- Feb 24, 2004
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Originally posted by humbuggerer on Jun 30, 2010:
Matriarch Zappa - 'Crescent Moon' fishysin
This was my "Fishysin" that ended up being more of a 2H Chain Lightning phoenix striker (charge 2) with TS backup. I picked a popular character name, too.
Name: Zappa
Class: Assassin
Experience: 1070949898
Level: 85
Naked/Gear
Strength: 144/205
Dexterity: 83/103
Vitality: 238/238
Energy: 25/25
Life: 1633 after BO
AR: 4995 (TS)/4539 (normal attack) after demon limb enchant
TS damage: 2499-12k
CL damage: 3-5904
Resists:
Fire: 35
Cold: 16
Lightning: 75
Poison: 85
Tiger Strike : 20/30
Claws of Thunder : 20/30
Phoenix Strike : 20/30
Death Sentry: 7/12
Shadow Warrior : 15/20 (23 w/ CtA/spirit)
One point wonders: BoS (1/9), CoS, Fade, MB
Andy's Visage s/ Ghoul Heart jewel (or Guillaume's s/ Ivory jewel of fervor)
'Crescent Moon' cryptic axe (swap: CtA/'spirit')
'Chains of Honor' wire fleece
IK Detail
Gore Rider
Highlord's Wrath
Ravenfrost
Viper Eye rare ring (7 LL, 6 ML, 29 LR, 96 AR)
Havoc Finger rare gloves (2 MA skills, 20 IAS, 14 LR) (or LoH)
Charms: 3x MA skiller; +21 res all; LR, AR, FHR, max damage
Azrael the Might Moron
eth 'Obedience' CA
Vamp gaze
'Treachery'
I started this character several months ago, but stopped halfway through NM when I decided that CoH would be the perfect armor for her. Then I went rune hunting (mostly LK, some cows) until I found two sur runes to cube up. (thank you, 1.13 drop rates!)
Her trip through Hell: (Did 100% of it on /p3)
A1: Even starting at level 70, she more or less jogged through it, killing everything easily. Andy was dispatched quickly on /p3. Of course, 550% damage to demons helps (CoH + LoH). lol. Sometimes the buffing got to be a bit much though (BO, BC, BoS, demon limb).
A2: Slower than A1 due to all the undead and those LI beetles. I decided to clear the false tombs, which was interesting. Ran into a triple boss pack of gorebellies, two of which were cursed, that were pretty nasty. Oh and fanaticism aura. The moron got chewed up a couple times before I realized I would have to be careful and separate them. lol. The fight against Duriel was quite easy, as I only had to feed the merc one rejuv before the bug went down. I checked my CtH against him and it was 57% for normal attack. Not bad. This guy turned out to be much tougher to kill. (Yeah, those are flames from accidental use of charge 1 of PS..)
A3: was pretty easy. The flayers, being demons with low life, died quickly, and if there were a lot a couple DS would turn them into hamburger pretty quickly--not to mention the moron running around popping the little bastards like bubble wrap. The prevalence of lightning immunes didn't slow things down.
A4: The inevitable ritual wherein assassins do without CoS. Luckily, MB is enough to stay alive. Usually. In this case, I managed to die a couple times to still more fanaticism/cursed boss packs. Diablo wasn't too bad, but his elemental attacks are still painful, even with CtA. Mostly pretty smooth.
A5: The above ground parts were the same as ever, careful around the archers and then charge past all the annoying little fire/teleporting demons with nary a sidelong glance. Below ground, things weren't too horrible, some PI frenzytaurs were controlled by the judicious use of MB. The frozen river was hectic but ultimately pretty simple (DS FTW). The ancients were really easy on /p3. For some reason, they didn't do any damage...? I was confused, but TS and CB took them out quickly regardless. WSK was no problem. Only difficulty was PI Lister, who attacked as fast as Zap did, making charging up difficult. Finally he decided to target the shadow, and succumbed. Baal was annoying, and left a bunch of crap behind.
In all, she was very fluid, I think due to the fast running speed (due to BoS) and having a little more life from CtA, which makes a big difference for a no-block meleer, since it means less time in hit recovery. The flayers, with their little spitballs, were basically harmless. (Thanks to 1.13 rune drops, everyone can have one!) And of course the sweet moods on 'CM' (ITD and -eLR) made the build more than viable.
The so-called chain lightning of PS isn't really a chain, it's more of a lazy swirl. Trying to get the second charge made for some difficulties, of course, especially when her CtH was low or the area was very cramped and I couldn't see the charge balls (A2 tombs). In those situations TS/DS was used. The only other important consideration was another of tactics: basically, it's a bad idea to run into the middle of a pack of monsters. The extra range of the cryptic axe was helpful, as long as I was careful. lol. I'm still learning this part of the game...
random SS:
Andy's isn't that ugly!
Ohhh, swirly
Finds: pul, um and gul runes, entrapping grand charm of life (my first trap skiller ever!), 39% Gheed's
On one trip through the pit, she found white or gray caduceus, hydra bow, scissors suwayyah, dimensional shard. All would-be grailers.
HF: ist
Special Thanks to NagisaFurukawa for supplying the Highlord's in a giveaway
Thank you for reading (well, glancing briefly:crazyeyes
Matriarch Zappa - 'Crescent Moon' fishysin
This was my "Fishysin" that ended up being more of a 2H Chain Lightning phoenix striker (charge 2) with TS backup. I picked a popular character name, too.
Name: Zappa
Class: Assassin
Experience: 1070949898
Level: 85
Naked/Gear
Strength: 144/205
Dexterity: 83/103
Vitality: 238/238
Energy: 25/25
Life: 1633 after BO
AR: 4995 (TS)/4539 (normal attack) after demon limb enchant
TS damage: 2499-12k
CL damage: 3-5904
Resists:
Fire: 35
Cold: 16
Lightning: 75
Poison: 85
Tiger Strike : 20/30
Claws of Thunder : 20/30
Phoenix Strike : 20/30
Death Sentry: 7/12
Shadow Warrior : 15/20 (23 w/ CtA/spirit)
One point wonders: BoS (1/9), CoS, Fade, MB
Andy's Visage s/ Ghoul Heart jewel (or Guillaume's s/ Ivory jewel of fervor)
'Crescent Moon' cryptic axe (swap: CtA/'spirit')
'Chains of Honor' wire fleece
IK Detail
Gore Rider
Highlord's Wrath
Ravenfrost
Viper Eye rare ring (7 LL, 6 ML, 29 LR, 96 AR)
Havoc Finger rare gloves (2 MA skills, 20 IAS, 14 LR) (or LoH)
Code:
Viper Eye
Ring
Required Level: 74
Fingerprint: 0xa210fc4c
Item Level: 94
Version: Expansion 1.10+
Properties:
+96 to Attack Rating
+4 to Maximum Damage
Lightning Resist +29%
7% Life stolen per hit
6% Mana stolen per hit
Havoc Finger
Crusader Gauntlets
Defense: 63
Durability: 14 of 18
Required Level: 57
Required Strength: 151
Fingerprint: 0x8ba45ba
Item Level: 86
Version: Expansion 1.10+
Properties:
+15 to Attack Rating
Lightning Resist +14%
+1 to Light Radius
20% Increased Attack Speed
+2 to Martial Art Skills
Zappa's Crescent Moon
Cryptic Axe
Two Hand Damage: 101 - 460
Durability: 49 of 65
Required Level: 59
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x8c4eb2ec
Item Level: 79
Version: Expansion 1.10+
Properties:
207% Enhanced Damage
Ignore Target's Defense
+10 Magic Absorb
7% Chance to cast level 13 Static Field on striking
10% Chance to cast level 17 Chain Lightning on striking
Level 18 Summon Spirit Wolf (30/30 Charges)
-35% to Enemy Lightning Resistance
20% Increased Attack Speed
25% Chance of Open Wounds
+2 to Mana after each Kill
3 Sockets (3 used)
Andariel's Visage
Demonhead
Defense: 331
Durability: 18 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x1cee5fed
Item Level: 87
Version: Expansion 1.10+
Properties:
+26 to Strength
114% Enhanced Defense
Poison Resist +70%
10% to Maximum Poison Resist
9% Life stolen per hit
20% Increased Attack Speed
+2 to All Skills
15% Chance to cast level 15 Poison Nova when struck
Level 3 Venom (20/20 Charges)
+10 to Mana
+47 to Attack Rating
+5 to Maximum Damage
Fire Resist -9%
1 Sockets (1 used)
Socketed: Ghoul Heart
Ghoul Heart
Jewel
Required Level: 18
Fingerprint: 0x558b5b96
Item Level: 87
Version: Expansion 1.10+
Properties:
+10 to Mana
+47 to Attack Rating
+5 to Maximum Damage
+21% to Fire Resist
Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x8775db42
Item Level: 88
Version: Expansion 1.10+
Properties:
Lightning Resist +35%
+1 - 30 Lightning Damage
20% Increased Attack Speed
+1 to All Skills
+15 Attacker Takes Lightning Damage of
3% Deadly Strike
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x2ed6d816
Item Level: 75
Version: Expansion 1.10+
Properties:
+20 to Dexterity
+40 to Mana
+224 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen
Immortal King's Detail
War Belt
Defense: 89
Durability: 23 of 24
Required Level: 29
Required Strength: 110
Fingerprint: 0xc4df321d
Item Level: 87
Version: Expansion 1.10+
Properties:
+25 to Strength
+36 Defense
Fire Resist +28%
Lightning Resist +31%
Gore Rider
War Boots
Defense: 158
Durability: 32 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x105801c7
Item Level: 87
Version: Expansion 1.10+
Properties:
+20 Maximum Stamina
193% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
Charms: 3x MA skiller; +21 res all; LR, AR, FHR, max damage
Azrael the Might Moron
eth 'Obedience' CA
Vamp gaze
'Treachery'
I started this character several months ago, but stopped halfway through NM when I decided that CoH would be the perfect armor for her. Then I went rune hunting (mostly LK, some cows) until I found two sur runes to cube up. (thank you, 1.13 drop rates!)
Her trip through Hell: (Did 100% of it on /p3)
A1: Even starting at level 70, she more or less jogged through it, killing everything easily. Andy was dispatched quickly on /p3. Of course, 550% damage to demons helps (CoH + LoH). lol. Sometimes the buffing got to be a bit much though (BO, BC, BoS, demon limb).
A2: Slower than A1 due to all the undead and those LI beetles. I decided to clear the false tombs, which was interesting. Ran into a triple boss pack of gorebellies, two of which were cursed, that were pretty nasty. Oh and fanaticism aura. The moron got chewed up a couple times before I realized I would have to be careful and separate them. lol. The fight against Duriel was quite easy, as I only had to feed the merc one rejuv before the bug went down. I checked my CtH against him and it was 57% for normal attack. Not bad. This guy turned out to be much tougher to kill. (Yeah, those are flames from accidental use of charge 1 of PS..)
A3: was pretty easy. The flayers, being demons with low life, died quickly, and if there were a lot a couple DS would turn them into hamburger pretty quickly--not to mention the moron running around popping the little bastards like bubble wrap. The prevalence of lightning immunes didn't slow things down.
A4: The inevitable ritual wherein assassins do without CoS. Luckily, MB is enough to stay alive. Usually. In this case, I managed to die a couple times to still more fanaticism/cursed boss packs. Diablo wasn't too bad, but his elemental attacks are still painful, even with CtA. Mostly pretty smooth.
A5: The above ground parts were the same as ever, careful around the archers and then charge past all the annoying little fire/teleporting demons with nary a sidelong glance. Below ground, things weren't too horrible, some PI frenzytaurs were controlled by the judicious use of MB. The frozen river was hectic but ultimately pretty simple (DS FTW). The ancients were really easy on /p3. For some reason, they didn't do any damage...? I was confused, but TS and CB took them out quickly regardless. WSK was no problem. Only difficulty was PI Lister, who attacked as fast as Zap did, making charging up difficult. Finally he decided to target the shadow, and succumbed. Baal was annoying, and left a bunch of crap behind.
In all, she was very fluid, I think due to the fast running speed (due to BoS) and having a little more life from CtA, which makes a big difference for a no-block meleer, since it means less time in hit recovery. The flayers, with their little spitballs, were basically harmless. (Thanks to 1.13 rune drops, everyone can have one!) And of course the sweet moods on 'CM' (ITD and -eLR) made the build more than viable.
The so-called chain lightning of PS isn't really a chain, it's more of a lazy swirl. Trying to get the second charge made for some difficulties, of course, especially when her CtH was low or the area was very cramped and I couldn't see the charge balls (A2 tombs). In those situations TS/DS was used. The only other important consideration was another of tactics: basically, it's a bad idea to run into the middle of a pack of monsters. The extra range of the cryptic axe was helpful, as long as I was careful. lol. I'm still learning this part of the game...
random SS:
Andy's isn't that ugly!
Ohhh, swirly
Finds: pul, um and gul runes, entrapping grand charm of life (my first trap skiller ever!), 39% Gheed's
On one trip through the pit, she found white or gray caduceus, hydra bow, scissors suwayyah, dimensional shard. All would-be grailers.
HF: ist
Special Thanks to NagisaFurukawa for supplying the Highlord's in a giveaway
Thank you for reading (well, glancing briefly:crazyeyes
Last edited: