- Aug 1, 2013
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Hello,
I just reached act III in hell. I play a hammerdin (ladder, solo, pure).
Stats:
But I have 3 problems/questions:
1:
In Act I they had like 60% chance to hit me and I had 73% block chance. The chance to get hit would then be 0.6*0.27 = 16.2%. But after testing they hit me more like ~7 out of 10 times... Are those stats bugged? I tried it several times but I kept getting hit a lot more than I should be.
2:
In act III there seem to be a lot of cursed bosses. Amplify damage will kill my mercenary really really fast and it can kill me in just a few hits from a minion/boss. I can cure it via town or by using cleanse but they re-apply the curse so fast... The 2x damage from physical from that curse is just too much.
3:
How do I survive a pack of willowisps or mass archers (god that palace cellar was dangerous, viva la vigor+speed run through it)? Even with 80 lightning res they will tear through my 1.1k hp like nothing for sure. And I expect my merc to die instantly. They also appear in Act III but somewhat weaker I believe.
EDIT:
Got killed in hell act 3 endurance level 2 by a amplified mauler. 1 hit. I really need more hp in hell somehow -.-
I just reached act III in hell. I play a hammerdin (ladder, solo, pure).
Stats:
- 3k hammer damage
- 1.1k hp
- all res 75 (or 80 depending on the armor I'm currently wearing) (and I can get 90 total fire res if needed)
- frozen aura merc with insight
- buffed: 73-75% block chance and ~1700 armor
But I have 3 problems/questions:
1:
In Act I they had like 60% chance to hit me and I had 73% block chance. The chance to get hit would then be 0.6*0.27 = 16.2%. But after testing they hit me more like ~7 out of 10 times... Are those stats bugged? I tried it several times but I kept getting hit a lot more than I should be.
2:
In act III there seem to be a lot of cursed bosses. Amplify damage will kill my mercenary really really fast and it can kill me in just a few hits from a minion/boss. I can cure it via town or by using cleanse but they re-apply the curse so fast... The 2x damage from physical from that curse is just too much.
3:
How do I survive a pack of willowisps or mass archers (god that palace cellar was dangerous, viva la vigor+speed run through it)? Even with 80 lightning res they will tear through my 1.1k hp like nothing for sure. And I expect my merc to die instantly. They also appear in Act III but somewhat weaker I believe.
EDIT:
Got killed in hell act 3 endurance level 2 by a amplified mauler. 1 hit. I really need more hp in hell somehow -.-
Last edited: