Melee zon

Captain Morgan

New member
Melee zon

I was thinking of making a melee zon. Basically have her use a one handed weapon and shield and max the passive skills.

Has anyone done this and what kind of items did you use?
Right now i have a cruel berserkers axe with 2 open sockets..
 
A meleezon's weapon is not about damage but rather abusing crushing blow/deadly strike/critical strike/open wounds/etc. Therefore drop the axe and pick up one of these

Fleshripper (the best choice IMO)
Passion Phase Blade/Cryptic Sword
Fleshrender
Stormlash
Azurewrath
Kingslayer
Beast

Fleshripper also gives you the benefit of a great block rate because it is a thrusting weapon like javelins.

You definitely want a source of cannot be frozen like ravenfrost or kira's guardian

Mana leech does not matter (unless this is some sort of hybrid)

A high level (17+) valk is essential as well as a might or holy freeze merc

Maxed penetrate is a must as well even with weapons like fleshripper that have -50% target defense (this mod also works on uniques/act bosses)

If you go with a non-thrusting weapon eg. sword type then you have to be play very defensively ie. let valk and merc take the brunt of the monster attacks while you maneuver from the outsides to attack, otherwise you will be locked in the horrible block rate that zons have with non-thrusting weapons
 
Some call these tankazons, daggerzons, fendazons, jabazons, palazons, battlemaids or shieldmaidens, depending on how they play them (search the terms for more info). The palazon variant comes from using either the Passion RW for zeal/beserk or Kingslayer for Vengance. There is a guy named Sokar Rostau who is a big proponent of the palazon. The question in this build then becomes whether to use a one-hander with shield or a big two-hander. The disadvantage of using a shield is as Omikron says, your block recovery takes forever unless that one-hander is a dagger or a jav. So some like to go with a huge two-hander and use D/A/E as thier "block."

Another possibility is to actually use the physical jav skills. We recently talked about this build over at the SPF. Don't even think about impale - it is glacially slow (see sticky in this forum). So this leaves fend and jab. Jab hits one monster three times very quickly, while fend hits up to twelve monsters once in a cycle. The problem with Jab is that it doesn't add much damage or AR, so you need a bunch of points in penetrate and Crit to make it really useful. And the problem with fend is that if you either block or go into D/A then you will keep swinging but miss all of your attacks. So you either have to hide behind the Valk and merc, or avoid the passsives all together. Which wasn't part of your question...

As a passives only Zon with shield, you will rarely be hit, but you need to make every hit of yours count. So, as Omikron8 says, load up on CB, OW, and crit/deadly. Oh, and because the OW timer is reset after each successful application, spread your hits around. Get these in a fast weapon - Black is a cheap and reliable source early on in a flail/knout. Mana leech is irrelevant but LL is not. Get a buff decoy and Valk, and balance your points in penetrate and Crit with your gear (ITD, BA merc, DS, etc). D/A/E don't all have to be maxed, one because of the diminishing returns and two because most of the time you are going to be standing and swinging. Thus Dodge is the key of the three. Decoy is great for taking ranged fire off of you - just drop one in front of the archers as needed (probably better to put points here to make her stronger/last longer than to load up on evade).

Good luck,
DudSpud
 
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