Lighting Sorc

Paalt

New member
Lighting Sorc

Hi. Been away for like 6 years, and then they announced Diablo 3! I got so excited, that I had to do some diablo to maintain in the waiting time.
Anyway I just bought the silly click game again and logged on to battle.net. I don't know why, but I feel sorc is the best char to start with(I'm starting from scratch here, accounts got deleted 4 years and 280 days ago).
I have absolutely no equipment, and a barb fighting with a crystal sword with a socketed chipped ruby is out of the question here.

Six years is a long time, so I could need some tips about what skills to choose.
I plan to make a pure lightning sorc. I know half monsters in hell is immune but hey, thats what teleport is for.

The plan:
20 Warmth - Is it worth it? Is this skill useless today? (I hope it is)
20 Charged Bolt - Don't ask. Charged bolt it will be!
10 Lightning Bolt - To beef up Charged bolt
20 Thunderstorm - Obviously.
10 Static Field - Main spam spell
20 Lightning Mastery

Strategy: To spam Static field and then finish them off with charged bolts while generating lots of lag. Thunder Storm is for support. Lightning bolt is used when I don't want to use CB.

Please slaughter my build if you must, but tips are also welcome :)
 
Re: Lighting Sorc

Hey welcome back to the world of D2!

If you are just starting out, I might suggest that you either create a blizzard sorceress or a meteor-orb sorceress (both can be found in the stickies). The latter two are far less dependent on equipment in order to be successful in the later part of the game.

Personally I started out with a blizzard sorceress and did nm/hell Mephisto runs. It's a nice and easy way to build up a foundation of items to trade.

If you have any other questions let me or anyone else on this forum know.
 
Re: Lighting Sorc

well im kinda new on these forums but have a decent bit of know how about sorcs :D and i would say :

Warth 1 (the extra 19 points just isnt worth i, better to buff up with chain light and lightning) Unless you have some points left over after original plan is done ... use spares here
tbh i keep Thunderstorm on 1 because raising it to 20 only raises damage by abaout 600 over the time...
so here is mine (or what i wil be)

Warmth 1 (use everything after others)
Charged Bolt 20
Lightning 20
Chain lightning 20
Thinderstorm 1
Light mastery 20 :)
extra points i havnt planed yet..

but thats just me ;D

GL and welcome back
 
Re: Lighting Sorc

Synergies are super-important nowadays. Synergy-heavy skills (like the lightning skills) need to be synergized, or else the monsters in hell will laugh at you. Thunderstorm has no synergies, and has been rendered useless. I would recommend not a single point. Warmth and static field are both one-point wonders, and +skills will boost them to a points hwere it's not worth it to boost hem any further. For your build, the modern pure lightning build is:

1 warmth
1 shiver armor
1 static field
1 telekenisis
1 teleport
20 chain lightning
20 lightning
20 lightning mastery
20 chared bolt
Rest in nova
 
Re: Lighting Sorc

1 warmth
1 static
1 tele
1 thunderstorm
1 telek
1 chain lightning
20 charged bolt
20 lightning
20 light mastery

This will be ur main build. I didnt include chain lightning, seeing as u didnt include it in ur build. As for the rest of ur points, u can be a regular light sorc and just dump'em into chain lightning and nova. Otherwise I recommend maxing frozen orb as a backup skill, and dump the rest of the points into chain lightning. The frozen armors are just...lol. I never get them, I dont care what ppl say, they are an absolute waste, especially if u even have any reflexes at all. The armors are only effective when u get hit, and when u get hit, ur dead.
 
Re: Lighting Sorc

For a lightning sorc CL will be your main spell. Sorry, no idea why you want CB to be your main but you're going to get whalloped in higher levels. Its only good as a synergy.

1 warmth(plus skills and massive mana pool late game make any more points in this useless)
1 static(once it gets to 7 it covers the whole screen basically and plus skills get you there with ease)
1 tele(any more than 1 is a waste)
1 tk(same as above)
1 tstorm(diminishing returns, slow, only hits 1 at a time and unpredictable make this a one point wonder)
20 charged bolt (synergy is the only reason to beef this)
20 lightning(same
20 CL(this is your main attack)
20 mastery(duh)
1 frozen armor

That's only 86 points so you should hit it in the 70s. Put the rest into whatever you see fit. Maybe invest 4 points in getting 1 into glacial spike and 1 into cold mastery for a slow. You could also put 1 into enchant if you want to have a nice melee weapon on switch. There are apparently a lot of dual dream melee hybrid sorceresses out there.

For Stats:

Str-enough to wear items, usually 156 including what you get from gear/charms is ok.
Dex-lots here actually, enough to have max block
Vitality-everything you don't spend in str or dex
Energy-Base. Yes base. Sorc gets enough energy from levels and items. You'll be hurting for mana for a little while but just keep sucking the blue or get someone to twink you a little if you don't have some decent gear already. In late game you'll have more than enough mana from items and levels with base energry.

For gear since you're just starting you will take awhile to amass some really good items but you'll get there. You're just going to need to beef a nm act 2 merc to take care of any lightning immunes you run across. Although the hell countess will absolutely HATE you.
 
Re: Lighting Sorc

Synergies are super-important nowadays. Synergy-heavy skills (like the lightning skills) need to be synergized, or else the monsters in hell will laugh at you. Thunderstorm has no synergies, and has been rendered useless. I would recommend not a single point. Warmth and static field are both one-point wonders, and +skills will boost them to a points hwere it's not worth it to boost hem any further. For your build, the modern pure lightning build is:

1 warmth
1 shiver armor
1 static field
1 telekenisis
1 teleport
20 chain lightning
20 lightning
20 lightning mastery
20 chared bolt
Rest in nova

Best single tree build for Light sorc. As other people said i would also suggest to start with a blizzard sorc/ a fireball/meteor sorc or a meteorber(although i don't like dual tree builds myself).



 
Re: Lighting Sorc

For a lightning sorc CL will be your main spell. Sorry, no idea why you want CB to be your main but you're going to get whalloped in higher levels. Its only good as a synergy.

1 warmth(plus skills and massive mana pool late game make any more points in this useless)
1 static(once it gets to 7 it covers the whole screen basically and plus skills get you there with ease)
1 tele(any more than 1 is a waste)
1 tk(same as above)
1 tstorm(diminishing returns, slow, only hits 1 at a time and unpredictable make this a one point wonder)
20 charged bolt (synergy is the only reason to beef this)
20 lightning(same
20 CL(this is your main attack)
20 mastery(duh)
1 frozen armor

That's only 86 points so you should hit it in the 70s. Put the rest into whatever you see fit. Maybe invest 4 points in getting 1 into glacial spike and 1 into cold mastery for a slow. You could also put 1 into enchant if you want to have a nice melee weapon on switch. There are apparently a lot of dual dream melee hybrid sorceresses out there.

For Stats:

Str-enough to wear items, usually 156 including what you get from gear/charms is ok.
Dex-lots here actually, enough to have max block
Vitality-everything you don't spend in str or dex
Energy-Base. Yes base. Sorc gets enough energy from levels and items. You'll be hurting for mana for a little while but just keep sucking the blue or get someone to twink you a little if you don't have some decent gear already. In late game you'll have more than enough mana from items and levels with base energry.

For gear since you're just starting you will take awhile to amass some really good items but you'll get there. You're just going to need to beef a nm act 2 merc to take care of any lightning immunes you run across. Although the hell countess will absolutely HATE you.

LOL, look, a hammerdin build on a light sorc. LOL. maxblock, LOL. Base energy, LOL. The point of charged bolt is so that u can have a backup skill and/or invest in ES to tank a bit. U can go ahead and build the mainstream pure lite sorc and getting urself 40k+ lightning, it is very powerful. The only other thing i dont like about ur build is frozen armor. it sucks, nuff said.



 
Re: Lighting Sorc

1 warmth
1 static
1 tele
1 thunderstorm
1 telek
1 chain lightning
20 charged bolt
20 lightning
20 light mastery

This will be ur main build. I didnt include chain lightning, seeing as u didnt include it in ur build. As for the rest of ur points, u can be a regular light sorc and just dump'em into chain lightning and nova. Otherwise I recommend maxing frozen orb as a backup skill, and dump the rest of the points into chain lightning. The frozen armors are just...lol. I never get them, I dont care what ppl say, they are an absolute waste, especially if u even have any reflexes at all. The armors are only effective when u get hit, and when u get hit, ur dead.

To you frozen/shiver armor can be a waste, but the fact that many sorceresses invest one point seems to contradict your 'fact'. It has its uses. The fact that shiver armor freezes the attacker in the attack animation itself is quite useful. Since you have less chance of getting stun locked for one. And your statement about getting one hit killed? Well if we would follow your guide then that would probably be the case. But any decent vit sorc or energy shield sorc will never get one hit killed, or two for that matter.



 
Re: Lighting Sorc

LOL, look, a hammerdin build on a light sorc. LOL. maxblock, LOL. Base energy, LOL. The point of charged bolt is so that u can have a backup skill and/or invest in ES to tank a bit. U can go ahead and build the mainstream pure lite sorc and getting urself 40k+ lightning, it is very powerful. The only other thing i dont like about ur build is frozen armor. it sucks, nuff said.

There's nothing wrong with the build he suggests. If you want to make a sorc according to your plan, great! Go for it. It's kind of low to ridicule someone else trying to put in their 2 cents...



 
Re: Lighting Sorc

Woah, thanks for all the input. First off, I'll have to scrap my sorc and restart. I wasted 7 points in warmth. I thought i remembered it was useless but I was unsure. Anyway:
1 warmth(plus skills and massive mana pool late game make any more points in this useless)
1 static(once it gets to 7 it covers the whole screen basically and plus skills get you there with ease)
1 tele(any more than 1 is a waste)
1 tk(same as above)
1 tstorm(diminishing returns, slow, only hits 1 at a time and unpredictable make this a one point wonder)
20 charged bolt (synergy is the only reason to beef this)
20 lightning(same
20 CL(this is your main attack)
20 mastery(duh)
1 frozen armor

I LIKE! :) I just hit the jungles with CL and I love it. Its more fun than CB actually.

As for the stats. First i raised my energy to 90 but I see why its a waste. Monsters drop more pots than you can carry. I haven't decided for strenght and dex yet, but Vitality will probably be my main stat.
Thanks again :)

BTW whats with all the tristram runs? I remember cow runs...but tristram??
 
Re: Lighting Sorc

On Thunderstorm. You all say its ****. Well I maxed it once, and I remember that the bolts came flying more often as you put more points into it. At lvl 20 it spams bolts. Did they change this since its rendered useless?
 
Re: Lighting Sorc

This will be ur main build. I didnt include chain lightning, seeing as u didnt include it in ur build. As for the rest of ur points, u can be a regular light sorc and just dump'em into chain lightning and nova. Otherwise I recommend maxing frozen orb as a backup skill, and dump the rest of the points into chain lightning. The frozen armors are just...lol. I never get them, I dont care what ppl say, they are an absolute waste, especially if u even have any reflexes at all. The armors are only effective when u get hit, and when u get hit, ur dead.

Actually, shiver armor affects enemies while they swing, meaning before they hit you. it actually makes it harder for enemies to hit you.

Also, you put points in energy? Noob

Also, es sucks for skill-intensive builds. Needs skill points and equipment spots to be useful imo

Also, I wouldn't call thunderstorm a one-point wonder. probably just a 1-point ok. You should get shiver armor. It takes 3 more points, but since you don't need to get hit for it to slow the enemies, it's worth it

Thunderstorm may help with 1 point, but forget more than 1 point in it.


 
Re: Lighting Sorc

If your really going to go lightning and were talking heavy heavy lightning then thunderstorm is worth it. Not for the 20 point investment but as a 1 point with + skills it does add a bit of free damage.

If your going full lightning I'm going to assume your gonna try very very hard to get the gear for it. I'm gonna say your gonna get + 16 skills total.

With lightning mastery maxed and only 1 point in thunderstorm with + 16 skills added to both LM & TS your TS is gonna hit for

Mana cost: 19
Deals damage every 1.7 Seconds
Duration: 160 Seconds
Lightning damage: 923 - 1487 (ø1205.5)
Radius: 11 Yards

Now if you were to max TS to 20 instead of just 1 point you will get
Mana cost: 19
Deals damage every 1.2 Seconds
Duration: 312 Seconds
Lightning damage: 2114 - 2679 (ø2396.5)
Radius: 11 Yards

For 19 more skill points into TS the amount of damage you get is NOT worth it. 1 point into TS is fine since you already have nova'd max out if your full lightning anyways with an infinity merc.
 
Re: Lighting Sorc

Man, this guide is making me want a lightning sorc pretty bad. The one sorc I've never really played. I think when I start finding some good gear with my current fire sorc and the barb I'll start a Jedi.
 
Re: Lighting Sorc

Actually, shiver armor affects enemies while they swing, meaning before they hit you. it actually makes it harder for enemies to hit you.

Also, you put points in energy? Noob
Energy = win
Pots = for noobs

I hate how they changed the game so you get pots from vendor, monsters drop sick amounth of pots you get manaregen for mercs... boooriing.

I had a novaorb sorc in 1.09 with 1000 hp and 1500 mana, no dex for block, a bit high energy shield.. nothing could kill it. I guess the things changed then in the crap patch 1.10

I remember pre-lod people did full energy builds to be able to spam spells as much as they wanted, 400 hp, 1500 mana and If you knew how to play you didn't die.

I would go with CB since it's a spammable spell :) but I guess you made the choice already. CB is also good against bosses.



 
Re: Lighting Sorc

If your really going to go lightning and were talking heavy heavy lightning then thunderstorm is worth it. Not for the 20 point investment but as a 1 point with + skills it does add a bit of free damage.

If your going full lightning I'm going to assume your gonna try very very hard to get the gear for it. I'm gonna say your gonna get + 16 skills total.

With lightning mastery maxed and only 1 point in thunderstorm with + 16 skills added to both LM & TS your TS is gonna hit for

Mana cost: 19
Deals damage every 1.7 Seconds
Duration: 160 Seconds
Lightning damage: 923 - 1487 (ø1205.5)
Radius: 11 Yards

Now if you were to max TS to 20 instead of just 1 point you will get
Mana cost: 19
Deals damage every 1.2 Seconds
Duration: 312 Seconds
Lightning damage: 2114 - 2679 (ø2396.5)
Radius: 11 Yards

For 19 more skill points into TS the amount of damage you get is NOT worth it. 1 point into TS is fine since you already have nova'd max out if your full lightning anyways with an infinity merc.

Correct me if I'm wrong, but it seems to me that you compare TS with 1 point and +16 to lightning skills which makes up a total of 17 points, to: TS with 20 points. I understand that 3 points don't do much difference.
Or is the stats you posted in compairson, really TS with 20+16=36 points in it?


 
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