Matriarch/Patriarch/Guardian Archive Thread

Originally posted by HolyPade on Oct 14, 2005:

Patriarch Killeri, Polearm Berserker 1.10 (The Twins 1/2)

Let me introduce the big brother of our twins, Patriarch Killeri. This is my fifth melee Pat in 1.10. The whole idea of the twins (pure cold Blizzard sorc & Berserker Barb) was to have major MP fun. These two were played together with SirMurdalot from the very beginning to the end. That's only natural, them being twins. :D

First the stats and gear and then some musings about how these two worked together and on the tactics, etc.

Character name : Killeri ("Killa" in english)
Character type : Barbarian
Character level : 85
Character exp : 1132673470

Stats : Warcries+Might/"natural"
Strength : 229/176
Energy : 22/10
Dexterity : 125/75
Vitality : 306/259
Life : 3090/1219
Mana : 362/94

Berserk Damage : 1799-8817 (5308 average)
Berserk AR : 8423
Defense : 9821 (0 with Berserk on)
Resistances : 72/35/75/21

Skills:
Berserk 24/20
Polearm Mastery 21/20
Natural Resistances 4/3
BO 22/19
Shout 23/20
War Cry 4/1
+ 1 in prereqs (and 2 in BC, miss-click, duh!)

Immortal King's Will (2*P Topaz)
Immortal King's Pillar
Immortal King's Forge
Saracen's Chance (+20 res all)
Upped Shaftstop (Um, 1446 Def, DR 30%)
Verdungo's Hearty Cord (DR 10%)
Dwarf Star (Fire absorb)
Raven Frost (Cold Absorb)
Switch: Pompeii's Wrath
Switch: Tiamat's Rebuke

Bonehew
Ogre Axe
Two-Hand Damage: 128 to 637
Durability: 50 of 50
Required Dexterity: 75
Required Strength: 195
Required Level: 64
Polearm Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0xdfc37dc3
+4 to Strength
+337% Enhanced Damage
+40 to Attack Rating
+6 to Minimum Damage
+4 to Maximum Damage
Lightning Resist +22%
+20 poison damage over 2 seconds
30% Increased Attack Speed
Prevent Monster Heal
50% Chance to cast Level 16 Bone Spear on striking
Level 14 Corpse Explosion (30/30 Charges)
Socketed (2: 2 used)

Death Scarab
Jewel
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 73
Fingerprint: 0xc3efc6ac
+4 to Strength
+30% Enhanced Damage
+4 to Maximum Damage
Lightning Resist +22%

Skull Talisman
Jewel
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0x9161f5a4
+29% Enhanced Damage
+40 to Attack Rating
+6 to Minimum Damage
+20 poison damage over 2 seconds

Mercenary:
Waheed, A2 Might
Level 85
Life 3597
Damage 1247-2051
Defense 12,3k
Resistances 75/49/49/75

Items :
Upped Skin of the Flayed One
Crown of Thieves
Viperfork

Well, what can I say, Berserker was very fun to play, especially coupled with a Blizzy sorc; Scream a little solo, sorc does whizz-whizz, Barb does Leap Attack into slowed monster pack, whack-whack, use War Cry if severely mobbed, rinse and repeat. Everything fell in no-time, used P8 throughout normal and NM, in Hell went between P3, P5 and P8.

By using Berserk, we didn't have to worry about IM nor CI/PI's.

The combination of Viperfork and Bonehew got rid of corpses quite nicely when needed. Especially in A2 when Magic and Cold Immune Mummies raised skellies at P5 and mercs were only interested in the skellies. Other gear is quite self explanatory, Upped & Ummed Shaft for resistances and Damage Reduction (Major yes yes for Berserker with Defense=0), Verdungo's for added DR and Dwarf + Raven rings for Fire and Cold Absorb.

Major finds were a Jah, Mal, Ko, Fal, Ist + Tal-Rasha's Guardianship and Griswold's Heart.

The full fantastic lifestory of the twins with pictures (only in SPF) will come with Murdas Mat thread. Anything I forgot or any questions?
 
Originally posted by Jason Maher on Mar 18, 2012:

Patriarch Tank the Concentrate Barbarian

Always wanted to make one of these. First time I've ever made a character where defence was a primary stat. High resists, absorb, DR, max block + high defence = hit me if you can. A very safe character, who packed a decent punch (did the whole of Hell on p8). Grief always helps. As does an uninterruptable attack. Could have got the defence higher than I did, but I figured 30k-40k was probably good enough (25% chance for Hell Baal to hit me according to LCS, most other monsters were < 10%). I spent much of the game walking to keep my defence up, but alas, the moron often goes missing when walking, so I ended up running. I had one death, to a quadruple boss pack (3 packs of wraiths and one of those big white furry things) in a cul-de-sac.

No notable finds that I can recall. Highest rune was a Fal (Hel from HF).

The Verdict

Very enjoyable character. I love being able to pick off monsters at my leisure because the vast majority of them can barely scratch me. Single target skills rock when they can't be interrupted. And I like being able to treat p8 Hell Ancients with contempt (though I'm sure there's a set of nasty mods that could have undone me). 1-point Berserk is also nice. Shout was maxed already, so 465% ED as magic damage for 1 point investment = go away PIs.

The Numbers

All numbers are after warcries.

Name: Tank
Level: 88
Experience: 1,387,642,914

Life: 3589
Mana: 380

Concentrate Damage: 4362-4408 (28% CS, 48% DS, 25% CB)
Berserk Damage: 4589-4638
Concentrate AR: 7285
Berserk AR: 5860

Defence: either 30k or 33k (40k or 43k while attacking) - LCS keeps changing it's mind, no idea why
Chance to Block: 75%

Resists (Hell): 75F/90L/75C/75P

Strength: 201 (112) enough for Steelrend
Dexterity: 199 (155) enough for 75% block
Vitality: 278 (258)
Energy: 10

The Skills

20 (27) - Concentrate
1 (8) - Leap
1 (8) - Berserk
1 (8) - Bash
1 (8) - Stun

8 (16) - Sword Mastery <--- rest here
20 (28) - Iron Skin
1 (9) - Increased Stamina
1 (9) - Increased Speed
1 (9) - Natural Resistance

1 (6) - Howl
1 (6) - Taunt
1 (6) - Battle Cry
20 (25) - Shout
20 (25) - Battle Orders
1 (6) - Battle Command

The Gear

- Arreat's Face + 14% all resists jewel
- Fortitude Archon Plate
- Grief Phase Blade
- Stormshield + Um rune
- Highlord's Wrath
- Raven Frost
- Dwarf Star
- Steelrend
- Thundergod's Vigor
- Gore Rider
- pair of Echoing Throwing Spears on switch
- 4x Fanatic's, 1x Expert's, 1x Sounding GCs (+75 Life)
- Gheed's
- resists, life, mana from other charms

Moron (Act 2 Normal Dedensive):
- The Reaper's Toll
- Upped Shaftstop + Um rune
- Vampire Gaze + Um rune

Readouts:
Code:
2: Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x86612d0
+20 to Life

3: Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x48d037bd
+20 to Life

4: Ocher Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xd3ef0844
+19 to Life
Lightning Resist +7%

5: Fanatic Grand Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x28abb691
+4 to Strength
+1 to Masteries Skills (Barbarian Only)

6: Full Rejuvenation Potion
Heals 100% Life and Mana

7: Serpent's Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x8ed7ab1e
+32 to Life
+30 to Mana

8: Lizard's Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x137c5a8a
+20 to Life
+2 to Mana

9: Fanatic Grand Charm of Craftmanship
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x84ff401f
+1 to Maximum Damage
+1 to Masteries Skills (Barbarian Only)

10: Fanatic Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x6bd87839
+1 to Masteries Skills (Barbarian Only)

11: Fanatic Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x8e9eef37
+40 to Life
+1 to Masteries Skills (Barbarian Only)

12: Sounding Grand Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xdc65277
Adds 1-29 lightning damage
+1 to Warcry Skills (Barbarian Only)

13: Glowing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x392a93ff
+20 to Life
Adds 1-23 lightning damage

14: Smoking Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x6b1ec21b
+20 to Life
Adds 4-19 fire damage

16: Shimmering Grand Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x86f1d5cb
+4 to Dexterity
All Resistances +15

17: Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xedb5e1ca
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
33% Deadly Strike (Based on Character Level)

18: Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1482
Durability: 59 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x637887bc
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +25%
Lightning Resist +25%
+5% to Maximum Lightning Resist
Cold Resist +25%
Poison Resist +25%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+121 to Life (Based on Character Level)
Socketed (4: 4 used)

El Rune
Inserted into a Archon Plate

+15 Defense
+1 to Light Radius

Required Level: 11
Item Version: 1.10+ Expansion

Sol Rune
Inserted into a Archon Plate

Damage Reduced by 7

Required Level: 27
Item Version: 1.10+ Expansion

Dol Rune
Inserted into a Archon Plate

Replenish Life +7

Required Level: 31
Item Version: 1.10+ Expansion

Lo Rune
Inserted into a Archon Plate

+5% to Maximum Lightning Resist

Required Level: 59
Item Version: 1.10+ Expansion

19: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x8bfd1aa1
+20 to Dexterity
+40 to Mana
+243 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

20: Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x2ff6fb3b
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
15% Fire Absorb

21: Medusa's Thundergod's Vigor
War Belt
Defense: 155
Durability: 24 of 24
Required Strength: 110
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xfa49a879
+20 to Strength
+20 to Vitality
+193% Enhanced Defense
+10% to Maximum Lightning Resist
Adds 1-50 lightning damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+20 Lightning Absorb
5% Chance to cast Level 7 Fist of the Heavens when struck

22: Gore Rider
War Boots
Defense: 156
Durability: 34 of 34
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x25497cb1
+20 to Maximum Stamina
+190% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike

23: Arreat's Face
Slayer Guard
Defense: 321
Durability: 55 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc3316554
+20 to Strength
+20 to Dexterity
+166% Enhanced Defense
All Resistances +44
5% Life stolen per hit
Attacker Takes Damage of 1
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)

Scintillating Jewel of Malice
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa723fd8a
All Resistances +14
Attacker Takes Damage of 1

24: Steelrend
Ogre Gauntlets
Defense: 245
Durability: 24 of 24
Required Strength: 185
Required Level: 70
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x47c5b3dd
+15 to Strength
+42% Enhanced Damage
+179 Defense
10% Chance of Crushing Blow

32: Expert's Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x14c91ec0
+35 to Life
+1 to Combat Skills (Barbarian Only)

33: Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xfe9a3bf4
86% Extra Gold from Monsters
33% Better Chance of Getting Magic Items
Reduces All Vendor Prices 15%

42: Iron Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xafc2fb6
+19 to Life
+16 to Attack Rating

46: Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x279ae400
+19 to Life

58: Echoing Throwing Spear
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x872de02d
+3 to Warcry Skills (Barbarian Only)

59: Echoing Throwing Spear of Slaughter
Throw Damage: 12 to 50
One-Hand Damage: 5 to 35
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x7690b254
+20 to Maximum Damage
+3 to Warcry Skills (Barbarian Only)

60: Grief
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xfb4f8d1e
Adds 5-30 fire damage
+11 Life after each Kill
36% Increased Attack Speed
Adds +348 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
165% Damage to Demons (Based on Character Level)
-23% to Enemy Poison Resistance
Socketed (5: 5 used)

Eth Rune
Inserted into a Phase Blade

-25% Target Defense

Required Level: 15
Item Version: 1.10+ Expansion

Tir Rune
Inserted into a Phase Blade

+2 to Mana After Each Kill

Required Level: 13
Item Version: 1.10+ Expansion

Lo Rune
Inserted into a Phase Blade

20% Deadly Strike

Required Level: 59
Item Version: 1.10+ Expansion

Mal Rune
Inserted into a Phase Blade

Prevent Monster Heal

Required Level: 49
Item Version: 1.10+ Expansion

Ral Rune
Inserted into a Phase Blade

Adds 5-30 fire damage

Required Level: 19
Item Version: 1.10+ Expansion

61: Stormshield
Monarch
'Um'
Defense: 464
Chance to Block:  72%
Required Strength: 156
Required Level: 73
Indestructible
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x177ab2b4
+30 to Strength
+25% Increased Chance of Blocking
Damage Reduced by 35%
Fire Resist +22%
Lightning Resist +47%
Cold Resist +82%
Poison Resist +22%
35% Faster Block Rate
Attacker Takes Lightning Damage of 10
Indestructible
+330 to Defense (Based on Character Level)
Socketed (1: 1 used)

Um Rune
Inserted into a Monarch

All Resistances +22

Required Level: 47
Item Version: 1.10+ Expansion

Mercenary Items : 

1: Vampire Gaze
Grim Helm
'Um'
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x7139bda0
+100% Enhanced Defense
Magic Damage Reduced by 11
Damage Reduced by 20%
All Resistances +15
Adds 6-22 cold damage over 4 seconds
7% Life stolen per hit
6% Mana stolen per hit
15% Slower Stamina Drain
Socketed (1: 1 used)

Um Rune
Inserted into a Grim Helm

All Resistances +15

Required Level: 47
Item Version: 1.10+ Expansion

2: Shaftstop
Boneweave
'Um'
Defense: 1266
Durability: 45 of 45
Required Strength: 158
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xeee7d4f4
+60 to Life
+206% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%
All Resistances +15
Required Level +7
Socketed (1: 1 used)

Um Rune
Inserted into a Boneweave

All Resistances +15

Required Level: 47
Item Version: 1.10+ Expansion

3: The Reaper's Toll
Thresher
Two-Hand Damage: 38 to 451
Durability: 36 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x5b294fa2
+220% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
13% Life stolen per hit
Requirements -25%
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
 
Originally posted by @jonny5 on Dec 20, 2018:

Patriarch Jeremy - Brother #3 - 2H Death Berserker

Patriach Jeremy – Berserk Barbarian

My eldest son, Jeremy, has a bit of a temper. Especially when he was younger, he had some extreme tantrums where he went berserk and howled like you wouldn’t believe. There, a lame but very straightforward connection to the build I chose to represent him. He is my third family member-themed character following his brothers Milo and Cameron.

Since his end-game weapon was a big two-handed axe, I leveled him through the game with big two-handed axes. Progression, with character level in parentheses, was as follows: Axe of Fechmar (8), Goreshovel (14), The Chieftain (19), ‘Honor’ Bearded Axe (27), The Minotaur (45), and finally Death (55). Level 55 is unfairly low for that weapon. Onto the details!

Stats/Skills

Name: Jeremy
Class: Barbarian
Experience: 1631891002
Level: 90

Naked/Gear

Strength: 110/175
Dexterity: 20/78
Vitality: 405/405
Energy: 10/10
HP: 1813/1857 (3175 w/BO)
Mana: 99/139 (237 w/BO)
Stamina: 561/561
Defense: 1018/4886/0 (base/shout/Berserk :p)
AR: Concentrate: 7000, Berserk: 12,318
Damage: Concentrate: 4227-7453, Berserk: 7606-14K
MF: 71 (171 hork)
Block: 8
GF: 182
FR/W: 43
FHR: 87 (86% 4 frame breakpoint)
IAS: 85 (78% 12 FPA breakpoint)
FCR: 0

Resistances with Battle Command (+ with Fade)

Fire: 23(75)
Cold: 25(75)
Lightning: 26(75)
Poison: 15(75)

Skills (including Battle Command)

20(27) Berserk
20(23) Axe Mastery
20(23) Howl
20(23) Shout
10(13) Battle Orders
1(4) each Taunt, Battle Cry, Battle Command, Increased Stamina, Iron Skin, Increased Speed, Natural Resistance
1(8) each Leap, Bash, Stun, Concentrate
101 Total (+4(7) Find Potion, Find Item, Grim Ward from Heart Carver on Switch)


Gear

Short version:

Helm: Arreat’s Face w/ Dun Jewel of Fervor (8% Damage Taken Goes to Mana)
Amulet: Amulet of Life Everlasting (24 iPDR)
Weapon: 398% ED Death Ethereal Silver-Edged Axe (383% ED roll in a 15% ED superior base)
Armor: Treachery Light Plate
Gloves: Immortal King’s Forge
Ring: Raven Frost (15/195)
Belt: Immortal King’s Detail
Ring: Gold Ring of Fortune (84 AR/23 MF)
Boots: Immortal King’s Pillar

Switch: Heart Carver / Gull for horking

Long version:
Amulet of Life Everlasting
Amulet
Required Level: 37
Fingerprint: 0x43d2ffcc
Item Level: 60
Version: Expansion 1.10+
Damage Reduced by 24


Jeremy's Death
Superior Silver-edged Axe
HelElVexOrtGul
Two Hand Damage: 463 - 821
Durability: 19 of 19
Required Level: 55
Required Strength: 125
Required Dexterity: 44
Fingerprint: 0xd65635ae
Item Level: 79
Version: Expansion 1.10+
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
398% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
45% Deadly Strike (Based on Character Level)
+1 to Light Radius
Increase Maximum Durability 10%
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal

5 Sockets (5 used)

Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist


Jeremy's Treachery
Light Plate
ShaelThulLem
Defense: 99
Durability: 52 of 60
Required Level: 43
Required Strength: 41
Fingerprint: 0xd111c0b5
Item Level: 57
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)

Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


Raven Frost
Ring
Required Level: 45
Fingerprint: 0xf424b4f6
Item Level: 87
Version: Expansion 1.10+
+195 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+15 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen


Gold Ring of Fortune
Ring
Required Level: 31
Fingerprint: 0x5fcdec9f
Item Level: 51
Version: Expansion 1.10+
+84 to Attack Rating
23% Better Chance of Getting Magic Items


Immortal King's Detail
War Belt
Defense: 194
Durability: 22 of 24
Required Level: 29
Required Strength: 110
Fingerprint: 0x500b673a
Item Level: 80
Version: Expansion 1.10+
+36 Defense
+25 to Strength
Lightning Resist +31%
Fire Resist +28%

Set (2 items): +105 Defense
Set (3 items): +25% Faster Hit Recovery
Set (4 items): +100% Enhanced Defense
Set (5 items): Damage Reduced by 20%
Set (6 items): +2 to Masteries Skills (Barbarian Only)


Immortal King's Pillar
War Boots
Defense: 118
Durability: 23 of 24
Required Level: 31
Required Strength: 125
Fingerprint: 0x5911581b
Item Level: 87
Version: Expansion 1.10+
+40% Faster Run/Walk
+110 to Attack Rating
+75 Defense
+44 to Life
Set (2 items): 25% Better Chance of Getting Magic Items
Set (3 items): +2 to Combat Skills (Barbarian Only)
Set (4 items): +160 Defense
Set (5 items): Half Freeze Duration


Immortal King's Forge
War Gauntlets
Defense: 228
Durability: 21 of 24
Required Level: 30
Required Strength: 110
Fingerprint: 0x90f0b603
Item Level: 87
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+65 Defense
+20 to Strength
+20 to Dexterity
Set (2 items): +25% Increased Attack Speed
Set (3 items): +120 Defense
Set (4 items): 10% Life stolen per hit
Set (5 items): 10% Mana stolen per hit
Set (6 items): Freezes target +2

(2 items): +50 to Attack Rating
(3 items): +75 to Attack Rating


Jeremy's Arreat's Face
Slayer Guard
Defense: 360
Durability: 51 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x3e16d11e
Item Level: 86
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
20% Bonus to Attack Rating
5% Life stolen per hit
+198% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
8% Damage Taken Goes To Mana

1 Sockets (1 used)
Socketed: Dun Jewel of Fervor

Dun Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xf94c45f7
Item Level: 45
Version: Expansion 1.10+
+15% Increased Attack Speed
8% Damage Taken Goes To Mana


Gull
Dagger
One Hand Damage: 2 - 19
Durability: 16 of 16
Required Level: 4
Fingerprint: 0x194decf8
Item Level: 15
Version: Expansion 1.10+
Adds 1 - 15 Damage
-5 to Mana
100% Better Chance of Getting Magic Items


Heart Carver
Rondel
One Hand Damage: 44 - 110
Durability: 20 of 20
Required Level: 36
Required Strength: 25
Required Dexterity: 58
Fingerprint: 0xbae30ea0
Item Level: 87
Version: Expansion 1.10+
192% Enhanced Damage
Adds 15 - 35 Damage
Ignore Target's Defense
35% Deadly Strike
+4 to Grim Ward (Barbarian Only)
+4 to Find Item (Barbarian Only)
+4 to Find Potion (Barbarian Only)


Charms:

Short version:

Assortment totaling 538 AR, 13 max damage, 12% FHR, 3 Dex, 20 poison res, 50 poison damage, 3% FRW, 23% MF, 132% GF while leaving room for cube, TP tome, keys, and 2x4 open space

Long Version:
Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x3e3b8859
Item Level: 86
Version: Expansion 1.10+
+8 to Maximum Damage
+72 to Attack Rating

Viridian Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x4631b45
Item Level: 49
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +6%

Viridian Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xdb51f19a
Item Level: 23
Version: Expansion 1.10+
Poison Resist +7%

Viridian Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x77f49d5c
Item Level: 23
Version: Expansion 1.10+
Poison Resist +7%

Steel Small Charm of Anthrax
Small Charm
Required Level: 49
Fingerprint: 0x85de3a27
Item Level: 81
Version: Expansion 1.10+
+32 to Attack Rating
Adds 50 Poison Damage Over 6 Secs (150 Frames)

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0x84cb8bad
Item Level: 82
Version: Expansion 1.10+
+2 to Maximum Damage
+17 to Attack Rating

Steel Large Charm of Dexterity
Large Charm
Required Level: 44
Fingerprint: 0xaf1027ce
Item Level: 84
Version: Expansion 1.10+
+72 to Attack Rating
+3 to Dexterity

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x69cd4401
Item Level: 86
Version: Expansion 1.10+
132% Extra Gold from Monsters
Reduces all Vendor Prices 14%
23% Better Chance of Getting Magic Items

Iron Grand Charm of Maiming
Grand Charm
Required Level: 63
Fingerprint: 0x60f8fd9e
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+82 to Attack Rating

Steel Grand Charm
Grand Charm
Required Level: 29
Fingerprint: 0x5b556f3a
Item Level: 60
Version: Expansion 1.10+
+95 to Attack Rating

Iron Small Charm
Small Charm
Required Level: 31
Fingerprint: 0x7b381ef9
Item Level: 68
Version: Expansion 1.10+
+20 to Attack Rating

Steel Grand Charm of Balance
Grand Charm
Required Level: 29
Fingerprint: 0xef383cdc
Item Level: 77
Version: Expansion 1.10+
+12% Faster Hit Recovery
+90 to Attack Rating

Steel Large Charm
Large Charm
Required Level: 36
Fingerprint: 0x8205915d
Item Level: 51
Version: Expansion 1.10+
+58 to Attack Rating


Mercenary:

Short version:

A2 NM Offensive
Tal’s Mask
Duriel’s Shell
Insight Thresher

Long version:
Mercenary:
Name: Hazade
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 88458924
Level: 90
Dead?: false

Naked/Gear
Strength: 195/215
Dexterity: 157/162
HP: 1967/2117
Defense: 1444/2232
AR: 1970/486590

Fire: 189/149/89
Cold: 219/179/119
Lightning: 189/149/89
Poison: 189/149/89

Duriel's Shell
Cuirass
Defense: 670
Durability: 43 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xad1fa3cc
Item Level: 87
Version: Expansion 1.10+
+175% Enhanced Defense
+112 Defense (Based on Character Level)
+15 to Strength
+90 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability


Tal Rasha's Horadric Crest
Death Mask
Defense: 118
Durability: 19 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x13e0fc9d
Item Level: 87
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15


Insight
Thresher
RalTirTalSol
Two Hand Damage: 48 - 461
Durability: 32 of 65
Required Level: 53
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0xb7334dae
Item Level: 82
Version: Expansion 1.10+
Level 14 Meditation Aura When Equipped
+35% Faster Cast Rate
227% Enhanced Damage
+9 to Minimum Damage
246% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+6 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items

4 Sockets (4 used)

Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Observations, finds, and random musings (per usual, text wall ahead):

Firstly, I found this character much safer than Cameron or Milo. Despite generally running with zero defense and not using a shield, the high life pool, damage reduction, and amazing crowd control made almost any situation a breeze. As with the previous two boys, I did Normal and Nightmare on /players8, Hell Acts 1-2 on /players7, and acts 3-5 on /players5. The only death while questing occurred when fighting Amp Witches + Frenzytaurs in the Hell Infernal Pit. And even then, I only died because I was also watching TV at the same time. I have seen others describe Howl as a panic button of sorts, and that is an excellent description. Anytime things got too dangerous, one blast of Howl and the situation was instantly 98% safer. When fighting fewer but tougher enemies (including bosses, who can’t be Howled), Battle Cry was great. It cut enemy damage by >25%, and essentially made sure my attacks never missed with >50% reduced enemy defense. Lastly, when there were too many ranged enemies (or they had meatshields of their own), Taunt was great at luring them in close. Taunt is particularly useful against Unravelers, as not only do they have hordes of minions in front of them, but they are frequently magic immune and a semi-synergized 1-point Concentrate only kills so quickly. Still, concentrate even with only 1 point invested, was still a very viable Magic Immune solution (hitting for about ~4-7k damage). Berserk itself is great. HUGE damage and AR bonuses, very useful synergies, and very few immunes (easily dealt with). I encountered one (79) dual immune in the Lost City, and although I could have steadily whittled him down, nobody has time for that! I chose to go for max damage based on skill selection, and balance that with survivability based on items. In the end I think it was a good decision as my life pool was plenty high with only 10 hard points placed in BO. As this character is not a dedicated MFer, it seemed smart to skip Find Potion/Find Item and get FI from Heart Carver on switch. I had 37% hork after + skills, I think. Still not bad!

Some of you will surely question some of my gear choices, although I assure you that every piece of equipment used serves a very specific purpose. Arreat’s Face is all-around goodness with +skills, FHR, %AR, stats, and resists all proving useful to this build – the leech and defense are the only non-useful mods. Plus add an open socket for more IAS and it was a no-brainer. Having the ‘dun’ prefix on the jewel was a nice touch too, as even with Insight mana didn’t go back up instantly after getting mana burned and I could visibly see my mana jump right back up after getting hit by burners on many occasions. A nice little insurance policy. Treachery was massively useful – huge and badly needed IAS, a massive resist boost (very appreciated when running shieldless), and some %DR never hurts when getting constantly hit (even if applied after iPDR). Given Fade is based on a 5% CTC when struck mod, it seemed almost tailor-made for a zero-defense character. It triggered rapidly and almost never wore off while questing. Even when doing Eldritch/Thresh runs at the end to level a little more, I was faded about 3/4 of the time after finishing with Eldritch and on my way to Thresh. The IK 3-piece was a surprisingly good fit for this build, as it rounded out my IAS needs, gave a nice bump to FHR (hitting a high breakpoint here seemed important with zero defense…), topped off my fire and light res, has huge stat bonuses (thus allowing more points in vita and a 3.2k life pool with only 10 hard points in BO, again important without any defense!), a nice little bit of MF (something I always like in my builds), good boosts to AR and life, and the +2 combat skills is actually pretty useful for this build due to the big, linear damage boosts afforded by each level of Berserk combined with the huge base damage of the weapon. Ravenfrost was for AR and CBF, per usual, but what about those other two pieces of lol-worthy jewely? Well, in short this reduces incoming physical damage of normal monsters by ~25-30% in most cases. Of course, +2 barb skills on top of the iPDR would’ve been fantastic, but this was still a useful item. Regarding the ring, I valued AR very highly as Berserk is a slow(ish) single-target attack, and I didn’t want to miss! Tack on some MF and that ring seemed just fine to me. I didn’t need resists or leech, so why not? Sure, this character could have been turned into more of an offensive machine than he already was, but he probably would’ve died a whole lot, too. Put on Gores, Guillaume’s, and Highlord’s, and you get the classic 100/100 CB/DS, but it results in a glass cannon with only moderately more killing power than this guy already has. Death (40) is an incredible weapon, with 50% CB, 45% DS (scaling), huge %ED, and the Indestructible mod. When combined with big %ED from Berserk, it leads to some fun LCS numbers. The 25% CTC Glacial Spike, while not triggering as frequently as I would have liked or freezing for as long as I would have liked, was still a nice little source of crowd control and damage reduction. With a faster attack, it would probably keep most non-CI mobs frozen almost constantly.

One particularly satisfying aspect of this character is that my previous two characters almost single-handedly generated his Death (similar to how Milo found two key jewels for Cameron's Tomb Reaver). Milo found the 15% ED ethereal superior Silver-Edged Axe and scored a Gul off his Hellforge, and Cameron found the Vex when he was nearly done leveling in AT. Such helpful little brothers! As always, I try to run with at least 50% (preferably 100%+) MF on my characters, to make the drops a little more exciting along the way. With this character I also had the opportunity to hork, which is something I’ve never done in earnest before. This guy had 71% MF on kill and 171% on switch (37% chance to hork), and drops were decent on the journey to 90, mostly while leveling against Eldritch and Thresh. Things started off with a handy little charm very early on, and a Riphook from normal Diablo was surprising. Nightmare had nothing useful to offer, but once in Hell I finally started getting some better finds including three Jade Talons, Sazabi’s Ghost Liberator, Hellslayer, some nice rare gloves, a Druid elemental skiller, that previously-reported Ber Rune, Bonehew, Titan’s Revenge, Lacerator, a Necro summoning skiller, crappy Shadow Dancers, 2/25 Shadow Dancers, Earth Shifter, M’avina’s True Sight (last missing piece to that set!), Medusa’s Gaze, and a 3/26 Boneflame. Hellforges were Fal in NM and Fal in Hell. My one pass at the Countess in hell yielded yet another Fal. Meh. x3.

I found this corpse corpse entertaining; how have I never noticed that before? Have you ever been trapped by Alkor before? A massively powerful barbarian and I can’t even shove that old man out of my way. Embarassing. Faded characters are fun because of how easily they can hide behind blizzards. At level 90 minus 40M exp, I went to the Summit to challenge the Ancients. They were a walk in the park. Just tanked all three of them at once and used maybe 3 big reds. The WSK itself was much tougher. Baal went down quickly and dropped crap (+LCS on kill).

TL;DR: This character was a blast. Make Death! Make a berserker!

Last but not least: If by some miracle you're still reading, I wanted to ask the community: Do you generally enjoy Mat/Pat threads, even if they're of fairly cookie-cutter builds? I'm still working my way through a lot of the basic D2 builds but I enjoy sharing my thoughts and experiences, in the hope that they're valuable or at least enjoyable to others. I see so many crazy builds by wealthier players these days that mine feel pretty bland. Be honest in your answer; I won't be offended if you find posts like this boring. I just don't want to waste anyone's time if that's the case!

Thanks for reading!
 
Last edited:
Originally posted by jrlafrance on Apr 5, 2007:

Patriarch James

I introduce to you, my first ever D2 character (1.10 I think):

Patriarch James, my namesake. I created this character without ever having read a guide, visited a website, or seen anything regarding D2, other than the box! Don't crucify me too badly, for the skillpoint distribution:

Warcries

Combat Masteries

Combat Skills

LCS


I totally re-equipped this character because all the equipement he had on was self found, and basically it sucked. I don't know how I got him as far as I did. Anyways, this was his end-game gear (was, because I stripped it all off of him):

Delirium Rage Mask
Chains of Honor Superior Archon Plate
Lightsabre x2
Gore Riders
Highlord's Wrath
Dracul's Grasp
2x Raven Frost
Verdungo's Hearty Cord

It was a long jouney, but it is finally ended. I'll probably delete this character when it's all said and done...
 
Last edited:
Originally posted by kanonfutter on Oct 31, 2009:

Patriarch Kroth, Oathbraking delirious /p8 berserker

A long journey is over for the most overpowered character I yet have played. It started pretty long ago, when I read the Nightfish warcry berserker guide. I had a plan to make a softcore sept, and with litte gear at that time, berserk looked like a good idea. Onward he trudged, but as I reached Nightmare, things slowed to a crawl. I had full BO and WC, but only a few points in Berserk, and an unupped Steeldriver.

So Kroth was left in the dust, and I started other projects, until NagisaFurukawa gave me an 'Oath' 1.07 Balrog Blade sometime october last year. Equippable at his level (53) at that time, nightmare just disappeared. I will like to give a heartfelt thanks for the weapon, as it really put life back into a dead period of playing. Also a nice find in Nightmare act V.

I played happily onwards, until disaster struck and I lost the blade, although the kind help of Neksja put me back in buisness. My current roll is not par with the original, but after three tries I decided that I could waste no more Mals.

Somewhere along Act 2, I decided to borrow a Delirium circlet from my Fishyzons Merc. And getting his Oath to attack at 10 fps with his selffound Highlords Wrath (sorry, no screens), Treachery and IK glove+boot+belt.
After toying a bit with this gear, two things where clear:
  1. I had no need for War Cry anymore. If I where to rebuild him, the points would end in Shout for the Berserk synergy, or in a backup physical attack.
  2. I would maybe be able to go all the way at players 8. It was worth a try.

So onwards it went, although I got sidetracked by 1.09 HF rushing, other games, and a fanatic zealot (who carries an 'Oath' 1.07 eth Berseker Axe, courtesy of Scottee), but a couple of months ago I picked him up again. Then Act IV and all the way to the Ancients went like a breeze. A short rerunning break, as I would not face the Ancients at players 8 with XP's to loose when I died. A shopped Life Tap wand, a deep breath, and on we plunged. It was over in less than 5 minutes, only a beltfull of potions. I had prepared the cube with extras, but they seperated nicely and had no mods worth noticing.

Then, last week I cleared out the WSK to the waypoints, but OK's in level 3 and a late evening made me stop playing untill this evening. I really planned to just cruise a bit while I listened to the wife reading a bedtime story to the kids ("Howl's Moving Castle" by Diana Wynne Jones, read it, it is a nice story), but today, I drew Ghouls, Beetles and Serpents for WSK 2, and Mages, Witches and Spectres for WSK 3. It meant that I spent half of WSK 2 as a dull and drank an ocean of blue in WSK 3, but nothing was really dangerous. The throne had Serpents, Vampires and more Witches, still no real problems.

On to the waves. Confuse confused Baal, so he dumped Achmel before I was through with Colenzos for the occasion manaburning minions. This wave is immune to magic, making it a job for my 1+5 points in concentrate. By Ventar, I still was not done with the mummies.

Onward to Lister. Stone Skin was irrelevant, Mana Burn annoying as taxes. Divided, they fell.

I did not think to take pictures of mr I-can-teleport-duplicate-and-drain-your-mana-at-will during the fight. Neither the Merc nor I had thought to bring any crushing blow, so the battle was a bit longwinded. At last, he had but a sliver left, and I drank my last potion. Ah, I dont need to TP, he just needs a hit or so.

It was a long run back to the throne.

I picked up my body, and drinking a couple of Juves that dumped into my belt, I finally ran the Big Bad through. As a last insult, Tyrael managed to make the portal inaccessible, but I didn't really care.

STATS:
Code:
Name:       Kroth
Class:      Barbarian
Experience: 1420246713
Level:      88

            Naked/Gear
Strength:   162/207
Dexterity:  61/97
Vitality:   297/307
Energy:     10/31
HP:         1357/1457
Mana:       97/241
Stamina:    451/461
Defense:    15/1273
AR:         290/290

Fire:       74/34/-26
Cold:       66/26/-34
Lightning:  102/62/2
Poison:     36/-4/-64

MF:         50       Block:      0
GF:         100
FR/W:       47
FHR:        50
IAS:        140
FCR:        0

Bash: 1/6
Leap: 1/6
Double Swing: 0/0
Stun: 1/6
Double Throw: 0/0
Leap Attack: 1/6
Concentrate: 1/6
Frenzy: 0/0
Whirlwind: 0/0
Berserk: 20/25

Sword Mastery : 1/4
Axe Mastery : 0/0
Mace Mastery : 1/4
Pole Arm Mastery : 1/4
Throwing Mastery : 0/0
Spear Mastery : 0/0
Increased Stamina : 1/4
Iron Skin : 1/4
Increased Speed : 1/4
Natural Resistance : 1/4

Howl : 20/23
Find Potion : 1/4
Taunt : 1/4
Shout : 3/6
Find Item : 0/0
Battle Cry : 1/4
Battle Orders : 20/23
Grim Ward : 0/0
War Cry : 20/23
Battle Command : 1/4

GEAR of note
Code:
Ruby Small Charm of Flame
Fine Small Charm of Vita
+16 to Life
+11 to Attack Rating
+3 to Maximum Damage

Steel Grand Charm
+124 to Attack Rating

Steel Grand Charm of Venom
+129 to Attack Rating
+15 poison damage over 4 seconds

Sharp Grand Charm of Inertia
+76 to Attack Rating
+9 to Maximum Damage
7% Faster Run/Walk

Fine Small Charm of the Glacier
+11 to Attack Rating
+1 to Maximum Damage
+3 - 5 cold damage with 1 sec Duration

Iron Small Charm of Balance
+23 to Attack Rating
5% Faster Hit Recovery

Sharp Grand Charm of Storms
+63 to Attack Rating
+10 to Maximum Damage
+1 - 26 Lightning Damage

Delirium
Diadem
Defense: 321
Durability: 10 of 20
Required Level: 64
Fingerprint: 0x3bedc29f
Item Level: 85
Version: Expansion 1.10+
Properties: 
+261 Defense
+2 to All Skills
11% Chance to cast level 18 Confuse on striking
14% Chance to cast level 13 Terror when struck
6% Chance to cast level 14 Mind Blast when struck
1% Chance to cast level 50 Delirium when struck
Level 17 Attract (60/60 Charges)
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+10 to Vitality
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune


Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x502ce890
Item Level: 87
Version: Expansion 1.10+
Properties: 
Lightning Resist +35%
+1 - 30 Lightning Damage
20% Increased Attack Speed
+1 to All Skills
+15 Attacker Takes Lightning Damage of
3% Deadly Strike

Treachery
Dusk Shroud
Defense: 383
Durability: 7 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x5864ce8a
Item Level: 88
Version: Expansion 1.10+
Properties: 
+2 to Assassin Skill Levels
45% Increased Attack Speed
25% Chance to cast level 15 Venom on striking
5% Chance to cast level 15 Fade when struck
20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune


Eagle Hold Ring
+11 to Energy
+83 to Mana
+91 to Attack Rating
All Resistances +6

Raven Frost Ring
+16 to Dexterity
+40 to Mana
+173 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen

Immortal King's Detail
War Belt

Immortal King's Pillar
War Boots

Immortal King's Forge
War Gauntlets
Sounding War Sword of Storms
+1 to Warcry Skills (Barbarian Only)

Echoing War Sword
+3 to Warcry Skills (Barbarian Only)

Fine Small Charm
+11 to Attack Rating
+2 to Maximum Damage

Oath
Superior Balrog Blade
One Hand Damage: 87 - 444
Two Hand Damage: 325 - 702
Durability: 26 of 26
Required Level: 53
Required Strength: 175
Required Dexterity: 77
Fingerprint: 0x27d95e98
Item Level: 87
Version: Expansion
Properties: 
+2 to Attack Rating
297% Enhanced Damage
50% Increased Attack Speed
+13 Magic Absorb
Indestructible
30% Chance to cast level 20 Bone Spirit on striking
Level 17 Iron Golem (14/14 Charges)
Level 16 Heart of Wolverine (20/20 Charges)
Ethereal
+100 to Attack Rating against Demons
75% Damage to Demons
Prevent Monster Heal
+10 to Energy
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune

Merc was Reapers, Vamps and Shaft, and did all right. He is a Prayer merc, and had an Insight for the turbo regen untill more firepower was needed. I should probably have gotten a someone else, but he was such a nice guy.

Impressions:
  1. This guy levels everything. He might not be the fastest killer against a swarm, but nothing can stand against him.
  2. Howl and Taunt makes great crowd control, but we already know that
  3. Delirium makes crowd control automatic. If I was a carefull player, I don't think I ever would have died.
  4. I am not a careful player
  5. Being a dull vastly reduces the damage potential. However, it was often still high enough so I did not have to break off.
  6. IAS 140: It was worth it. Normal attack speed attacks with twohanders are excruciatingly slow.
  7. I was able to take out most monsters in a couple of hits at /p8. Damage was 3131-8047 on the LCS, with a high chance of DS.
  8. Crushing Blow would have helped on occasion, but I cant see where I wanted to sacrifice anything. Maybe the boots, but AR + Res from IK was a godsend.

Tl;dr version: I played a zerker at p8 all the way with real good gear. You should do the same, if you have it.
 
Originally posted by Kimppi on Jan 22, 2011:

Patriarch ISeeRed, Tele-Zerker

Presenting Nihlathak's worst nightmare, ISeeRed.

...He really does!



Stats:

LCS

Strength: 150/287
Dexterity: 98/141
Vitality: 292/330
Energy: 10/10

Life: 1662/2986
Mana: 140/268/674 (BO cast switch)

Resistances:

Fire: 75
Cold: 75
Lightning: 75
Poison: 35/75 (cast switch)

Berserk Damage: 3384-13k (might on)
Attack Rating: 13287
Attack: 11 frame
FCR: 110% on cast switch
Deadly strike: 94%
Critical strike: 30%



Skills:

20 Berserk
20 Howl
20 Shout
20 Axe Mastery
14 Battle Orders
1 Battle Command, Increased Stamina/Speed, Iron Skin/Natural Res and prereqs.



Gear:

Weapon: 1.07 eth 'Death' Berserker Axe
Shield: Stormshield socketed withPDiamond
Head: Arreat's Face socketed with 7min/15ias jewel
Body: 'Enigma' Breast Plate
Gloves: Laying of Hands
Belt: Verdungo's Hearty Cord
Boots: Gore Rider
Amulet: Highlord's Wrath
Rings: Raven Frost and Order Coil (FCR, mindmg, AR, STR, LR)
Backpack: 1.07 hax and some 1.13 damage charms. Identify Tome
Switch: 2x Wizardspike socketed with Ist


Merc: Act 2 Offensive

Weapon 1.07 eth 'Insight' Thresher
Head: Eth Andariel's Visage socketed with 27FR/8 life jewel
Body: 1.07 Gladiator's Bane socketed with Um



Readouts:

Code:
Enigma
Breast Plate
JahIthBer
Defense: 818
Durability: 50 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x63745b41
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+753 Defense
+68 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
91% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Gore Rider
War Boots
Defense: 156
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xcfd4cb10
Item Level: 94
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+189% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Verdungo's Hearty Cord
Mithril Coil
Defense: 130
Durability: 15 of 16
Required Level: 63
Required Strength: 106
Fingerprint: 0x963b320b
Item Level: 88
Version: Expansion 1.10+
+10% Faster Hit Recovery
+98% Enhanced Defense
+38 to Vitality
Replenish Life +13
+111 Maximum Stamina
Damage Reduced by 14%

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x7dc9279a
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
34% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Laying of Hands
Bramble Mitts
Defense: 83
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x6cf4fadb
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Order Coil
Ring
Required Level: 66
Fingerprint: 0xfbb66de9
Item Level: 95
Version: Expansion 1.10+
+10% Faster Cast Rate
+5 to Minimum Damage
+76 to Attack Rating
+19 to Strength
+5 Maximum Stamina
Lightning Resist +7%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xb35ea95e
Item Level: 75
Version: Expansion 1.10+
+225 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Arreat's Face
Slayer Guard
Defense: 358
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xa5f06f68
Item Level: 99
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
+7 to Minimum Damage
20% Bonus to Attack Rating
5% Life stolen per hit
+196% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Crimson Jewel of Fervor

Wizardspike
Bone Knife
One Hand Damage: 23 - 49
Durability: 13 of 26
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Fingerprint: 0x107784bf
Item Level: 94
Version: Expansion 1.10+
Indestructible
+50% Faster Cast Rate
Increase Maximum Mana 15%
+182 to Mana (Based on Character Level)
Regenerate Mana 15%
All Resistances +75
30% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ist Rune

Wizardspike
Bone Knife
One Hand Damage: 23 - 49
Durability: 15 of 26
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Fingerprint: 0xa44413ad
Item Level: 94
Version: Expansion 1.10+
Indestructible
+50% Faster Cast Rate
Increase Maximum Mana 15%
+182 to Mana (Based on Character Level)
Regenerate Mana 15%
All Resistances +75
30% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ist Rune

Death
Berserker Axe
HelElVexOrtGul
One Hand Damage: 192 - 566
Durability: 14 of 14
Required Level: 64
Required Strength: 101
Required Dexterity: 38
Fingerprint: 0x3abdc029
Item Level: 87
Version: Expansion
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
434% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
45% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Stormshield
Monarch
Defense: 489
Chance to Block: 47
Durability: 62 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x65318427
Item Level: 99
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+341 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
All Resistances +19
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Perfect Diamond

Code:
Steel Grand Charm of Quality
Grand Charm
Required Level: 29
Fingerprint: 0x24a12174
Item Level: 90
Version: Expansion
+14 to Maximum Damage
+88 to Attack Rating

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0xd796d3f3
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+68 to Attack Rating

Serrated Grand Charm of Life
Grand Charm
Required Level: 39
Fingerprint: 0x4842aadd
Item Level: 88
Version: Expansion
+20 to Maximum Damage
+5 to Life

Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x4a0e912e
Item Level: 88
Version: Expansion
+20 to Maximum Damage

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x696eb180
Item Level: 80
Version: Expansion 1.10+
+28 to Attack Rating
+12 to Life

Iron Small Charm of Quality
Small Charm
Required Level: 31
Fingerprint: 0x3a82d571
Item Level: 90
Version: Expansion
+4 to Maximum Damage
+14 to Attack Rating

Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0x1f99ba37
Item Level: 90
Version: Expansion
+20 to Maximum Damage

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x92c44a9
Item Level: 90
Version: Expansion
+7 to Maximum Damage
+50 to Attack Rating
+32 to Life

Sharp Large Charm of Maiming
Large Charm
Required Level: 40
Fingerprint: 0x2f38c5e
Item Level: 94
Version: Expansion
+18 to Maximum Damage
+34 to Attack Rating

Steel Grand Charm of Maiming
Grand Charm
Required Level: 37
Fingerprint: 0xa6a2594
Item Level: 90
Version: Expansion
+19 to Maximum Damage
+104 to Attack Rating

Bloody Large Charm of Dexterity
Large Charm
Required Level: 47
Fingerprint: 0x1e8c9cd4
Item Level: 90
Version: Expansion
+7 to Minimum Damage
+5 to Dexterity

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x9540cd06
Item Level: 85
Version: Expansion 1.10+
+29 to Attack Rating
+11 to Life

Fine Small Charm of Quality
Small Charm
Required Level: 28
Fingerprint: 0x13159ece
Item Level: 90
Version: Expansion
+5 to Maximum Damage
+12 to Attack Rating

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xcb22ffa6
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+18 to Attack Rating

Emerald Small Charm of Maiming
Small Charm
Required Level: 43
Fingerprint: 0x5aa4b2e1
Item Level: 90
Version: Expansion
+6 to Maximum Damage
Poison Resist +12%

Iron Small Charm of Sustenance
Small Charm
Required Level: 31
Fingerprint: 0x5ac4d2d7
Item Level: 94
Version: Expansion 1.10+
+20 to Attack Rating
+11 to Life

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0x59a0970
Item Level: 95
Version: Expansion 1.10+
+2 to Maximum Damage
+16 to Attack Rating

Code:
The Gladiator's Bane
Wire Fleece
Defense: 1255
Indestructible
Required Level: 85
Required Strength: 111
Fingerprint: 0x3cefcecf
Item Level: 87
Version: Expansion
+30% Faster Hit Recovery
+150% Enhanced Defense
+50 Defense
All Resistances +15
Damage Reduced by 25
Magic Damage Reduced by 20
Cannot Be Frozen
Poison Length Reduced by 40%
Attacker Takes Damage of 20
1 Sockets (1 used)
Socketed: Um Rune

Andariel's Visage
Demonhead
Defense: 482
Durability: 11 of 11
Required Level: 83
Required Strength: 92
Fingerprint: 0xde53b8ab
Item Level: 94
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+108% Enhanced Defense
+26 to Strength
+8 to Life
+10% to Maximum Poison Resist
Fire Resist -3%
Poison Resist +70%
Level 3 Venom (11/20 Charges)
Ethereal
1 Sockets (1 used)
Socketed: Ruby Jewel of Spirit

Insight
Superior Thresher
RalTirTalSol
Two Hand Damage: 79 - 831
Durability: 33 of 33
Required Level: 53
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x2b6c5afb
Item Level: 99
Version: Expansion
Level 16 Meditation Aura When Equipped
+35% Faster Cast Rate
294% Enhanced Damage
+9 to Minimum Damage
228% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+1 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune



Videos:

I recorded a video some time ago from the runs but the gear, map, skill&stat distribution etc. has changed since then. This is somewhere around the lines how the runs go, especially when everything goes wrong.


This one is some Pit testing with MF gear. I switched to 105FCR breakpoint after that.




Something useless:

I can't remember anymore why I originally made this character but it might have been because I hadn't played a Berserker before. After getting my Enigma his path was set: Visit Nihlathak 40k times.

He wasn't supposed to have killed Ancients nor become a Patriarch for a very long time but for some reason I got the retarded idea to my head that I could run Baal better than Nihlathak with this one and here we are.

His runs are very fast, after starting to use -nosound my average time has been 30-32 seconds, with fastest one being a little under 26 seconds. Running Nihlathak before level 98 is much more inefficient than Diablo/Baal though. They are hard to do fast with a Berserker though since you can't leech and need to back off all the time or keep spamming that War Cry.

After Fabian's thread about the area running Whirlwinder, I also tried running Pit with him and with some respec and MF gear he is a pretty darn good Pit runner. I managed to throw 417/477 MF on him (Need moar gear) and his runtime average was 72 seconds hitting 5-8 bosses and 54% hork. Seriously, I can't recommend running Pit with a Berserker enough, I was having fun running that place first time in a long while. He is much easier to run with than WW, just howl minions, kill boss, hork, repeat.

Some finds: Jah, Stormspire, Gris Caddy, Two Gris Coronas, Natalya's weapon, perfect Boneshade, Infernal Cranium.

Well, that's all I can come up for now. Thanks for reading, ask something.
 
Last edited:
Originally posted by lionheartthebrave on Feb 27, 2009:

Patriarch Death, Berserker

I chose to build a berserker, and decided I wanted a hefty portion of Deadly Strike

First thought: "Doesn't Grim Reaper polearm have 100% DS?" *looks up* "yeh, but it has 20ED"

Second thought: "Reaper's Toll has DS, and the decrep would help with Crowd control" *plays with the Weapon Speec Calc" damn it's slow though

Third Thought: ???

Fourth thought: what else has a Death-like name and has DS, ah yes, Death runeword. Let's take Jack Hortence (AJK's titan 2h zerker) and follow some advice from Asmo's Iron berseker guide, and see what happens...

Numberz
LCS after Hell Baal (yes, somehow I lost fade during the p8 minion waves, that res is pre-fade, they were maxed post-fade)

Damage:
2699-8478, with roughly 90% chance to double it :D

Skillz
20 Zerk
20 in BO
20 in Howl/Shout (synergies)
1 in Warcry
1 in Taunt
1 in Increased Speed/Increased Stamina/Iron Skin/Natural Resist
1 in BO
1 in Axe Mastery <-- +extra skill points at the end

Gearz
Arreat's face
Treachery Dusk Shroud
Death 1.07 eZerker 379ED
Stormshield +Pdiamond
TGods
LoH
Highlord's Wrath
Ravenfrost
Gore Riders
Rare ring: 7resall/27lr/4ml/9dex/1max/6mf

On switch: beta CtA +demonlimb

GoMule dump:
Name: Death
Class: Barbarian
Experience: 1288240964
Level: 87

Naked/Gear
Strength: 157/232
Dexterity: 77/136
Vitality: 286/306
Energy: 10/10
HP: 1331/1449
Mana: 96/136
Stamina: 439/479
Defense: 19/1632
AR: 370/370

Fire: 150/110/50
Cold: 190/150/90
Lightning: 187/147/87
Poison: 100/60/0

MF: 15 Block: 50
GF: 50
FR/W: 30
FHR: 50
IAS: 85
FCR: 0

Bash: 1/6
Leap: 1/6
Double Swing: 0/0
Stun: 1/6
Double Throw: 0/0
Leap Attack: 0/0
Concentrate: 1/6
Frenzy: 0/0
Whirlwind: 0/0
Berserk: 20/25

Sword Mastery : 0/0
Axe Mastery : 6/9
Mace Mastery : 0/0
Pole Arm Mastery : 0/0
Throwing Mastery : 0/0
Spear Mastery : 0/0
Increased Stamina : 1/4
Iron Skin : 1/4
Increased Speed : 1/4
Natural Resistance : 1/4

Howl : 20/23
Find Potion : 0/0
Taunt : 1/4
Shout : 20/23
Find Item : 0/0
Battle Cry : 1/4
Battle Orders : 20/23
Grim Ward : 0/0
War Cry : 1/4
Battle Command : 1/4

Tome of Identify
Fingerprint: 0x87a932ff
Item Level: 12
Version: Expansion 1.10+
Properties:

Tome of Town Portal
Fingerprint: 0xa99b911a
Item Level: 12
Version: Expansion 1.10+
Properties:

Horadric Cube
Fingerprint: 0x4bf13eab
Item Level: 13
Version: Expansion 1.10+
Properties:

Iron Small Charm of Fortune
Small Charm
Required Level: 31
Fingerprint: 0xba2a2dac
Item Level: 79
Version: Expansion 1.10+
Properties:
+23 to Attack Rating
5% Better Chance of Getting Magic Items

Steel Grand Charm of Dexterity
Grand Charm
Required Level: 29
Fingerprint: 0xdaf60a51
Item Level: 49
Version: Expansion 1.10+
Properties:
+6 to Dexterity
+95 to Attack Rating

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Steel Grand Charm of Dexterity
Grand Charm
Required Level: 35
Fingerprint: 0x233d4861
Item Level: 86
Version: Expansion 1.10+
Properties:
+4 to Dexterity
+117 to Attack Rating

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Fine Small Charm of Fortune
Small Charm
Required Level: 21
Fingerprint: 0x84ecebc6
Item Level: 80
Version: Expansion 1.10+
Properties:
+20 to Attack Rating
+2 to Maximum Damage
4% Better Chance of Getting Magic Items

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0xad7e9ec8
Item Level: 49
Version: Expansion 1.10+
Properties:
+18 to Attack Rating
+1 to Maximum Damage
+1 - 8 Lightning Damage

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x8a46d25e
Item Level: 43
Version: Expansion 1.10+
Properties:
+10 to Life
+18 to Attack Rating
+3 to Maximum Damage

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x493f5170
Item Level: 88
Version: Expansion 1.10+
Properties:
+28 to Life
+50 to Attack Rating
+10 to Maximum Damage

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x84bcbd35
Item Level: 62
Version: Expansion 1.10+
Properties:
+5 to Dexterity
+53 to Attack Rating
+10 to Maximum Damage

Shimmering Grand Charm of Strength
Grand Charm
Required Level: 27
Fingerprint: 0x936cc8e2
Item Level: 80
Version: Expansion 1.10+
Properties:
+5 to Strength
Fire Resist +14%
Lightning Resist +14%
Cold Resist +14%
Poison Resist +14%

Fine Small Charm of Thunder
Small Charm
Required Level: 25
Fingerprint: 0x4a418eeb
Item Level: 81
Version: Expansion 1.10+
Properties:
+12 to Attack Rating
+3 to Maximum Damage
+1 - 12 Lightning Damage

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Treachery
Dusk Shroud
Defense: 429
Durability: 17 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x9bd327f1
Item Level: 82
Version: Expansion 1.10+
Properties:
+2 to Assassin Skill Levels
45% Increased Attack Speed
25% Chance to cast level 15 Venom on striking
5% Chance to cast level 15 Fade when struck
20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Properties:
Weapons:
20% Increased Attack Speed
Armor:
20% Faster Hit Recovery
Shields:
20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Properties:
Weapons:
+3 - 14 cold damage with 3 sec Duration
Armor:
Cold Resist +30%
Shields:
Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Properties:
Weapons:
75% Extra Gold from Monsters
Armor:
50% Extra Gold from Monsters
Shields:
50% Extra Gold from Monsters


Arreat's Face
Slayer Guard
Defense: 308
Durability: 54 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x63556e6b
Item Level: 87
Version: Expansion 1.10+
Properties:
+20 to Strength
+20 to Dexterity
155% Enhanced Defense
5% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
All Resistances +30

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xfc15eb50
Item Level: 86
Version: Expansion 1.10+
Properties:
Lightning Resist +35%
+1 - 30 Lightning Damage
20% Increased Attack Speed
+1 to All Skills
+15 Attacker Takes Lightning Damage of
3% Deadly Strike

Gore Rider
War Boots
Defense: 156
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x51bebdc4
Item Level: 87
Version: Expansion 1.10+
Properties:
+20 Maximum Stamina
190% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike

Death Band
Ring
Required Level: 46
Fingerprint: 0x88334b26
Item Level: 99
Version: Expansion 1.10+
Properties:
+9 to Dexterity
+1 to Maximum Damage
Lightning Resist +27%
4% Mana stolen per hit
6% Better Chance of Getting Magic Items
All Resistances +7

Thundergod's Vigor
War Belt
Defense: 156
Durability: 24 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0x7d5efbda
Item Level: 87
Version: Expansion 1.10+
Properties:
+20 to Strength
+20 to Vitality
196% Enhanced Defense
10% to Maximum Lightning Resist
+1 - 50 Lightning Damage
+3 to Lightning Strike (Amazon Only)
+3 to Lightning Fury (Amazon Only)
+20 Lightning Absorb
5% Chance to cast level 7 Fist of the Heavens when struck

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x35b0b83b
Item Level: 99
Version: Expansion 1.10+
Properties:
+15 to Dexterity
+40 to Mana
+204 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen

Laying of Hands
Bramble Mitts
Defense: 79
Durability: 10 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x2a535deb
Item Level: 87
Version: Expansion 1.10+
Properties:
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast level 3 Holy Bolt on striking

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Mana Potion
Version: Expansion 1.10+
Properties:
250 Replenish Mana

Super Mana Potion
Version: Expansion 1.10+
Properties:
250 Replenish Mana

Super Mana Potion
Version: Expansion 1.10+
Properties:
250 Replenish Mana

Super Mana Potion
Version: Expansion 1.10+
Properties:
250 Replenish Mana

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Full Rejuvenation Potion
Version: Expansion 1.10+
Properties:
No Display for property: 6
No Display for property: 8

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Super Healing Potion
Version: Expansion 1.10+
Properties:
Replenish Life 320

Demon Limb
Tyrant Club
One Hand Damage: 103 - 187
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0xe3c8eacf
Item Level: 87
Version: Expansion 1.10+
Properties:
224% Enhanced Damage
Fire Resist +19%
+222 - 333 Fire Damage
10% Life stolen per hit
123% Damage to Demons
Level 23 Enchant (18/20 Charges)
Repairs 1 Durability in 20 Seconds
150% Damage to Undead

Death
Berserker Axe
One Hand Damage: 190 - 560
Indestructible
Required Level: 64
Required Strength: 103
Required Dexterity: 40
Fingerprint: 0x5ea7a43f
Item Level: 87
Version: Expansion
Properties:
429% Enhanced Damage
50% Chance of Crushing Blow
Indestructible
25% Chance to cast level 18 Glacial Spike on attack
100% Chance to cast level 44 Chain Lightning when you Die
Level 22 Blood Golem (15/15 Charges)
4% Deadly Strike
Ethereal
Requirements -20%
+1 to Light Radius
+50 to Attack Rating
7% Mana stolen per hit
+1 - 50 Lightning Damage
20% Bonus to Attack Rating
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Hel Rune
Version: Expansion 1.10+
Properties:
Weapons:
Requirements -20%
Armor:
Requirements -15%
Shields:
Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Properties:
Weapons:
+1 to Light Radius
+50 to Attack Rating
Armor:
+1 to Light Radius
+15 Defense
Shields:
+1 to Light Radius
+15 Defense

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Properties:
Weapons:
7% Mana stolen per hit
Armor:
5% to Maximum Fire Resist
Shields:
5% to Maximum Fire Resist

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Properties:
Weapons:
+1 - 50 Lightning Damage
Armor:
Lightning Resist +30%
Shields:
Lightning Resist +35%

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Properties:
Weapons:
20% Bonus to Attack Rating
Armor:
5% to Maximum Poison Resist
Shields:
5% to Maximum Poison Resist


Stormshield
Monarch
Defense: 470
Chance to Block: 47
Durability: 68 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x88f38329
Item Level: 99
Version: Expansion 1.10+
Properties:
+30 to Strength
25% Increased Chance of Blocking
Damage Reduced by 35%
Lightning Resist +25%
Cold Resist +60%
35% Faster Block Rate
+10 Attacker Takes Lightning Damage of
Indestructible
326 Defense (Based on Char Lvl)
All Resistances +19
1 Sockets (1 used)
Socketed: Perfect Diamond

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Properties:
Weapons:
68% Damage to Undead
Armor:
+100 to Attack Rating
Shields:
All Resistances +19


Call to Arms
War Scepter
One Hand Damage: 37 - 63
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0x159aeb6
GUID: 0x6dc26f86 0x4332bbe 0x0
Item Level: 87
Version: Expansion
Properties:
+2 to Vigor (Paladin Only)
+2 to Holy Shield (Paladin Only)
+1 to Holy Shock (Paladin Only)
150% Damage to Undead
274% Enhanced Damage
Replenish Life 12
40% Increased Attack Speed
+12 to Battle Cry
+12 to Battle Orders
+11 to Battle Command
+2 to All Skills
7% Life stolen per hit
+5 - 30 Fire Damage
Prevent Monster Heal
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
GUID: 0xf633d0d6 0x1fa4d6ae 0x0
Version: Expansion 1.10+
Properties:
Weapons:
7% Life stolen per hit
Armor:
Attacker Takes Damage of 14
Shields:
Attacker Takes Damage of 14

Ral Rune
Required Level: 19
GUID: 0x4d98b848 0x3eb3b474 0x0
Version: Expansion 1.10+
Properties:
Weapons:
+5 - 30 Fire Damage
Armor:
Fire Resist +30%
Shields:
Fire Resist +35%

Mal Rune
Required Level: 49
GUID: 0x5c4599b9 0x9e820ce9 0x0
Version: Expansion 1.10+
Properties:
Weapons:
Prevent Monster Heal
Armor:
Magic Damage Reduced by 7
Shields:
Magic Damage Reduced by 7

Ist Rune
Required Level: 51
GUID: 0x8e3a9868 0x97b7b2c 0x0
Version: Expansion 1.10+
Properties:
Weapons:
30% Better Chance of Getting Magic Items
Armor:
25% Better Chance of Getting Magic Items
Shields:
25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
GUID: 0x88f1d3a6 0xe04062 0x0
Version: Expansion 1.10+
Properties:
Weapons:
50% Enhanced Damage
Armor:
5% to Maximum Cold Resist
Shields:
5% to Maximum Cold Resist


Mercenary:

Duriel's Shell
Cuirass
Defense: 639
Durability: 40 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x89014db2
Item Level: 87
Version: Expansion 1.10+
Properties:
+15 to Strength
162% Enhanced Defense
Cold Resist +30%
+100 Maximum Durability
Cannot Be Frozen
108 Defense (Based on Char Lvl)
87 to Life (Based on Char Lvl)
All Resistances +20

Tal Rasha's Horadric Crest
Death Mask
Defense: 129
Durability: 12 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0xd51271f8
Item Level: 86
Version: Expansion 1.10+
Properties:
+60 to Life
+30 to Mana
+45 Defense
10% Life stolen per hit
10% Mana stolen per hit
All Resistances +15

Insight
Great Poleaxe
Two Hand Damage: 278 - 741
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0x4c87b8cc
Item Level: 87
Version: Expansion
Properties:
All Stats +5
290% Enhanced Damage
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
246% Bonus to Attack Rating
Level 17 Meditation Aura When Equipped
Ethereal
+5 - 30 Fire Damage
+2 to Mana after each Kill
+75 poison damage over 5 seconds
+9 to Minimum Damage
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Properties:
Weapons:
+5 - 30 Fire Damage
Armor:
Fire Resist +30%
Shields:
Fire Resist +35%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Properties:
Weapons:
+2 to Mana after each Kill
Armor:
+2 to Mana after each Kill
Shields:
+2 to Mana after each Kill

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Properties:
Weapons:
+75 poison damage over 5 seconds
Armor:
Poison Resist +30%
Shields:
Poison Resist +35%

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Properties:
Weapons:
+9 to Minimum Damage
Armor:
Damage Reduced by 7
Shields:
Damage Reduced by 7


Name: Hazade
Race: Desert Mercenary
Type: Comb-Normal
Experience: 73283102
Level: 87
Dead?: false

Naked/Gear
Strength: 194/214
Dexterity: 157/162
HP: 1910/2666
Defense: 1363/3001
AR: 1250/1250

Fire: 189/149/89
Cold: 219/179/119
Lightning: 189/149/89
Poison: 189/149/89

Wordz
I played everything from Act1 Normal to Hell Travincal at p8, I then switched to p5 for the rest of Hell, to speed it up a bit

Levelling was easy: Gemmed Maul --->Ravenclaw--->eth Warlords--->Butcher's Pupil--->Upped Ribby---> Death

I chose a Prayer/Insight merc, and I feel it was the right choice. The insight provided the mana for berserk, and the prayer/meditation topped up the red bulb, though potions were still required a lot of the time after major battles

I ummed and arred about getting Warcry, but eventually I went for it, and again I was glad I did, especially against swarms of flayers, and nasty frenzytaur packs. Even a one point investment was enough, 1.8 seconds is enough to regain control of the situation usually

Maxed Howl was very nice, after a while you learnt where to howl from, and could herd a crowd into a corner of your map to kill at will. Taunt complemented it nicely, and made archers/fleeing creatures/gloams easy to handle (killing p8 gloams in two hits in the GM was very satisfying)

The nice thing about playing a Zerker was the ability to ignore Physical Immunities, though the ghosts' mana burning abilities were sometimes annoying, and required a warcry or two.

I never met Mummies in Act2, or Wailing Beasts in Act3, and so the first and last pack of MIs I met was Hell Achmel's pack. Of course, the mercenary decided to get the mages instead, and let the mummies raise the OKs and DKs. It took 10 minutes to kill all those damn mummies, after that it was plain sailing (even cursed Lister was fine)

I was never sure about %DR before, and one of the reasons I made this character was to try it out. Overall it was very nice, 50% dr (fade+ss) combined with the dual healing made Hell generally a safe place to be (and being cursed and taking triple damage makes it exciting)

Anyway I'm rambling, so let's jump into bullet point form:

Good thingz:
-Howl/taunt/Warcry: total crowd control
-TGods: never used it before, didn't realise it negates beetle/gloam damage
-Berserk: the huge ED is great fun
-Deadly Strike: this send my damage stratospheric
-Competing with other hard hitting monsters (who'll die first)
-Having 65/75/85/75 resists under conviction :D
-50% block- no blocklock means you can kill faster
-Dusk shroud: it gives a good look to him

Bad thingz
-Scary frenzytaur bosses, at p5 they have a lot of life and appear to be MR
-Not getting Fade to appear, I'M A BERSERKER, I HAVE NO DEFENCE FFS
-Preahps my seplilng

Weird thingz
-The noise the berserking barb makes, it annoyed me at first, but then I got used to it (iirc I made a comment in a MP game about him sounding like something out of omg's "video" collection when I'd just reached lvl30)
-Hiding monsters
-The act5 barbs can be cursed
-I think skill shrines are bugged; when I got a skill shrine, I recast my warcries and had a higher AR; after fade had quickly removed the shrine my AR had been lowered, but it was still higher than what it should've been

Forges gave me Sol/Fal (Hephasto copied the PI/MB pattern)
Got my first SoJ from NM Council

Deaths: NONE :D:D


Thanks for reading, I would highly recommend building a Berserker

Special thanks to:
-AJK for Jack Hortence
-Asmo for his Iron zerker guide
-Thyiad, for swapping my poorly-rolled Death for her nice one

Feel free to comment/question/insult
 
Last edited:
Originally posted by Liquid_Evil on Nov 19, 2009:

Patriarch Stormsteel

Patriarch Stormsteel

Introduction

Where lightning and mountain collide, where earth and sky grapple, and where cupcake and face converge, you will find him...

He hails from the land of the rock and the hard place, said to have been spawned from his mother--the iron-breasted she-beast of Excelsior--in full battle attire. The father behind his unholy conception? Mount Everesthttp ://img52.imageshack.us/img52/3871/mtevvy.jpg

Dunked in adamantium, weathered by the elements, and hardened by carnage, Stormsteel stomps through D2 with an impressive amount of defense (as well as a smile worthy of a Colgate commercial). In short, even Mr. Peanut couldn't crack this nut.

tl:dr Introduction
Conc baba 4 life!11

What was the rationale behind this guy?
Looking at the poor showing of Concentrate Barbarians in the SPF Pat/Mat Compilation, I thought they needed some serious representation. I also wanted to see if I could trump the defense number Lycidas puts up on his LCS, and do so while utilizing some lesser-seen gear options. Three seconds remaining in the final quarter, Style shoots...Style scores!!

All righty then. Bend over and show us your skills.
1 Increased Stamina, Increased Speed, Natural Resists, Berserk, Battle Command
20 Concentrate
20 Battle Orders
20 Shout
20 Iron Skin
8 Mace Mastery (where following will go)
1 Battle Cry

Emphasized the defensive side of things, eh?
If the barrage of clues I beat to death in the intro wasn't enough, then yes, you just Columbo'd this mystery, fine sir.

Scathing remark!
Witty retort!

*Oh shnap* I see that I have found my verbal equal.
Indeed you have. Seriously though, I concur, but let's change the subject before the readers realize that I'm simply talking to myself.

Indeed. Now how about that gear?
Ah, the gear. My equipment choices actually played a large role in naming this character. Marvel at my many Storm and Steel references.

Helm: Veil of Steel s/Ivory Jewel of Fervor
Weapon: Stormlash s/Shael
Shield: Stormshield s/P.Diamond
Armor: Ethereal Steel Carapace s/Pul
Amulet: Metalgrid
Gloves: Immortal King's Forge
Belt: Immortal King's Detail
Ring 1: Ravenfrost
Ring 2: Rare Dual Leech Ring (somewhat junky)
Boots: Immortal King's Pillar
Weapon switch: Dual Echoing
Charms: Stalwart, Burly, Expert's, and Fine prefixes.

Defiance Mercenary, Ahsab
Kelpie Snare s/ Amn (upgraded, ethereal)
Crown of Thieves
ebugged "Stone" Kraken Shell

I counted 5 Storm/Steel references.
Congratulations, you counted one more than was actually there.

I don't see a lot of leech in your gear choices.
Yeah, I didn't intend to go so minimally, but since I leveled and quested so extensively in MP, I could rely on the Life Tap cast from other characters' Dracul's. In solo play he actually felt more like a Berserker.

So what are his LCS numbas?
Stormsteel, lvl 87

W/O Merc Defiance
Defense Pre-Conc: 35,183
Defense Post-Conc: 52,009

Merc Defiance
Defense Pre-Conc: 47,930
Defense Post-Conc: 64,757

And here's a bonus shot of him whacking away with Conc whilst wearing the merc's armor for an even more intense amount of defense.

Finally, a pat that's as hard as I am when I read these threads.
Uhh, thanks?

You're welcome. Any suh-weet finds?
An Executioner's Justice (I kind of like that axe), a craptacular Andariel's Visage, and a Hellslayer as well as an assortment of other mediocre sets and uniques not really worth mentioning. My HF was absolutely epic*, and I did snag this cool jewel and neat circlet:
Code:
 Plague Eye
Jewel
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xb1601160
Fire Resist +9%
Lightning Resist +20%
Cold Resist +9%
Poison Resist +9%
+3 to Mana After Each Kill

Prismatic Circlet of the Whale
Defense: 22
Durability: 26 of 35
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xff508f2b
+90 to Life
All Resistances +20

*and by "epic" I of course mean disgustingly sad

Any thoughts you'd like to leave us with?
-This character would totally be the Tin Man if D2 was set in the Wizard of Oz. Next time, moar flying monkeys.
-I actually MP'ed with a group of people through the majority of the game. It wasn't an official MP group, but the same set of (mattinm, omg, Zylo, etc) characters kept showing up. Had this been planned and we had finished together, it would have been quite a sight since the roster was so odd (enchantresses, a tankazon, this conc barb, etc). We could have been the Boring Single Click Attack Group of Dooooom!
-I see why Conc barbs are so underrepresented. They are terribly boring and the 9 fpa definitely felt a bit tedious. Doable and beefy on /p1, but higher settings made me want to tear hair from scalp. Not my hair or scalp, but someone's...Still, the barb was a pretty decent tank for such (relatively) low damage and leech.
-This character had a neat look about him and I really liked the armor/helm appearance. Slow and steady, but at least he's sexy.
-I'm still trying to play a character based around that neat rare item I mentioned so long ago, but I might try a different interpretation of the character instead (so that project may be shelved for a bit while I do some more thinkin' on how to best make it work). Anyway, I've also got some gg MP group ideas brewin' with the recent inclusion of that new section in the Pat/Mat Compilation. I have resolved that I must continue to soil that area with my handiwork.

Anyone you'd like to thank?
Jbbto, for a neat fervor jewel that got tossed in the helm, DX-Crawler, for that sechsay armor and helm, and cloudy, for the 'lash and charm assortment. It's always awesome to have some angel investors helping fund the Liquid army. Also thanks go to the MP crowd usuals, as well as the MP not-so-usuals as it's nice to interact with forumites in a real-time setting. And of course, thanks to the readers who ignore their better judgment and continue to slog through my character write-ups.

tl:dr Conclusion
Couldn't bear to read this thread in its entirety? Or maybe you just lost interest halfway through? Well if that's the case, then perhaps it's time to work on your Concentration! *Ah shhhnap* That terribly unfunny pun practically wrote itself.

I apologize for nothing. To the Liq-mobile!
 
Last edited:
Originally posted by @maareek on Jul 7, 2015:

Patriarchs Huey, Dewey and Louie: Frenzied o-Skill Barbarians

When I originally came back to D2 I looked around to see if anybody had done anything with the Frenzied Zealbarb archetype I had done before I left. I didn’t really find much which didn’t surprise me, but I do remember running across a specific post that made me feel like I didn’t get my original point across. This person said something to the effect of “a Frenzied Zealbarb isn’t really a thing anymore because with 1.13 runes are so common you don’t need to make Death faster since you can just make Grief.”

This statement is true, clearly, but it misses the reason I originally did the build which had nothing to do with making a more efficient or more powerful Barbarian. The point was to try out something that sounded cool. Now for me the build is especially interesting because of how it plays on the game mechanics to create something unintended and with a unique flair. I don’t like Frenzy on its own - I won't say I'd never make a pure Frenzier, but I do rank it many tiers below Whirlwind in basically every aspect - and I’m not a fan of Zeal exactly, but combined there’s a level of interest that can only arise from tinkering with things just for the thrill of learning.

And yeah, the "Death" wielding Frenzied Zealbarb is almost certainly the most powerful version of the archetype depending on how well Last Wish would actually work, but there are all still other mainhand weapons that are very interesting, at least to me, in their own right.

So, just as I did when I made WhyNot, I’m going to make another plea of “please try this” to you. It’s not one of the strongest builds you can play, not even close, but what it provides you is a pure example of playing around with how the game works and just how cool that can be. If all you want is to farm <insert item here> as fast as possible, then yeah don’t bother and no feelings hurt or anything, but if you want to run a build that’s interesting for fun, then I do encourage you to give something in this vein a try. And I want to stress the "in this vein" part and reiterate, hopefully weighted more strongly by the variations I present below, that a Frenzied Zealbarb is not a build to follow, but an archetype to go in to, replete with options and the rewards that come from coming up with a plan on your own and seeing it through. That last part is the one I really want to share with you all because of how great and cool it is and how strongly I feel this shell can enable even a goofy, underpowered idea to finish the game with relatively little pain. If you just want to run back the gear from WhyNot then yeah it'll be cool and fine and strong and all, but if instead you want to do your own thing with a quintuple socketed Rune Master and a Stone armor it'll still get you there and it's that fiddling with the components and finding your solution and your plan that I want to emphasize and encourage here.

All that said, I've done the whole "please try this build" thing before and while clearly some people did try it out, nobody went into the sort of variations that seemed obvious to me, so I decided as long as I was playing now I'd just go ahead and do some of them myself. I didn't feel like doing all of the dozen or so ideas that came to me rather quickly, but I figured I could certainly do a few. After all, worst case scenario I would get some socket quests which I desperately needed.

With that decision made I just needed to hammer out exactly what weapons I was going to test. The first one was simple since it was the first option that came to me even when I originally came up with the build and expected someone would give a go if they found any interest in the idea at all. The second one I debated on a little bit - frankly more than a little - and ended up sort of changing my mind multiple times near the end. Originally I was going to run a Unique weapon, but I elected to go with a runeword instead, as I deemed it somewhat more illustrative since in general runewords need the speed boost from Frenzy more than a Unique would. For the last build I wanted to just try something which, again, struck me pretty much from the beginning and see how well it would work. So without any further obtuse obfuscations, plaintive pleadings or reasonless reminisces, I present to you the Frenzied o-skill brothers.

Huey
I recorded a video for each character, each complete with subpar commentary and play"skill" fit for a jester.
Code:
Name:  Huey
Class: Barbarian
Level: 82

  Naked/Gear
Strength:  165/247
Dexterity:  75/105
Vitality:  255
HP:       1197/1317 (3029)
Mana:       91/207 (216)

Fire:      62
Cold:      75
Lightning: 75
Poison:    68

FHR:  52 (5 frames)
IAS:  40 (4/4/4/4/9 frame Zeal; 6 frame Frenzy; 9 frame Berserk)
FCR:  74 (9 frames)


Leap Attack: 1/9
Frenzy: 20/28
Berserk: 0/9
Sword Mastery: 20/26
Increased Speed: 1/7
Natural Resistance: 10/16
Find Item: 7/18
Battle Cry: 1/7
Battle Orders: 20/31
Battle Command: 1/12
Zeal: 0/8

Didn't put any points in War Cry though I certainly should have. I'll mention this here and not worry about it for the rest of the characters but I wanted to pump Find Item mostly because I found it funny to have them be Afterhorkers. It's not necessarily something I would advise, as there are much better horkers out there and pumping War Cry instead is so helpful, but it's what I did.

Overall Huey took 12 hours 33 minutes and 43 seconds from start to finish. I had the same general play philosophy for each character: I tried to fight at least a bosspack of each monster type in an area and generally battled anything I found especially interesting, but I did teleport through as soon as I felt like just getting on with an area. Huey did differ from the others in that he was the only one I went through Hell at /p1 with.

Gear
Code:
Voice of Reason
Colossus Sword
LemKoElEld
One Hand Damage: 26 - 70
Two Hand Damage: 61 - 121
Durability: 50 of 50
Required Level: 60
Required Strength: 182
Required Dexterity: 95
Fingerprint: 0x34f10f1c
Item Level: 88
Version: Expansion 1.10+
15% Chance to cast level 13 Frozen Orb on striking
18% Chance to cast level 20 Ice Blast on striking
+50 to Attack Rating
+266% Damage to Demons
+363% Damage to Undead
+50 to Attack Rating against Undead
Adds 100 - 220 Cold Damage Over 9 Secs (218 Frames)
-24% to Enemy Cold Resistance
+10 to Dexterity
Cannot Be Frozen
75% Extra Gold from Monsters
+1 to Light Radius
4 Sockets (4 used)
Socketed: Lem Rune
Socketed: Ko Rune
Socketed: El Rune
Socketed: Eld Rune

Passion
Caduceus
DolOrtEldLem
One Hand Damage: 112 - 130
Durability: 70 of 70
Required Level: 66
Required Strength: 97
Required Dexterity: 70
Fingerprint: 0x26360c6
Item Level: 87
Version: Expansion
+25% Increased Attack Speed
204% Enhanced Damage
75% Bonus to Attack Rating
+225% Damage to Undead
+50 to Attack Rating against Undead
Adds 1 - 50 Lightning Damage
+1 to Conviction (Paladin Only)
+2 to Concentration (Paladin Only)
+3 to Zeal (Paladin Only)
+1 to Berserk
+1 to Zeal
Hit Blinds Target +10
Hit Causes Monster to Flee 25%
75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12/12 Charges)
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Ort Rune
Socketed: Eld Rune
Socketed: Lem Rune

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x33b52320
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Gore Rider
War Boots
Defense: 159
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xb911b84f
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+195% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Arreat's Face
Slayer Guard
Defense: 325
Durability: 55 of 55
Required Level: 47
Required Strength: 118
Fingerprint: 0xca5c1d4c
Item Level: 85
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+169% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +45
1 Sockets (1 used)
Socketed: Um Rune

Laying of Hands
Bramble Mitts
Defense: 84
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x1ef2d0ca
Item Level: 87
Version: Expansion
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Absorb 50%

Enigma
Breast Plate
JahIthBer
Defense: 842
Durability: 50 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x8da37d00
Item Level: 39
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+774 Defense
+61 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
82% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

String of Ears
Demonhide Sash
Defense: 111
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x945e6ff8
Item Level: 88
Version: Expansion 1.10+
8% Life stolen per hit
+176% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 13
+10 Maximum Durability

Raven Grip
Ring
Required Level: 29
Fingerprint: 0x7431a8f
Item Level: 81
Version: Expansion 1.10+
+5 to Minimum Damage
+64 to Attack Rating
3% Mana stolen per hit
+5 to Mana
Cold Resist +10%
14% Better Chance of Getting Magic Items

Bone Master
Ring
Required Level: 74
Fingerprint: 0xc1a0fe2b
Item Level: 88
Version: Expansion 1.10+
+4 to Minimum Damage
+76 to Attack Rating
6% Mana stolen per hit
8% Life stolen per hit
All Resistances +9
Poison Resist +6%


Heart of the Oak (on switch)
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x5136999f
Item Level: 36
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit (on switch)
Crystal Sword
TalThulOrtAmn
One Hand Damage: 5 - 15
Durability: 20 of 20
Required Level: 25
Required Strength: 43
Fingerprint: 0x239ea7c4
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+111 to Mana
+8 Magic Absorb
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Charms
Code:
Shimmering Grand Charm of Life
Grand Charm
Required Level: 27
Fingerprint: 0x6183429e
Item Level: 85
Version: Expansion 1.10+
+18 to Life
All Resistances +14

Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0xbe0f0856
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
+8 to Maximum Damage
+71 to Attack Rating

Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0xe57e16c7
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+67 to Attack Rating
35% Extra Gold from Monsters

Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0x8ad0a7fa
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+68 to Attack Rating
39% Extra Gold from Monsters

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x521e2393
Item Level: 93
Version: Expansion 1.10+
+9 to Maximum Damage
+54 to Attack Rating
+34 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x150b1fe5
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+55 to Attack Rating
+32 to Life

Serrated Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x7617429e
Item Level: 90
Version: Expansion
+12 to Maximum Damage
+30 to Life

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xd346582e
Item Level: 86
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0x8e364669
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
Adds 1 - 8 Lightning Damage

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0xe99aaafd
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
+6 to Life

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xd6b24454
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Amber Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xcc412a81
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +10%

Sapphire Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x778cbcc9
Item Level: 57
Version: Expansion 1.10+
+5% Faster Hit Recovery
Cold Resist +10%

Ilzan, Might Merc
Code:
Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0xb298a838
Item Level: 87
Version: Expansion 1.10+
+15% Increased Attack Speed
+2 to Maximum Damage
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 15%
Magic Damage Reduced by 11
1 Sockets (1 used)
Socketed: Carbuncle Jewel of Fervor

Carbuncle Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xf3da2c44
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
+2 to Maximum Damage

Duriel's Shell
Cuirass
Defense: 700
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x1a11f1dc
Item Level: 87
Version: Expansion 1.10+
+195% Enhanced Defense
+102 Defense (Based on Character Level)
+15 to Strength
+82 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Lightning Resist +30%
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Ort Rune

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 85 - 1000
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x23bb4c09
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
374% Enhanced Damage
-49% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+41 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

So thanks to a slight mishap (the author of this thread cannot read) in which some unavoidable mistakes were made (seriously, I’m pretty sure he’s illiterate) due to situations outside of anyone’s control (except someone with at least a rudimentary grasp on the English language) I was under the impression that I could make Voice of Reason in a Legendary Mallet. As it turns out, a hammer is not a mace so the game called me a dullard after laughing at me for a half hour, and rightly so.

He went full Frenzy on the level up to getting in end game gear. Dual Tan Do Li Ga's into Honor/a Tan into Fleshrender/Honor, which he used all the way to 66.

In an outside area in Act IV Hell I faced a bosspack of Balrogs (unique was PI) along with a champ pack of spawners and another champ pack of balrogs. Got surrounded by them all and his damage being paltry stands out sharply in that kind of instance. Didn’t die because he just has so many hit points, but I did burn through 4 reds and 4 purples just sitting there grinding through them all. It’s not that it was a problem, more that it served as a reminder that his attack is weak enough to require taking things a little more cautiously.

All told I’m torn between considering this a fail or a success. I look at it as a fail because he wasn’t better with Enigma + Infinity, but at the same time I consider it a success because the gear didn’t even really help that much. The weapon has no enhanced damage at all, so all the strength and off-hand ED in the world just doesn’t equate to much. Other than missing teleport I wouldn’t expect a build using a different armor (anything from CoH or Fort to Twitchthroe or the like) to perform much differently. Losing Infinity would change things, no doubt, but if you used Steel charms instead of Sharps and a Reaper’s on the merc (honestly Blessed Aim merc and keeping the Sharps is probably strictly better since Might is adding a very marginal amount of damage for the char) is likely to result in no discernible difference.

It’s not an overpowered build by any stretch, but I never expected it to be. It was fun and interesting and completely able to finish the game (I teleported some but there was no area I went in where I completely avoided doing any fighting at all and while I didn’t grind through every ghost or PI Frenzytaur on the map, I did battle through each and even bosses of each) so I would say it met but certainly did not exceed my expectations.

The Um in the hat is nice, but I will admit he's rather slow with it when conditions get rough, though having a jewel of fervor in the hat wouldn't really help much with that. Under Decrepify (if I remember correctly skill level 12 Holy Freeze [the highest level a monster in 1.13 will have] affects IAS by the same amount] he zeals at 6/6/6/6/12 and Frenzies at 9 frames with a 12 frame Berserk. If you run into both, well at least you'd have an answer to the age old question, "what if Diablo 2 was turn based?"

Dewey
For Dewey I changed it up a little and recorded doing the Hellforge quest.
Code:
Name:  Dewey
Class: Barbarian
Level: 83

  Naked/Gear
Strength:  200/283
Dexterity:  75/113
Vitality:  225
HP:  1079/1242 (2856)
Mana:  92/211 (474)

Fire:       49
Cold:       59
Lightning:  75
Poison:     49

FHR:   52 (5 frames)
IAS:  100 (4/4/4/4/9 frame Zeal; 5.5 frame Frenzy; 9 frame Berserk)
FCR:   74 (9 frames)

Leap Attack: 1/9
Frenzy: 20/28
Berserk: 0/9
Sword Mastery: 20/26
Increased Speed: 1/7
Natural Resistance: 10/16
Find Item: 7/18
Battle Orders: 20/31
War Cry: 1/12
Battle Command: 1/12
Zeal: 0/8
I finally figured out that War Cry = gud here, and for that I'm both proud and ashamed. Leap Attack is a relic of an earlier time (aka before level 65 and it's teleporty goodness).

His journey took 11 hours, 41 minutes and 32 seconds. /p3 through Hell.

Gear
Code:
Crescent Moon
Colossus Sword
ShaelUmTir
One Hand Damage: 81 - 219
Two Hand Damage: 191 - 379
Durability: 50 of 50
Required Level: 60
Required Strength: 182
Required Dexterity: 95
Fingerprint: 0xddef9621
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
214% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+10 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune

Passion
Caduceus
DolOrtEldLem
One Hand Damage: 112 - 130
Durability: 70 of 70
Required Level: 66
Required Strength: 97
Required Dexterity: 70
Fingerprint: 0x26360c6
Item Level: 87
Version: Expansion
+25% Increased Attack Speed
204% Enhanced Damage
75% Bonus to Attack Rating
+225% Damage to Undead
+50 to Attack Rating against Undead
Adds 1 - 50 Lightning Damage
+1 to Conviction (Paladin Only)
+2 to Concentration (Paladin Only)
+3 to Zeal (Paladin Only)
+1 to Berserk
+1 to Zeal
Hit Blinds Target +10
Hit Causes Monster to Flee 25%
75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12/12 Charges)
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Ort Rune
Socketed: Eld Rune
Socketed: Lem Rune

Arreat's Face
Slayer Guard
Defense: 323
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x60cda0a5
Item Level: 85
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+167% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x262745db
Item Level: 86
Version: Expansion 1.10+
+15% Increased Attack Speed

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x33b52320
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Enigma
Breast Plate
JahIthBer
Defense: 842
Durability: 50 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x8da37d00
Item Level: 39
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+774 Defense
+62 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
83% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Rune Finger
Ring
Required Level: 48
Fingerprint: 0xe75aa227
Item Level: 86
Version: Expansion 1.10+
+5 to Minimum Damage
4% Mana stolen per hit
+1 to Dexterity
+79 to Mana
All Resistances +11
Lightning Resist +10%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xc4e540c4
Item Level: 85
Version: Expansion 1.10+
+250 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+17 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

String of Ears
Demonhide Sash
Defense: 111
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x945e6ff8
Item Level: 88
Version: Expansion 1.10+
8% Life stolen per hit
+176% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 13
+10 Maximum Durability

Gore Rider
War Boots
Defense: 159
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xb911b84f
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+195% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 84
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x1ef2d0ca
Item Level: 87
Version: Expansion
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Absorb 50%

Heart of the Oak (on switch)
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x5136999f
Item Level: 36
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit (on switch)
Crystal Sword
TalThulOrtAmn
One Hand Damage: 5 - 15
Durability: 20 of 20
Required Level: 25
Required Strength: 43
Fingerprint: 0x2c71d66
Item Level: 39
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+112 to Mana
+6 Magic Absorb
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Charms
Code:
Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0xbe0f0856
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
+8 to Maximum Damage
+71 to Attack Rating

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x521e2393
Item Level: 93
Version: Expansion 1.10+
+9 to Maximum Damage
+54 to Attack Rating
+34 to Life

Serrated Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x7617429e
Item Level: 90
Version: Expansion
+12 to Maximum Damage
+30 to Life

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0x8e364669
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
Adds 1 - 8 Lightning Damage

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0xe99aaafd
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
+6 to Life

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xd6b24454
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Amber Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xcc412a81
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +10%

Sapphire Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x778cbcc9
Item Level: 57
Version: Expansion 1.10+
+5% Faster Hit Recovery
Cold Resist +10%

Shimmering Grand Charm of Life
Grand Charm
Required Level: 27
Fingerprint: 0x6183429e
Item Level: 85
Version: Expansion 1.10+
+18 to Life
All Resistances +14

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x150b1fe5
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+55 to Attack Rating
+32 to Life

Sharp Grand Charm of Vita
Grand Charm
Required Level: 83
Fingerprint: 0x80bc6e64
Item Level: 93
Version: Expansion 1.10+
+10 to Maximum Damage
+51 to Attack Rating
+43 to Life

Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0x8ad0a7fa
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+68 to Attack Rating
39% Extra Gold from Monsters

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xd346582e
Item Level: 86
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating

Azrael, Might Merc
Code:
Duriel's Shell
Cuirass
Defense: 701
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x1a11f1dc
Item Level: 87
Version: Expansion 1.10+
+195% Enhanced Defense
+103 Defense (Based on Character Level)
+15 to Strength
+83 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Lightning Resist +30%
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Ort Rune

Andariel's Visage
Demonhead
Defense: 313
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x37978aca
Item Level: 88
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+102% Enhanced Defense
+30 to Strength
+10% to Maximum Poison Resist
Fire Resist +0%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)
Socketed: Ral Rune

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 85 - 1000
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x23bb4c09
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
374% Enhanced Damage
-49% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+41 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune
Originally I was debating between using a Lawbringer or a Crescent Moon for this char. Lawbringer has its own charms: can be made in a Legendary Mallet for plenty of base damage, comes packaged with both Decrep, which boosts physical damage, and elemental damage, has leech, Sanctuary; but it also has its drawbacks: no on-weapon ED, RIP (arguably a positive, but ruins Afterhorker value) and Sanctuary is a two-edged sword. Eventually I had Decrep and the ED on the CM ending up in a virtual tie and let the knockback on Sanctuary serve as the push towards Crescent Moon.

I was happy to have a break from Frenzy while leveling this guy and just used dual Bloodletters and WW all the way to 66.

Overall I was rather pleased with his performance. Stayed on /p3 for all of Hell and felt good about it. I definitely didn’t slog through every enemy, but I didn’t teleport blindly past everything either, in fact I tried to get a good feel for how encounters with each enemy would work and so I aimed to fight every monster in an area at least once, preferably in bosspack form, and then sort of teleported through from there, stopping for interesting looking packs.

He died twice. Once to a Extra Strong, Spectral Hit, Cursed Frenzytree (actual name is Thorned Hulks or something like that, right? I like Frenzytree though) boss. No real justification other than just being cocky/lazy. Had already used a purple but was still being pretty lackadaisical about the fight and ended up being slightly late on the second rejuv. The second time was to Infector of Souls. I didn’t notice all his mods, but I was cursed (either from him or OKs) and the merc was taking a pounding, so I was going to teleport a little away and shift tactics ... and ended up clicking outside my game window. Clicked back in just as the death screen popped up. Was good times.

Without sitting down and running numbers, I can’t say for sure whether Reaper’s would’ve been better than Infinity. Certainly for the merc himself Infinity was better (he cleaned house rather well) but I think overall they would be rather close. I debated pretty much the whole time with myself and just kept coming back to 1. Infinity helping the chance to hit uniques and 2. the coolness factor of using Infinity and having Static or Chain Lightning go off. Not saying it was the most efficient choice, but it was good enough to allow using it for want-to reasons, which is always nice.

The IAS jewel in the hat reduces Zeal speed under Decrep from 6/6/6/6/11 to 5/5/5/5/11, so I deemed the resist loss worth it. With his IAS only slvl 7 Frenzy is required to hit the fastest Zeal, but more levels increase the speed under decrep (slvl27 Frenzy gives 5/5/5/5/11 Zeal under Decrep). 5.5 frame Frenzy, 8 frames when decrepified. Berserk is 9 frames, 11 with Decrep.

Louie
Kept it simple for Louie's video, just a single Pit run. Complete with one of the hairiest moments of the whole playthrough with him.

Code:
Name:  Louie
Class: Barbarian
Level: 83

  Naked/Gear
Strength:  105/215
Dexterity:  65/110
Vitality:  330/345
HP:  1499/1601 (3790)
Mana:  92/132 (305)

Fire:       75
Cold:       75
Lightning:  75
Poison:     69

FHR:  52 (5 frames)
IAS:  45 (9 frame Vengeance; 6 frames Frenzy)
FCR:  74 (9 frames)

Leap Attack: 1/9
Frenzy: 20/28
Sword Mastery: 20/27
Increased Speed: 1/8
Natural Resistance: 9/16
Find Item: 6/18
Battle Orders: 20/32
War Cry: 5/17
Battle Command: 1/13
Vengeance: 0/6
War Cry becomes much more effective or at least of a higher supplemental value when your main attack is a single target 9 frame swing so it gets a little extra pump here.

Took 12 hours, 52 minutes and 53 seconds to finish. Not terribly surprising that he took the longest, with a single target attack and going through at p3, but still felt quick enough.

Gear
Code:
Death
Colossus Sword
HelElVexOrtGul
One Hand Damage: 205 - 552
Two Hand Damage: 478 - 952
Indestructible
Required Level: 60
Required Strength: 138
Required Dexterity: 68
Fingerprint: 0x75278342
Item Level: 99
Version: Expansion
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
426% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
41% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Kingslayer
Highland Blade
MalUmGulFal
One Hand Damage: 77 - 219
Two Hand Damage: 237 - 339
Durability: 39 of 50
Required Level: 53
Required Strength: 171
Required Dexterity: 104
Fingerprint: 0xc5088ba5
Item Level: 79
Version: Expansion 1.10+
+30% Increased Attack Speed
254% Enhanced Damage
-25% Target Defense
20% Bonus to Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
Prevent Monster Heal
+1 to Vengeance
+10 to Strength
40% Extra Gold from Monsters
4 Sockets (4 used)
Socketed: Mal Rune
Socketed: Um Rune
Socketed: Gul Rune
Socketed: Fal Rune

Arreat's Face
Slayer Guard
Defense: 323
Durability: 52 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x60cda0a5
Item Level: 85
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+167% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x262745db
Item Level: 86
Version: Expansion 1.10+
+15% Increased Attack Speed

Enigma
Breast Plate
JahIthBer
Defense: 842
Durability: 47 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x8da37d00
Item Level: 39
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+774 Defense
+62 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
83% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Lava Gout
Battle Gauntlets
Defense: 137
Durability: 37 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0x304df8a6
Item Level: 94
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+187% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability

Goldwrap
Battle Belt
Defense: 87
Durability: 18 of 18
Required Level: 30
Required Strength: 88
Fingerprint: 0x3312c73a
Item Level: 66
Version: Expansion 1.10+
+10% Increased Attack Speed
+48% Enhanced Defense
+25 Defense
78% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf66ac32b
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +29

Raven Band
Ring
Required Level: 51
Fingerprint: 0x75e95b16
Item Level: 60
Version: Expansion 1.10+
Adds 8 - 4 Damage
+96 to Attack Rating
All Resistances +7
Fire Resist +14%
33% Extra Gold from Monsters

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x3f4393f1
Item Level: 85
Version: Expansion 1.10+
+221 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

War Traveler
Battle Boots
Defense: 120
Durability: 47 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x35edf7ec
Item Level: 88
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+151% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 6
46% Better Chance of Getting Magic Items
+30 Maximum Durability

Heart of the Oak (on switch)
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x5136999f
Item Level: 36
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit (on switch)
Crystal Sword
TalThulOrtAmn
One Hand Damage: 5 - 15
Durability: 20 of 20
Required Level: 25
Required Strength: 43
Fingerprint: 0x2c71d66
Item Level: 39
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+112 to Mana
+6 Magic Absorb
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Charms
Code:
Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0xe57e16c7
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+67 to Attack Rating
35% Extra Gold from Monsters

Sharp Grand Charm of Greed
Grand Charm
Required Level: 21
Fingerprint: 0x8ad0a7fa
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+68 to Attack Rating
39% Extra Gold from Monsters

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x150b1fe5
Item Level: 85
Version: Expansion 1.10+
+10 to Maximum Damage
+55 to Attack Rating
+32 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x521e2393
Item Level: 93
Version: Expansion 1.10+
+9 to Maximum Damage
+54 to Attack Rating
+34 to Life

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xd346582e
Item Level: 86
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0x8e364669
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
Adds 1 - 8 Lightning Damage

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0xe99aaafd
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
+6 to Life

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xd6b24454
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Sharp Grand Charm of Balance
Grand Charm
Required Level: 21
Fingerprint: 0xbe0f0856
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
+8 to Maximum Damage
+71 to Attack Rating

Serrated Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x7617429e
Item Level: 90
Version: Expansion
+12 to Maximum Damage
+30 to Life

Sapphire Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x778cbcc9
Item Level: 57
Version: Expansion 1.10+
+5% Faster Hit Recovery
Cold Resist +10%

Amber Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xcc412a81
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +10%

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xafed3f61
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+18 to Attack Rating

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x17863523
Item Level: 80
Version: Expansion 1.10+
+2 to Strength
All Resistances +5

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xcdfbfa9f
Item Level: 85
Version: Expansion 1.10+
All Resistances +4

Ilzan, Holy Freeze Merc
Code:
Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0xb298a838
Item Level: 87
Version: Expansion 1.10+
+15% Increased Attack Speed
+2 to Maximum Damage
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 15%
Magic Damage Reduced by 11
1 Sockets (1 used)
Socketed: Carbuncle Jewel of Fervor

Carbuncle Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xf3da2c44
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
+2 to Maximum Damage

Duriel's Shell
Cuirass
Defense: 701
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x1a11f1dc
Item Level: 87
Version: Expansion 1.10+
+195% Enhanced Defense
+103 Defense (Based on Character Level)
+15 to Strength
+83 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Lightning Resist +30%
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Ort Rune

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 85 - 1000
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x23bb4c09
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
374% Enhanced Damage
-49% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+41 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Played through all of Hell on p3, and while he wasn’t bad at all I would have to say that at that level he wasn’t as strong as I would’ve hoped. Obviously he is powerful, that’s why I could go through on p3 quickly without dying, but he’s not stupidly overpowered which was the hope, though certainly not the expectation.

And certainly a sizeable chunk of the lack of power he felt was just using a single target attack that swings relatively slowly, especially after going through with a pair of max-speed zealots just before. To put that another way: for what he was, he was good and powerful but that’s just not something that is especially strong given the way the game is designed and how it plays out. The faster attacking skills will almost always just feel stronger, even if the slower attack is extremely powerful.

I wanted Nosferatu’s Coil instead of Goldwrap, but I didn't have any so I made do. It's not a huge loss, although some extra leech wouldn't have been a bad thing. I was thinking I was also going to have to go without Lava Gouts for this char, but Diablo was nice enough to drop a pair for Dewey which I took as a good sign.

On the subject of speed: under Decrep the swings come pretty slow (12 frames for Vengeance, 9 for Frenzy) which could've been helped by using Highlord's instead, but the loss of elemental damage and resistances from that didn't seem worth it.

He Frenzied with a pair of Honor Zweihanders until about 35 where I just swapped for Bloodletters and Whirlwinded the rest of the way to 60.

(continued below)
 
Patriarchs Huey, Dewey and Louie: Frenzied o-Skill Barbarians (cont.)

Finds
Huey:
Code:
Hailstone Carapace
Leather Armor
Defense: 21
Durability: 66 of 72
Required Strength: 15
Required Level: 3
Unidentified
Item Version: 1.10+ Expansion
Item Level: 8
Fingerprint: 0x8ef92680
+2 to Life
+17% Enhanced Defense
Fire Resist +7%
Poison Resist +5%
10% Faster Hit Recovery

Balrog Blade
One-Hand Damage: 22 to 112
Two-Hand Damage: 82 to 177
Durability: 26 of 26
Required Dexterity: 77
Required Strength: 175
Required Level: 53
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4934fb37
Ethereal (Cannot be Repaired), Socketed (3: 0 used)

Carrion Wind
Ring
Required Level: 60
Unidentified
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xf7e2b3f2
+126 Defense vs. Missile
Poison Resist +55%
7% Life stolen per hit
10% Damage Taken Goes to Mana
8% Chance to cast Level 13 Twister on striking
10% Chance to cast Level 10 Poison Nova when struck
Level 21 Poison Creeper (3/15 Charges)

Corpse Slippers
Chain Boots
Defense: 17
Durability: 10 of 16
Kick Damage: 6 to 12
Required Strength: 30
Required Level: 23
Unidentified
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x852bf9f8
+77% Enhanced Defense
Fire Resist +12%
Lightning Resist +27%
15% Better Chance of Getting Magic Items
20% Faster Run/Walk
10% Faster Hit Recovery

Eschuta's Temper
Eldritch Orb
One-Hand Damage: 18 to 50
Durability: 23 of 30
(Sorceress Only)
Required Level: 72
Orb Class - Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x4320e484
+28 to Energy
+3 to Sorceress Skill Levels
40% Faster Cast Rate
+15% to Fire Skill Damage
+15% to Lightning Skill Damage

Rixot's Keen
Short Sword
One-Hand Damage: 9 to 14
Durability: 20 of 24
Required Level: 2
Sword Class - Normal Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 22
Fingerprint: 0x357beb7a
+100% Enhanced Damage
+5 to Minimum Damage
+25 Defense
+2 to Light Radius
20% Bonus to Attack Rating
25% Chance of Crushing Blow

Sapphire Grand Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 22
Unidentified
Item Version: 1.10+ Expansion
Item Level: 63
Fingerprint: 0xedf049ee
+11 to Life
Cold Resist +30%

Wraith Track
Heavy Boots
Defense: 15
Durability: 8 of 8
Kick Damage: 4 to 10
Required Strength: 8
Required Level: 29
Unidentified
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xe88c7110
+2 to Dexterity
+54% Enhanced Defense
Fire Resist +34%
Poison Resist +30%
30% Faster Run/Walk
Repairs 1 durability in 20 seconds
Ethereal (Cannot be Repaired)

Dewey:
Code:
Archon Plate
Defense: 691
Durability: 31 of 31
Required Strength: 93
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x63b7a585
Ethereal (Cannot be Repaired)

Entrapping Grand Charm of Fire
Keep in Inventory to Gain Bonus
Required Level: 42
Unidentified
Item Version: 1.10+ Expansion
Item Level: 66
Fingerprint: 0x5106aea3
Adds 2-3 fire damage
+1 to Trap Skills (Assassin Only)

Felloak
Club
One-Hand Damage: 1 to 10
Durability: 22 of 24
Required Level: 3
Mace Class - Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 7
Fingerprint: 0x2951b318
+80% Enhanced Damage
Fire Resist +20%
Lightning Resist +60%
Adds 6-8 fire damage
Knockback
150% Damage to Undead

Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Unidentified
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xc2be670b
+18 to Attack Rating
+3 to Maximum Damage

Husoldal Evo
Bec-de-Corbin
Two-Hand Damage: 75 to 404
Durability: 28 of 28
Required Dexterity: 81
Required Strength: 123
Required Level: 44
Polearm Class - Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x36aee595
+193% Enhanced Damage
+220 to Attack Rating
+20 to Minimum Damage
+32 to Maximum Damage
Replenish Life +20
20% Increased Attack Speed
Prevent Monster Heal
Ethereal (Cannot be Repaired)

Steel Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Unidentified
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x86c529e3
+38 to Life
+124 to Attack Rating

The Gavel of Pain
Martel de Fer
Two-Hand Damage: 159 to 269
Required Strength: 169
Required Level: 45
Mace Class - Slow Attack Speed
Indestructible
Unidentified
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xf18efe88
+142% Enhanced Damage
+12 to Minimum Damage
+30 to Maximum Damage
Attacker Takes Damage of 26
150% Damage to Undead
Indestructible
5% Chance to cast Level 1 Amplify Damage on striking
5% Chance to cast Level 1 Iron Maiden when struck
Level 8 Amplify Damage (2/3 Charges)

Louie:
Code:
Ambergris Jewel of Freedom
Required Level: 14
Unidentified
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0x5cd8310b
Lightning Resist +18%
Requirements -15%

Blood Slippers
War Boots
Defense: 152
Durability: 13 of 13
Kick Damage: 39 to 80
Required Strength: 115
Required Level: 38
Unidentified
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x5d2c80cb
+7 to Dexterity
+88% Enhanced Defense
Lightning Resist +40%
Cold Resist +40%
20% Faster Run/Walk
10% Faster Hit Recovery
Ethereal (Cannot be Repaired)

Firelizard's Talons
Feral Claws
One-Hand Damage: 69 to 168
Durability: 35 of 52
(Assassin Only)
Required Dexterity: 113
Required Strength: 113
Required Level: 67
Claw Class - Very Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x75bb06e9
+218% Enhanced Damage
Fire Resist +47%
Adds 236-480 fire damage
15% Increased Attack Speed
+1 to Wake of Inferno (Assassin Only)
+1 to Wake of Fire (Assassin Only)
+2 to Martial Art Skills (Assassin Only)

Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Unidentified
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0xf8e796a2
160% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Reduces All Vendor Prices 11%

Gimmershred
Flying Axe
Throw Damage: 44 to 194
One-Hand Damage: 50 to 191
Quantity: 103
Required Dexterity: 108
Required Strength: 88
Required Level: 70
Axe Class - Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x6235e1ed
+195% Enhanced Damage
Adds 218-483 fire damage
Adds 29-501 lightning damage
Adds 176-397 cold damage over 4 seconds
30% Increased Attack Speed
Increased Stack Size

Lacerator
Winged Axe
Throw Damage: 18 to 162
One-Hand Damage: 29 to 151
Quantity: 180
Required Dexterity: 122
Required Strength: 96
Required Level: 68
Axe Class - Very Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xd570b7c1
+171% Enhanced Damage
30% Increased Attack Speed
Hit Causes Monster to Flee 50%
Prevent Monster Heal
33% Chance of Open Wounds
33% Chance to cast Level 3 Amplify Damage on striking
Replenishes Quantity

Lightsabre
Phase Blade
One-Hand Damage: 98 to 129
Required Dexterity: 136
Required Strength: 25
Required Level: 58
Sword Class - Fastest Attack Speed
Indestructible
Unidentified
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x52700fe1
+184% Enhanced Damage
+10 to Minimum Damage
+30 to Maximum Damage
Adds 1-200 lightning damage
Adds 60-120 magic damage
7% Mana stolen per hit
+7 to Light Radius
20% Increased Attack Speed
Ignore Target Defense
25% Lightning Absorb
5% Chance to cast Level 20 Chain Lightning on attack

Shimmering Small Charm
Keep in Inventory to Gain Bonus
Required Level: 25
Unidentified
Item Version: 1.10+ Expansion
Item Level: 51
Fingerprint: 0x9534480
All Resistances +5

Skull Turn
Ring
Required Level: 48
Unidentified
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x1ce38df
+28 to Life
+22 to Attack Rating
All Resistances +11
10% Better Chance of Getting Magic Items
10% Faster Cast Rate
Half Freeze Duration

Stone Touch
Vampirebone Gloves
Defense: 82
Durability: 9 of 14
Required Strength: 50
Required Level: 47
Unidentified
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x53a5ca7e
+7 to Strength
+25% Enhanced Defense
Poison Resist +10%
20% Better Chance of Getting Magic Items
+2 to Light Radius
20% Increased Attack Speed

Superior Diamond Bow  <---I'm pretty happy with this one
Two-Hand Damage: 37 to 46
Required Dexterity: 132
Required Strength: 89
Required Level: 54
Bow Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xad6fff16
+15% Enhanced Damage
+1 to Attack Rating
Socketed (4: 0 used)
And Ist, Ko, Gul respectively from the Hellforge.

Deaths
Two. Both of them Dewey's. I just didn't take playing with him as seriously as I should have, since it's not like he was short on hitpoints. The closest to a death I think I came with either other character was fighting the Hell Ancients with Louie. The whirler was cursed and the other two were Mana Burn leading to one particular batch where he got burned in time to not attack the thrower, who then ran away while I downed a blue, fed a red to the merc and took a full whirl to the face. Good times, except no.

The Section Where I Troll Educate
Since this is something of a special writeup I figured I'd break from my convention and do something other than kpop links. Wait, don't everybody riot on me now; mother kpop is still as close to my heart as ever, but the truly great can share the stage. I figured for these quirky characters I'd choose a song apiece from the equally non-mainstream Northern Irish musician Duke Special.

For Huey: "Everybody Wants a Little Something" (And Huey Just Wants a Little Damage)
For Dewey: "Diggin' an Early Grave"
For Louie: "Last Night I Nearly Died"

Thank Yous
-froz for the Gore Riders
-Nagisa for the 20dex Ravenfrost, Sharp GC of Balance and Highlord's
-Rawness for the Fine SC of Life and Amber SC of Balance
-nulio for probably half of everything: the 3Zeal Caduceus (along with 3 others, I rolled 4 failures before succeeding with this one), 39GF Sharp GC, both Sharp GCs of Sust and the Sharp of Vita, Serrated LC of Vita, 1.07 Laying of Hands, Infinity base and, of course, the 1.07 Colossus Sword that served as a base for the Death.

And thanks to you for slogging through this writeup. If this thread doesn't ignite your passion, it won't make me berserk, it's just my zeal requires me to go into a frenzy from time to time causing me to toil from full to crescent moon; rest assured, however, that my internal voice of reason speaks ill of vengeance, choosing to put howling to death and instead assume the happy and helpful spirt of the heart of the oak.
 
Last edited:
Originally posted by @Miron on Nov 15, 2018:

Patriarch Heimdall – Berserker

Berserk is a very interesting and unique skill. It gives huge bonus to damage and AR while dropping defense to zero, the later is what makes this skill truly special, IMO, by unlocking the full potential of various "CtC when struck" effects.

My own attempt at such char failed miserably, he died so many times that I just stopped playing him, the only char I ever left unfinished ( :( )…..oh well, I'm not giving-up just yet and I will solve this problem eventually (shake fist).

Meanwhile, after mulling this over and over, the idea to couple Berserk vs iPDR seemed more and more appealing as a way to counter the huge vulnerability of the berserker. After reading some info, including SSoG's guide (great write-ups to build motivation), and seeing that I had the basic equipment to do it (Iron Pelt, Gerke's shield) I began working on a shield carrying berserker.

The biggest problem back then (and even now to some degree) was total lack of dedicated iPDR equipment. Since I was never truly interested in such char I just sold/threw away such equipment. I'm pretty sure I had over the years good ipdr circlets and maybe even armors but now I was stuck with only the basics. After a bit of shopping I managed to improve a bit the inventory with:

Code:
Amulet of Life Everlasting
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x48525975
Damage Reduced by 25
Sapphire Amulet of Life Everlasting
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x41f48b28
Damage Reduced by 24
Cold Resist +33%

Tiara of Life Everlasting
'SolSol'
Defense: 43
Durability: 23 of 25
Required Level: 52
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xe367d675
Damage Reduced by 39
Socketed (2: 2 used)

Jeweler's Ancient Armor of Life
'SolSolSol'
Defense: 233
Durability: 59 of 60
Required Strength: 100
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0xf0beb21c
Damage Reduced by 27 (21+6)
All Resistances +15
Adds 1-39 lightning damage
Socketed (4: 4 used)

Artisan's Light Plate of Amicae <-- (I use this one)
'SolSolSol'
Defense: 96
Durability: 60 of 60
Required Strength: 41
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0xdfb8a27a
Damage Reduced by 34
Socketed (3: 3 used)

Still couldn’t find a "Jeweler's Armor of Amicae" though….


To compensate the lack of gear I decided to get 75% block (= high dex and lots of walking) and as much %DR as I could. In light of those requirements, this weapon looked PERFECT for a char based on a single attack type, with all the mods supporting each other and more:

Crainte Vomir
Legend Sword
One-Hand Damage: 66 to 175
Two-Hand Damage: 150 to 289
Durability: 44 of 44
Required Dexterity: 100
Required Strength: 175
Required Level: 51
Sword Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x95a02ee3
+200% Enhanced Damage <-- Perfect!
+58 to Attack Rating
+7 to Maximum Damage
Damage Reduced by 10%
Replenish Life +4
Required Level +7
50% Increased Attack Speed
20% Faster Run/Walk
-70 to Monster Defense Per Hit
Slows Target by 35% <-- Should help with reducing attacks
Socketed (1: 1 used)

The merc was an easy choice – "Might" was the only option. For the weapon I choose this one, as another mean to compensate for lack of iPDR:

Blackleach Blade
Colossus Voulge
'Amn'
Two-Hand Damage: 55 to 543
Durability: 33 of 50
Required Dexterity: 31
Required Strength: 148
Required Level: 55
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xecf5bfb7
+120% Enhanced Damage
15% Life stolen per hit
-2 to Light Radius
Requirements -25%
Required Level +7
5% Chance to cast Level 5 Weaken on striking
+1 to Maximum Damage (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

I made quick progression through the game by twinking the char with better equipment at various stages and end-game equipment whenever possible. During the progress I stumbled on some information that I probably should’ve read beforehand: this, and this (MYK's posts), those were a bit of bummer and sent me trying to drop the shield in favor of dual wielding….. But it felt too fragile so I decided to stick with the shield (shael'd) and stay close to the merc.

So how this char performed in the end? I went with P3 all the way, and while he quite sturdy and there weren’t any near death experiences, he still constantly got hit and slowly lost HPs in tough situations which became more and more frequent because of various combinations of melee and elemental types of monsters he encountered on his way. In addition, the weapon was quite a disappointment with relatively low damage. In this regard I must mention that I was impressed with the performance of upped Headstrike (2-3 hit kills + causing hit recovery) and Frostwind (frozen monsters don’t hit you) when I tried alternative set-ups.
The merc turned out to be one of the sturdiest I ever had, which was quite surprising seeing as his helm and armor (Gulli and Treachery) are nothing special. Looks like weaken had greater effect for him then I expected.

Two occurrences were especially annoying, the first one was that whenever the merc got stuck I used tp to bring him to my side, this usually caused monsters to ignore him completely and focus on me = "block lock".
The second one was the hit rate of manna-burn monsters vs supposedly 75% block, it felt like 50% or less with all the manna loss I experienced.


Pictures are not quite effective with this build so I decided to share some videos:

- This one shows the limitation of block and why this "block lock" can be annoying/dangerous experience.

- Saving anya & killing nihlathak – this char is definitely require more than 2 skills to play.


- The ancients were taken down on the fourth or fifth try. The first one ended poorly for the merc right from the start so reroll was required, the next few runs were interrupted because of RL but eventually they went down.

- Baal – here was the complete opposite of the above bug, Baal completely ignored me and went after the merc = free hits!


Finds

Except the above iPDR items here some items I bought/found during play-through:
Code:
Doom Clutches
Chain Gloves
Defense: 17
Durability: 12 of 16
Required Strength: 25
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 74
Fingerprint: 0xd60b190a
+11 to Dexterity
+72% Enhanced Defense
Fire Resist +18%
Poison Resist +19%
3% Life stolen per hit
3% Mana stolen per hit

Vermilion Jewel
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x966aad59
+15 to Maximum Damage

Shimmering Jewel of Virility
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xae90a4c5
+9 to Strength
All Resistances +5

Bitter Beads
Amulet
Required Level: 35
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xee5ea9a1
+14 to Dexterity
+20 to Attack Rating
Fire Resist +20%
Lightning Resist +20%
Cold Resist +38%
Poison Resist +20%
Adds 1-4 fire damage

Bitter Beads
Amulet
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa20d3d5a
+9 to Dexterity
All Resistances +14
8% Mana stolen per hit
+1 to Amazon Skill Levels

Chromatic Amulet of the Wraith
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x5adb6ace
All Resistances +28
6% Mana stolen per hit

Entropy Heart
Amulet
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x8be28d14
+16 to Dexterity
+15 to Life
+5 to Maximum Stamina
All Resistances +11
25% Better Chance of Getting Magic Items
+1 to Necromancer Skill Levels

Skull Collar
Amulet
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x9b23d1a7
+18 to Strength
+3 to Mana
Fire Resist +27%
Lightning Resist +15%
Cold Resist +15%
Poison Resist +15%
3% Mana stolen per hit
Replenish Life +5


Equipment

Code:
Crown of Ages
Corona
'SolSol'
Defense: 362
Required Strength: 174
Required Level: 82
Indestructible
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xab48549a
+50% Enhanced Defense
+113 Defense
Damage Reduced by 14
Damage Reduced by 15%
All Resistances +20
30% Faster Hit Recovery
+1 to All Skill Levels
Indestructible
Socketed (2: 2 used)

Sapphire Amulet of Life Everlasting
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x41f48b28
Damage Reduced by 24
Cold Resist +33%

Shield: Shael'd Gake (14 DR)
Belt: Verdungo (SoE in stash)
Ring 1: Raven
Ring 2: Nature's (11 DR)

Eagle Touch <-- (the only CB source)
Vampirebone Gloves
Defense: 56
Durability: 14 of 14
Required Strength: 50
Required Level: 52
Item Version: 1.10+ Expansion
Item Level: 89
Fingerprint: 0x933827ad
+20 to Life
Fire Resist +15%
Lightning Resist +11%
Poison Resist +14%
2% Life stolen per hit
Replenish Life +5
9% Chance of Crushing Blow

Bone Brogues
War Boots
Defense: 69
Durability: 24 of 24
Kick Damage: 39 to 80
Required Strength: 125
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x9d38aaa6
+28% Enhanced Defense
Damage Reduced by 4
Magic Damage Reduced by 2
Fire Resist +47%
Lightning Resist +33%
+2 to Light Radius
20% Faster Run/Walk


iPDR = 101
%DR = 38
Life replenish = 37 / 24 (Verdungo/SoE)
MDR = 20 / 35 (Verdungo/SoE)


Stats & Skills

1585218150677.png

STR = 175
DEX = 182
VIT = 141
Spare = 17

20(22) = Berserk, BO, Shout
12(15) = Howl
7(11) = NR
3(7) = Sword Mastery


A Lot of room for improvement for those who want to build such char. Better iPDR equipment (with resists), more and even better weapon choices for those with RWM – I would go for 2-H (tomb reaver, insight etc.). Better options for merc weapons…


Future plans:
Lots of interesting ideas: blaze sorc, several amazons, feral rage druid…. Not enough time!! :)
 
Originally posted by Naab on Mar 8, 2006:

Pat 2,Odnarkinnas

Stats
Lvl 86 barbarian
STR: 132/198
DEX: 150/213
VIT: 233/289
Energy base

Resistnaces in hell 64 60 75 10

Skills
20 Conc,Axe mastery,BO,Shout
7 bash
1 increased speed,BC,Taunt,Howl,Natural resistances,Ber<erk
+prerequisites

Eq

Grief
Berserker Axe
'EthTirLoMalRal'
One-Hand Damage: 24 to 71
Durability: 11 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 85
Fingerprint: 0xb1846679
Adds 5-30 fire damage
+12 Life after each Kill
31% Increased Attack Speed
Adds +369 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
161% Damage to Demons (Based on Character Level)
-24% to Enemy Poison Resistance
Socketed (5: 5 used)

Stone sup wire fleece
Stormshield Ort
The cats eye
Arreats
Lava gout
Raven frost
Bk ring
Verdungos
Gore riders

8x vita sc
3x fire res sc
1x light res sc
1x toxic sc
1x pestilence gc of vita
1x sounding gc
1x experts gc

Merc: Act 2 nm offensive

Crown of thieves
Eth gladiators
Ariocs

Normal,NM on p8 and hell on p5(exept cs)

There werent any very hard fights but i died few times becoz of IM.

Best finds were Lum and Pul from hellforges,Blizzard ormus robes from CS and wraith flight from baal.
 
Originally posted by NagisaFurukawa on Oct 30, 2008:

Patriarch Zest, Berserker (Nanoha 1/12)

Project Nanoha

As the title suggests (or not), I'm working on a dodecumvirate based around the Nanoha series. Spoilers are an inevitability, so expect some misleadingly worded character information to help counteract this problem. This will be twinked and SC, with about half of the characters being cookie cutters. 10% of it is that I don't want some of my favorite characters to be underpowered. The other 90%? Pure laziness.


Introduction
Introducing Patriarch Zest Grangaitz. Zest is best described as a declining middle-aged mage with few purposes left in his life. Along with Lutecia, a young summoner, and Agito, a unison device, Zest wanders seemingly aimlessly around Mid-Childa (ie. the world), occasionally pulling odd jobs for the scientist Jail Scaglietti.

Being a mage, Zest uses Berserk for its magic damage. As for his weapon, it's either a spear or a polearm. It's hard to say exactly. It looks like a spear, but is definitely swung like a polearm. Being an Ancient Belka knight, Zest is able to unite with Agito, an Ancient Belka fire-type unison device, in order to increase his power. Great Poleaxe fit his weapon's model the best, and the CtC Enchant from 'Obedience' fit his unison.

Vitals
LCS

Weapon: 'Obedience' Zest's Great Poleaxe
Helm: Zest's Chromatic Circlet of the Whale (Tin Jewel of Fervor, Ort Rune)
Armor: 'Treachery' Mage Plate
Gloves: Magnus' Skin
Belt: Wilhelm's Pride
Boots: Natalya's Soul
Amulet: Angelic Wings
Ring 1: Angelic Halo
Ring 2: Raven Frost

Mercenary
Level: 79
Class: Desert Mercenary, Prayer

Weapon: 'Insight' Cryptic Axe
Helm: Crown of Thieves
Armor: Duriel's Shell

Comments/Thoughts
1) Asmodeus and Nightfish wrote excellent guides dealing with making a Berserker. Credit goes to them. To be honest, the single target aspect of the skill was hardly appealing at first, but the raw power ended up more than making up for it.

2) There wasn't much that wasn't to like about this character. Plenty of damage, solid crowd control, and very few "problem monsters". Concentrate (boosted by its Battle Orders synergy) was more than enough to handle the handful of Magic Immune monsters.

3) It took a while to adjust to Berserk's inability to leech. Potions were used quite often, with the 'Insight'/Prayer mercenary taking care of the bumps and bruises. Before 'Insight' was in use, an upgraded Nightsmoke (in addition to Angelic Wings) took care of all of Zest's issues with mana.

4) Howl was pretty much the fuel for the build. It opened up pathways in otherwise constricted areas, and the pain added up quickly when it wasn't in use. With Oblivion Knights being immune to Howl, it was very useful for sifting through packs in the Chaos Sanctuary/Worldstone Keep for the little mercenary killing buggers.

5) A couple of NDES here and there, to go along with two deaths. One death came against an FE NM Council Member (boom), and the other came when Zest got surrounded by Champion Hell Lords in Hell. Yeah. Let's not talk about that last one. One NDE came in the Chaos Sanctuary in Hell. Iron Maiden had been cast. Zest laughed it off, as he happily ran up a monster. Unfortunately, that monster just happened to burn mana. The rest... is history. Well, not really. Thankfully, Zest's normal attack only does around 1200 average. Another notable NDE came as Zest ran straight through the Frozen River, attracting all sorts of Gloam fire, only to end up getting stuck in the middle of Frozenstein and crew. The Berserk animation and "you-are-stunned" animation... are just a little too similar. Again, Howl is your friend.

6) 'Obedience' and 'Treachery' worked very well together. What one failed to provide, the other made up for, and the CtCs were pure gold. Nice items on a budget, and recyclable too. =).

7) Finds? A decent number of S/Us dropped. Nothing to write home about, although most of them were grailers (for me, at least). A Shimmering Grand Charm (+13) dropped somewhere along the way, and a Pul and an Ist were cracked from the forges. And then there's this fire. Haven't seen one of those before.

Looking Into the Crystal Ball
1) For the time being, he'll be retired. Nothing can be ruled out once this project is finished though. =).

2) There are plenty of characters left to be done, but only a few are 100% set in terms of stats, skills, and items. Obviously, one of them will be given the nod. Most likely a Hydra sorceress.

Special Thanks
1) LHTB for the GPA.
2) BobTheWarrior for some runes.
3) The readers.
 
Last edited:
Originally posted by Neksja on Oct 22, 2007:

Patriarch Eogan, Zealbarb

Meet Eogan, Zealing Barbarian without a shield. I got the idea from thread, where I was asking a build for 'Oath' Scourge. Thanks to JuniorHigh for recommendation. (Eogan is actually my 3rd pat/mat, but 2nd was basic blizzsorc, so I didn't bother to make a thread)

Normal and Nightmare were just running forward and trying to get level 57, because Scourges base rlvl is 57, so I got my weapons then. I was just getting to NM Baal, when I hit the magic lvl. I played both normal and nm /p7 or /p8

Hell, I got myself new toys. Start was very fun, but I noticed, I had to drop eventually my /p-settings. I was having so wrong armor (crow caw 😁) and merc was pretty useless for killing. Tried to go further, but no. 2 deaths in black marsh (those darn rangers!) made me do something.

Duress, Ruby Jewel to Arreat's, Verdungo's for Eogan, Obedience & Duriel's Shell for merc and things started to go better. Soon I was fighting against Andariel. Easy after all. Then to Act2 and fast-moving to my first test, Dark Elder. Zealing for a minute he fell down and I was good to go.

Arcane Sanctuary was frustrating. Those Specters with their PI and mana drain. Tried to get them attack towards merc and Berserk them from behind 😃 Worked and worked, did the job and finally killed Duriel too. Act3 was fun. Just ratmans and Thorned Hulks, piece of cake and so was Mephisto.

Act4, near Diablo. Pretty easy, no gloams just those spitting critters and pit lords. Easily got to Hephasto, who wasn't nice. PI and cursed, got me to drink couple purples before the agony. CS got two times! both were IM, didn't have time to react the curse and zeal'd to death. Well, after those I got myself together and finished Diablo.

Harrogath, act5, easy cheesy. Took about 30minutes to rescue Anya and get to Ancients. I wanna quote AJK: "I yawned" Korlic, Talic and Madawg. Mana burn was almost problem, got myself small amount manaleech before act5, so that was solved. WSK was pretty nice, those Boar types and ratmans and some skeletons.

Throne of Destruction. How about some Souls, OK's and those Ancient horrors who raises undead? Oh my God, I thought I'd never get close to Baal. Well, my luring tactic worked perfectly and got to the waves. 2nd wave was only wave I needed to drink, 1 purple. Baal was pretty easy and I got him without drinking or any problems.

So here are stats:

Character name : Eogan
Character type : Barbarian
Character level : 79
Character exp : 625151508

Strength : 135 (171)
Energy : 10 (25)
Dexterity : 102 (157)
Vitality : 243 (288)
Stat Points Rem : 0
Skill Points Rem: 0

Life : 2911 / 1143
Mana : 176 / 88
Stamina : 1741 / 388

Damage: 224-2700
252-3641 (with Merc's might and after shouts)
296-5163 (Berserk damage with Merc's might and after shouts)

Gear:
Code:
Arreat's Face
Slayer Guard
Defense: 327
Durability: 50 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x14f465be
+20 to Strength
+20 to Dexterity
+7 to Life
+171% Enhanced Defense
+36% Enhanced Damage
All Resistances +30
3% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)

Socketed with:
Ruby Jewel of Spirit
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xf339d024
+7 to Life
+36% Enhanced Damage

Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x755ed509
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +25
+2 to All Skill Levels

Duress
Archon Plate
'ShaelUmThul'
Defense: 1383
Durability: 52 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x78f67343
+180% Enhanced Defense
+20% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Socketed (3: 3 used)

Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0xcf77c2ef
+18 to Dexterity
+40 to Mana
+168 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

Wraith Band
Ring
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xcbdf65be
+6 to Strength
+3 to Mana
+104 to Attack Rating
+1 to Maximum Damage
7% Life stolen per hit
7% Better Chance of Getting Magic Items

Verdungo's Hearty Cord
Mithril Coil
Defense: 128
Durability: 15 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x65eb0a1a
+40 to Vitality
+106 to Maximum Stamina
+94% Enhanced Defense
Damage Reduced by 15%
Replenish Life +13
10% Faster Hit Recovery

Gore Rider
War Boots
Defense: 145
Durability: 30 of 34
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xdfe06043
+20 to Maximum Stamina
+169% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike

Eagle Fist
Vampirebone Gloves
Defense: 59
Durability: 11 of 14
Required Strength: 50
Required Level: 70
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd9b20b95
+11 to Dexterity
+15 to Life
Fire Resist +6%
Cold Resist +21%
1% Life stolen per hit
3% Mana stolen per hit
9% Chance of Crushing Blow

Oath
Scourge
'ShaelPulMalLum'
One-Hand Damage: 14 to 432
Required Dexterity: 67
Required Strength: 115
Required Level: 57
Mace Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x94944022
+10 to Energy
+260% Enhanced Damage
50% Increased Attack Speed
Prevent Monster Heal
75% Damage to Demons
150% Damage to Undead
+100 to Attack Rating against Demons
+14 Magic Absorb
Indestructible
30% Chance to cast Level 20 Bone Spirit on striking
Level 17 Iron Golem (14/14 Charges)
Level 16 Heart of Wolverine (20/20 Charges)
Ethereal (Cannot be Repaired), Socketed (4: 4 used)

Passion
Scourge
'DolOrtEldLem'
One-Hand Damage: 9 to 243
Durability: 65 of 65
Required Dexterity: 77
Required Strength: 125
Required Level: 57
Mace Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xe369cd92
+204% Enhanced Damage
Adds 1-50 lightning damage
75% Extra Gold from Monsters
25% Increased Attack Speed
+1 to Berserk
+1 to Zeal
Hit Causes Monster to Flee 25%
Hit Blinds Target +10
55% Bonus to Attack Rating
225% Damage to Undead
+50 to Attack Rating against Undead
Level 3 Heart of Wolverine (12/12 Charges)
Socketed (4: 4 used)

Weapon switch:

Echoing Throwing Spear of Quickness
Throw Damage: 12 to 30
One-Hand Damage: 5 to 15
Quantity: 80
Required Dexterity: 65
Required Level: 45
Javelin Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x1902b780
40% Increased Attack Speed
+3 to Warcry Skills (Barbarian Only)

Echoing Crystal Sword of the Locust
One-Hand Damage: 7 to 22
Durability: 21 of 21
Required Strength: 33
Required Level: 45
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x81af6766
7% Life stolen per hit
+3 to Warcry Skills (Barbarian Only)
Ethereal (Cannot be Repaired)

Merc's Gear:
Code:
Rockstopper
Sallet
Defense: 194
Durability: 9 of 18
Required Strength: 43
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x7aec8c1e
+15 to Vitality
+208% Enhanced Defense
Damage Reduced by 10%
Fire Resist +35%
Lightning Resist +33%
Cold Resist +36%
30% Faster Hit Recovery

Duriel's Shell
Cuirass
Defense: 707
Durability: 46 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x2ecd14f1
+15 to Strength
+200% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+98 to Defense (Based on Character Level)
+79 to Life (Based on Character Level)

Obedience
Cryptic Axe
'HelKoThulEthFal'
Two-Hand Damage: 230 to 1057
Durability: 33 of 33
Required Dexterity: 72
Required Strength: 122
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xd9797b67
+10 to Strength
+10 to Dexterity
+370% Enhanced Damage
+274 Defense
All Resistances +29
Adds 3-14 cold damage over 3 seconds
Requirements -20%
40% Faster Hit Recovery
-25% Target Defense
40% Chance of Crushing Blow
30% Chance to cast Level 21 Enchant When You Kill an Enemy
-25% to Enemy Fire Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)

Bonuses from charms:

fire res 14
lightning res 21
cold res 14
poison res 14
max dmg 50
ar 348
str 5
dex 6
life 49
fire dmg 2-4
light dmg 5-148
poison dmg 100/5sec

Skill distributes:

20 (24) Mace Mastery
20 (24) Natural Resistance
20 (24) Increased Speed
20 (24) Battle Orders
5 (9) Shout (next skills going to this)
1 (7) Leap
1 (5) Iron Skin
1 (5) Increased Stamina
1 (5) Battle Command
1 (5) Howl
0 (7) Berserk
0 (3) Zeal [After BC, got the 5hit zeal]

I guess that's all. It was very fun to play, when I got those weapons in use. Don't know what I'm going to with him, maybe trying some pitruns or something, We'll see. Oh, and playing style. Zeal like mad with that Oath and PI handled with Berserk. Easy as that. And worked well for me.

For next build, I guess it's either pure light sorc or IK-whirler. Light sorc for easier Countess runs and IK-whirler, because I've wanted to do one for ages.

For everyone, Happy gaming!
Love,
Patriarch Eogan
Neksja
 
Last edited:
Originally posted by @PhineasB on Jan 24, 2019:

Patriarch Death and Ragnar the Barb Merc, Level 83 (pic)
1585297740279.png
The twins finished up Act 5 Hell, finishing each quest (except socket and personalization). They didn’t full clear surface areas, but full-cleared all the underground areas—except Frozen River, as will be explained :)

As a reminder, Death is untwinked and playing as a 2-handed berserker with War Cry for stunning enemies. I’m also playing him with some extra limitations: no extended stash, and a modified single pass approach where, in each difficulty, he can select only 5 areas/targets to rerun 5 times each (otherwise, it’s single pass).

The thoughts of full-clearing the entire Act went out the window when the Bloody Foothills were full, and I mean full, of archers and quill rats. It could have been done, but would have been more tedious than I cared for at this point. So we went straight to Shenk and on into the Frigid Highlands to rescue Ragnar’s comrades. There we picked up a welcome drop in Gheeds (only 28 MF) and a Fine SC of Strength. We also full-cleared the weird portal areas, with the first having witches and stygian dolls.

After a break (with game paused), we went to the Arreat Plateau, and found the second portal area. It rolled Moon Lords, with a couple bosses that were managed fairly easily due to Howl and Battle Cry: the first, with the second screenshot being a tad late but showing the pretty consequence of his cold enchanted mod.

The Crystalline Passage WP was right by entrance, so we full-cleared the area and hold off on going down to rescue Anya and instead press up to the Ancient Way WP. After full clearing Glacial Trail and Drifter Cavern, the last portal area was right by the entrance to Frozen Tundra, making it easy to find and allowing the twins to hug the eastern edge of the Frozen Tundra to reach Ancient’s Way . . .

. . . which had Moonlords, but they weren’t as scary for Death as for other untwinked tourney characters. This guy was a bit of a challenge due to the mana burn, but still pretty straightforward. We went down to Snapchip, who had witches and gloams for company, making it challenging but manageable due to not too many of them and only witches as boss/champion rolls.

We then went back to rescue Anya, and Snapchip’s companions had been a preview for what awaited. Lots of gloams, including several boss packs, one of which was convicted, and witches. Yay! :p So we took as straight a path as we could manage, but still hit a triple pack of gloams (two bosses, one with conviction and the other with HF aura, and champ pack). There was enough going on that I didn’t want to risk screenshots, and we eventually prevailed with strategic use of the little alcoves and corners in the map to allow Death to take on a handful of them while being shielded from the others’ bolts. After that, Frozenstein was a breeze.

We then went to the Summit, and took on the twins’ elders for the last time. No amp, but we also weren’t able to separate them (likely due to Ragnar’s more aggressive approach than other merc types). After four circuits to the top and bottom, we finally decided to just square up and take them on. Battle Cry (and Weaken proc from Doombringer) was again key, as well as positioning to try to keep Ragnar between Death and Madawc (who had mana burn). Death focused on Korlic first, then took out Madawc to avoid running out of Mana pots, finishing up with Talic. Fairly straight forward, using all but one mana pot, all vita pots, and all but one big purple (to keep Ragnar alive early in the battle).

We paused and left the game running overnight before tackling WSK, which was full-cleared for each level as an A85 area. WSK1 had marauders, bats, and hierophants and zealots, which were the biggest threat due to blizzard spells. This level also provided the best drop of Death’s playthrough:
1585297699577.png
This is the fourth one of these I've found overall, so pretty cool it came from an untwinked playthough and with a character that is melee. :)

WSK2 had the A3 carver types, gloams, and skeleton mages. A carver boss provided Angelic sabre, which went to switch for +100 MF on hork with the two Angelic rings. WSK2 also dropped Fleshripper, which was cool but not useful. We again paused and left the game running before moving into WSK3. It had OKs, skeleton mages, and demon sprites. So very manageable rolls for the WSK levels. The throne room rolled gloams, including some bosses, vampires, and Megademons.

Around this time, some sort of bug set in and made the final stretch frustrating: about half the time, Berserk hit but did no damage. You could see the lightning damage from one of the charms hitting, but the monster’s life didn’t drop. When berserk hit, most monsters dropped in 1-2 hits. I tested a few times when it happened, and had 15 straight swings register no damage but seeing lightning damage for almost all. With AR >16000, it couldn’t have been whiffing that many times (LCS showed 83-84% chance to hit the few times I checked). :mad: It seemed to be tied to War Cry, as when the stun wore off and Death repositioned, Berserk would usually start working and the monster would drop in a flash. But it didn’t seem to be tied only to Berserk. I switched to Concentrate several times (including for Achmel), and it seemed to be happening with that attack. The chance to hit was so much lower due to lower AR, though, that I can’t be sure. No idea what was going on but maybe it had something to do with being left on overnight?

Anyhow, it made the waves more challenging (or at least take longer) than I had expected. Colenzo was easy after howling the little guys away. Same with Achmel, although Concentrate did less damage (and this is when the bug really started getting annoying. Actually, same with Bartuc and Ventar too; howl is really great for bosses. I wasn’t going to mess with Lister, so had planned to fall back and string them out, pulling the first 1-2 back to the stairs to leave plenty of room to maneuver. It turned out to be a good idea, as Lister was nasty and the frontrunner in chasing Death out:
1585297686541.png
We ended up using 2 purples in addition to all the reds, but then the minions were easy when taken on individually. Baal was anticlimactic, although he went crazy with the tentacles and mana burn, requiring one trip to town to restock on potions. A little less than 3 minutes including the trip to town, I’d guess. His drop included IK maul, which could have interesting earlier in the playthrough but was muled to the stash.

We then tackeld Pindle and went on to take down Nihl, with a Thul finally dropping from one of the sparkly chests. I went ahead made a Spirit shield, just because :)

* * *

This was a fun playthrough, especially when approached as a long-term project. I enjoyed the modified single-pass limitation, as it made the drops he got that much more exciting. But it also allowed a little better gear than he would have if truly single pass (and made it easier to not feel compelled to full-clear everything for the drops, which ends up getting tedious for me).

Notably, he made it through death-free, confirming that 2H berserk with War Cry is a very safe build, as Nightfish established quite some time ago. The Doombringer was a great drop and made Ragnar very powerful along with the Guillame's. Interestingly, Bloodmoon wasn't too much worse after Death got the Doombringer (Ragnar still took down monsters on his own).

Readouts are below:
Code:
Name:       Death
Class:      Barbarian
Experience: 902656883
Level:      83

            Naked/Gear
Strength:   126/176
Dexterity:  83/102
Vitality:   291/313
Energy:     10/22
HP:         1343/1685
Mana:       92/216
Stamina:    440/456
Defense:    20/719
AR:         400/105370

Fire:       131/91/31
Cold:       146/106/46
Lightning:  125/85/25
Poison:     94/54/-6

MF:         232       Block:      13
GF:         88
FR/W:       20
FHR:        0
IAS:        30
FCR:        0

Bash: 1/4
Leap: 1/4
Double Swing: 0/0
Stun: 1/4
Double Throw: 0/0
Leap Attack: 1/4
Concentrate: 1/4
Frenzy: 0/0
Whirlwind: 0/0
Berserk: 20/23

Sword Mastery: 1/4
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 1/4
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/4
Iron Skin: 1/4
Increased Speed: 1/4
Natural Resistance: 1/4

Howl: 20/24
Find Potion: 1/5
Taunt: 1/5
Shout: 1/5
Find Item: 9/13
Battle Cry: 1/5
Battle Orders: 14/18
Grim Ward: 0/0
War Cry: 15/19
Battle Command: 1/5
Code:
Sigon's Sabot
Greaves
Defense: 13
Durability: 24 of 24
Required Level: 6
Required Strength: 70
Fingerprint: 0xba3f2db3
Item Level: 46
Version: Expansion 1.10+
+20% Faster Run/Walk
Cold Resist +40%
Set (2 items): +50 to Attack Rating
Set (3 items): 50% Better Chance of Getting Magic Items

(2 items): 10% Life stolen per hit
(3 items): +100 Defense

Angelic Wings
Amulet
Required Level: 12
Fingerprint: 0xf3d08156
Item Level: 61
Version: Expansion 1.10+
20% Damage Taken Goes To Mana
+3 to Light Radius
Set (2 items): +75 to Life
Set (3 items): +1 to All Skills

(2 items): +10 to Dexterity
(3 items): +50 to Mana

Angelic Halo
Ring
Required Level: 12
Fingerprint: 0x89248de6
Item Level: 59
Version: Expansion 1.10+
+20 to Life
Replenish Life +6
Set (2 items): +996 to Attack Rating (Based on Character Level)
Set (3 items): 50% Better Chance of Getting Magic Items

(2 items): +10 to Dexterity
(3 items): +50 to Mana

Sigon's Gage
Gauntlets
Defense: 15
Durability: 24 of 24
Required Level: 6
Required Strength: 60
Fingerprint: 0x4946a884
Item Level: 45
Version: Expansion 1.10+
+20 to Attack Rating
+10 to Strength
Set (2 items): +30% Increased Attack Speed

(2 items): 10% Life stolen per hit
(3 items): +100 Defense

Sigon's Wrap
Plated Belt
Defense: 174
Durability: 24 of 24
Required Level: 6
Required Strength: 60
Fingerprint: 0xb0d3e6ea
Item Level: 72
Version: Expansion 1.10+
+20 to Life
Fire Resist +20%
Set (2 items): +166 Defense (Based on Character Level)

(2 items): 10% Life stolen per hit
(3 items): +100 Defense

Lionheart
Superior Russet Armor
HelLumFal
Defense: 238
Durability: 34 of 34
Required Level: 41
Required Strength: 83
Fingerprint: 0x7843f0d3
Item Level: 49
Version: Expansion 1.10+
20% Enhanced Damage
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Increase Maximum Durability 15%
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Angelic Halo
Ring
Required Level: 12
Fingerprint: 0x808dcfa
Item Level: 87
Version: Expansion 1.10+
+20 to Life
Replenish Life +6
Set (2 items): +996 to Attack Rating (Based on Character Level)
Set (3 items): 50% Better Chance of Getting Magic Items

(2 items): +10 to Dexterity
(3 items): +50 to Mana

Harlequin Crest
Shako
Defense: 119
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x235c6b2
Item Level: 82
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+124 to Life (Based on Character Level)
+124 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items

Horadric Cube
Fingerprint: 0x1c087732
Item Level: 13
Version: Expansion 1.10+

Angelic Sickle
Sabre
One Hand Damage: 3 - 8
Durability: 32 of 32
Required Level: 12
Required Strength: 25
Required Dexterity: 25
Fingerprint: 0xc4886dfb
Item Level: 88
Version: Expansion 1.10+
+75 to Attack Rating
+250% Damage to Undead
Set (2 items): 75% Enhanced Damage
Set (3 items): +30% Increased Attack Speed

Spirit
Monarch
TalThulOrtAmn
Defense: 135
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x24be9080
Item Level: 82
Version: Expansion 1.10+
+2 to All Skills
+26% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+105 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Doombringer
Champion Sword
One Hand Damage: 108 - 277
Two Hand Damage: 263 - 373
Durability: 33 of 40
Required Level: 69
Required Strength: 163
Required Dexterity: 103
Fingerprint: 0xc743d1c3
Item Level: 86
Version: Expansion 1.10+
8% Chance to cast level 3 Weaken on striking
Indestructible
229% Enhanced Damage
Adds 30 - 100 Damage
40% Bonus to Attack Rating
5% Life stolen per hit
Increase Maximum Life 20%
Code:
Ruby Grand Charm
Grand Charm
Required Level: 22
Fingerprint: 0xbcb2b4ed
Item Level: 38
Version: Expansion 1.10+
Fire Resist +28%

Ocher Grand Charm of Strength
Grand Charm
Required Level: 7
Fingerprint: 0xd8d6a4ca
Item Level: 58
Version: Expansion 1.10+
+4 to Strength
Lightning Resist +20%

Lapis Small Charm of Shock
Small Charm
Required Level: 10
Fingerprint: 0x375d6953
Item Level: 1
Version: Expansion 1.10+
Adds 1 - 6 Lightning Damage
Cold Resist +7%

Lapis Small Charm of Dexterity
Small Charm
Required Level: 10
Fingerprint: 0x5b9f3337
Item Level: 10
Version: Expansion 1.10+
+1 to Dexterity
Cold Resist +6%

Cobalt Small Charm of Strength
Small Charm
Required Level: 20
Fingerprint: 0x5512dd2d
Item Level: 49
Version: Expansion 1.10+
+2 to Strength
Cold Resist +8%

Coral Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x72297176
Item Level: 49
Version: Expansion 1.10+
Lightning Resist +8%

Amber Grand Charm of Life
Grand Charm
Required Level: 22
Fingerprint: 0xda043540
Item Level: 47
Version: Expansion 1.10+
+17 to Life
Lightning Resist +27%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4ec42be6
Item Level: 79
Version: Expansion 1.10+
+16 to Life

Sounding Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xfd07cb64
Item Level: 85
Version: Expansion 1.10+
+1 to Warcry Skills (Barbarian Only)

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0xab069aa6
Item Level: 84
Version: Expansion 1.10+
**% Extra Gold from Monsters
Reduces all Vendor Prices 11%
28% Better Chance of Getting Magic Items

Garnet Grand Charm of Strength
Grand Charm
Required Level: 15
Fingerprint: 0xa89d0364
Item Level: 48
Version: Expansion 1.10+
+6 to Strength
Fire Resist +23%

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x427a3f4c
Item Level: 79
Version: Expansion 1.10+
Lightning Resist +10%

Viridian Small Charm of Dexterity
Small Charm
Required Level: 10
Fingerprint: 0xfa405b07
Item Level: 7
Version: Expansion 1.10+
+1 to Dexterity
Poison Resist +7%

Cobalt Grand Charm
Grand Charm
Required Level: 15
Fingerprint: 0xcda6a461
Item Level: 36
Version: Expansion 1.10+
Cold Resist +25%

Emerald Grand Charm of Pestilence
Grand Charm
Required Level: 22
Fingerprint: 0xc81b072f
Item Level: 83
Version: Expansion 1.10+
Adds 25 Poison Damage Over 5 Secs (125 Frames)
Poison Resist +27%

Rugged Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0x4498da4c
Item Level: 51
Version: Expansion 1.10+
+16 Maximum Stamina
4% Better Chance of Getting Magic Items

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x28943c81
Item Level: 82
Version: Expansion 1.10+
+2 to Maximum Damage
+13 to Attack Rating
+1 to Strength
Code:
Name:       Ragnar
Race:       Barbarian
Type:       1hs-Normal
Experience: 69471716
Level:      83
Dead?:      false

            Naked/Gear
Strength:   205/220
Dexterity:  132/132
HP:         1557/1557
Defense:    1433/1844
AR:         2161/2161

Fire:       201/161/101
Cold:       201/161/101
Lightning:  201/161/101
Poison:    201/161/101

Smoke
Serpentskin Armor
NefLum
Defense: 194
Durability: 13 of 24
Required Level: 37
Required Strength: 43
Fingerprint: 0x2293517b
Item Level: 57
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune

Nef Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: Knockback
Armor: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Death's Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 37
Required Strength: 115
Fingerprint: 0xabc50f62
Item Level: 86
Version: Expansion 1.10+
+37% Faster Hit Recovery
29% Enhanced Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
1 Sockets (1 used)
Socketed: Realgar Jewel of Truth

Realgar Jewel of Truth
Jewel
Required Level: 37
Fingerprint: 0xcc4284fd
Item Level: 57
Version: Expansion 1.10+
+7% Faster Hit Recovery
29% Enhanced Damage

Bloodmoon
Elegant Blade
One Hand Damage: 108 - 147
Durability: 26 of 32
Required Level: 61
Required Strength: 109
Required Dexterity: 122
Fingerprint: 0x56a5a3d0
Item Level: 88
Version: Expansion 1.10+
228% Enhanced Damage
11% Life stolen per hit
50% Chance of Open Wounds
+9 Life after each Kill
Level 15 Blood Golem (9/9 Charges)
He has a great LK map, and a nice Council map. So he will probably respec to WW eventually, likely after leveling to 85 at Council, then run LK and maybe some Countess for Oath ingredients and farm essences for at least 2 tokens so he can respec further without losing his map. He will stay untwinked and without extended stash. But we will go back to focusing primarily on my untwinked 99er Necro, with the goal of getting to 98 before RFL starts.

* * *

Thanks to those who followed along for this project :) The themed approach was a fun way to play some new characters that I'd been wanting to try (and motivation to overcome my general disinterest to questing new characters through Normal and Nightmare). I'm going to think of another theme, maybe a Sept, as motivation to tackle some of the others on my to-do list!
 
Originally posted by sevenOfDiamonds on Jul 5, 2011:

Patriarch Eiger - Conc barb

Eiger - two-handed conc barb

A “budget” barb and a very expensive lady. A classic tale: The man earning the dough - the woman spending it ;)

Young Eiger was fighting his way through the Blood Moor and the Cold Plains. At a cemetery nearby he encountered a fearsome demon, the notorious Blood Raven. Thanks to his huge strength and big polearm Blood Raven quicky laid slain on the ground along with her undead army. Eiger was tired after the encounter so retreated to the rogue camp. At the camp he talked to the rouge leader, Kashya, who introduced him to the young rouge Abhaya and thing soon heated up. Especially Eiger’s big polearm impressed Abhaya (hmm!?) and he realised that he would have to continue to wield this kind of weapon if he wanted to keep Abhaya happy.
Abhaya also told him that he must be careful and protect himself at all times. She suggested that he could learn the skill Concetrate a very powerful attack which would improve his defense at the same time.

Through the rest of Sanctuary Eiger went through different polearms to match his growing strength and skill: Dimoak’s Hew, Soul Harvest and The Battlebranch.

In Harrogath he met the barbarian captain Qual-Kehk which told him about the huge power of runes and rune words. He told tales about barbarian wielding weapons such as Breath of the Dying and Doom. These barbarians could demolish entire armies all by them self. Qual-Kehk also told the tale of an armor which could boost the barbarian’s damage so much that he would not have to fear even the Ancients. Eiger looked forward to get his hands on such weapons and armor but for now he was looking forward to wield Pierre Tombale’s Couant when he got wise enough.

The Ancients and Baal bowed easily and thus the couple returned to the rouge camp for another journey through Sanctuary. Abhaya had also heard Qual-Kehk talking about rune words and she went to Kashya to ask her if rogues could use similar rune words to reach almightyness. Kashya told her that very skillful rogues could use bows so fearsome that even the Prime Evils feared them more than anything. Especially a legendary bow called Faith was feared throughout Sanctuary. Kashya also told her about a magical tiara which could leave enemies confused and make them even easier targets for the rogue to kill. To make the rogue godly she would also need a strong body armor. Kashya suggested that she should get Chains of Honor. This ancient armor would boost all her abilities even further.

Abhaya soon became obsessed with these rune words and Eiger realised that he had to succumb to her needs. He also realised that his would not be able to get the items for both Abhaya and himself. He had to go on a budget if he where to keep Abhaya happy. While Abhaya was resting in the rouge camp he returned to Harrogath to talk to Qual-Kehk again. He told Qual-Kehk about his problem and Qual-Kehk came up with a solution. Even if it was not as brutal as Breath of the Dying the weapon Obedience was still very lethal and much easier on Eiger’s wallet. Eiger asked about a weapon called The Reaper’s Toll but Qual-Kehk told him that this was a weapon for mercenaries not for true barbarians. For a body armor Qual-Kehk suggested Duress.

The second journey through Sanctuary was uneventful. The couple grew strong and stronger and the foes seemed weaker and weaker. Just before they reached the Chaos Sanctuary they were ready to wear all their hard earned items. The three seal bosses and Diablo trembled when they saw the fearsome couple and they all four soon lay slain and they could continue to Harrogath.

When Eiger returned to Harrogath he was still broke, so instead of just making a couple of HotOs, he went on a shopping spree. Within an hour he had bought two matching Echoing war swords. Abhaya was not happy that Eiger should carry such sharp pointy sticks around, but Eiger assured her that they were bought for enhancing their safety for their third and most dangerous journey through Sanctuary.

Just as the Eiger turned 74 Baal bowed and Abhaya and Eiger could return to the rouge camp once again.

They started their third journey through Sanctuary with seven virtual companions, just like they have done before. This time however their foes had grown significantly stronger. They still did not pose a huge threat to them, but they took ages to slay. Especially packs of Fallen backed by shamans. Everything went fine until they reached the Dark Tower in the Black Marsh. They had just set foot on the fifth level when they got swarmed by a blood clan boss and a devil kin boss. The blood clan boss was even immune to physical damage (on top of his native fire immunity) and thus a dangerous foe for the two. Eiger tried every war cry he knew but he could not get a foothold. Soon they were completely surrounded and the path to the previous level blocked. Outnumbered and surrounded they met their destiny in the Countess’ stronghold.
After some R&R in the rouge camp they returned - dead set on avenging this. This time however they only brought four virtual companions with them. With significantly weaker monsters they quickly killed the Countess and got their revenge.
They soon got to Lut Gholein again and they continued to lay death and waste to all the enemies near by. Soon Radament, Coldworm and Fangskin lay dead and they proceeded to the Arcane Sanctuary. Here they encountered a new and extremely annoyning enemy; the physical immune mana draining ghost. Not a dangerous enemy at all but extremely annoying - and they took ages to kill. Eiger could usually get one Beserk off before his blue bulb was depleted. After searching two branches without finding the Summoner Eiger lost his patience. He returned to Lut Gholein to rest. Soon he resumed the quest for the Summoner. This time without any virtual companions. Soon they had found a killed the Summoner and they travelled to the Canyon of the Magi. Eiger resummoned the four virtual companions and went in to Tal Rashas tomb. With lots of skeletons, unravellers and ghouls it was slow going but they found Duriel. He was totally defenseless and Eiger beat him to a pulp to avenge all the grief they had suffered.
Where Lut Gholein was a long winding and frustrating experience Kurast Docks was the opposite. They cruised through the jungle and Kurast City. Soon the council lay dead and they started their search for Mephisto. As they entered the third level of the Durance Bremm Sparkfist had a surprise for them: conviction. Bathed in meteors and hydra fire Eigers life bulb bounced dangerously up and down. In the end Bremm bowed and the rest of the Durance was quickly cleared. Mephisto dropped a wand with 75 Lower Resist (2) charges which was quite nice.
The journey from the Pandemonium Fortress to the Chaos Sanctuary was quite uneventful. Gloams in the Plains of Despair did not prove a challenge for them. The only time Eiger needed to use some skill were in the Chaos Sanctuary when fighting Lord de Seis. Abhaya did not stay around for long and thus the nice speed boost from Fanatism was gone as well. He lured the DKs away from LdS and disposed them. Then it was time to face LdS himself. He had now switched to a holy freeze aura. This combined with decrepify made EIger exceptionally slow. Luckily LdS is not much a threat on his own and Eiger could soon pick Abhaya up at the fortress and they continued to kill Diablo which best drop was an essence.
They cruised through the barbarian highlands, but as soon as they went underground troubles began. Thanks to a lapse in concentration tomb vipers got the better of them in Nihlathaks place. Lots of ghosts in the Crystalline Pasage. Ghosts, vipers and moon lords made the Glacial Trail a nightmare for the couple. A pack of extra fast moon lords and extra fast pit vipers avenged Nihlathak quicker than Eiger could say “HOWL!”. At last they reached the Frozen Tundra and the hunt for the Ancients started. They found them on the summit of Mount Arreat. All three of them spawned extra strong but they posed no major challenge anyway.
Gloams and soul killers in the ToD made way for very cautious progress. Baals minions was quickly disposed of. Only Achmel was tricky - swinging a big polearm under decrep is rather dangerous. Baal acted as punchbag for a couple of minutes and then it was all over.


Skills:
Maxed BO, Concentrate, Shout, Masteries.
Warcries and other one point wonders.
Rest goes in to Beserk.

Gear
Eiger:
Code:
Obedience
Giant Thresher
HelKoThulEthFal
Two Hand Damage: 188 - 535
Durability: 55 of 55
Required Level: 66
Required Strength: 151
Required Dexterity: 112
Fingerprint: 0x913bdbe4
Item Level: 85
Version: Expansion 1.10+
30% Chance to cast level 21 Enchant when you Kill an Enemy
+40% Faster Hit Recovery
370% Enhanced Damage
-25% Target Defense
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
-25% to Enemy Fire Resistance
40% Chance of Crushing Blow
+252 Defense
+10 to Strength
+10 to Dexterity
All Resistances +30
Requirements -20%
Arreat’s (40% ED)
Duress
Gore Rider
Nos Coil
LoH
Highlord’s
Raven (213/19)
Rare (83 AR 3LL 3ML ++)

Switch
2x Echoing war swords

Abhaya
CoH (AP)
Delirium (Tiara)
Faith (1/12) (Diamond Bow)

Charms
+58 Max damage
+398 AR
+92 Life

LCS

Code:
Name:       Eiger
Class:      Barbarian
Experience: 1237778587
Level:      86

Naked/Gear
Strength:   225/270
Dexterity:  80/130
Vitality:   200/200
Energy:     10/10
HP:         985/1077
Mana:       95/135
Stamina:    352/372
Defense:    20/1823
AR:         385/27909

Fire:       155/115/55
Cold:       135/95/35
Lightning:  140/100/40
Poison:     127/87/27

MF:         13      
Block:      16
GF:         0
FR/W:       30
FHR:        110
IAS:        50

Finds
Code:
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist

Akaran Targe
Defense: 111
Chance to Block: 0
Durability: 11 of 20
Required Level: 26
Required Strength: 44
Fingerprint: 0xd947aa03
Item Level: 71
Version: Expansion 1.10+
All Resistances +45

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x29e2f291
Item Level: 83
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xce959546
Item Level: 83
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Steel Small Charm
Small Charm
Required Level: 49
Fingerprint: 0xcedd6a8b
Item Level: 79
Version: Expansion 1.10+
+31 to Attack Rating

Iron Small Charm of Balance
Small Charm
Required Level: 31
Fingerprint: 0x5752c68a
Item Level: 82
Version: Expansion 1.10+
+5% Faster Hit Recovery
+23 to Attack Rating

Expert's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x412e40cf
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Barbarian Only)

Fortuitous Amulet of Luck
Amulet
Required Level: 19
Fingerprint: 0x215f12ee
Item Level: 79
Version: Expansion 1.10+
38% Better Chance of Getting Magic Items

Pelta Lunata
Buckler
Defense: 39
Chance to Block: 20
Durability: 9 of 20
Required Level: 2
Required Strength: 12
Fingerprint: 0x3dca5f69
Item Level: 87
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
+40% Enhanced Defense
+30 Defense
+2 to Strength
+10 to Vitality
+10 to Energy
+8 Maximum Durability

The Redeemer
Mighty Scepter
One Hand Damage: 144 - 187
Durability: 38 of 50
Required Level: 72
Required Strength: 50
Required Dexterity: 26
Fingerprint: 0x6a1dafcd
Item Level: 84
Version: Expansion 1.10+
+2 to Paladin Skill Levels
261% Enhanced Damage
Damage +70
-33% Target Defense
+200% Damage to Demons
+150% Damage to Undead
+2 to Holy Bolt (Paladin Only)
+4 to Redemption (Paladin Only)
+3 to Light Radius
Requirements -60%

Misc
-Sorry for the lack of screenshots, my screen capture program went blank on me and my in-game screenshot function does not work. Anybody have a solution?
-Even with a build this safe and quite powerful too I still managed to get Eiger killed once in nightmare! Pesky vipers in Nihl’s place. Now I know why I do not play HC! :)
-Eiger’s greatest danger is my impatience.
-Delirium on a merc is borderline cheesy.
-I (still) hate barbs! I had more fun writing this pat thread then playing the git.


Thanks for reading!
 
Last edited:
Originally posted by Sir Lanksalot on Aug 23, 2006:

Patriarch Theodorik

Well after sitting this player in act 2 hell for ages I decided it was about time to kick Baal's ***. I played on p3 until Act 4 when I switched to p1 and it was a breeze. I'm not sure why i stopped playing with him because I really enjoyed it and had no real struggles at all, Diablo went down with ease and the Oblivion Knights didn't seem to realise IM was my one weakness (beserk dealt with the few smart ones)! Act 5 was relatively easy as well, I found that although my killing speed wasnt amazingly quick I never really came close to dying. The ancients were bested reasonably quickly - I didnt have to seperate them just took them on in the middle. Baal's minions went down quite quickly as well with only the poison spraying guys taking me below 1/2 health. So here he is, Theodorik my Conc Barb
Stats with items


Items:
Code:
 Arreat's Face
Slayer Guard
Defense: 321
Durability: 55 of 55
(Barbarian Only)
Required Strength: 100
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xb90a9fac
+20 to Strength
+20 to Dexterity
+166% Enhanced Defense
+33% Enhanced Damage
All Resistances +30
3% Life stolen per hit
+2 to Barbarian Skill Levels
Requirements -15%
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)

Headstriker
Conquest Sword
'Shael'
One-Hand Damage: 92 to 213
Durability: 32 of 32
Required Dexterity: 112
Required Strength: 142
Required Level: 65
Sword Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x227d241f
+15 to Strength
+150% Enhanced Damage
Required Level +7
20% Increased Attack Speed
Prevent Monster Heal
+81 to Maximum Damage (Based on Character Level)
121% Deadly Strike (Based on Character Level)
Socketed (1: 1 used)

Stormshield
Monarch
Defense: 442
Chance to Block:  72%
Required Strength: 156
Required Level: 73
Indestructible
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3d7ef077
+30 to Strength
+25% Increased Chance of Blocking
Damage Reduced by 35%
Fire Resist +19%
Lightning Resist +44%
Cold Resist +79%
Poison Resist +19%
35% Faster Block Rate
Attacker Takes Lightning Damage of 10
Indestructible
+303 to Defense (Based on Character Level)
Socketed (1: 1 used)

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc910265e
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking

Goblin Toe
Light Plated Boots
Defense: 33
Durability: 18 of 18
Required Strength: 50
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x1b31e91a
+53% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
25% Chance of Crushing Blow

Verdungo's Hearty Cord
Mithril Coil
Defense: 128
Durability: 15 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x2be3db11
+33 to Vitality
+107 to Maximum Stamina
+95% Enhanced Defense
Damage Reduced by 12%
Replenish Life +12
10% Faster Hit Recovery

Stone
Great Hauberk
'ShaelUmPulLum'
Defense: 1737
Durability: 50 of 50
Required Strength: 118
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x3fb9ad93
+16 to Strength
+10 to Energy
+16 to Vitality
+262% Enhanced Defense
+300 Defense vs. Missile
All Resistances +15
60% Faster Hit Recovery
Level 16 Clay Golem (16/16 Charges)
Level 16 Molten Boulder (80/80 Charges)
Socketed (4: 4 used)

Shadow Wing
Amulet
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0xc8139a43
+24 to Life
Fire Resist +14%
5% Mana stolen per hit
+1 to Barbarian Skill Levels

Platinum Ring of the Leech
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 32
Fingerprint: 0xa8df87fb
+120 to Attack Rating
4% Life stolen per hit

Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x280a2928
+17 to Dexterity
+40 to Mana
+152 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

On Switch 2x Echoing Throwing Spears
In cube: Demon Limb and Echoing Ammy

Charms:
Sounding Grand Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x5ed6270d
+4 to Dexterity
+1 to Warcry Skills (Barbarian Only)


Sounding Grand Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x41f5aeb2
+5 to Dexterity
+1 to Warcry Skills (Barbarian Only)

Expert's Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 72
Fingerprint: 0x25bfd949
+1 to Combat Skills (Barbarian Only)

Steel Grand Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 40
Fingerprint: 0x3a4d6bae
+16 to Life
+95 to Attack Rating

Steel Grand Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x21a13ce9
+5 to Life
+98 to Attack Rating

Steel Large Charm
Keep in Inventory to Gain Bonus
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x352f3492
+69 to Attack Rating

Sharp Large Charm of Shock
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xa16da29e
+42 to Attack Rating
+5 to Maximum Damage
Adds 1-4 lightning damage

Amber Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xadb765e3
+18 to Life
Lightning Resist +11%

Septic Small Charm of Venom
Keep in Inventory to Gain Bonus
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x4bcfda45
+62 poison damage over 7 seconds

Merc - Hazade

Tal Rasha's Horadric Crest
Death Mask
Defense: 106
Durability: 10 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xff9b4bbe
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit

Shaftstop
Mesh Armor
Defense: 629
Durability: 43 of 45
Required Strength: 92
Required Level: 38
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x25ce236b
+60 to Life
+194% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%

The Reaper's Toll
Thresher
Two-Hand Damage: 38 to 449
Durability: 56 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x75169f26
+219% Enhanced Damage
Adds 4-44 cold damage over 2 seconds
13% Life stolen per hit
Requirements -25%
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking

I had a few notable finds, Titans Revenge, Lidless Wall, Hel from Hellforge (grrrrrr)!!

Other Images:

Being mobbed by baby cockroachy things
Baal near death
 
Last edited:
Originally posted by SnickerSnack on Aug 14, 2010:

Patriarch Cauchy, Frenzied Zealbarb

Intro:


wikipedia said:
Baron Augustin-Louis Cauchy (21 August 1789 – 23 May 1857; French pronunciation: [ogystɛ̃ lwi koʃi]) was a French mathematician who was an early pioneer of analysis. He started the project of formulating and proving the theorems of infinitesimal calculus in a rigorous manner. He also gave several important theorems in complex analysis and initiated the study of permutation groups in abstract algebra. A profound mathematician, Cauchy exercised a great influence over his contemporaries and successors. His writings cover the entire range of mathematics and mathematical physics.
Cauchy was a prolific writer; he wrote approximately eight hundred research articles and five complete textbooks. He was a devout Roman Catholic, strict (Bourbon) royalist, and a close associate of the Jesuit order.

The build:

frenzied zealbarb

skills: base/combat/echoing (add one for BC)

Frenzy: 20/26

Axe Mastery: 20/26
Natural Resistance: 1/5
(plus one point wonders)

Howl: 1/5/11
Taunt: 1/5/11
War Cry: 5/9/15
Shout: 1/5/11
Battle Orders: 20/24/30
Battle Command: 1/5/11

Saved: 16 (what to do?)

stats:

LCS

Name: Cauchy
Class: Barbarian
Experience: 1097961923
Level: 85

Naked/Gear
Strength: 118/147
Dexterity: 37/83
Vitality: 330/330
Energy: 10/10
HP: 1503/1847 (4018 with BO)
Mana: 94/134 (348 with BO)
fhr: 6 frames
zeal ias bp when frenzied: 4/4/4/4/9

Fire: 33
Cold: 33
Lightning: 80 (over stacked by 10 I think)
Poison: 33

Zeal AR (with Grief): ~4700

gear:

Main weps: Grief BA, Passion Small Crescent
switch: 2 x echoing axe
armor: Aconite's Fortitidue
Helm: Arreat's (Argent Jewel of Carnage)
Belt: String of Ears
Gloves: Crafted Blood Gloves with mana leech
Boots: Gores
Rings: raven, BKWB
ammy: Highlord's Wrath

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x5cd63d51
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x5e2dd964
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x1c0a01dc
Item Level: 85
Version: Expansion 1.10+
+197 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Ghoul Fist
Vampirebone Gloves
Defense: 106
Durability: 14 of 14
Required Level: 69
Required Strength: 50
Fingerprint: 0xc80ab90
Item Level: 83
Version: Expansion 1.10+
+20% Increased Attack Speed
3% Mana stolen per hit
1% Life stolen per hit
6% Chance of Crushing Blow
+61% Enhanced Defense
+5 to Strength
+11 to Life

String of Ears
Demonhide Sash
Defense: 109
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x4f4d48e3
Item Level: 49
Version: Expansion 1.10+
7% Life stolen per hit
+169% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 13
+10 Maximum Durability

Gore Rider
War Boots
Defense: 157
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xb583606
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+192% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Aconite's Fortitude
Archon Plate
ElSolDolLo
Defense: 1581
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xaab9dee7
Item Level: 84
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+116 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +29
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Arreat's Face
Slayer Guard
Defense: 327
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xccefca17
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
+11 to Maximum Damage
20% Bonus to Attack Rating
+96 to Attack Rating
6% Life stolen per hit
+171% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Argent Jewel of Carnage

Argent Jewel of Carnage
Jewel
Required Level: 36
Fingerprint: 0x20aebc92
Item Level: 85
Version: Expansion 1.10+
+11 to Maximum Damage
+96 to Attack Rating

Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0xbd3d5d73
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+33 to Attack Rating

Steel Small Charm of Strength
Small Charm
Required Level: 49
Fingerprint: 0x22ab7727
Item Level: 85
Version: Expansion 1.10+
+29 to Attack Rating
+2 to Strength

Steel Small Charm of Strength
Small Charm
Required Level: 49
Fingerprint: 0x4cc927d8
Item Level: 85
Version: Expansion 1.10+
+30 to Attack Rating
+2 to Strength

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb3fd9b88
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Lightning Resist +11%

Sharp Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x9e924d21
Item Level: 83
Version: Expansion 1.10+
+10 to Maximum Damage
+64 to Attack Rating
+40 to Life

Steel Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x2f866d28
Item Level: 83
Version: Expansion 1.10+
+98 to Attack Rating
+36 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x90d6145f
Item Level: 80
Version: Expansion 1.10+
+7 to Maximum Damage
+50 to Attack Rating
+31 to Life

Steel Grand Charm of Dexterity
Grand Charm
Required Level: 41
Fingerprint: 0xbd56ef04
Item Level: 60
Version: Expansion 1.10+
+127 to Attack Rating
+6 to Dexterity

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x9a0edddf
Item Level: 61
Version: Expansion 1.10+
+9 to Maximum Damage
+68 to Attack Rating
+19 to Life

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc8586a3b
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%

Steel Grand Charm of Life
Grand Charm
Required Level: 35
Fingerprint: 0x22d6a0d2
Item Level: 50
Version: Expansion 1.10+
+107 to Attack Rating
+11 to Life

Echoing War Axe of Vileness
War Axe
One Hand Damage: 10 - 18
Durability: 26 of 26
Required Level: 45
Required Strength: 67
Fingerprint: 0x436705fe
Item Level: 94
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)
Prevent Monster Heal

Echoing War Axe
War Axe
One Hand Damage: 10 - 18
Durability: 26 of 26
Required Level: 45
Required Strength: 67
Fingerprint: 0xe5303221
Item Level: 94
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)

Grief
Berserker Axe
EthTirLoMalRal
One Hand Damage: 24 - 71
Durability: 26 of 26
Required Level: 64
Required Strength: 138
Required Dexterity: 59
Fingerprint: 0x1f56adc7
Item Level: 85
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+34% Increased Attack Speed
Damage +362
Ignore Target's Defense
-25% Target Defense
+159% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-20% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+14 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Passion
Small Crescent
DolOrtEldLem
One Hand Damage: 110 - 175
Durability: 24 of 24
Required Level: 45
Required Strength: 115
Required Dexterity: 83
Fingerprint: 0x822d5ee8
Item Level: 85
Version: Expansion 1.10+
+25% Increased Attack Speed
192% Enhanced Damage
56% Bonus to Attack Rating
+75% Damage to Undead
+50 to Attack Rating against Undead
Adds 1 - 50 Lightning Damage
+1 to Zeal
+1 to Berserk
Hit Blinds Target +10
Hit Causes Monster to Flee 25%
75% Extra Gold from Monsters
Level 3 Heart of Wolverine (12/12 Charges)
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Ort Rune
Socketed: Eld Rune
Socketed: Lem Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


merc:
Name: Neeraj
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 74581204
Level: 85
Dead?: false

Naked/Gear
Strength: 186/201
Dexterity: 150/150
HP: 1767/1852
Defense: 1302/2456
AR: 1913/1913

Fire: 169/129/69
Cold: 199/159/99
Lightning: 169/129/69
Poison: 169/129/69

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0xfd43284
Item Level: 87
Version: Expansion 1.10+
+20% Faster Hit Recovery
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 19%
Magic Damage Reduced by 14
1 Sockets (1 used)
Socketed: Shael Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate


Duriel's Shell
Cuirass
Defense: 902
Durability: 126 of 126
Required Level: 41
Required Strength: 55
Fingerprint: 0x13b967d8
Item Level: 72
Version: Expansion 1.10+
+162% Enhanced Defense
+106 Defense (Based on Character Level)
+15 to Strength
+85 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability
Ethereal


The Reaper's Toll
Thresher
Two Hand Damage: 40 - 472
Durability: 37 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x1dda7adc
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
235% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 2 Secs (41 Frames)
14% Life stolen per hit
33% Deadly Strike
Requirements -25%

Leveling: /p8 for Norm and NM. I played Hell on vaious settings, but RoF to Baal was /p5 (except for ancients). I basically played as a standard frenzy barb for the early game. I didn't synergize Frenzy with Taunt or Double Swing, but it worked just fine. At about 45 I started getting antsy for Zeal, so I made Passion in a Small Crescent. I don't recall what the first zealing weapon was, but I used an Oath Warspike and a Death Cleaver with a nice jewel until level 64 when he could equip Grief. Afer that, it was smooth sailing, oh, um, it was smoothing sailing before that too. Very easy character, but not boring. You have to swap skills somewhat frequently and I made liberal use of Leap, Howl, Taunt and WarCry. Warcry + Zeal is basically foolproof. Just run/leap into a group, hit warcry, hit frenzy, then zeal, and in no time, they're down. I used Battle Cry quite a bit since I was frequently separated from the merc (with decrepify) due to leaping. I had originally considered maxing Battle Cry, but decided I'd rather have decrepify instead. Bonus: Decrep and Warcry work together. This was a very safe character.

wikipedia said:
In July 1830 France underwent another revolution. Charles X fled the country, and was succeeded by the non-Bourbon king Louis-Philippe (of the House of Orléans). Riots, in which uniformed students of the École Polytechnique took an active part, raged close to Cauchy's home in Paris.
These events marked a turning point in Cauchy's life, and a break in his mathematical productivity. Cauchy, shaken by the fall of the government, and moved by a deep hatred of the liberals who were taking power, left Paris to go abroad, leaving his family behind. He spent a short time at Fribourg in Switzerland, where he had to decide whether he would swear a required oath of allegiance to the new regime. He refused to do this, and consequently lost all his positions in Paris, except his membership of the Academy, for which an oath was not required. In 1831 Cauchy went to the Italian city of Turin, and after some time there, he accepted an offer from the King of Sardinia (who ruled Turin and the surrounding Piedmont region) for a chair of theoretical physics, which was created especially for him. He taught in Turin during 1832-1833. In 1831, he had been elected a foreign member of the Royal Swedish Academy of Sciences.

Deaths:

wikipedia said:
The year 1848 was the year of revolution all over Europe; revolutions broke out in numerous countries, beginning in France. King Louis-Philippe, fearful of sharing the fate of Louis XVI, fled to England. The oath of allegiance was abolished, and the road to an academic appointment was finally clear for Cauchy. On March 1, 1849, he was reinstated at the Faculté de Sciences, as a professor of mathematical astronomy. After political turmoil all through 1848, France chose to become a Republic, under the Presidency of Louis Napoleon Bonaparte, nephew of Napoleon Bonaparte, and son of Napoleon's brother, who had been installed as the first king of Holland. Soon (early 1852) the President became the Emperor of France, and took the name Napoleon III.
Not unexpectedly, the idea came up in bureaucratic circles that it would be useful to require a loyalty oath from all state functionaries, including university professors. Not always does history repeat itself, however, because this time a cabinet minister was able to convince the Emperor to exempt Cauchy from the oath. Cauchy remained a professor at the University until his death at the age of 67. He received the Last Sacraments and died at 4 a.m. during the night of May 23, 1857.

None. As I said, very safe. CC skills with decrepify, 15% DR, 80% LR worked very well.

Finds:

a couple of 100 poison small charms
Pul rune (horked)
NM forge: don't remember
Hell forge: Gul :)
+3 LS +3 Dragon Tail +1 Wake of Inferno suwayyah

not much else

Comments:

This build is a lot of fun and is very safe. Nuff said.

The only problem I see is that of what to do with leftover skills points. 9 in War Cry (after gear) is good enough, but maybe maxed WC would be a lot better. Shout? Hmmmmm.

1 point in Find Item gives 44% chance to hork with dual echoing axes. Maybe I'll put more points here and hold Dual Ali Babas for more mf on hork.

Future for this character:
Baal runs. He has a great Baal running map. The WSK WP is right next to the stairs down, and it's a short run to the next stairs down.

I'm hoping to be able to make an ATMA bugged eth Passion BA and an eth Death BA. That would work very nicely.

Thanks:
maareek for the idea and the Grief (given via Nagisa)
Nagisa for the Highlord's, iirc
Nagisa for the Oath WS and Death Cleaver
aconite for the fort, the gift that keeps on giving
you, the reader
 
Last edited:
Originally posted by stephan on Feb 26, 2008:

Patriarch Dozer, Leap Attack/Passion Spear Barbarian

Patriatch Dozer, level 80 Barbarian

Skills
:

Combat Skills:
1 Leap
20 Leap Attack

Combat Masteries:
20 Spear Mastery
1 Increased Stamina/Increased Speed/Iron Skin/Natural Resistance

Warcries:
20 Battle Order
10 Shout
10 Howl
1 Taunt/Battle Cry/Battle Command


Stat points and resists:
str: 153 (168)
dex: 77 (97)
vit: 255 (255)
ene: 10 (10)

Life: 2845
Mana: 278

Resists after charms and BC, before Fade:
46 fire/27 cold/57 lightning/-8 poison

Gear:
Guillaume's Face
'Passion' Stygian Pike
'Treachery' Boneweave
Highlord's Wrath
Raven Frost (247/20)
Bul-Kathos' Wedding Band (5ll)
Laying of Hands
Wilhelm's Pride
Gore Rider

On switch two warcry weapons (+5 total)

Readout of the Passion RW:
Code:
Passion
Stygian Pike
'DolOrtEldLem'
Two-Hand Damage: 87 to 432
Durability: 33 of 35
Required Dexterity: 97
Required Strength: 168
Required Level: 49
Spear Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x62086f40
+200% Enhanced Damage
Adds 1-50 lightning damage
75% Extra Gold from Monsters
25% Increased Attack Speed
+1 to Berserk
+1 to Zeal
Hit Causes Monster to Flee 25%
Hit Blinds Target +10
50% Bonus to Attack Rating
75% Damage to Undead
+50 to Attack Rating against Undead
Level 3 Heart of Wolverine (12/12 Charges)
Socketed (4: 4 used)

Zeal LCS damage: 853-3118 with 12/6 Zeal Speed
Berserk LCS damage: 1196-4852
Leap Attack LCS damage: 1523-6498

Furthermore the setup gives 50%CB and a 68% chance to do double physical damage (21% CS and 60% DS).

Merc:
Act 2 Might merc with eth Bonehew (ShaelAmn), Vampire Gaze and eth Duriels

Explanation/thoughts

The build:

When it comes to chars making use of the Zeal oskill on Passion Barbarians make a very good choice. They have weapon Masteries to boost damage, they have Battle Command which makes it easer to reach a 5 attack Zeal and they have Taunt to counter the flee on Passion when necessary. Furthermore, since the Berserk on Passion is a native Barbarian skill you can increase its damage by simply synergizing it.

I chose a spear primarily for the novelty of it. Spears are slow, require a lot of stat points and are certainly not the ideal choice for such a build. They look cool though. 😃

Leap Attack was used for positioning, and since I had so many skill points left I just pumped it for damage as well. You want to take out a boss with a nasty aura quickly? Leap Attack in, Howl, and Zeal him. You encountered a group of 4 or 5 Fallen packs and can't reach the Shamans because 20 Fallens are blocking your way? LA from Shaman to Shaman and take them out first. It is nice to see that quite often Leap Attack results in a 1-hit-KO.

The Stygian Pike requires a total of 86% IAS for a 12/6 Zeal (fastest follow up). Treachery helped a lot there of course and LoH and Highlord's are no-brainers anyway for physical melee builds. Together with the IAS from Passion I was way above that.

The journey:
Since I couldn't use Passion until level 49 I just used normal attack till then. Full Cleglaw's till level 28, Hwanin's Justice till level 37 and a ShaelShaelAmn Hone Sundan till level 49. This was actually quite easy, even at /players 8. When Passion came available stuff only got easier.

This guy only died once, against a conviction LE Gloam Pack when Fade didn't want to trigger at the beginning of a session (although I'm not sure if with Fade I had survived anyway, it was my mistake to walk into the pack in the first place). With Howl, Taunt, and Battle Cry Barbarians have a good mix of safety and crowd control and the blind on Passion certainly helped as well. The flee is sometimes annoying, but, as I said before, you can counter it with Taunt (get back here you coward! :laugh:). All in all, there is no place where this guy can't go. He might not be the fastest killer but he surely manages on his own.

Finds:
A Sol and a Fal from the NM and Hell HF. And that's it.

Future:
After a Zealbarb, maybe a 2h Zerkadin? 😃

I'm constantly running low on midrunes so I need to do some countess runs again. The Fal also seems a sign that it's time for my TS/PS Obedience Sin. I'll see what I'll do first. A 2-handed sept seems to be developing.

Thanks for reading again. 👋
 
Originally posted by Stony on Feb 15, 2009:

Patriarch #4: Tearlach

Even in his youth, Tearlach knew that one day he would ascend sacred Arreat's slopes and stand alongside his ancestors in the halls of glory. Having half the hordes of Hell up there slinging hellfire wasn't his idea, but it kept the walk from getting too dull. Most of Baal's troops were contemptible-- weedy little imps and jungle cats that ran away at the first sign of trouble, or grunting slave-creatures that might stand as tall as Tearlach's waist. A shout, or even a single glare, could freeze any or all of them in their tracks, quivering with fear. Only their numbers gave them any advantage, and as they say, the thicker the hay, the easier the mowing.

Not that the ascent was without danger. Baal's heavy troops were held in reserve, behind bloody hell-gates and safe within Arreat's many ice caves; the hordes besieging the slopes were obviously expendable in the Lord of Destruction's eyes. So it was not without caution that Tearlach led his shield-brother Klatu onto the Ancient's Way, the frozen caves that were the only path to the Altar of the Heavens, where the Ancient Ones stood guard. He paused to listen; save for the crackling of ice, all was quiet. Neither knew the way, but this bothered them not. The sacred mountain must be emptied of all hellspawn regardless, so until the Ancient's Way was clear, it hardly mattered which way they turned.

Instinctively, Tearlach chose the leftmost path. Hardly had the cave entrance vanished behind a turn than a demonic shriek sent crystals of ice shivering off the walls. The horde came fast of the darkness, laughing and slavering for blood, their shreds of armor glittering like... silk? And satin, and fishnet, over their... full, rounded breasts... and... round, shapely thighs... glistening with a fine sheen of sweat even in an ice cave, they must be so hot-blooded... and... heaving breasts... and the cute little claws and tails... the sight of which was enough to slap Tearlach out of his reverie. Letting loose with his mightiest war cry, he met the demon-wenches' charge with axe raised and split the first one's face in twain with a single blow.

It soon became clear that this horde was Baal's most ill-chosen; their prowess lay in the bedroom, not on the field of war. Some of their number hung back, hurling bolts of magic, but they proved no sturdier than their sisters. When what had to be done was done, Tearlach spat. "Madness! Baal is hurling whores in our path! I suppose next we must needs slay his kitchen staff, or the demonic seamstresses who sew his many banners."

"We may yet," Klatu smiled ruefully. "What took you earlier? Did they surprise you, so you stood in your tracks staring like a moonstruck hare?"

"Eh," Tearlach shook his head. "My mind was elsewhere. This siege bores me. Baal had better show his face soon, or I'll make him pay triply for wasting my time in this manner. Come, the Ancients await us."


Introducing my newest Patriarch, Tearlach the Axe Berserker. There's not much exciting about him, either in his build or in play; single-target melee attackers are like that. I decided to make a Berserker a long time ago, when I completed my first set, the Berserker's Arsenal; Tearlach uses an axe for no other reason than the set uses an axe. Well... I am trying to use as many different item types as possible to complete my septivirate, which is a good reason to try axes on one character.

Skill placement was simple: 20 in Berserk and Battle Orders, enough in War Cry to bring the stun duration up to a decent level, and the remainder in one-point wonders, synergies, and Axe Mastery. Why waste more than one point in a mastery, I hear you ask? I am a firm believer in backup skills, and Axe Mastery improves my performance with both Berserk and Concentrate, my chosen plan B. Axe Mastery also helps when I've been mana burned to empty, which happens a lot with a berserker. Playing Tearlach was also simple: Taunt on those pesky ranged attackers, War Cry to stun then, then Berserk. Lather, rinse, repeat, until everything but you is dead. On champions and bosses, use Battle Cry, or wait until the curse on either my weapon or the merc's weapon triggers. Berserk means no leaching, of course, but Barbs are durable enough that this was rarely a problem. My only annoyance was that I didn't wear anything with Cannot Be Frozen, which nearly got me killed a couple of times.

Mini-capsule review: Berserker's Arsenal and Hsarus' Defense
Two cute little sets which may be worn simultaneously. Get something that gives you +1 strength, and your Barb can equip them at level 3, making him the terror of the Blood Moor. The problem is, any character will be the strongest thing on the Normal Blood Moor, and these sets will be starting to show their limitations by the time you reach the Cold Plains. The Berserker's set makes you decently hurty and resistant to poison, and Hsarus provides some resistances and Cannot Be Frozen, but you'll probably want something with more oomph by the time you butt heads with Andarial.

Mini-capsule review: Tancred's Battlegear
Why? Why is this set so much what it is? Tancred's requires strength 80 and level 20, by which point you can equip much better gear. They stuck 10% life leech and 5% mana leech in the set, with a weapon that does tiny amounts of damage. The amulet has good magic find, and the boots are speedy, but most of the items' stats are just plain weird. I'm not sure what they was thinking with this set, and it certainly shouldn't have such high requirements. If it was useable at level 10 or 15, maybe... but as it is, look elsewhere.


Patriarch Tearlach, level 87 Barbarian
STR 161 (232)
DEX 25 (67)
VIT 334
ENG 10

Berserk 20 (34)
Concentrate 1 (15)
Axe Mastery 16 (23)
Battle Orders 20 (31 with switch)
Howl 20 (synergy for Berserk)
War Cry 11 (16)
The rest in prereqs, utility skills, etc.

Life: 1630 (3614)
Mana: 134 (301)
AR: 6194 with Berserk
DR: 4166 base, 0 in action. Something higher with Concentrate, but I never looked.
Damage: 3105-6486 with Berserk. Less with Concentrate.
Resists: 75/75/75/75

Itamz:
Thwacking implement: Executioner's Justice, elite Glorious Axe. Klatu liked the Decrepify curse.
Head: Arreat's Face, set with a resist-all jewel.
Body: Immortal King's Soul Cage. (Larzuk socketed it, but I never got around to setting anything.)
Guts: Immortal King's Detail.
Hands: Immortal King's Forge.
Feet: Immortal King's Pillar. (Sensing a trend?)
Neck: Highlord's Wrath. (Skill, speed, lightning resistance, and a great name.)
Finger: Bul Kathos' Wedding Band. (Tearlach insisted.)
Other Finger: Eagle Touch, rare ring.
Charms: Skillers, mostly.

Mercenary: Klatu the Barbarian
Ethereal Arreat's Face
Leviathan
Doombringer (The Weaken curse was handy, when it didn't override my Decrepify.)

Strategy:
Yell a lot and smash things, like a Barbarian should. I mostly followed Nightfish's advice in his Berserker guide, using War Cry to stun things and a two-handed weapon for quick kills. With no leaching and a mana-hungry fighting style, I developed a serious drinking problem, but Barbarians have no problem finding potions. The great numbers of ranged attackers in Hell Act V made things a little dicey at times, but not often. Most of Act V was completed at /players 5, though I sometimes set things down to /players 1 just to get through a boring area. Magic Immunes were rare, and easily dealt with.

The games most difficult fight, the Hell Ancients, was less of a challenge than it has been for my other characters. I didn't need to do anything fancy, like running around to separate them or scattering potions on the summit: I just stood next to Korlic, held the mouse button down until he died, then Talic, then Madawc, drinking a grand total of five fat purples. Baal's minions were untauntable and had mana burn, so I used the usual tactic of separating them and killing them one by one. Baal himself kept knocking me back and draining my mana, and Klatu developed a frustrating fascination with killing his tentacles, but all it took was persistence. His drop included a fairly nifty rare Gothic Sword that will make a good low-level twinking weapon, but nothing else good. All in all, Berserker barbs are good characters and very safe to play, but they're not the best runners to use in target-rich environments. Feel free to swat Pindle all you like, though.
 
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