Matriarch Firestorm
Well, it's not big deal in this forum to see a mat'ted meteorb, but since this is my first mat (and only second char to finish the game), I thought I'd brag a bit. Sorry, I don't have ATMA on this comp, but I'll be as accurate as possible from memory.
1.11: Matriarch Firestorm, Meteorb (lvl 82)
Stats:
Strength: 70
Dex: 170
Vita: Rest (Life 750ish)
Energy:Base (Mana 350ish)
Skills:
Frozen Orb:20/28
CM:9/17
Meteor: 20/33
FM: 20/33
Fireball: 19/32
1 in Teleport and static
+prereq (including points wasted on frozen armour, but not warmth!!!)
Equipment:
HOTO (40% res all, I THINK)
Shako
Vipermagi (38% res all)
Magefist
Wall of the Eyeless
Arachnid Mesh
Rare ammy with +3 fire skills and res all
Bahamuts Ring
23% res lighting, 12%mf ring (never noticed it was low end...didn't even need the LR iirc)
Rare boots with fire and lighting resist and 30%RW.
Charms: Burning GC, Res all charms: 13%GC, 5%SC, 4%SC, a few other single element resists
Merc equipment: Meat Scraper, Tal Rasha's mask, and 900def rare spirit shroud. Nothing wow.
Hell Res
Fire: 75
Cold: 48
Light: 75
Poison: 16
Spell damage (approximates):
FO: 400-600 range
Meteor: 10k impact (don't know burning)
Fireball:
I got extremly lucky, as my early magic find runs with this char and later my blizzy sorc revealed tons of equipment tailor made for caster-type chars. So far, I've found almost nothing valuable to barbs, melee-pallies, zons, assasins or mercs, but some uber sorcie equipment as you can see above. I actually even found TWO shakos, as well as the uber runes required for HOTO. (I should point out that I never found anything above IST in 1.10, and only one of those even).
I focussed in the early game on maxing FO with cold mastery, so levels 1-19 where melee (nasty), and levels 20-24 where done with the aid of a +3firewall leaf staff and glacial spike (amazingly effective once I got hold of sufficient sapphires...base energy was a problem). Once I got blizzard and then FO it was plain sailing, but I never even put a point into meteor until I'd maxed FO (well, maybe one...).
In hell, I varied between glacial spike or FB on left mouse, depending on immunities. GSpike did useless damage, but took some heat off moron.
Challenges:
-Normal Lister until I levelled my orb somewhat
-Early Act II normal, until I found enough sapphires (with my necro).
-Hell ancients, who trashed my merc faster than I could react with Restoration potions. I respawned a few times when merc died and one of the ancients was fire and cold immune. Third time lucky. Merc died ASAP, but tele and orb saved the day.
Only two notable deaths in WSK. Gloam pack instakill as I went around a corner. Despite 75% res and 750 life. Big pack, focussed lighting. Died once more retriving my corpse. Merc was useless. One other NDE due to teleporting into conviction vampire pack. Ha. Escaped with 1HP. Ha.
Well, that's her. I didn't guardian a neckid barb or anything, pure cookie cutter. But hey. She's practically my first. (first was a fishy. Bit challenge...)
Well, it's not big deal in this forum to see a mat'ted meteorb, but since this is my first mat (and only second char to finish the game), I thought I'd brag a bit. Sorry, I don't have ATMA on this comp, but I'll be as accurate as possible from memory.
1.11: Matriarch Firestorm, Meteorb (lvl 82)
Stats:
Strength: 70
Dex: 170
Vita: Rest (Life 750ish)
Energy:Base (Mana 350ish)
Skills:
Frozen Orb:20/28
CM:9/17
Meteor: 20/33
FM: 20/33
Fireball: 19/32
1 in Teleport and static
+prereq (including points wasted on frozen armour, but not warmth!!!)
Equipment:
HOTO (40% res all, I THINK)
Shako
Vipermagi (38% res all)
Magefist
Wall of the Eyeless
Arachnid Mesh
Rare ammy with +3 fire skills and res all
Bahamuts Ring
23% res lighting, 12%mf ring (never noticed it was low end...didn't even need the LR iirc)
Rare boots with fire and lighting resist and 30%RW.
Charms: Burning GC, Res all charms: 13%GC, 5%SC, 4%SC, a few other single element resists
Merc equipment: Meat Scraper, Tal Rasha's mask, and 900def rare spirit shroud. Nothing wow.
Hell Res
Fire: 75
Cold: 48
Light: 75
Poison: 16
Spell damage (approximates):
FO: 400-600 range
Meteor: 10k impact (don't know burning)
Fireball:
I got extremly lucky, as my early magic find runs with this char and later my blizzy sorc revealed tons of equipment tailor made for caster-type chars. So far, I've found almost nothing valuable to barbs, melee-pallies, zons, assasins or mercs, but some uber sorcie equipment as you can see above. I actually even found TWO shakos, as well as the uber runes required for HOTO. (I should point out that I never found anything above IST in 1.10, and only one of those even).
I focussed in the early game on maxing FO with cold mastery, so levels 1-19 where melee (nasty), and levels 20-24 where done with the aid of a +3firewall leaf staff and glacial spike (amazingly effective once I got hold of sufficient sapphires...base energy was a problem). Once I got blizzard and then FO it was plain sailing, but I never even put a point into meteor until I'd maxed FO (well, maybe one...).
In hell, I varied between glacial spike or FB on left mouse, depending on immunities. GSpike did useless damage, but took some heat off moron.
Challenges:
-Normal Lister until I levelled my orb somewhat
-Early Act II normal, until I found enough sapphires (with my necro).
-Hell ancients, who trashed my merc faster than I could react with Restoration potions. I respawned a few times when merc died and one of the ancients was fire and cold immune. Third time lucky. Merc died ASAP, but tele and orb saved the day.
Only two notable deaths in WSK. Gloam pack instakill as I went around a corner. Despite 75% res and 750 life. Big pack, focussed lighting. Died once more retriving my corpse. Merc was useless. One other NDE due to teleporting into conviction vampire pack. Ha. Escaped with 1HP. Ha.
Well, that's her. I didn't guardian a neckid barb or anything, pure cookie cutter. But hey. She's practically my first. (first was a fishy. Bit challenge...)