Originally posted by RobbyD on Sep 29, 2011:
Patriarchs Rulon and Aleksandr, 1.13 and 1.09 Whirlwind Barbs
In my second Battle of the Patches project, I picked the build that seems to be ubiquitous in all patches, the Whirlwind Barbarian. Rulon and Aleksandr were named after the famous heavyweight Greco-Roman Wrestlers - fitting for the brutes these characters are.
Aleksandr was created in 1.09, and Rulon in 1.13. I spared no expense in planning out their gear - I wanted to make the most powerful WW Barb possible in each patch. Their journey is documented in
this thread
I have not cleared the Moo-Moo farm with either Barb, as cowing isn't really in either character’s plans.
So, without further ado, I am pleased to present:
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Patriarch Aleksandr – 1.09 Whirlwind/Berserk Barbarian
Character name : Aleksandr
Character type : Barbarian
Character level : 84
Character exp : 983555838
LCS upon defeating Hell Baal
Baal Pat drop
Stats (Base/Equipped)
Strength : 149/213
Energy : 10/10
Dexterity : 90/110
Vitality : 266/296
Stat Points Rem : 0
Skill Points Rem: 0
Life : 3577 / 1245
Mana : 405 / 93
Stamina : 1780 / 416
Final Resists:
75/75/85/75
Final Skills:
Warcry: (Base/Warcry Switch after BC)
Prereqs: 1/13
Shout: 4/16
Battle Orders: 20/32
Battle Cry: 1/13
Battle Command: 1/13
Find Item: 1/31
Shout has 4 hard points because I originally planned to pump it with BO, but the duration for Shout in 1.09 is pathetic – you get like 2 seconds per point, so I abandoned that plan and revised it to pump Berserk (especially after I realized that in 1.13, Zerk gets a synergy from Shout that would make it an uneven comparison to 1.09 unless I pumped it).
Combat Masteries: (Base/Equipped after BC)
Sword Mastery: 20/29
Increased Stamina, Increased Speed, Iron Skin, Natural Resists: 1/10
Combat Skills:
Prereqs: 1/8
Whirlwind: 18/25
Berserk: 18/25
End-Game Weapons:
Combat Switch:
Code:
Dread Edge
Colossus Blade
'EthShaelShael'
One-Hand Damage: 115 to 296
Two-Hand Damage: 263 to 519
Durability: 27 of 50
Required Dexterity: 110
Required Strength: 189
Required Level: 65
Sword Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 56
Fingerprint: 0x7acf2ec4
+24 to Life
+346% Enhanced Damage
+2 to Maximum Damage
Adds 25-50 poison damage over 4 seconds
3% Life stolen per hit
40% Increased Attack Speed
-25% Target Defense
318% Damage to Undead
+356 to Attack Rating against Undead
Socketed (3: 3 used)
Eth Rune
Inserted into a Colossus Blade
-25% Target Defense
Required Level: 15
Item Version: Expansion
Shael Rune
Inserted into a Colossus Blade
20% Increased Attack Speed
Required Level: 29
Item Version: Expansion
Shael Rune
Inserted into a Colossus Blade
20% Increased Attack Speed
Required Level: 29
Item Version: Expansion
Aleksandr's Cruel Scratch
Highland Blade
'Eth'
One-Hand Damage: 96 to 277
Two-Hand Damage: 284 to 420
Durability: 27 of 50
Required Dexterity: 104
Required Strength: 171
Required Level: 65
Sword Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 60
Fingerprint: 0x1cc316b1
+20 to Life
+319% Enhanced Damage
+14 to Maximum Damage
7% Mana stolen per hit
30% Increased Attack Speed
-25% Target Defense
75% Damage to Demons
+125 to Attack Rating against Demons
+2 to Masteries Skills (Barbarian Only)
Socketed (3: 3 used)
Eth Rune
Inserted into a Highland Blade
-25% Target Defense
Required Level: 15
Item Version: Expansion
Ruby Jewel of Fervor
Required Level: 58
Item Version: Expansion
Item Level: 90
Fingerprint: 0x967c5c23
+33% Enhanced Damage
15% Increased Attack Speed
Vermilion Jewel of Fervor
Required Level: 50
Item Version: Expansion
Item Level: 75
Fingerprint: 0x399cfbd5
+14 to Maximum Damage
15% Increased Attack Speed
Many thanks go to WoRG for crafting these beauties in 1.07.
Warcry Switch:
Code:
Echoing Bastard Sword of Quickness
One-Hand Damage: 7 to 19
Two-Hand Damage: 20 to 28
Durability: 40 of 40
Required Strength: 62
Required Level: 45
Sword Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 99
Fingerprint: 0x6f644ffd
40% Increased Attack Speed
+3 to Warcry Skills (Barbarian Only)
Echoing Gothic Sword of Firebolts
One-Hand Damage: 14 to 40
Two-Hand Damage: 39 to 60
Durability: 40 of 40
Required Dexterity: 20
Required Strength: 113
Required Level: 45
Sword Class - Slow Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xb304a648
+3 to Warcry Skills (Barbarian Only)
10% Chance to cast Level 8 Fire Bolt on striking
Armor/Jewelry:
Helm: Arreat's Face (pTopaz)
Armor: Skullder's Ire (pTopaz)
Amulet: Rare "
Dread Emblem"
Ring 1: Rare "
Raven Gyre"
Ring 2: Rare "
Entropy Knot" (H@xX0R 1.07 craft from WoRG)
Belt: Thundergod’s Vigor
Gloves: LoH
Boots: War Travler (42 MF)
Code:
Dread Emblem
Amulet
Required Level: 66
Item Version: Expansion
Item Level: 90
Fingerprint: 0xc71d2dda
Fire Resist +20%
Lightning Resist +52%
Cold Resist +46%
Poison Resist +20%
7% Mana stolen per hit
Replenish Life +4
Raven Gyre
Ring
Required Level: 65
Item Version: Expansion
Item Level: 82
Fingerprint: 0xebd2dc10
+23 to Life
+21 to Attack Rating
Fire Resist +11%
Lightning Resist +11%
Cold Resist +11%
Poison Resist +30%
7% Life stolen per hit
8% Chance to cast Level 3 Chain Lightning on attack
Entropy Knot
Ring
Required Level: 35
Item Version: Expansion
Item Level: 56
Fingerprint: 0x1d2a0601
+8 to Strength
+7 to Maximum Stamina
Lightning Resist +7%
Cold Resist +28%
23% Life stolen per hit
Charms:
Foul Small Charm of Pestilence (158/9)
2x Toxic Small Charm
Serpent's Grand Charm of Sustenance (52/26)
Fanatic Grand Charm of Sustenance (23)
Fanatic Grand Charm of Greed
Fanatic Grand Charm of Balance
Sounding Grand Charm of Strength
Sounding Grand Charm of Sustenance (29)
Expert's Grand Charm of Balance
Sharp Grand Charm of Inertia
Merc:
Weapon: Hone Sundan (AmnAmnSheal)
Helm: Blackhorn’s Face
Armor: "Smoke" eth Superior Scarab Husk (stolen from Schaefer's merc, but don't worry - he got a Gladiator's Bane to replace it)
Path to Pat
Aleksandr did the entire game, including Nihlithak on all 3 difficulties (
Hell Nilly Death), on P8. He is the first character I’ve ever done that with in 1.09, and, as such, is the most powerful character I’ve ever played in this patch. He generally did full clears, but it was not a hard and fast rule. For instance, he didn’t kill every monster in the Arcane Sanctuary. He had one death to the IM curse in Normal or Nightmare Chaos Sanctuary.
Weapon Progression
I really went out of my way to make sure Aleksandr had the best weapons available at his level. An Envy Long Bow to start, then an Envy Crystal Sword to level 6, Full Death's at to level 25, a King's Grace Rune Sword at level 25, then dual Honor Zweihanders at level 30, and then my most proud move - 2x Cruel Legend Swords at level 44 (before he even took down normal Baal). I already had found a good roll Cruel Legend Sword at some point playing 1.09, so I took some pGems and rolled another one, with life leech! Legend Swords have innate speed of [-15], so a Sheal gets the last WWBP. Not only were these ridiculously powerful for the level, Aleksandr looked awesome wielding them (Black and Burnt Orange), and they stayed with him a long time (44 to 59). I learned something that would be the major irritation of playing him to the end - the repair expenses of Cruels and Crafts are significant to the point that he picked up staves, wands, and scepters to sell in town. At level 59 he got the best Chippie-rolled Cruel Champion Swords I had (including a Cruel of the Wraith!), and those looked even more awesome when wielded (
Black and Blood Red). Finally at level 65, the h@Xx0r 1.07 crafts I got from WoRG as his endgame weapons. The best available, of course, but the bland white color of the swords was a bit disappointing after seeing how awesome the Legend Swords and Champion Swords looked.
Play Style:
Well, Aleksandr is a WW Barb, so generally it went:
a. Find monsters
b. Whirl through monsters until dead
c. Find more monsters
Aspects of playing Aleksandr versus Rulon had more to do with patch differences than anything else. There is no breaking PI in 1.09 with a Barb, and further, no Decrep-casting Merc weapon, meaning Berserk was his only option. That meant that
this guy had to be left behind – the only reason the health bar is moved at all here is the poison charms Aleksandr was sporting, but it would have taken forever to rely on that poison to kill this guy (the duration was severely reduced from listed duration). That also meant the weapon switch could be dedicated to Echoing Swords, so his BO casted at a pretty respectable level. In 1.09, the bulbs don’t automatically fill up on BO, so when it gets cast at a high level, the bulbs look very
empty. Luckily, with the ridiculous leech he sports (35%-38% life, 7%-14% mana), the bulbs fill up very fast. The Lightning absorb from TGod’s for Aleksandr and Blackhorn’s Face for the merc had the predicted impact of rendering MSLE a non-factor (I would just watch those fat white globs as he killed monster with no fear).
I was nervous about the prospect of fighting the Ancients on P8, but when it came time, that fight was very uneventful. A WW barb is well suited to that fight as the Leaper (Talic?) always landed where Aleksandr was a second earlier, but was whirling the other way.
Scariest Monsters
A big pack of ghosts were tough for Aleksandr to hack at – the 0 defense meant that he kept taking hits, and his modest mana bulb only lasted so long. However, by far the scariest monsters were Fetish Dolls. Those death pops are ridiculous in 1.09 – a single pop from Aleksandr killing a single normal (maybe minion) Doll resulted in the bulb immediately dropping to a very small puddle. If they were mixed in with Blunderbores or something, the leech would allow him to still whirl, but in isolation, I left the Dolls alone. I’m sure an extra strong PI Fana Frenzytaur would put a hurt on him too, but he did not run into such a monster on his path.
Observations on WW
This takes practice to get used to, but there are some definite pluses to using this skill. I really liked that he could WW through those fire outposts in the Act 5 barriers, and through Ghosts that he wanted to leave behind.
It’s not as good against bosses as Frenzy, IMO, but makes big crowds of monsters much easier to mow down.
Finds:
Hellforge: NM:
Pul Hell:
Hel
Drops: Something you can’t get in 1.13:
Crystal Sword
Death’s Sash
Jalal’s Mane
Realgar Jewel of Fervor
Ko
Ko
Post-Pat Plans
He really seems to do the Cold Caves very well (getting cold from the Frozen Scourge breath only helps him out), and sports about 200% MF as geared now, so I might run some AW/Icy Cellar/Snapchip with him.
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Patriarch Rulon – 1.13 Whirlwind/Berserk Barbarian
Character name : Rulon
Character type : Barbarian
Character level : 89
Character exp : 1510460776
LCS upon defeating Hell Baal
Baal Pat drop
Stats (Base/Equipped)
Strength : 124/208
Energy : 10/14
Dexterity : 108/136
Vitality : 298/328
Stat Points Rem : 0
Skill Points Rem: 0
Life : 3078 / 1383
Mana : 209 / 98
Stamina : 1592 / 453
Final Resists:
75/75/85/74
Final Skills:
Warcry: (Base/Warcry Switch after BC)
Prereqs: 1/7
Shout: 20/26
Battle Orders: 20/26
Battle Cry: 1/7
Battle Command: 1/7
Find Item: 1/7
Shout got pumped even before I realized what a benefit that would have on Berserk.
Combat Masteries: (Base/Equipped after BC)
Sword Mastery: 20/28
Increased Stamina, Increased Speed, Iron Skin, Natural Resists: 1/9
Combat Skills:
Prereqs: 1/9
Whirlwind: 20/28
Berserk: 5/13
End-Game Weapons:
Normal Combat Switch:
Code:
Grief
Rulon's Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x48cf5774
Adds 5-30 fire damage
+15 Life after each Kill
38% Increased Attack Speed
Adds +391 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
166% Damage to Demons (Based on Character Level)
-21% to Enemy Poison Resistance
Socketed (5: 5 used)
Eth Rune
Inserted into a Phase Blade
-25% Target Defense
Required Level: 15
Item Version: 1.10+ Expansion
Tir Rune
Inserted into a Phase Blade
+2 to Mana After Each Kill
Required Level: 13
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Phase Blade
20% Deadly Strike
Required Level: 59
Item Version: 1.10+ Expansion
Mal Rune
Inserted into a Phase Blade
Prevent Monster Heal
Required Level: 49
Item Version: 1.10+ Expansion
Ral Rune
Inserted into a Phase Blade
Adds 5-30 fire damage
Required Level: 19
Item Version: 1.10+ Expansion
Grief
Superior Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 35 to 39
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x329e7901
+14% Enhanced Damage
Adds 5-30 fire damage
+12 Life after each Kill
36% Increased Attack Speed
Adds +391 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
166% Damage to Demons (Based on Character Level)
-23% to Enemy Poison Resistance
Socketed (5: 5 used)
Eth Rune
Inserted into a Phase Blade
-25% Target Defense
Required Level: 15
Item Version: 1.10+ Expansion
Tir Rune
Inserted into a Phase Blade
+2 to Mana After Each Kill
Required Level: 13
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Phase Blade
20% Deadly Strike
Required Level: 59
Item Version: 1.10+ Expansion
Mal Rune
Inserted into a Phase Blade
Prevent Monster Heal
Required Level: 49
Item Version: 1.10+ Expansion
Ral Rune
Inserted into a Phase Blade
Adds 5-30 fire damage
Required Level: 19
Item Version: 1.10+ Expansion
Undead (PI/Gloam) Switch:
Code:
Oath
Highland Blade
'ShaelPulMalLum'
One-Hand Damage: 116 to 329
Two-Hand Damage: 354 to 509
Required Dexterity: 94
Required Strength: 161
Required Level: 49
Sword Class - Fastest Attack Speed
Indestructible
Item Version: Expansion
Item Level: 72
Fingerprint: 0x5e5db5c8
+10 to Energy
+254% Enhanced Damage
50% Increased Attack Speed
Prevent Monster Heal
75% Damage to Demons
+100 to Attack Rating against Demons
+12 Magic Absorb
Indestructible
30% Chance to cast Level 20 Bone Spirit on striking
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Shael Rune
Inserted into a Highland Blade
20% Increased Attack Speed
Required Level: 29
Item Version: 1.10+ Expansion
Pul Rune
Inserted into a Highland Blade
75% Damage to Demons
+100 to Attack Rating against Demons
Required Level: 45
Item Version: Expansion
Mal Rune
Inserted into a Highland Blade
Prevent Monster Heal
Required Level: 49
Item Version: 1.10+ Expansion
Lum Rune
Inserted into a Highland Blade
+10 to Energy
Required Level: 37
Item Version: 1.10+ Expansion
Lawbringer
Phase Blade
'AmnLemKo'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xb2a656e6
+10 to Dexterity
+233 Defense vs. Missile
Adds 150-210 fire damage
Adds 130-180 cold damage over 5 seconds
7% Life stolen per hit
75% Extra Gold from Monsters
Slain Monsters Rest In Peace
-50% Target Defense
Level 18 Sanctuary Aura When Equipped
20% Chance to cast Level 15 Decrepify on striking
Socketed (3: 3 used)
Amn Rune
Inserted into a Phase Blade
7% Life stolen per hit
Required Level: 25
Item Version: 1.10+ Expansion
Lem Rune
Inserted into a Phase Blade
75% Extra Gold from Monsters
Required Level: 43
Item Version: 1.10+ Expansion
Ko Rune
Inserted into a Phase Blade
+10 to Dexterity
Required Level: 39
Item Version: 1.10+ Expansion
I was a little underwhelmed with the performance of this switch. Most of the time I was better off with that INCREDIBLE Berserk with the Grief
Armor/Jewelry:
Helm: Arreat's Face (pTopaz)
Armor: Chains of Honor (Archon Plate) –
Yes, I made another one for this character
Amulet: Highlord’s Wrath
Ring 1: Rare "Raven Knot" (see below)
Ring 2: Rare “Doom Coil” (see below)
Belt: Thundergod’s Vigor
Gloves: LoH
Boots: War Travler (49 MF)
Code:
Doom Coil
Ring
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x39160d33
+14 to Strength
+4 to Energy
+80 to Attack Rating
Lightning Resist +23%
Cold Resist +10%
5% Mana stolen per hit
Raven Knot
Ring
Required Level: 46
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xdf7bb8c1
+78 to Attack Rating
Lightning Resist +9%
4% Life stolen per hit
5% Mana stolen per hit
Thanks to Greebo for the rings!
Charms: (I don’t have NEAR the charm wealth in 1.13 as I do in 1.09, and this selection reflects that)
Gheed’s Fortune (Rulon found one, and I found that ShocknAwe, my 1.13 Hybrid Zon from my first Battle of the Patches project, had one just a sliver better – 36%/157%)
Fine Small Charm of Dexterity (1/11, 1)
Foul Small Charm
2x Small Charm of Good Luck (7)
Steel Small Charm of Vita (33, 16)
Sharp Grand Charm of Greed (9/58, 35%)
Steel Grand Charm of Greed (131, 33%)
Fanatic Grand Charm of Dexterity (3)
Fanatic Grand Charm of Inertia
Fine Grand Charm of Life (6/39, 10)
Sharp Grand Charm of Greed (9/49, 19%)
Steel Grand Charm of Balance (126)
Merc:
Weapon: Reaper’s Toll (231%ED, 15%LL) – I believe I pilfered this from BobTheWarrior’s giveaway
Helm: Andariel's Visage (29 Str, 10% leech) with this jewel (found in 1.09 and held just for an Andy’s):
Code:
Bone Scarab
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 75
Fingerprint: 0x43e69145
+30% Enhanced Damage
+29 Defense
Fire Resist +29%
18% Extra Gold from Monsters
Armor: "Fortitude" Wire Fleece
Path to Pat
Rulon did the entire game, including Nihlithak on all 3 difficulties (
Hell Nilly Death), on P8. He is the first character I’ve ever done that with in 1.13, (I took my HaXX0r equipped Teslot with Time Travel Cheeze and Infinity gifted from Nagisa via BobTheWarrior through P8, but I did not do Ancients on P8 and I believe I skipped hell Nilly as well)… he did have a death, to a ridiculous Frenzytaur pack in the Red Portal under the Frozen Tundra. However, I do still think he’s qualified as OP.
Weapon Progression
An Envy Long Bow to start, then an Envy Crystal Sword to level 6, Full Death's at to level 25, a King's Grace Rune Sword at level 25, then dual Honor Zweihanders at level 30, and then the progression deviated into OP 1.13 RWs. Eth “Oath” Highland Blades (picked over Balrog Blades since the level req matches the RW… and I have a bunch of HBs from 1.09), then the real Cheeze – dual “Grief” Phase Blades. I made the first from totally self-found ingredients – Gauss found the Lo and the Superior (14%ED) 5os PB for the first, but I had to cube up some Ohm runes from selling 1.09 Raven Claws for the second one. As expected, these mowed monsters.
The twist came with the Merc. Being so used to 1.09, I was expecting for the Merc to keep the Hone Sundan until he could poke with the Reaper’s. But, a buddy of mine asked me “Why don’t you make Obedience?” I look at the stats on that, and asked myself the same question. Since I had a couple eth 5os Threshers in 1.09 (originally planned for Honor in 1.09), I brought one forward, and WOW, it’s a NICE runeword. This also gave me the opportunity to try a helm I’ve never used on a merc, a Crown of Thieves (I don’t have any Vamp’s Gazes in 1.13), and that was quite the effective setup.
Play Style:
Well, Rulon is a WW Barb, so generally it went:
a. Find monsters
b. Whirl through monsters until dead
c. Find more monsters
Since Rulon had access to weapons providing the Sanctuary aura, I made his weapon switch a Gloam/PI Undead setup instead of a warcry setup. Looking back, I probably would have been better served with Echoing swords (though I don’t have any in 1.13), but he still managed. The switch didn’t even really get used too much (no gloams at all in Hell WSK/BT!) but it was handy from time to time.
I was nervous about the prospect of fighting the Ancients on P8, but when it came time, that fight was very uneventful. A WW barb is well suited to that fight as the Leaper (Talic?) always landed where Rulon was a second earlier, but was whirling the other way.
The big hit actually came from NM Ancients, as an FE death explosion gave Rulon his first “
Ouch!”
Scariest Monsters
Quite a few more than 1.09 – Frenzytaurs in 1.13 are an absolute terror (his one death), and the extra skills the guest monsters have in Hell Act 5 are quite the annoyance sometimes. Act 3 Fetish Dolls weren’t nearly as bad, but the ones that appeared in the Icy Cellar were notably more scary. Many monsters pack a much bigger punch in 1.13 in 1.09, like the reviving skeletons in Pindle’s Court, the poison dealt by the spiders in the Act 3 spider holes, etc. Rulon really had to keep moving and leeching, and the Yo-Yo of his red bulb was significantly more severe than I have been used to. Bad WW destination clicks and Mana Burn monsters were quite scary as well.
Observations on Berserk
I’ve hit on my take on WW in Aleksandr’s write-up, and I am no stranger to Berserk, but I was pleasantly surprised at how effective Rulon’s Zerk was (not even pumped, but with the full Shout synergy). Zerk has such good returns from pumping, I’d love to try it out a full power.
Finds:
Hellforge: NM:
Sol Hell:
Lem
Drops: Given my much more meager 1.13 gear stash, Rulon picked up a lot of stuff I normally leave on the ground in 1.09, and aren’t really worth posting, but some nice drops did occur:
Death’s Gloves
Oculus,
Gloom’s Trap,
Grim’s Burning Dead,
Ginther’s Rift
Eschuta’s Temper (Nice
skills roll)
Gheed’s Fortune (Decent MF, nice
GF roll)
Trang’s Belt (an item I never found in 1.09)
Lem from NM Act 4
Mal from NM Act 5
Gul (the winning rune drop)
Post-Pat Plans
Hmmm… What might a dual Grief WW Barb be good at? A-Travin’ he will go!
Experience Progression Side-by-side:
Here are screenies I took as each Barb started a new act to get an idea how the XP progression differs:
Normal Act 2:
Aleksandr Rulon
Normal Act 3:
Aleksandr Rulon
Normal Act 4:
Aleksandr Rulon
Normal Act 5:
Aleksandr Rulon
Nightmare Act 2:
Aleksandr Rulon
Nightmare Act 3:
Aleksandr Rulon
Nightmare Act 4:
Aleksandr Rulon
Nightmare Act 5:
Aleksandr Rulon
Hell Act 1:
Aleksandr Rulon
Hell Act 2:
Aleksandr Rulon
Hell Act 3:
Aleksandr Rulon
Hell Act 4:
Aleksandr Rulon
Hell Act 5:
Aleksandr Rulon
Next up for me:
1.07 Melee/Minion Artillary Necro (exploiting the unfettered Amp Damage in 1.07 and the nice Deception RW that comes complete with the bugged Eth rune CtH).
Anybody curious to see another build done side-by-side in 1.13 and 1.09? Let me know.