- Feb 24, 2004
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Originally posted by Grape on Aug 12, 2016:
Patriarch Citius - FRW Frenzy Barbarian
Citius, altius, fortius, said Baron Pierre de Coubert.
Citius, citius, citius says my new Barbarian.
Having recently done Barbarian who went all in with elemental damage, I now did it again, but with all the faster run and walk gear I could put on. This character was inspired by the Olympic games. I'll let someone else do the altius and fortius parts now, though
How does the sprinter from the Sanctuary look like?
This video sums pretty much what this character was about:
If you'd like to take a closer look at the items and skills, here's the dump:
That pair of crafted gloves was used before the Dracul's became available. I also used those for Diablo and Baal fights to have some crushing blow. Main weapons were the Crainte Vomirs, but also the switch with Lawbringer/Crescent Moon was used, especially in areas with a lot of undeads like Chaos Sanctuary.
Character screens (first with Crainter Vomirs, second with Lawbringer/Crescent Moon):
Journey
Normal was twinked first with some envy jeweled stuff, and then some jewels of carnage filled items. The twist was that I used at first full Clegclaw's Brace set. And after the first act i double swinged with two of those swords. Those reached pretty high damage numbers with my charms and jewels.
From level 27 to 51 I used dual 'Honor' Dimensional Blades. Adding some basic melee gear before all the rest became available. FRW charms were added at their right levels, so I pretty much flied trough the NM.
That moment in the video is when I started Hell. Act 1 and 2 were played really recklessly running, as I felt that was what this character was about. From act 3 and LK, I started to take it little bit slower and killing more stuff on my way.
Screenshots:
Alkor blocked me! Probably wanted to rob my jewelry for some fishy alchemy stuff... Like giving that golden bird was not enough!
Lawbringer was handy in Arcane Sanctuary and Tal Rasha's Tomb.
I used some Taunt also. With Life Tap and the possibility of Decrepify, it was not really needed, but I had it at high levels anyway.
Travi was full of boss packs, and they made dealing with Councils a bit more interesting. Proper battle, I'd say.
The shortest act took me the longest. Simply because I wanted to kill some more. And boy there was lot to kill. Chaos was quite easy as I used the Lawbringer switch most of the time. I suffered my only death in the Outer Steppes, where I met too many souls. Could've been avoided, but meh. Getting all the FRW means my lightning resistance was little lower than I usually aim for.
Act 5 is much about the monster spawns. I was really lucky and didn't encounter almost anything dangerous. This little party at the beginning of the Glacial Trail was nice though. This character felt pretty fragile at times, but taking it little bit slower mostly took care of that feeling. When your backpack is full of tricks like teleport, life tap and decrepify, you can be safe with little bit patience. Running away from dangerous situations was also no problem.
Bosses were really easy in general. As were the Ancients and waves. Closest I was when the second wave almost had me to my surprise.
Last thoughts
Things I'm happy about:
- Using Crainte Vomirs probably for the first time
- Getting 1.07 Mavina's some use, too
- Playing Frenzy Barb since a long long time
- Women's 10.000 meters world record was broken while I was running around with Citius
Things I'm little bit concerned about:
- Without the handy tool box (Life Tap, Decrep, Teleport), I would've been in deep problems.
- Knowing that my solution to that could unfortunately have been increasing raw power in terms of more damaging weapons.
Well, glad this went this way.
Now someone go do it with proper circlet 2/30 instead of that lousy 1/20 of mine. Inventory full of 1.09 5FRW SCs and of course dual Zod bugged Eth 'Wind' Berserker Axes.
Seriously though, I'm pretty sure more ordinary Frenzier experiences almost the same feeling of speed running, because of the severe diminishing returns. Instead I want to encourage people to use some interesting weapon combos. Barbarian can have four different weapons, so there's space for many things to try
Thanks for reading! Questions and comments are welcome!
Patriarch Citius - FRW Frenzy Barbarian
Citius, altius, fortius, said Baron Pierre de Coubert.
Citius, citius, citius says my new Barbarian.
Having recently done Barbarian who went all in with elemental damage, I now did it again, but with all the faster run and walk gear I could put on. This character was inspired by the Olympic games. I'll let someone else do the altius and fortius parts now, though
How does the sprinter from the Sanctuary look like?
This video sums pretty much what this character was about:
If you'd like to take a closer look at the items and skills, here's the dump:
Code:
Name: Citius
Class: Barbarian
Experience: 630641973
Level: 79
Naked/Gear
Strength: 107/181
Dexterity: 91/146
Vitality: 282/282
Energy: 10/10
HP: 1299/1388
Mana: 88/128
Stamina: 427/657
Defense: 22/1331
AR: 440/1279
Fire: 172/132/72
Cold: 81/41/-19
Lightning: 86/46/-14
Poison: 81/41/-19
MF: 79 Block: 20
GF: 75
FR/W: 283
FHR: 0
IAS: 40
FCR: 0
Bash: 1/5
Leap: 0/0
Double Swing: 2/6
Stun: 0/0
Double Throw: 1/5
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 20/24
Whirlwind: 0/0
Berserk: 0/0
Sword Mastery: 20/24
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/5
Iron Skin: 1/5
Increased Speed: 9/13
Natural Resistance: 1/5
Howl: 1/5
Find Potion: 0/0
Taunt: 20/24
Shout: 1/5
Find Item: 0/0
Battle Cry: 0/0
Battle Orders: 9/13
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 1/5
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xc841611f
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +11%
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xb44635aa
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+14 to Attack Rating
Snowy Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xe85fdb54
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 2 - 4 Cold Damage Over 1 Secs (25 Frames)
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa175da31
Item Level: 81
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+20 to Attack Rating
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x50768abd
Item Level: 88
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+13 to Attack Rating
Amber Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x69458d5a
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +10%
Sapphire Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xa9f28c8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Cold Resist +11%
Sapphire Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x8ff42af5
Item Level: 88
Version: Expansion 1.10+
+3% Faster Run/Walk
Cold Resist +11%
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdfd93873
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+15 to Attack Rating
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xaca4d7e2
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+1 to Maximum Damage
+10 to Attack Rating
Arcing Small Charm of Inertia
Small Charm
Required Level: 57
Fingerprint: 0xc8fd60b
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 1 - 25 Lightning Damage
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x759e9726
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +11%
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xc6e4b844
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+13 to Attack Rating
Coral Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xbe6fb986
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +9%
Emerald Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xbc788f47
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +11%
Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0x634e66e6
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+36 to Attack Rating
Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0xc0abd426
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
+32 to Attack Rating
Shivering Small Charm of Inertia
Small Charm
Required Level: 34
Fingerprint: 0x2eb22e17
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 3 - 5 Cold Damage Over 1 Secs (25 Frames)
Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0xbeca3084
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+33 to Attack Rating
Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0x980df9b3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+36 to Attack Rating
Toxic Small Charm of Inertia
Small Charm
Required Level: 55
Fingerprint: 0x1da1952b
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 100 Poison Damage Over 5 Secs (125 Frames)
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xbdfdd258
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +11%
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x2fe9e871
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +10%
Shivering Small Charm of Inertia
Small Charm
Required Level: 34
Fingerprint: 0x9e9d083f
Item Level: 88
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 4 - 5 Cold Damage Over 1 Secs (25 Frames)
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x1281436b
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +10%
Toxic Small Charm of Inertia
Small Charm
Required Level: 55
Fingerprint: 0x6be7e212
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 100 Poison Damage Over 5 Secs (125 Frames)
Coral Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x87bac2d2
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +8%
Toxic Small Charm of Inertia
Small Charm
Required Level: 55
Fingerprint: 0x5c964510
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 100 Poison Damage Over 5 Secs (125 Frames)
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xab982155
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+18 to Attack Rating
Horadric Cube
Fingerprint: 0x51214fb3
Item Level: 13
Version: Expansion 1.10+
Arcing Small Charm of Inertia
Small Charm
Required Level: 57
Fingerprint: 0x2fecbc73
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 1 - 29 Lightning Damage
Spirit Horn
Circlet
Defense: 23
Durability: 29 of 35
Required Level: 35
Fingerprint: 0xae90d5c6
Item Level: 85
Version: Expansion 1.10+
+1 to Barbarian Skill Levels
+20% Faster Run/Walk
+76 to Attack Rating
5% Life stolen per hit
All Resistances +20
The Cat's Eye
Amulet
Required Level: 50
Fingerprint: 0xde9ea06a
Item Level: 88
Version: Expansion 1.10+
+30% Faster Run/Walk
+20% Increased Attack Speed
+100 Defense
+100 Defense vs. Missile
+25 to Dexterity
Enigma
Mage Plate
JahIthBer
Defense: 1015
Durability: 53 of 60
Required Level: 65
Required Strength: 55
Fingerprint: 0xcad27c7c
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+770 Defense
+59 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
79% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x1b868b49
Item Level: 85
Version: Expansion 1.10+
+248 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x689ba409
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+39 to Life (Based on Character Level)
+50 Maximum Stamina
M'avina's Tenet
Sharkskin Belt
Defense: 85
Durability: 11 of 14
Required Level: 45
Required Strength: 20
Fingerprint: 0x6a6d88df
Item Level: 54
Version: Expansion
+40% Faster Run/Walk
12% Mana stolen per hit
+50 Defense
+5 to Light Radius
Aldur's Advance
Battle Boots
Defense: 43
Durability: 9 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0xf2532852
Item Level: 85
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +50%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity
Boreal Small Charm of Inertia
Small Charm
Required Level: 58
Fingerprint: 0x423799ed
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 7 - 13 Cold Damage Over 1 Secs (25 Frames)
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa741e8e3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4
Boreal Small Charm of Inertia
Small Charm
Required Level: 58
Fingerprint: 0x4325fd61
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 7 - 9 Cold Damage Over 1 Secs (25 Frames)
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x9b2be230
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +10%
Emerald Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x6956b7f6
Item Level: 75
Version: Expansion 1.10+
+3% Faster Run/Walk
Poison Resist +11%
Crainte Vomir
Legend Sword
One Hand Damage: 73 - 187
Two Hand Damage: 167 - 314
Durability: 20 of 44
Required Level: 65
Required Strength: 175
Required Dexterity: 100
Fingerprint: 0xcef35fec
Item Level: 87
Version: Expansion 1.10+
+20% Faster Run/Walk
+50% Increased Attack Speed
235% Enhanced Damage
Slows Target by 35%
-70 to Monster Defense Per Hit
+17 to Life
Damage Reduced by 10%
Required Level +7
1 Sockets (1 used)
Socketed: Ruby Jewel of Hope
Ruby Jewel of Hope
Jewel
Required Level: 58
Fingerprint: 0xd9613f89
Item Level: 88
Version: Expansion 1.10+
36% Enhanced Damage
+17 to Life
Crainte Vomir
Legend Sword
One Hand Damage: 65 - 166
Two Hand Damage: 148 - 279
Durability: 21 of 44
Required Level: 51
Required Strength: 175
Required Dexterity: 100
Fingerprint: 0xcb2be9f8
Item Level: 88
Version: Expansion 1.10+
+20% Faster Run/Walk
+50% Increased Attack Speed
197% Enhanced Damage
Adds 1 - 6 Fire Damage
Slows Target by 35%
-70 to Monster Defense Per Hit
All Resistances +15
Damage Reduced by 10%
Required Level +7
1 Sockets (1 used)
Socketed: Scintillating Jewel of Passion
Scintillating Jewel of Passion
Jewel
Required Level: 26
Fingerprint: 0x7e239987
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 6 Fire Damage
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Lawbringer
Phase Blade
AmnLemKo
One Hand Damage: 31 - 35
Indestructible
Required Level: 54
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x2f66129a
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Decrepify on striking
Level 16 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150 - 210 Fire Damage
Adds 130 - 180 Cold Damage Over 7 Secs (163 Frames)
7% Life stolen per hit
Slain Monsters Rest in Peace
+226 Defense vs. Missile
+10 to Dexterity
75% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Amn Rune
Socketed: Lem Rune
Socketed: Ko Rune
Crescent Moon
Highland Blade
ShaelUmTir
One Hand Damage: 63 - 178
Two Hand Damage: 192 - 276
Durability: 27 of 50
Required Level: 49
Required Strength: 171
Required Dexterity: 104
Fingerprint: 0xa26938d3
Item Level: 81
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
188% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+11 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune
Dracul's Grasp
Vampirebone Gloves
Defense: 129
Durability: 10 of 14
Required Level: 76
Required Strength: 50
Fingerprint: 0x4966b66a
Item Level: 86
Version: Expansion 1.10+
5% Chance to cast level 10 Life Tap on striking
9% Life stolen per hit
25% Chance of Open Wounds
+96% Enhanced Defense
+15 to Strength
+9 Life after each Kill
Soul Fist
Heavy Gloves
Defense: 8
Durability: 8 of 14
Required Level: 73
Fingerprint: 0x15a6b52e
Item Level: 75
Version: Expansion 1.10+
2% Life stolen per hit
9% Chance of Crushing Blow
+17% Enhanced Defense
+14 to Strength
+15 to Life
Lightning Resist +6%
Poison Resist +16%
Mercenary:
Name: Amplisa
Race: Rogue Scout
Type: Ice - Normal
Experience: 50983342
Level: 78
Dead?: false
Naked/Gear
Strength: 129/149
Dexterity: 195/213
HP: 1230/1230
Defense: 1034/3040
AR: 2139/2139
Fire: 199/159/99
Cold: 199/159/99
Lightning: 199/159/99
Poison: 199/159/99
Chains of Honor
Dusk Shroud
DolUmBerIst
Defense: 1754
Durability: 11 of 11
Required Level: 63
Required Strength: 67
Fingerprint: 0xd5fde2d4
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune
Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x18f7f1ea
Item Level: 54
Version: Expansion
8% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
+8 to Dexterity
15% Slower Stamina Drain
Damage Reduced by 25%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Flawless Emerald
Flawless Emerald
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 60 Poison Damage Over 6 Secs (152 Frames)
Armor: +8 to Dexterity
Shields: Poison Resist +28%
Harmony
Superior Shadow Bow
TirIthSolKo
Two Hand Damage: 66 - 233
Durability: 19 of 28
Required Level: 47
Required Strength: 52
Required Dexterity: 188
Fingerprint: 0xed0ec343
Item Level: 81
Version: Expansion 1.10+
Level 10 Vigor Aura When Equipped
280% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Adds 55 - 160 Fire Damage
Adds 55 - 160 Lightning Damage
Adds 55 - 160 Cold Damage Over 5 Secs (118 Frames)
+5 to Valkyrie
+10 to Dexterity
Regenerate Mana 20%
+2 to Mana after each Kill
+2 to Light Radius
Level 20 Revive (25/25 Charges)
4 Sockets (4 used)
Socketed: Tir Rune
Socketed: Ith Rune
Socketed: Sol Rune
Socketed: Ko Rune
That pair of crafted gloves was used before the Dracul's became available. I also used those for Diablo and Baal fights to have some crushing blow. Main weapons were the Crainte Vomirs, but also the switch with Lawbringer/Crescent Moon was used, especially in areas with a lot of undeads like Chaos Sanctuary.
Character screens (first with Crainter Vomirs, second with Lawbringer/Crescent Moon):
Journey
Normal was twinked first with some envy jeweled stuff, and then some jewels of carnage filled items. The twist was that I used at first full Clegclaw's Brace set. And after the first act i double swinged with two of those swords. Those reached pretty high damage numbers with my charms and jewels.
From level 27 to 51 I used dual 'Honor' Dimensional Blades. Adding some basic melee gear before all the rest became available. FRW charms were added at their right levels, so I pretty much flied trough the NM.
That moment in the video is when I started Hell. Act 1 and 2 were played really recklessly running, as I felt that was what this character was about. From act 3 and LK, I started to take it little bit slower and killing more stuff on my way.
Screenshots:
Alkor blocked me! Probably wanted to rob my jewelry for some fishy alchemy stuff... Like giving that golden bird was not enough!
Lawbringer was handy in Arcane Sanctuary and Tal Rasha's Tomb.
I used some Taunt also. With Life Tap and the possibility of Decrepify, it was not really needed, but I had it at high levels anyway.
Travi was full of boss packs, and they made dealing with Councils a bit more interesting. Proper battle, I'd say.
The shortest act took me the longest. Simply because I wanted to kill some more. And boy there was lot to kill. Chaos was quite easy as I used the Lawbringer switch most of the time. I suffered my only death in the Outer Steppes, where I met too many souls. Could've been avoided, but meh. Getting all the FRW means my lightning resistance was little lower than I usually aim for.
Act 5 is much about the monster spawns. I was really lucky and didn't encounter almost anything dangerous. This little party at the beginning of the Glacial Trail was nice though. This character felt pretty fragile at times, but taking it little bit slower mostly took care of that feeling. When your backpack is full of tricks like teleport, life tap and decrepify, you can be safe with little bit patience. Running away from dangerous situations was also no problem.
Bosses were really easy in general. As were the Ancients and waves. Closest I was when the second wave almost had me to my surprise.
Last thoughts
Things I'm happy about:
- Using Crainte Vomirs probably for the first time
- Getting 1.07 Mavina's some use, too
- Playing Frenzy Barb since a long long time
- Women's 10.000 meters world record was broken while I was running around with Citius
Things I'm little bit concerned about:
- Without the handy tool box (Life Tap, Decrep, Teleport), I would've been in deep problems.
- Knowing that my solution to that could unfortunately have been increasing raw power in terms of more damaging weapons.
Well, glad this went this way.
Now someone go do it with proper circlet 2/30 instead of that lousy 1/20 of mine. Inventory full of 1.09 5FRW SCs and of course dual Zod bugged Eth 'Wind' Berserker Axes.
Seriously though, I'm pretty sure more ordinary Frenzier experiences almost the same feeling of speed running, because of the severe diminishing returns. Instead I want to encourage people to use some interesting weapon combos. Barbarian can have four different weapons, so there's space for many things to try
Thanks for reading! Questions and comments are welcome!
Last edited: