Originally posted by @maxicek on Nov 5, 2009:
The Assassination Quartet - A Quadruple PvP Mat thread
The Assassination Quartet
A Quadruple PvP Mat thread
When, earlier this year, I traded my Zod rune for the Enigma with Corrupted, one of my reasons in doing so was my love of assassins, both PvP and PvM. Enigma just works so well on these characters. (And thank goodness that I didn't decide to wait for 1.13). Since then I have built and levelled four PvP assassins around this extraordinary armour.
So I introduce the Assassination Quartet.
Trinity - Reloaded
Lister: "I think we can handle one little girl".
Baal: "No, Lister. Your minions are already dead."
I'm getting Déjà Vu here - haven't I seen this before?
You mean
the original Trinity?
Kind of, but since then I have got a lot better items, the key one being the Enigma that I traded with Corrupted, possibly more importantly, I have learnt a lot more about PvP. So Trinity has been re-built from scratch.
Stats (PvP)
Name: Trinity
Class: Assassin
Experience: 1924004019
Level: 92
Naked/Gear
Strength: 100
Dexterity: 75
Vitality: 355
Energy: 25
FR/W: 75
FHR: 54
IAS: 60
FCR: 70
Resists in Hell, with Fade, not including Anya:
Fire: 46
Cold: 53
Lightning: 81
Poison: 23
Skills
1 Fire Blast
1 Wake of Fire
19 Fade (Cast at level 43 - Gives 50% DR with Enigma)
20 Claw Mastery
8 Claw Block (60% ctb in PvP gear)
20 Mind Blast
20 Venom
9 Dragon Talon
1 all other Shadow Disciplines
So What is this Build?
Well at first glance it is a Ghost, but I decided to invest the extra strength for Shadow Dancers and put some points in Dragon Talon. Playing a WW Assassin without Death Sentry PvM, not to mention levelling to 90+ is not my idea of fun. So PvM she is pretty much pure kicks.
For PvP purposes this strictly makes her a
Speederlander 'sin. -a Ghost with kicks if you will.
Do you intend to kick PvP?
Well I have the option if I want to try it. Will I be able to use it effectively? I'll have to see. Level 9 Dragon Talon gives me a level 17 in my PvP equipment, which is 3 kicks. It's not like there was anything else to do with the points. Blade Shield maybe.
Equipment
PvM
This setup hits the 65FCR (11 Frame) breakpoint and the 48FHR (5 Frame) breakpoint was nicely covered by Spirit. I wanted a four kick volley for PvM which meant that I needed to find +9 skills. Spirit helped here again and meant I only needed one Shogukusha's GC in my stash. This gave me more stash space to fill with lightning damage charms, which in the end boosted my kill speed better than using Tiamat's would have done.
Kicking with Stormlash is great, I levelled to 82 in The Cold Plains Cave so that I could use it throughout Hell. Static coupled with stun from Tornados is a great combination. Add in a nice chunk of Lightning damage and crushing blow and is it clear to see why this is
the PvM kicker weapon.
Weapon: Stormlash 'Shael'
Shield: 'Spirit' Monarch
Switch Weapon: Beta 'Call to Arms'
Switch Shield: 'Spirit' Monarch
Helm: Rare Assassin Circlet
Armour: 'Enigma' Breast Plate
Belt: String of Ears
Boots: Gore Rider Myrmidon Greaves
Gloves: Trang Oul's Claws
Amulet: Mara's
Ring1: Ravenfrost
Ring2: Rare with mana leech
Inventory: Steel Grand Charms, 6x Lightning Damage Large Charms, 1x Shogukusha's GC, 2 tomes and the cube.
PvP
Pretty much a standard Ghost Setup but with Shadow Dancers rather than rare boots. 65FCR, 48FHR and 60IAS giving 9 frame trapping and 7/3 kicks. Even without kicking, I think the extra strength investment (about 30 points when you take the dext bonus from Shadow Dancers into consideration) is worth it for 2 more shadow skills and 30FHR.
Weapon1: Fools Runic Talons of Swiftness 'UmUm'
Weapon2: 'Chaos' Runic Talons
Switch Weapon: Beta 'Call to Arms'
Switch Shield: 'Spirit' Monarch
Helm: Magical +2 Assassin Circlet, 20FCR socketed with Ruby and Ambergris Jewels of Fervour
Armour: 'Enigma' Breast Plate
Belt: Arachnid Mesh
Boots: Shadow Dancer
Gloves: Trang Oul's Claws
Amulet: 27% Mara's
Ring1: 20/240 Ravenfrost
Ring2: A selection of FCR rings with mana, AR and resists
Inventory: 2x Mentalist GCs of Balance, 8x Mentalist GCs with life, 5x Plain Shimmering SCs, 5x SCs with varying amounts of life & mana.
Finds
Hellforge: Fal NM, Pul Hel.
I found an Amber SC of Vita when running Pindle to level. Baal dropped a BKWB on a Baal run I was hosting. A pair of +2/21 dext Shadow Dancers dropped in one of colony's Baal run games, which he kindly gave to me.
Random Thoughts
So how does she play?
Ghosts have a lot of hotkeys. You need to string together 4 different buttons - Mind Blast, Wake of Fire, Teleport & WW at the correct time. At the beginning of PvP Week 3 I was in all kinds of trouble, frequently just standing there pushing the wrong buttons. It took some time, but eventually I was stringing it together.
I enjoy playing her, but personally I don't feel Ghosts are particularly well suited to FFAs and team duels, which we play a lot of in SP PvP. During team battles you can either be a mind blast spamming machine, which is a bit tedious, but I had quite a bit of success sneaking around the back of the opposing team and taking out any sorcs / bowazons that were hanging back.
I would like to level her a bit more, maybe to 95 and get a point into Blade Shield, but realistically I think I am more likely to spend the time levelling other characters.
Zhora
Zhora is a 102FCR teleporting trapper, built around this
PvP Trapper Guide by TienJe. Cookie for anyone who knows where the name comes from,
without resorting to Google / Wikipedia etc.
Stats
Name: Zhora
Class: Assassin
Experience: 1622427736
Level: 90
Strength: 48
Dexterity: 79
Vitality: 393
Energy: 25
Resists in Hell, with Fade, not including Anya:
Fire: 75
Cold: 35
Lightning: 95
Poison: 85
FR/W: 95
FHR: 86
IAS: 60
FCR: 110
Skills
10 Fire Blast
1 Wake of Fire
20 Shock Web
20 Charged Bolt Sentry
20 Lightning Sentry
20 Death Sentry
2 Mind Blast
1 in all other Shadow Disciplines except Venom
Equipment
Weapon1: Rare Greater Claws with +2 Assassin Skills & +2 LS
Weapon2: Cunning Greater Talons with +2LS
Switch Weapon: Beta 'Call to Arms'
Switch Shield: Lidless Wall
Helm: 1.07 Valkyrie Wing
Armour: 'Enigma' Breast Plate
Belt: Arachnid Mesh
Boots: Sandstorm Trek
Gloves: Magefist
Amulet: Crafted +2 Assassin Skill 20FCR
Rings: Rares with 10% FCR, mana and resists as required.
Inventory: 2 Entrapping GCs of Balance, 8 Entrapping GCs (some with life), 5x Plain Shimmering SCs, 4x SCs with varying amounts of life & mana, 1x Serpents SC of Balance.
Finds
Hellforge: Lem NM, Hel Hell.
I found a Spiritual GC of Sustenance with one of these characters, I think it was this one.
Random Thoughts
This character had a few outings in PvP Week 3, although I mainly played Trinity. She does about 11K trap damage at the top end. Hitting the 102FCR breakpoint makes a big difference, affecting both Teleporting and how fast I can spam Mind Blast. The downside is that I can't fit Cannot Be Frozen into my gear. As I'm teleporting and not walking, this isn't too big a deal, but getting chilled does obviously affect my trap laying speed. Time to find a Cham for that 1.07 Valk...
It took me a long time to decide what to do with her spare skill points. In the end I decided to put them into Fire Blast, as recommended in the guide. This isn't intended to lob at opponents in the corner of the screen, more as a very short range attack to stun whilst the LS targets in. I used it a couple of times in PvP Week 3, it seemed to work quite nicely - it's a nice surprise if someone decides to try and tank you.
Ultraviolet
Ultraviolet is a weapon/shield trapper using a Spirit Phase blade to hit the maximum trap laying speed and use fade for maximum damage reduction with a Stormshield. The build is described in the same
PvP Trapper Guide by TienJe as the build for Zhora. I couldn't decide which to build - so I did both.
Stats
Name: Ultraviolet
Class: Assassin
Experience: 1618706383
Level: 90
Strength: 89
Dexterity: 163
Vitality: 268
Energy: 25
Block: 75
FR/W: 75
FHR: 109
IAS: 45
FCR: 115
Resists in Hell, with Fade, not including Anya:
Fire: 38
Cold: 70
Lightning: 85
Poison: -20
Skills
1 Fire Blast
1 Wake of Fire
20 Shock Web
20 Charged Bolt Sentry
20 Lightning Sentry
20 Death Sentry
11 Mind Blast
1 in all other Shadow Disciplines except Venom
Equipment
Weapon: 'Spirit' Phase Blade 35% FCR
Shield: Stormshield + Jewel of Fervour
Switch Weapon: Beta 'Call to Arms'
Switch Shield: 'Spirit' Monarch
Helm: Rare +2 Assassin Circlet, 20FCR socketed with Jewel of Fervour
Armour: 'Enigma' Breast Plate
Belt: Arachnid Mesh
Boots: Shadow Dancer
Gloves: Rares with 20IAS
Amulet: Crafted +2 Assassin Skill 20FCR
Ring1: Ravenfrost
Ring2: A selection of FCR rings with mana, AR and resists
Inventory: 2x Entrapping GCs of Balance, 8x Entrapping GCs with varying amounts of life, 5x Plain Shimmering SCs, 5x SCs with varying amounts of life & mana.
Finds
Hellforge: ?? NM, Gul Hell.
I found a few reasonable bits and pieces in the Pits whilst levelling, but nothing worth writing about.
Random Thoughts
This build hasn't yet made it onto the Blood Moor yet, but I'm looking forward to see how she performs. The max block and DR should make her more durable against BvCs, but at the expense of a much lower life pool. I think I am going to need to get my hands on some (more) Uber entrapping charms to make her really shine.
All my spare skill points went into Mind Blast for a longer stun duration. I'm not sure that I need it, but I have seen others recommend it so I thought I would try it and form my own opinion.
My Weapon/Shield setup is viable for fighting casters but obviously, given the high investment in stats, I could also equip exactly the same gear as Zhora for a more caster orientated battle. It is going to be interesting to see which one of the two that I prefer.
Pris_II
Pris_II is the re-build of probably my most successful PvP character pre-Enigma,
Pris.
Stats
Name: Pris_II
Class: Assassin
Experience: 1618832718
Level: 90
Strength: 100
Dexterity: 75
Vitality: 315
Energy: 25
FR/W: 75
FHR: 54
FCR: 70
Resists in Hell, with Fade, not including Anya:
Fire: 40
Cold: 45
Lightning: 75
Poison: 17
Skills
1 Fire Blast
1 Wake of Fire
9 Shock Web
20 Charged Bolt Sentry
20 Lightning Sentry
20 Death Sentry
2 Mind Blast
20 Venom
1 in all other Shadow Disciplines
Equipment
Weapon1: Fools Runic Talons of Swiftness 'UmUm'
Weapon2: 'Chaos' Runic Talons
Switch Weapon: Beta 'Call to Arms'
Switch Shield: 'Spirit' Monarch
Helm: Rare 'Doom Cowl' 2/20 Circlet
Armour: 'Enigma' Breast Plate
Belt: Arachnid Mesh
Boots: Shadow Dancer
Gloves: Trang Oul's Claws
Amulet: Mara's
Ring1: 20/240 Ravenfrost
Ring2: A selection of FCR rings with mana, AR and resists
Inventory: 2x Mentalist GCs of Balance, 6x Mentalist GCs with life, 2x Entrapping GCs with life, 5x Plain Shimmering SCs, 5x SCs with varying amounts of life & mana.
Finds
I honestly can't remember any decent finds, including her HF drops - which probably means they sucked.
Random Thoughts
Unlike my original
Pris, I played this character through the game as a pure trapper and then levelled to 90 in The Pits. I want to add at least two more levels on this character, preferably level her to 94. Getting time for MP Baal runs is the problem, Pit runs are becoming tedious. I was thinking about deleting the original Pris, but she has a lot of sentimental value, especially as it was her that found the Zod rune in the first place. Maybe 1.13 re-specs will make this re-build redundant and I will be able to re-spec Pris instead. We'll see, but I won't hold my breath.
I haven't played this exact character PvP, but I did try my original Pris with Enigma. Without Enigma the WW Trapper is a strong but defensive build, but you have to rely on opponents coming to you. Enigma brings another dimension to the build, allowing much more aggressive play. I have high hopes for this character and I'm looking forward to playing her in the future.
Equipment Readouts
Some of this equipment is still changing as I get better items. Much of the gear is shared amongst the four, especially the skillers:
Weapons
Code:
Chaos
Runic Talons
One Hand Damage: 101 - 186
Durability: 25 of 30
Required Level: 60
Required Strength: 115
Required Dexterity: 115
Fingerprint: 0x24853fa3
Item Level: 87
Version: Expansion
Properties:
+2 to Lightning Sentry (Assassin Only)
+3 to Mind Blast (Assassin Only)
+3 to Dragon Flight (Assassin Only)
323% Enhanced Damage
+216 - 471 Magic Damage
35% Increased Attack Speed
+1 to Whirlwind
+15 Life after each Demon Kill
11% Chance to cast level 9 Charged Bolt on striking
9% Chance to cast level 11 Frozen Orb on striking
+10 to Strength
25% Chance of Open Wounds
3 Sockets (3 used)
Socketed: Fal Rune
Socketed: Ohm Rune
Socketed: Um Rune
Pain Thirst
Greater Claws
One Hand Damage: 19 - 117
Durability: 156 of 156
Required Level: 42
Required Strength: 61
Required Dexterity: 61
Fingerprint: 0xe5b5a426
Item Level: 75
Version: Expansion 1.10+
Properties:
+1 to Minimum Damage
+13 to Maximum Damage
+2 to Assassin Skill Levels
Requirements -20%
+1 to Dragon Tail (Assassin Only)
+2 to Lightning Sentry (Assassin Only)
+2 to Dragon Flight (Assassin Only)
67 to Maximum Damage (Based on Char Lvl)
Cold Resist +20%
15% Increased Attack Speed
1 Sockets (1 used)
Socketed: Sapphire Jewel of Fervor
Cunning Greater Talons of the Lamprey
Greater Talons
One Hand Damage: 21 - 35
Durability: 69 of 69
Required Level: 45
Required Strength: 79
Required Dexterity: 79
Fingerprint: 0x86404490
Item Level: 98
Version: Expansion 1.10+
Properties:
8% Life stolen per hit
+3 to Shadow Warrior (Assassin Only)
+2 to Lightning Sentry (Assassin Only)
+2 to Dragon Flight (Assassin Only)
+3 to Trap Skills (Assassin Only)
All Resistances +27
7% Faster Hit Recovery
2 Sockets (2 used)
Socketed: Scintillating Jewel
Socketed: Scintillating Jewel of Truth
Fool's Blade Talons of Quickness
Blade Talons
One Hand Damage: 10 - 60
Durability: 66 of 69
Required Level: 47
Required Strength: 50
Required Dexterity: 50
Fingerprint: 0x4e23e8f5
Item Level: 97
Version: Expansion 1.10+
Properties:
40% Increased Attack Speed
46 to Maximum Damage (Based on Char Lvl)
379 to Attack Rating (Based on Char Lvl)
50% Chance of Open Wounds
2 Sockets (2 used)
Socketed: Um Rune
Socketed: Um Rune
Call to Arms
Superior War Scepter
One Hand Damage: 37 - 63
Durability: 80 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0xd24f673
GUID: 0x3ff0f5af 0x14584f 0x0
Item Level: 87
Version: Expansion
Properties:
15% Increase Maximum Durability
+3 to Vigor (Paladin Only)
+1 to Holy Shield (Paladin Only)
+1 to Sanctuary (Paladin Only)
150% Damage to Undead
271% Enhanced Damage
Replenish Life 12
40% Increased Attack Speed
+10 to Battle Cry
+12 to Battle Orders
+9 to Battle Command
+2 to All Skills
7% Life stolen per hit
+5 - 30 Fire Damage
Prevent Monster Heal
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Armour
Code:
Enigma
Breast Plate
Defense: 825
Durability: 48 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x1d34cc49
Item Level: 20
Version: Expansion 1.10+
Properties:
+757 Defense
+14 Life after each Kill
45% Faster Run/Walk
+1 to Teleport
+2 to All Skills
67 to Strength (Based on Char Lvl)
89% Better Chance of Getting Magic Items
Increase Maximum Life 5%
+15 Damage Taken Goes To Mana
Damage Reduced by 8%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune
Doom Cowl
Diadem
Defense: 89
Durability: 17 of 20
Required Level: 67
Fingerprint: 0x862052d0
Item Level: 86
Version: Expansion 1.10+
Properties:
46% Enhanced Defense
Lightning Resist +26%
+2 to Assassin Skill Levels
30% Faster Run/Walk
20% Faster Cast Rate
Cold Resist +19%
15% Increased Attack Speed
1 Sockets (1 used)
Socketed: Sapphire Jewel of Fervor
Valkyrie Wing
Winged Helm
Defense: 120
Durability: 37 of 40
Required Level: 44
Required Strength: 115
Fingerprint: 0x1b726dfb
Item Level: 54
Version: Expansion
Properties:
+35 Defense
30% Faster Run/Walk
30% Faster Hit Recovery
30% Faster Cast Rate
Lightning Resist +23%
45% Increased Attack Speed
1 Sockets (1 used)
Socketed: Ambergris Jewel of Fervor
Shadow Dancer
Myrmidon Greaves
Defense: 128
Durability: 21 of 24
Required Level: 71
Required Strength: 167
Fingerprint: 0x44a50195
Item Level: 88
Version: Expansion 1.10+
Properties:
+21 to Dexterity
78% Enhanced Defense
Requirements -20%
30% Faster Run/Walk
30% Faster Hit Recovery
+2 to Shadow Discipline Skills (Assassin Only)
Arachnid Mesh
Spiderweb Sash
Defense: 128
Durability: 10 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x49db00d
Item Level: 87
Version: Expansion 1.10+
Properties:
104% Enhanced Defense
5% Increase Maximum Mana
20% Faster Cast Rate
+1 to All Skills
Slows Target by 10%
Level 3 Venom (11/11 Charges)
Trang-Oul's Claws
Heavy Bracers
Defense: 74
Durability: 12 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xbdc4e834
Item Level: 87
Version: Expansion 1.10+
Properties:
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer only)
25% to Poison Skill Damage
Arachnid Mesh
Spiderweb Sash
Defense: 136
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xb9e99b6a
Item Level: 87
Version: Expansion 1.10+
Properties:
117% Enhanced Defense
5% Increase Maximum Mana
20% Faster Cast Rate
+1 to All Skills
Slows Target by 10%
Level 3 Venom (11/11 Charges)
Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x4a35f9e0
Item Level: 87
Version: Expansion 1.10+
Properties:
29% Enhanced Defense
25% Regenerate Mana
+10 Defense
+1 - 6 Fire Damage
20% Faster Cast Rate
+1 to Fire Skills
Lidless Wall
Grim Shield
Defense: 300
Chance to Block: 20
Durability: 70 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0x3468c73f
Item Level: 87
Version: Expansion 1.10+
Properties:
+10 to Energy
99% Enhanced Defense
10% Increase Maximum Mana
+1 to Light Radius
20% Faster Cast Rate
+1 to All Skills
+4 to Mana after each Kill
Sandstorm Trek
Scarabshell Boots
Defense: 176
Durability: 14 of 14
Required Level: 64
Required Strength: 91
Fingerprint: 0x3beab64c
Item Level: 86
Version: Expansion 1.10+
Properties:
+12 to Strength
+14 to Vitality
168% Enhanced Defense
Poison Resist +70%
20% Faster Run/Walk
20% Faster Hit Recovery
50% Slower Stamina Drain
90 Maximum Stamina (Based on Char Lvl)
Repairs 1 Durability in 20 Seconds
Jewellery
Code:
Rune Wing
Amulet
Required Level: 89
Fingerprint: 0x8bcf90d9
Item Level: 96
Version: Expansion 1.10+
Properties:
+17 to Mana
10% Regenerate Mana
Fire Resist +35%
Lightning Resist +27%
+2 to Assassin Skill Levels
20% Faster Cast Rate
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x37fd387f
Item Level: 87
Version: Expansion 1.10+
Properties:
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
Fire Resist +27%
Lightning Resist +27%
Cold Resist +27%
Poison Resist +27%
+2 to All Skills
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xc0bb0082
Item Level: 85
Version: Expansion 1.10+
Properties:
+20 to Dexterity
+40 to Mana
+240 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen
Death Band
Ring
Required Level: 66
Fingerprint: 0x1ece8869
Item Level: 82
Version: Expansion 1.10+
Properties:
+16 to Strength
+66 to Mana
+101 to Attack Rating
Poison Resist +26%
10% Faster Cast Rate
Blood Loop
Ring
Required Level: 33
Fingerprint: 0x3f38cfd7
Item Level: 80
Version: Expansion 1.10+
Properties:
+7 to Energy
+89 to Mana
+82 to Attack Rating
Cold Resist +29%
+50 poison damage over 3 seconds
10% Faster Cast Rate
Bone Finger
Ring
Required Level: 34
Fingerprint: 0xbb056c3b
Item Level: 93
Version: Expansion 1.10+
Properties:
+76 to Mana
+70 to Attack Rating
+4 to Maximum Damage
Fire Resist +25%
10% Faster Cast Rate
Level 4 Ice Blast (30/30 Charges)
Plague Loop
Ring
Required Level: 22
Fingerprint: 0xfcc9dd6b
Item Level: 30
Version: Expansion 1.10+
Properties:
+1 to Strength
+56 to Mana
+71 to Attack Rating
Lightning Resist +30%
10% Faster Cast Rate
Charms
Code:
Mentalist's Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x1f8defc4
Item Level: 85
Version: Expansion 1.10+
Properties:
12% Faster Hit Recovery
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xb0863153
Item Level: 86
Version: Expansion 1.10+
Properties:
12% Faster Hit Recovery
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x3b132c57
Item Level: 86
Version: Expansion 1.10+
Properties:
+34 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x9a5141c
Item Level: 85
Version: Expansion 1.10+
Properties:
+34 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x637ecb6e
Item Level: 86
Version: Expansion 1.10+
Properties:
+36 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x36368a89
Item Level: 80
Version: Expansion 1.10+
Properties:
+38 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Vita
Grand Charm
Required Level: 83
Fingerprint: 0x9ac72002
Item Level: 94
Version: Expansion 1.10+
Properties:
+41 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x4a653e5
Item Level: 80
Version: Expansion 1.10+
Properties:
+39 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xfac77cc3
Item Level: 58
Version: Expansion 1.10+
Properties:
+20 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Mentalist's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x23727d6d
Item Level: 80
Version: Expansion 1.10+
Properties:
+19 to Life
+1 to Shadow Discipline Skills (Assassin Only)
Entrapping Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x2bb25a09
Item Level: 80
Version: Expansion 1.10+
Properties:
+27 to Life
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm of Vita
Grand Charm
Required Level: 83
Fingerprint: 0x1867670e
Item Level: 99
Version: Expansion 1.10+
Properties:
+45 to Life
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x94bc5452
Item Level: 80
Version: Expansion 1.10+
Properties:
+12 to Life
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x477dd0f8
Item Level: 86
Version: Expansion 1.10+
Properties:
12% Faster Hit Recovery
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x3f750d52
Item Level: 85
Version: Expansion 1.10+
Properties:
12% Faster Hit Recovery
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x2515151b
Item Level: 99
Version: Expansion 1.10+
Properties:
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xd0c15a1
Item Level: 99
Version: Expansion 1.10+
Properties:
+3 to Dexterity
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xebec7e0a
Item Level: 88
Version: Expansion 1.10+
Properties:
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xee83ec65
Item Level: 88
Version: Expansion 1.10+
Properties:
+1 to Trap Skills (Assassin Only)
Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xf9db07
Item Level: 80
Version: Expansion 1.10+
Properties:
+1 to Trap Skills (Assassin Only)
Serpent's Small Charm
Small Charm
Required Level: 40
Fingerprint: 0xb50ff95c
Item Level: 69
Version: Expansion 1.10+
Properties:
+17 to Mana
Snake's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfd8cb484
Item Level: 85
Version: Expansion 1.10+
Properties:
+17 to Life
+10 to Mana
Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7892e563
Item Level: 63
Version: Expansion 1.10+
Properties:
+18 to Life
+5 to Mana
Serpent's Small Charm of Balance
Small Charm
Required Level: 40
Fingerprint: 0xefaec64b
Item Level: 64
Version: Expansion 1.10+
Properties:
+16 to Mana
5% Faster Hit Recovery
Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x11d4fa6e
Item Level: 74
Version: Expansion 1.10+
Properties:
+20 to Life
+7 to Mana
Serpent's Small Charm of Life
Small Charm
Required Level: 40
Fingerprint: 0x9e550203
Item Level: 80
Version: Expansion 1.10+
Properties:
+5 to Life
+15 to Mana
Serpent's Small Charm
Small Charm
Required Level: 40
Fingerprint: 0xee0bb9fb
Item Level: 80
Version: Expansion 1.10+
Properties:
+17 to Mana
Serpent's Small Charm of Sustenance
Small Charm
Required Level: 40
Fingerprint: 0xb7e8102a
Item Level: 68
Version: Expansion 1.10+
Properties:
+13 to Life
+16 to Mana
Shimmering Small Charm of the Glacier
Small Charm
Required Level: 25
Fingerprint: 0x6c119586
Item Level: 83
Version: Expansion 1.10+
Properties:
Fire Resist +5%
Lightning Resist +5%
Cold Resist +5%
Poison Resist +5%
+3 - 6 cold damage with 1 sec Duration
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x681bf799
Item Level: 80
Version: Expansion 1.10+
Properties:
Fire Resist +5%
Lightning Resist +5%
Cold Resist +5%
Poison Resist +5%
Shimmering Small Charm of Fire
Small Charm
Required Level: 25
Fingerprint: 0xb909ecab
Item Level: 80
Version: Expansion 1.10+
Properties:
Fire Resist +5%
Lightning Resist +5%
Cold Resist +5%
Poison Resist +5%
+2 - 4 Fire Damage
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x968ce85e
Item Level: 85
Version: Expansion 1.10+
Properties:
Fire Resist +4%
Lightning Resist +4%
Cold Resist +4%
Poison Resist +4%
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xf1467e9c
Item Level: 75
Version: Expansion 1.10+
Properties:
Fire Resist +4%
Lightning Resist +4%
Cold Resist +4%
Poison Resist +4%
Thanks
- Thanks to everyone with whom I traded with for the gear - The trades have been spread out over some time, sorry I can't remember everyone, but especially thanks to Undying for the 1.07 Valk, Jae for the 20FCR Amulet, Beta CtA and the Fool's Runics, Naab for the base for Chaos, colony for giving me the 2/21 Shadow Dancers in a Baal run, Ashmer for the Entrapping of Vita and of course Corrupted for the Enigma.
- Thanks to everyone who I Baaled Trinity and Zhora with prior to PvP week, especially to colony for hosting many runs with the behemoth that is now called Im_ABarb.
- Thanks to everyone who I have duelled with, it's always lots of fun.
What's Next?
Well I'm almost finished on my fifth 2h Sword Sept 2 character, so he is next. After that I'm going to make some more PvP characters. Almost certainly a wind druid as I have never built one of those, probably a bone necro too. Trouble is that I don't have any decent skillers for those two, so it will require some investment in the SPTF again. I have a reasonable set of Lionbranded skillers, so another Liberator probably and a T/V or VT, also some more PvM and PvP assassins.... Much to keep me occupied until D3, and probably until the D3 Expansion pack is out.