Map design discussion
Howdy ya'll, I'm new so forgive me if this is in the wrong forum..
I'm going through and studying map design in Action RPGs to see what works and what does not, and to get some ideas.
I've always loved Diablo 2, and going through the maps, I've noticed how the designs change over the acts, and difficulties even.
Act I outdoor areas are generally square with kinked edges and something big in the middle, whereas act Vs are long, wide, and crossed with lines. I've always loved Act II, which has a similar shape to Act I's square maps, but with a wall down the middle with stairs somewhere along it.
What are your favourite areas, and why? Any specific areas I should check out, any areas that have interesting properties?
Thanks!
Soup
Howdy ya'll, I'm new so forgive me if this is in the wrong forum..
I'm going through and studying map design in Action RPGs to see what works and what does not, and to get some ideas.
I've always loved Diablo 2, and going through the maps, I've noticed how the designs change over the acts, and difficulties even.
Act I outdoor areas are generally square with kinked edges and something big in the middle, whereas act Vs are long, wide, and crossed with lines. I've always loved Act II, which has a similar shape to Act I's square maps, but with a wall down the middle with stairs somewhere along it.
What are your favourite areas, and why? Any specific areas I should check out, any areas that have interesting properties?
Thanks!
Soup