Jimmehs Commandomancer

Jimmeh

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Jimmehs Commandomancer

***Disclaimer***
This build is intended for stupidly rich people who would like to make a stupidly overpowered character

I recently read KBobs commandomancer guide and decided to base my necro on it but mine has a slight variation, greets kbob :wave:


Hokay so heres my build..
Skills:
Max Skeleton mastery
Max Raise skeleton
1 point in clay golem, golem mastery, summon resist
1 point amp dmg
1 point in teeth, Corpse Explosion and bone armour
max bone spear
max bone wall
max bone spirit
then once this is done you could put your last 3 points in teeth if you manage to get to lvl 99 :cheesy:
[dont forget that you have 110 skills, not 98 since you get 4 skills from quests in each difficulty, 3 difficulties so a bonus 12 skills]

bone spear is pretty damn leathal for bosses as well as having an army of minions around to peck away and tank, keepin em busy ;D
bone wall, spirit and teeth are all good synergies and bone wall is maxed first since it also pumps the bone armour synergy :]
One point in bone armour is sufficient since the synergies provide more of a boost than an actual level
Marrowwalks have a kickass feature where they give 33 lvls of bone prison synergy so thats 33 * 7% => 231% ed to bone spear for free ;o (but dont waste any charges or get the boots damaged or it cancels)
i think my bone spear does about 2.5k dmg atm (which is good along with my skeles and decent fcr, spear pierces through monsters too which is kickass)

Stats:
40 in str
enough dex for required items
max vitality when u got enough str and dex
and NO points in energy ;D

Equip:
Shako ptopaz - nice mf helm with DR and +skills (+2)
Enigma dusk shroud [low str req] - teleport is vital with this build.. +2 skills and alot of str is also a nice bonus, saving points for vit (+2)
+3 summon/93 life amu (+3)
homunculus pdiamond (+2) OR darkforce spawn (+3) [depends on opponent in duels]
arachnid mesh (+1)
2 x bk ring (+2)
annihilus (+1)
10 x summon skiller (+10)
CTA on switch for battle command (+1)
so this in total gives +25 summon skills and is a nice boost to minions :]
Marrowwalks also give +2 skele mastery along with all teh synergy feature so theyre cool

Aura equip:
Beast berzerker axe, far pwns any wand for summoners this, level 9 fanaticism on equip which supplies your minions with a sexeh red glow, more importantly they gain 93% Enhanced damage, 29% increased attack speed and 80% attack rating (not sure if this matters on skeles tho)
some people have the guts to turn an eth beast zerker into an iron golem so they can get the extra +5 skills from arm of king leoric but im too scared to do that in pvp ;D

Oki so now lets look at the mercenary, he comes from Act 2 in nightmare difficulty, under the offensive category.
This is a might merc and the best merc for a summoning necro since his aura provides minions and party members with +Enhanced Dmg
His equip consists of;
Bramble Archon with lvl 20 thorns aura [and other nice mods], this is just brilliant, 1010% physical damage returned, shame about the 10% effectivity in pvp but still 101% dmg returned ;D
Doom Eth Thresher with lvl 12 holy freeze, this slows the targets affected by 50% and has a rather large radius of 11.3 yards :] Some people dont like the idea of using Holy freeze because enemies will shatter and thus less corpses for making more skeletons but once you get all your skeles up, they wont die as long as you use all high class items [mebbe if you play a really strong sorc or pally in pvp then one or 2 skeles will drop]
Doom also has a nice +2 skills which boosts might aura a bit more
For his helmet i used a perf gaze up until he could use andariels visage, this has +2 skills making might stronger, 10% life leech which keeps him alive since theres no leech on doom, also 20% ias which just makes him a bit more of a pro minion :D

Runeword information for those who cant be bothered looking at arreat summit...

Beast - Ber + Tir + Um + Mal + Lum - 5 Socket Axes/Scepters/Hammers
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

Bramble - Ral + Ohm + Sur + Eth - 4 Socket Body Armor
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

Doom - Hel + Ohm + Um + Lo + Cham - 5 Socket Axes/Polearms/Hammers
5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage (varies)
-(40-60)% To Enemy Cold Resistance (varies)
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%


right i think im done here, check Kbobs Commandomancer guide for other information and a nice pvp guide regarding this build.
 
my understanding is that the commandomancer mobilises his army everywhere which are enhanced by 4 auras, then use bone skills to pick off whoever is taking a while to die.. Am i wrong? :|

ofc you could always turn into a bear if thats what commandomancer means? :/
 
The goal of the Commandomancer is to fight alongside his minions. He boosts his minions with auras and then charges the enemy lines himself.

You made an extremely expensive bone/summon hybrid.
 
Isn't soulesschild the auther of the Bone//Summon PvP thread? I think... I dunno, but yeah, you smack stuff with that zerker, not spam some pretty spells.

Good luck, anyways

~Kbob

Sry, it was Angst who wrote it. You will find it here.

Dracoy wrote one too... :cheesy:
 
Yeah I did, have a I checked it yet... :scratch: I have been busy plannin my enchantress with Necrochild. Looking fun. Prob my best equipped build in a while. My merc will (hopefully) be using Dilirium, Robo Ghost Spear and Chains of honor.

Yeah more rum.. too bad it will go bad by the time I'm actually allowed to drink it :cheesy:

~Kbob
 
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