PhuQ said:
Are light sorcies viable in classic? I haven´t seen any since I´ve started playing classic (like week or two).
Might be a nice idea to find out :
Charged Bolt (lvl 20)
Mana cost: 12.5
Lightning damage: 112 - 128 (ø120.5)
Number of bolts: 22
[Synergy] Lightning: +120% Lightning damage (6% / Lvl)
Nova (lvl 20)
Mana cost: 34
Lightning damage: 495 - 710 (ø602.5)
Lightning (lvl 20)
Mana cost: 17.5
Lightning damage: 3 - 5963 (ø2983.5)
[Synergy] Charged Bolt: +160% Lightning damage (8% / Lvl)
[Synergy] Chain Lightning: +160% Lightning damage (8% / Lvl)
[Synergy] Nova: +160% Lightning damage (8% / Lvl)
Chain lightning (lvl 20)
Mana cost: 28
Range: 13.3 Yards
Lightning damage: 3 - 3611 (ø1807.5)
Number of hits: 9
[Synergy] Charged Bolt: +80% Lightning damage (4% / Lvl)
[Synergy] Lightning: +80% Lightning damage (4% / Lvl)
[Synergy] Nova: +80% Lightning damage (4% / Lvl)
Lightning Mastery (lvl 20)
So, at level 90 you will have the above skills.
Kinda missing tele in this equasion, so add 2 more levels.
At least you have a goal with level 92.
But your lightning will be doing serious damage.
With a mere +3 skills your lightning will be doing :
Lightning damage: 4 - 8164 (ø4084)
Now, the other aspect of feasability is offcourse how receptive the monsters are to your advances.
Let's presume you want to do some CS'ing, if you are to reach level 92, you will become good friends with Dia and his co-horts.
Storm Casters will not be having any of it, unless you have a pint-sized Neprechon with you who can lower their resist. (100 in Hell)
Venom Lords, bessides being tough as nails like they usually are, have 75 lres.
Doom Knights have 20 lres and Oblivion Knights have 60 lres.
I think it could actually be do-able or at the very least a non-common, probably even chalenging, build.
So go build !