Introducing Kalgor!

Introducing Kalgor!

About Kalgor:
Kalgor, the smiter was created as a PvP anti-meele / allround pwnage pally. He is a reincarnation of a failed smiter which was quite cruddy. He is mainly focused around anti-meele but can still fair up quite well against casters as some of you might know ;). And now for the interesting stuff!

STATS:

clvl: 90
STR: 135 / 150
DEX: 100 / 154
Vita: 295 / 337
NRG: nada

Gear:
Grief BA - +374 / 40% ias
Fortitude Archon - 1663 / +30
Exile Sacred Rondache - +44 all res / lvl 16 Defiance / 234% ED
Verdungoes - +40 / 12%
Dracs - +11
Gores - 195% ed
Harly Sheal'd
Cats Eye
Raven / Rare Dex - Res ring
CtA / Spirit on switch

Skills:
20 Smite
20 Holy Sheild
20 Fanta
20 Defiance
5 Resist Cold
3 Resist Lightning
1 All pre req's / one point wonders

Life: 1763 / 2618
Mana: 337 / 461
Defence: 35K / 42K with Chilling Armor

Merc: Act 2 Holy Freeze merc
Kiras - Perfect upped Shaft - Sheald Reapers

Notable finds:
Hell Pits - Ohm Rune that was used in the exile.
Some other armors and misc stuff.

With 2.6k life, 40k defence and 5fpa smites that whip out a massave 8k+ damage Kalgor is quite impressive. Along with 65% fhr (without bloodfists) and 111 frw (136 with vigor) he is also quite speedy.

Thanks for reading! Look out for me in the Bad Manners PvP Torny!

- ocau_mikle
 
Coming from someone who's only managed to beat Kalgor when he was stuck with the no-charge bug, I can truly testify to Kalgor's great power, and uber cheesiness :lol:

Great PvP char you've got there mikle! Congrats! :thumbsup:
 
Hehe, you're still beatable, but that invisi-charge is the killer. Hope you stack fhr against me.

crg
 
Two things: Smite is capped at 6 fpa, and with those points in Res. Lightning, you can't wear T-God's for PvP (or, with the raven and Cold Res., wear any other +% max res).

crg
 
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