Magic find tips and tricks. Any help?
I've been researching magic finding on the forums and found a couple really nice guides listing TCs and areas and all that. However, I have seen snippets mentioned here and there which have left me with what are probably some very basic questions. I have a Fishmancery Summoner that I have been using for MF and doing ok. However, over time, I have managed to somewhat screw myself in a few different ways: I managed to make the Pindleskin portal at Anya go away and I've also managed to accidently kill the cow king. But I am bringing up a dedicated MF Sorceress and want to make sure I don't do anything which would close off or make more difficult some of the prime MF areas. Below are things I think I think about MF and what not to do. If anyone could clarify, correct and otherwise enlighten, it would be greatly appreciated.
1. Keeping Andy in quest mode: I've seen people say to talk to Warriv the first time you complete the quest prior to leaving the game and that will set Andy to permanent quest drop status for you. Is this true?
2. The Old Have someone who did the quest start the game: I play solo or occasionally with a couple friends on bnet, so I haven't really tried this. But let's say my lev 88 necro who has completed every quest known to man in the game starts a game, plays a bit and then I switch to the sorceress and do all the act bosses. The quest log would say "you can't complete this quest, start another game" but would she get the drops as if she was and would it flag her anyways as having completed it?
3. Cows: If my Sorceress, who hasn't done any cows yet, creates a game and opens the cow portal and then I switch to my necro in the same game and kill the cow king, does it count as completed for the sorceress? Will she be able to open the portal again?
4. Pindleskin: I think I had the portal until relatively recently when I grabbed the way point. Poof goes the portal. Is it ok to kill Nihlthak as long as you don't grab the waypoint or does it go away if you grab the way point OR kill Nihlthak?
5. Cubing skillers: I've read that NM flayer jungle and thereabouts are the best place to get the right Ilvl of grand charms to cube into skillers. Let's say NM Baal drops a grand charm. Am I wasting my time to attempt to cube it into a skiller, or is it just less efficient? I.e., is there any reason not to just cube whatever GCs fall, so long as they fall at or after NM flayer jungle?
6. Sockets: Every post about MF I read mentions this socketed with that, "merc has insight, socketed helm w/ perfect topaz, I'm wearing bramble and I have a socketed this...." Where are people getting all these socketable items? I was trying to make a decent weapon for my merc and after a lot of play time over the Turkey day weeked, finally came across a colussus voulge. It took me a long time to find that, let alone a socketed one, let alone a socketed one with 4 sockets so that I could do Insight. You get three socket rewards through questing per character. When people are discussing this, is the assumption that you are sharing quest rewards across characters to create so many socketed items? Or are you simply keeping an eye out way in advance for the types of socketed drops you will need? Also, extra credit for this question: Does the socket quest ensure you get the maximum number of sockets for the item you use or is it still random based on the possible ones?
I'm sure there were more questions I was hoping to pick someone's brains about, but if anyone could share their opinions on these, I'd appreciate it.
Vlad
I've been researching magic finding on the forums and found a couple really nice guides listing TCs and areas and all that. However, I have seen snippets mentioned here and there which have left me with what are probably some very basic questions. I have a Fishmancery Summoner that I have been using for MF and doing ok. However, over time, I have managed to somewhat screw myself in a few different ways: I managed to make the Pindleskin portal at Anya go away and I've also managed to accidently kill the cow king. But I am bringing up a dedicated MF Sorceress and want to make sure I don't do anything which would close off or make more difficult some of the prime MF areas. Below are things I think I think about MF and what not to do. If anyone could clarify, correct and otherwise enlighten, it would be greatly appreciated.
1. Keeping Andy in quest mode: I've seen people say to talk to Warriv the first time you complete the quest prior to leaving the game and that will set Andy to permanent quest drop status for you. Is this true?
2. The Old Have someone who did the quest start the game: I play solo or occasionally with a couple friends on bnet, so I haven't really tried this. But let's say my lev 88 necro who has completed every quest known to man in the game starts a game, plays a bit and then I switch to the sorceress and do all the act bosses. The quest log would say "you can't complete this quest, start another game" but would she get the drops as if she was and would it flag her anyways as having completed it?
3. Cows: If my Sorceress, who hasn't done any cows yet, creates a game and opens the cow portal and then I switch to my necro in the same game and kill the cow king, does it count as completed for the sorceress? Will she be able to open the portal again?
4. Pindleskin: I think I had the portal until relatively recently when I grabbed the way point. Poof goes the portal. Is it ok to kill Nihlthak as long as you don't grab the waypoint or does it go away if you grab the way point OR kill Nihlthak?
5. Cubing skillers: I've read that NM flayer jungle and thereabouts are the best place to get the right Ilvl of grand charms to cube into skillers. Let's say NM Baal drops a grand charm. Am I wasting my time to attempt to cube it into a skiller, or is it just less efficient? I.e., is there any reason not to just cube whatever GCs fall, so long as they fall at or after NM flayer jungle?
6. Sockets: Every post about MF I read mentions this socketed with that, "merc has insight, socketed helm w/ perfect topaz, I'm wearing bramble and I have a socketed this...." Where are people getting all these socketable items? I was trying to make a decent weapon for my merc and after a lot of play time over the Turkey day weeked, finally came across a colussus voulge. It took me a long time to find that, let alone a socketed one, let alone a socketed one with 4 sockets so that I could do Insight. You get three socket rewards through questing per character. When people are discussing this, is the assumption that you are sharing quest rewards across characters to create so many socketed items? Or are you simply keeping an eye out way in advance for the types of socketed drops you will need? Also, extra credit for this question: Does the socket quest ensure you get the maximum number of sockets for the item you use or is it still random based on the possible ones?
I'm sure there were more questions I was hoping to pick someone's brains about, but if anyone could share their opinions on these, I'd appreciate it.
Vlad