be in Classic, even though choosing LoD would have netted him some charms and socketing of helm/body/shield.
Realmwarrior is an experienced player of LoD and hammerdins but apparently not of Classic and he was kind enough to graciously accept my offer of some brief (hahaha, Crystalion, "brief"?!) tips about his new project.
I don't think it is commonplace knowledge that Concentration works at full force for Blessed Hammer in Classic (though most know it's at 1/2 in LoD). As a result a lot of people don't realize that you have to have really great gear in LoD before your BH exceeds the damage you do in Classic. edit: this is reported as inaccurate, please see the note at the end of this post.
It is probably better known that Classic smite damage is awful compared to good equip LoD and that it is harder (takes more slots) to get decent CB% to try to make up for that. But, imo, only the Hell act bosses in Classic high player count games could need smite/CB in the first place but, since they don't regen, your high BH damage and a little tankish patience work just fine.
It is finally well known in LoD that Guardian Angel is a nice piece of equip. (forgive me but in brand new v1.10 I was wearing it on my *enchantress* !) Players new to classic might not know that full Irathas, Darkglow, Hotspurs, Nokozan Relic, Hawkmail etc. are pretty useful in Classic. I think a lot of people don't know that every two Resist Cold/Fire/Lightning native skill points give +1 to the corresponding *max.* resist. Some folks are even still surprised to learn you don't need to pump Dex in Classic to have max. block.
In short I'm saying people are likely not to know:
1. a Classic hammerdin has huge damage output without uber gear
2. a Classic hammerdin has max block sans dex*
3. a Classic hammerdin can easily have all resists at 90%+**
i.e. a heckuva tank--only massed physical ranged attackers trouble me in hell and I stopped bothering to level once I made clvl 77 and thus my skill dist.
(to be fair, I do have to be temporarily cowardly if hit with lower resist or conviction)
* I recommend 3DS tower shield for 57% resist all in hell and Holy Shield takes that up to 75% block for me. Even if you use a Sigon's and "don't need" Holy Shield to max. blocking you should cast HS because it reduces the frames of a block down to just 2. Blink, you blocked. Block lock? What is that?
** antidote and thawing potions can temporarily boost your max. resist +10% and 95% is the max. resist cap, so I recommend thinking about getting a max of 95% in fire and lightning and 85% in poison and cold through equipment and consider investment in skill passive resist fire and lightning.
As an example:
Irathas on: head, ammy, gloves, belt; 3DS shield; Darkglow body armor
weapon = whatever (incl. Gull!), rings + boots = MF, some resists, FRW.
75% blocking (HS, 2fpblock), 90% resist all (more if invest RF/RL passive).
I achieved this setup after a couple of weeks of play, without trading, and then pulled several leechers through Chaos Sanctuary when I did my nightmare quest kill of Diablo at clvl 36. Because I was such a resist tank I quickly ended up in Hell CS and a couple of nights later made my build's level 77/skill points goal.
Obviously I was a little lucky in finding my desired gear that fast, but I started out by making a MF FO sorc and did a lot of nightmare Andy/Duriel runs (quest drop) that second and third week. Other MF builds are just fine too, I'm not claiming FO is good/best (but it's good enough).
So, in summary, keep an eye out for the gear that has +max resist (Nokozan Relics have dropped like candy for me in Classic, for example) and make use of them. Focus more on pumping Concentration (in LoD this wouldn't be as effective) which means that you need to save some early points so that once you hit 18 you can keep pumping BH and Conc both. Don't do Vigor (or its prereqs) until you've maxed BH, Conc., Blessed Aim, (again, this would be a slight mistake in LoD but in Classic Conc. is 2x the BH+ed%). Don't waste points on skills (like pumping Smite or Holy Shield a lot) since you really should consider using the points after you max: BH, Conc., BA, Vigor to help your max fire and lightning resist. (depending on your gear choices at that time).
While 90% resist may seem awesome (it is) bear in mind that 95% resist is *twice* as good (half the damage). Math is funny. :crazyeyes:
Shopping for a 3os Tower Shield needs to be done with a clvl 17 to 19 char. In norm/nightmare I often use Steelclash for +1 Pal skills (has resist all, unlike sigons, and HS makes max. block).
I often use a scepter with +2 Pal skills (these are easy to shop for--because they are typically colored greenish--when you hit Drognan in nm/hell running in and out of town once you are level 65+) and you can look for scepters for specialty purposes, like +3 Sanctuary, rather than blowing points for the skill (FYI Sanctuary will keep ghost type undead boss/minion packs from being able to swarm you... and I just love being able to just *walk* in Hell Durance, buffed with Holy Shield, while using Vigor or weenie +3 Sanctuary to ignore the damn dolls and other undead while finding stairs down to Dur3).
Currently I either use Gull or +2 Pal/+2BH/+1Meditation scepter or a scepter with Sanctuary depending on what I'm doing. I can be a killer tank in Classic Hell with over 160% MF (not that I'd want to, since usually I'm in Hell to rush mules/others, not MF).
I like the build so much I did it twice (and converted the second one over to LoD--has 12 unused skill points at clvl 90 because I've never committed any to Resist F/C/L, or even learned Zeal or Salvation yet). This isn't a LoD post of course but here is my opinion of a good example equip in LoD for the same concept (resist tank): Guardian Angel (Um'ed), Gris helm, Hellmouth gloves, TGods belt... you don't just end up super resistant to poison and virtually triple immune to f/c/l, you actually *heal* from f/c/l.
It works for me. YMMV. Whatever you do, have fun.
edit: deichsela informs me (below) that the LCS(TM) displays extra damage in Classic for BH+Conc but doesn't actually still grant it. I don't doubt that (after all: LCS = Lying Character Screen). But if I were to confirm it by testing then I'd also have to test to confirm the purported diff in monster HPs between Classic and LoD (anecdotally Classic is easier) in order to provide "fair and balanced" reporting... however I retired as a Diablo researcher years ago, so: I apologize for any errors of fact or misleading statements that might creep into my posts--please consider me to have incurable IIRC disease
crazy
ergo: caveat emptor
I've been playing D2 since it came out yet I still like to play Classic even though I've had LoD since *that* came out.
Personally I think anyone new to the game should probably start by playing Classic (maybe you should even play D1 for a bit first

So I was pleased that Realmwarrior chose his full Sigons++ prize gear in my recent USWest SCL giveaway here (at http://www.purediablo.com/forums/showthread.php?t=716957 ) to be in Classic, even though choosing LoD would have netted him some charms and socketing of helm/body/shield.
Realmwarrior is an experienced player of LoD and hammerdins but apparently not of Classic and he was kind enough to graciously accept my offer of some brief (hahaha, Crystalion, "brief"?!) tips about his new project.
I don't think it is commonplace knowledge that Concentration works at full force for Blessed Hammer in Classic (though most know it's at 1/2 in LoD). As a result a lot of people don't realize that you have to have really great gear in LoD before your BH exceeds the damage you do in Classic. edit: this is reported as inaccurate, please see the note at the end of this post.
It is probably better known that Classic smite damage is awful compared to good equip LoD and that it is harder (takes more slots) to get decent CB% to try to make up for that. But, imo, only the Hell act bosses in Classic high player count games could need smite/CB in the first place but, since they don't regen, your high BH damage and a little tankish patience work just fine.
It is finally well known in LoD that Guardian Angel is a nice piece of equip. (forgive me but in brand new v1.10 I was wearing it on my *enchantress* !) Players new to classic might not know that full Irathas, Darkglow, Hotspurs, Nokozan Relic, Hawkmail etc. are pretty useful in Classic. I think a lot of people don't know that every two Resist Cold/Fire/Lightning native skill points give +1 to the corresponding *max.* resist. Some folks are even still surprised to learn you don't need to pump Dex in Classic to have max. block.
In short I'm saying people are likely not to know:
1. a Classic hammerdin has huge damage output without uber gear
2. a Classic hammerdin has max block sans dex*
3. a Classic hammerdin can easily have all resists at 90%+**
i.e. a heckuva tank--only massed physical ranged attackers trouble me in hell and I stopped bothering to level once I made clvl 77 and thus my skill dist.
(to be fair, I do have to be temporarily cowardly if hit with lower resist or conviction)
* I recommend 3DS tower shield for 57% resist all in hell and Holy Shield takes that up to 75% block for me. Even if you use a Sigon's and "don't need" Holy Shield to max. blocking you should cast HS because it reduces the frames of a block down to just 2. Blink, you blocked. Block lock? What is that?
** antidote and thawing potions can temporarily boost your max. resist +10% and 95% is the max. resist cap, so I recommend thinking about getting a max of 95% in fire and lightning and 85% in poison and cold through equipment and consider investment in skill passive resist fire and lightning.
As an example:
Irathas on: head, ammy, gloves, belt; 3DS shield; Darkglow body armor
weapon = whatever (incl. Gull!), rings + boots = MF, some resists, FRW.
75% blocking (HS, 2fpblock), 90% resist all (more if invest RF/RL passive).
I achieved this setup after a couple of weeks of play, without trading, and then pulled several leechers through Chaos Sanctuary when I did my nightmare quest kill of Diablo at clvl 36. Because I was such a resist tank I quickly ended up in Hell CS and a couple of nights later made my build's level 77/skill points goal.
Obviously I was a little lucky in finding my desired gear that fast, but I started out by making a MF FO sorc and did a lot of nightmare Andy/Duriel runs (quest drop) that second and third week. Other MF builds are just fine too, I'm not claiming FO is good/best (but it's good enough).
So, in summary, keep an eye out for the gear that has +max resist (Nokozan Relics have dropped like candy for me in Classic, for example) and make use of them. Focus more on pumping Concentration (in LoD this wouldn't be as effective) which means that you need to save some early points so that once you hit 18 you can keep pumping BH and Conc both. Don't do Vigor (or its prereqs) until you've maxed BH, Conc., Blessed Aim, (again, this would be a slight mistake in LoD but in Classic Conc. is 2x the BH+ed%). Don't waste points on skills (like pumping Smite or Holy Shield a lot) since you really should consider using the points after you max: BH, Conc., BA, Vigor to help your max fire and lightning resist. (depending on your gear choices at that time).
While 90% resist may seem awesome (it is) bear in mind that 95% resist is *twice* as good (half the damage). Math is funny. :crazyeyes:
Shopping for a 3os Tower Shield needs to be done with a clvl 17 to 19 char. In norm/nightmare I often use Steelclash for +1 Pal skills (has resist all, unlike sigons, and HS makes max. block).
I often use a scepter with +2 Pal skills (these are easy to shop for--because they are typically colored greenish--when you hit Drognan in nm/hell running in and out of town once you are level 65+) and you can look for scepters for specialty purposes, like +3 Sanctuary, rather than blowing points for the skill (FYI Sanctuary will keep ghost type undead boss/minion packs from being able to swarm you... and I just love being able to just *walk* in Hell Durance, buffed with Holy Shield, while using Vigor or weenie +3 Sanctuary to ignore the damn dolls and other undead while finding stairs down to Dur3).
Currently I either use Gull or +2 Pal/+2BH/+1Meditation scepter or a scepter with Sanctuary depending on what I'm doing. I can be a killer tank in Classic Hell with over 160% MF (not that I'd want to, since usually I'm in Hell to rush mules/others, not MF).
I like the build so much I did it twice (and converted the second one over to LoD--has 12 unused skill points at clvl 90 because I've never committed any to Resist F/C/L, or even learned Zeal or Salvation yet). This isn't a LoD post of course but here is my opinion of a good example equip in LoD for the same concept (resist tank): Guardian Angel (Um'ed), Gris helm, Hellmouth gloves, TGods belt... you don't just end up super resistant to poison and virtually triple immune to f/c/l, you actually *heal* from f/c/l.
It works for me. YMMV. Whatever you do, have fun.

edit: deichsela informs me (below) that the LCS(TM) displays extra damage in Classic for BH+Conc but doesn't actually still grant it. I don't doubt that (after all: LCS = Lying Character Screen). But if I were to confirm it by testing then I'd also have to test to confirm the purported diff in monster HPs between Classic and LoD (anecdotally Classic is easier) in order to provide "fair and balanced" reporting... however I retired as a Diablo researcher years ago, so: I apologize for any errors of fact or misleading statements that might creep into my posts--please consider me to have incurable IIRC disease


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