Lilith = Counter Dupe?
Now, we all recognize that pre-1.10 there were so many SoJs populating Bnet realms that it was pretty ridiculous. Older SoJs were easy to spawn and could be duped in mass without any real repercussions. So what did Blizzard do? They included the D Clone and gave incentive for players to sell/get rid of their SoJ masses. I have a sneaking suspicion that Lilith is going to be the incentive to stop the dupe of runes.
In the moster's page it mentions an artifact dropped by Lilith's lover, I assume it's meph's soulstone. On that assumption, the soul stone is normally used to obtain one mid-rare rune per character in hell. What if Lilith was the alternative? What if she was relatively easy to spawn, but nearly impossible to kill by yourself? What if she always dropped a high rune? Think about it, what if it took 3-4 players to kill Lilith, and after they killed her they could never kill her again, but she always dropped a hr. It'd be incentive enough to not dupe hr's since there would be more of them around and pretty much anyone could obtain one with a bit of work, but they'd still be hard enough to obtain to retain their value. Just an idea I had...
Now, we all recognize that pre-1.10 there were so many SoJs populating Bnet realms that it was pretty ridiculous. Older SoJs were easy to spawn and could be duped in mass without any real repercussions. So what did Blizzard do? They included the D Clone and gave incentive for players to sell/get rid of their SoJ masses. I have a sneaking suspicion that Lilith is going to be the incentive to stop the dupe of runes.
In the moster's page it mentions an artifact dropped by Lilith's lover, I assume it's meph's soulstone. On that assumption, the soul stone is normally used to obtain one mid-rare rune per character in hell. What if Lilith was the alternative? What if she was relatively easy to spawn, but nearly impossible to kill by yourself? What if she always dropped a high rune? Think about it, what if it took 3-4 players to kill Lilith, and after they killed her they could never kill her again, but she always dropped a hr. It'd be incentive enough to not dupe hr's since there would be more of them around and pretty much anyone could obtain one with a bit of work, but they'd still be hard enough to obtain to retain their value. Just an idea I had...