Nightmare difficulty

Dragonlover

New member
Nightmare difficulty

Could you guys give me some general tips for NM? I'm currently on Act 1 at the jail and I think I've died more times than I did for the whole of Normal mode. It's mainly the packs of rock hard Bone Archers that do me over at the moment, but I've died to loads of stuff.

Thanks in advance

Dragonlover

P.S- I don't want stuff like 'Oh, you need ', just playstyle tips. I'm using a Frenzy Barbarian.
 
What level are you currently? Your level will greatly affect your chance to hit and to be hit. What /players setting are you using and do you have a mercenary?

Sorry to ignore your PS, but equipment is a very big factor for melee builds such as frenzy barbs. If you dont mind, show us your items.
 
You didn't tell any stats about your char, but here's some general stuff..

- You'd want to be about level 40 when starting NM. If you're lower level, your chance to hit is much lower, while the monsters hit you often.

- Try walking instead of running. When running your defense is 0 so you'll take all the hits that come your way.

- You can't leech from skeletons, so don't go running straight in the middle of them. Try to lure them out and take them on a few at a time.

- In general, NM should be pretty easy, and although you said no equipment answers, I'm pretty sure that's the area you're lacking in. If you're not into twinking, try some crafting! It's fun and can be very profitable..
 
Right, fair enough, on with the equipment!

Wraith Fang
Crystal Sword
One-Hand Damage: 10 to 20
Durability: 12 of 20
Required Strength: 43
Required Level: 11
Sword Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 21
Fingerprint: 0x73327601
+38% Enhanced Damage
+4 to Minimum Damage
Lightning Resist +5%
Adds 1-10 lightning damage
10% Increased Attack Speed

Malice
Long Sword
'IthElEth'
One-Hand Damage: 3 to 34
Durability: 38 of 44
Required Dexterity: 39
Required Strength: 55
Required Level: 15
Sword Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 22
Fingerprint: 0x342ea306
+33% Enhanced Damage
+50 to Attack Rating
+9 to Maximum Damage
Drain Life -5
+0 to Light Radius
-25% Target Defense
Prevent Monster Heal
-100 to Monster Defense Per Hit
100% Chance of Open Wounds
Socketed (3: 3 used)

Havoc Horn
Bone Helm
Defense: 40
Durability: 38 of 40
Required Strength: 25
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x33e7fc0
+7 to Energy
+10% Enhanced Defense
Fire Resist +29%
Lightning Resist +6%
Poison Length Reduced by 25%

Hawkmail
Scale Mail
Defense: 111
Durability: 35 of 36
Required Strength: 44
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 31
Fingerprint: 0x1045cfda
+82% Enhanced Defense
Cold Resist +15%
+15% to Maximum Cold Resist
10% Faster Run/Walk
Cannot Be Frozen

Skull Buckle
Plated Belt
Defense: 15
Durability: 23 of 24
Required Strength: 60
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 37
Fingerprint: 0x2afc6c44
+1 to Strength
+29% Enhanced Defense
Poison Resist +13%
Replenish Life +3
Attacker Takes Damage of 2

Plague Finger
Gauntlets
Defense: 22
Durability: 22 of 24
Required Strength: 60
Required Level: 9
Item Version: 1.10+ Expansion
Item Level: 27
Fingerprint: 0x3bc09e69
+2 to Strength
+38% Enhanced Defense
Fire Resist +11%
Lightning Resist +5%
Poison Length Reduced by 25%

Soul Nails
Greaves
Defense: 20
Durability: 24 of 24
Kick Damage: 10 to 20
Required Strength: 70
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 37
Fingerprint: 0x577811ef
+28% Enhanced Defense
23% Better Chance of Getting Magic Items
20% Faster Run/Walk
Repairs 1 durability in 33 seconds

Stone Turn
Ring
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 29
Fingerprint: 0x7ed96813
+1 to Energy
+118 to Attack Rating
Lightning Resist +17%
Poison Resist +22%
3% Life stolen per hit
10% Chance to cast Level 3 Charged Bolt when struck

Blood Eye
Ring
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 13
Fingerprint: 0x70fc79
+1 to Strength
Fire Resist +5%
Replenish Life +4
39% Extra Gold from Monsters
6% Better Chance of Getting Magic Items

Fortuitous Amulet
Required Level: 8
Item Version: 1.10+ Expansion
Item Level: 15
Fingerprint: 0x8f177c3b
15% Better Chance of Getting Magic Items

Level: 45

Str:140
Dex:87
Vit:60
Energy:23

The important skills: 8 in Bash, 14 in Double Swing and 15 in Frenzy. Oh, and 4 in Sword Mastery.

The main reason I said 'no equipment answers' is as this is my first character I've not really picked up a huge amount outside of what I have on me.

Dragonlover
 
- Try walking instead of running. When running your defense is 0 so you'll take all the hits that come your way.

I have monitored my defense while running and it doesn't change whether I am running or walking. Are you doing anything special?


 
I thought that running cut your blockchance in half, not your actual defense?

I'm not completely sure on the numbers, but either way - running is bad! Anyone with some melee duel experience will tell you so

As for your weapons, id definitely say you need an upgrade. Do some normal baal runs for the xp/items and see what turns up. Pick up any socketed/white exceptional swords you might find and go from there
 
Your vitality is pretty low...
If your dying a lot, go back to normal and keep killing baal/ diablo (assuming you can). Hopefully you'll find some decent equipment and get some more experience. Do you kill monsters with ease or not?
I think the problem may be the low vitality rather than lack of killing power.
Do you play online? Maybe some other people can help you out.
 
Assuming I haven't made a math mistake your resistances are (minus charms):
Lightning - 27
Fire - 45
Poison - 35
Cold - 15

Might want to boost lightning a bit, I've found myself dying to that element more than any other.

I agree with the walking part for melee characters, the monsters have a much higher chance to hit you when you are running than walking.

Beyond that I can't help much, never played a Frenzy barbarian before.
 
Normal Baal runs? Ah, this should be fun, at least the multiple deaths won't lose me XP. Yeah, monsters are dying pretty quickly. What sort of Vitality should I aim for?

Dragonlover
 
It can be tough to start out with a single character on single play. At 45, you may be a bit too far for your level and equipment. How many players (/players x) are you using or are you on the default number of 1?

I would suggest that you back up to normal and run Baal a few more times for equipment, weapons and gold, then use the gold to gamble better items. Alternatively, you might want to run Black Marsh/Countess a few times in the hopes of securing good runes that can help you and for the gold that will come from selling the drops.

If you've been dliigent, yoiu can also craft some blood items or HP items.

I haven't made a frenzy barb, so I don't really know the impact of weapon damage or IAS, but I have to believe that you'd improve your killing speed with better weapons gambled from Gheed. I understand the Hawkmail for the CBF attribute. I use it as well in NM on my Zealot.

How are your resistances in NM? I did't add them up, but they appear light, especially without big contributions from ammy and boots. The elemental ranged attackers will begin to own you if those resistances are not good. Gamble some amulets and rings as well.

Finally, I'm not sure if all the MF gear is helpful on balance, since some of it doesn't have much else (e.g., the amulet) of use. Perhaps someone with more MF knowledge can address that?
 
I have monitored my defense while running and it doesn't change whether I am running or walking. Are you doing anything special?
From The Arreat Summit:

Running vs Walking
You may be wondering why you would want to walk instead of running everywhere. When you are running, any melee monster within range will always hit you. If you were to run into an arrow or any other missile that doesn't automatically hit, they will be auto-hit then.


So maybe it wasn't right to say your defense is zero, but anyway...

Other than that, It might be a good idea to do some Baal running, as suggested.

Dragonlover said:
What sort of Vitality should I aim for?
When you level, put all points to vitality. Your strenght is way high, and it's all taken from your lifebulb.. In general, vitality should be your highest stat. You can also try to collect some life charms. Do you have the Battle Orders warcry? It's a definite must for all barbs.

Happy MFing and good luck! :thumbsup:



 
I'm playing on the default players1. I don't have the Battle Orders warcry, it wasn't until a day or two ago I found out you can hotkey your abilities, so it seemed too cumbersome to keep switching.

As for gambling... I keep running out of cash thanks to dead mercs, it's 15 grand a time to get the sod back.

Dragonlover
 
Most builds go for maximum vitality... Check the strategy compendium for barb builds. I've never done a barb properly so don't really know. I would say definitely more than 60 at this point.
Also Battle Orders!!!
 
I built an untwinked barb at the beginning of my D2 (a complete failure in hell), after i got bored with my sorc, a couple of points:

- Warcries, you need them! Max Battle Orders nearly doubles life, very handy, max battle cry and war cry are options (go to the barb forum for guides) apparently howl/taunt are one point wonders, a taunt will make those archers walk towards you instead of using you as target practice

-Swords are a bad option, they need high str/dex, axes need low dex, maces need none if i recall <----- I fell for this one badly as well

-Strength is way too high <---- Fell for this one as well, remember Str=damage, but Vit=life

My character survived NM, but failed hell badly; Good luck with yours

EDIT: pwnage by bazzyp
 
I'm playing on the default players1. I don't have the Battle Orders warcry, it wasn't until a day or two ago I found out you can hotkey your abilities, so it seemed too cumbersome to keep switching.

As for gambling... I keep running out of cash thanks to dead mercs, it's 15 grand a time to get the sod back.

Dragonlover

Do you really need your merc to run Baal on normal? What type of Merc do you have and what equipment?

OK, some boring alternatives then:

1. Baal runs.

2. Eldritch/Shenk runs on players 5 - 8.

3. Pindleskin runs if the portal is still there.

4. WSK runs.

All of these should provide money and items that may prove useful, along with the experience (points into Vitality as suggested).

Can you run the Countess on NM safely at Players 1? Don't worry about the merc and his level. You'll hire a new one in act 2 with appropriate experience. If you can, then Countess runs might be a good alternative as well since the rune drops might lead you into better gear.


 
Hmm, looks like I've arsed the build up somewhat. Well, I'm not gonna reroll, so Baal/Diablo MF and levelling it is.

I don't really need my merc, I just like having something else that hits people on my side. I can run the Countess safely on NM players one, but getting to her isn't worth the deaths and the aggro they give me.

Dragonlover
 
It's a shame only one person suggested teh solution, and it was lost in 17 posts.

The single solution to your archer problems is the war cry TAUNT.

Gear can eventually be improved. Just keep an eye for the RW "Strength" in an exceptional weapon.
 
I did basically the same thing with my very first D2 character. I chose a Barbarian because so many RPGs are really hard in the beginning if you're not a strong fighter class, so that's what I did. Didn't realize at all how D2 was set up. I put too many points into strength, a few points into energy (every point spent on energy is a waste, for most character classes except Sorcs; even then it's not often the best use of your points), too many into dexterity (not knowing what dex did), and not nearly enough into vitality. I spent my skill points randomly too, eventually focusing on concentrate, axe mastery, natural resistance, and iron skin (a bad move since lots of points in nat. resists nets you very little extra). I knew nothing of synergies and I had only the vaguest idea of which item attributes were useful (much less the idea that your character's prowess in the game is determined almost entirely by his/her items).

So yeah, unless you go with a strict build guide, your first character is likely to be a mess because you just don't know what to do. It's a good learning experience - your next character will be much better, I'm sure of it. I'd say don't worry too much about how far your Barb gets for now. If you're stuck in NM, there's nothing wrong with shelving him and starting a new character, maybe more of a cookie-cutter or at least a spellcaster that doesn't rely on high damage weapons to excel. You don't even have to stop working on your barb entirely, just use your caster to find more items for your barb to use.

It just sounds like you're really really intent on continuing with this build but you have to be willing to say "whoops, I screwed up, time to try again." If anything it'll save you from any future problems with high blood pressure. Obviously you can keep playing him if you want, you just sound frustrated and I don't think you need to be.
 
Just done a couple of Baal runs, hes a hell of a lot easier if he clones when he has sod all life. I think I'll try an MF sorceress, I'd have to put one together at some point, may as well be now.

Thanks for the help everyone.

Dragonlover
 
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